*/
void do_cmd_eat_food(void)
{
- int item;
+ OBJECT_IDX item;
cptr q, s;
}
for (; i < EATER_EXT*3; i++)
{
- int k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);
+ KIND_OBJECT_IDX k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);
p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval;
if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
}
do_cmd_rerate(FALSE);
get_max_stats();
p_ptr->update |= PU_BONUS;
- if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
- {
- chg_virtue(V_CHANCE, -5);
- msg_print(_("全ての突然変異が治った。", "You are cured of all mutations."));
- p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
- p_ptr->update |= PU_BONUS;
- handle_stuff();
- mutant_regenerate_mod = calc_mutant_regenerate_mod();
- }
+ lose_all_mutations();
ident = TRUE;
break;
case SV_POTION_POLYMORPH:
if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && one_in_(23))
{
- chg_virtue(V_CHANCE, -5);
- msg_print(_("全ての突然変異が治った。", "You are cured of all mutations."));
- p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
- p_ptr->update |= PU_BONUS;
- handle_stuff();
+ lose_all_mutations();
}
else
{
*/
void do_cmd_quaff_potion(void)
{
- int item;
+ OBJECT_IDX item;
cptr q, s;
if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
void do_cmd_read_scroll(void)
{
object_type *o_ptr;
- int item;
+ OBJECT_IDX item;
cptr q, s;
if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
*/
void do_cmd_use_staff(void)
{
- int item;
+ OBJECT_IDX item;
cptr q, s;
if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
{
case SV_WAND_HEAL_MONSTER:
{
- int dam = damroll((powerful ? 20 : 10), 10);
+ HIT_POINT dam = damroll((powerful ? 20 : 10), 10);
if (heal_monster(dir, dam)) ident = TRUE;
break;
}
case SV_WAND_STONE_TO_MUD:
{
- int dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
+ HIT_POINT dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
if (wall_to_mud(dir, dam)) ident = TRUE;
break;
}
case SV_WAND_LITE:
{
- int dam = damroll((powerful ? 12 : 6), 8);
+ HIT_POINT dam = damroll((powerful ? 12 : 6), 8);
msg_print(_("青く輝く光線が放たれた。", "A line of blue shimmering light appears."));
(void)lite_line(dir, dam);
ident = TRUE;
break;
}
- case SV_WAND_DRAIN_LIFE:
+ case SV_WAND_HYPODYNAMIA:
{
- if (drain_life(dir, 80 + lev)) ident = TRUE;
+ if (hypodynamic_bolt(dir, 80 + lev)) ident = TRUE;
break;
}
case SV_WAND_DRAGON_FIRE:
{
- fire_ball(GF_FIRE, dir, (powerful ? 300 : 200), -3);
+ fire_breath(GF_FIRE, dir, (powerful ? 300 : 200), 3);
ident = TRUE;
break;
}
case SV_WAND_DRAGON_COLD:
{
- fire_ball(GF_COLD, dir, (powerful ? 270 : 180), -3);
+ fire_breath(GF_COLD, dir, (powerful ? 270 : 180), 3);
ident = TRUE;
break;
}
case SV_WAND_DRAGON_BREATH:
{
- int dam;
+ HIT_POINT dam;
int typ;
switch (randint1(5))
*/
void do_cmd_aim_wand(void)
{
- int item;
+ OBJECT_IDX item;
cptr q, s;
/* Restrict choices to wands */
case SV_ROD_LITE:
{
- int dam = damroll((powerful ? 12 : 6), 8);
+ HIT_POINT dam = damroll((powerful ? 12 : 6), 8);
msg_print(_("青く輝く光線が放たれた。", "A line of blue shimmering light appears."));
(void)lite_line(dir, dam);
ident = TRUE;
break;
}
- case SV_ROD_DRAIN_LIFE:
+ case SV_ROD_HYPODYNAMIA:
{
- if (drain_life(dir, 70 + 3 * lev / 2)) ident = TRUE;
+ if (hypodynamic_bolt(dir, 70 + 3 * lev / 2)) ident = TRUE;
break;
}
case SV_ROD_STONE_TO_MUD:
{
- int dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
+ HIT_POINT dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
if (wall_to_mud(dir, dam)) ident = TRUE;
break;
}
*/
void do_cmd_zap_rod(void)
{
- int item;
+ OBJECT_IDX item;
cptr q, s;
if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
if(fire_ball(GF_CAPTURE, dir, 0, 0))
{
o_ptr->pval = (PARAMETER_VALUE)cap_mon;
- o_ptr->xtra3 = cap_mspeed;
- o_ptr->xtra4 = cap_hp;
- o_ptr->xtra5 = cap_maxhp;
+ o_ptr->xtra3 = (XTRA8)cap_mspeed;
+ o_ptr->xtra4 = (XTRA16)cap_hp;
+ o_ptr->xtra5 = (XTRA16)cap_maxhp;
if (cap_nickname)
{
cptr t;
*/
void do_cmd_activate(void)
{
- int item;
+ OBJECT_IDX item;
cptr q, s;
*/
void do_cmd_use(void)
{
- int item;
+ OBJECT_IDX item;
object_type *o_ptr;
cptr q, s;
{
byte y, x = 0;
OBJECT_SUBTYPE_VALUE ctr;
- int chance;
+ PERCENTAGE chance;
IDX k_idx;
char dummy[80];
POSITION x1, y1;
bool do_cmd_magic_eater(bool only_browse, bool powerful)
{
OBJECT_SUBTYPE_VALUE item;
- int chance, level;
+ PERCENTAGE chance;
+ DEPTH level;
IDX k_idx;
OBJECT_TYPE_VALUE tval;
OBJECT_SUBTYPE_VALUE sval;