*/
void do_cmd_eat_food(void)
{
- int item;
+ OBJECT_IDX item;
cptr q, s;
}
for (; i < EATER_EXT*3; i++)
{
- int k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);
+ KIND_OBJECT_IDX k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);
p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval;
if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
}
do_cmd_rerate(FALSE);
get_max_stats();
p_ptr->update |= PU_BONUS;
- if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
- {
- chg_virtue(V_CHANCE, -5);
- msg_print(_("全ての突然変異が治った。", "You are cured of all mutations."));
- p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
- p_ptr->update |= PU_BONUS;
- handle_stuff();
- mutant_regenerate_mod = calc_mutant_regenerate_mod();
- }
+ lose_all_mutations();
ident = TRUE;
break;
case SV_POTION_POLYMORPH:
if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && one_in_(23))
{
- chg_virtue(V_CHANCE, -5);
- msg_print(_("全ての突然変異が治った。", "You are cured of all mutations."));
- p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
- p_ptr->update |= PU_BONUS;
- handle_stuff();
+ lose_all_mutations();
}
else
{
*/
void do_cmd_quaff_potion(void)
{
- int item;
+ OBJECT_IDX item;
cptr q, s;
if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
void do_cmd_read_scroll(void)
{
object_type *o_ptr;
- int item;
+ OBJECT_IDX item;
cptr q, s;
if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
* @param known 判明済ならばTRUE
* @return 発動により効果内容が確定したならばTRUEを返す
*/
-static int staff_effect(int sval, bool *use_charge, bool powerful, bool magic, bool known)
+static int staff_effect(OBJECT_SUBTYPE_VALUE sval, bool *use_charge, bool powerful, bool magic, bool known)
{
int k;
int ident = FALSE;
case SV_STAFF_STARLITE:
{
- int num = damroll(5, 3);
- int y = 0, x = 0;
+ HIT_POINT num = damroll(5, 3);
+ POSITION y = 0, x = 0;
int attempts;
if (!p_ptr->blind && !magic)
*/
void do_cmd_use_staff(void)
{
- int item;
+ OBJECT_IDX item;
cptr q, s;
if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
* @param magic 魔道具術上の処理ならばTRUE
* @return 発動により効果内容が確定したならばTRUEを返す
*/
-static int wand_effect(int sval, int dir, bool powerful, bool magic)
+static int wand_effect(OBJECT_SUBTYPE_VALUE sval, int dir, bool powerful, bool magic)
{
int ident = FALSE;
int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
if (sval == SV_WAND_WONDER)
{
int vir = virtue_number(V_CHANCE);
- sval = randint0(SV_WAND_WONDER);
+ sval = (OBJECT_SUBTYPE_VALUE)randint0(SV_WAND_WONDER);
if (vir)
{
{
case SV_WAND_HEAL_MONSTER:
{
- int dam = damroll((powerful ? 20 : 10), 10);
+ HIT_POINT dam = damroll((powerful ? 20 : 10), 10);
if (heal_monster(dir, dam)) ident = TRUE;
break;
}
case SV_WAND_STONE_TO_MUD:
{
- int dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
+ HIT_POINT dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
if (wall_to_mud(dir, dam)) ident = TRUE;
break;
}
case SV_WAND_LITE:
{
- int dam = damroll((powerful ? 12 : 6), 8);
+ HIT_POINT dam = damroll((powerful ? 12 : 6), 8);
msg_print(_("青く輝く光線が放たれた。", "A line of blue shimmering light appears."));
(void)lite_line(dir, dam);
ident = TRUE;
break;
}
- case SV_WAND_DRAIN_LIFE:
+ case SV_WAND_HYPODYNAMIA:
{
- if (drain_life(dir, 80 + lev)) ident = TRUE;
+ if (hypodynamic_bolt(dir, 80 + lev)) ident = TRUE;
break;
}
case SV_WAND_DRAGON_FIRE:
{
- fire_ball(GF_FIRE, dir, (powerful ? 300 : 200), -3);
+ fire_breath(GF_FIRE, dir, (powerful ? 300 : 200), 3);
ident = TRUE;
break;
}
case SV_WAND_DRAGON_COLD:
{
- fire_ball(GF_COLD, dir, (powerful ? 270 : 180), -3);
+ fire_breath(GF_COLD, dir, (powerful ? 270 : 180), 3);
ident = TRUE;
break;
}
case SV_WAND_DRAGON_BREATH:
{
- int dam;
+ HIT_POINT dam;
int typ;
switch (randint1(5))
*/
void do_cmd_aim_wand(void)
{
- int item;
+ OBJECT_IDX item;
cptr q, s;
/* Restrict choices to wands */
* @param magic 魔道具術上の処理ならばTRUE
* @return 発動により効果内容が確定したならばTRUEを返す
*/
-static int rod_effect(int sval, int dir, bool *use_charge, bool powerful, bool magic)
+static int rod_effect(OBJECT_SUBTYPE_VALUE sval, int dir, bool *use_charge, bool powerful, bool magic)
{
int ident = FALSE;
int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
case SV_ROD_LITE:
{
- int dam = damroll((powerful ? 12 : 6), 8);
+ HIT_POINT dam = damroll((powerful ? 12 : 6), 8);
msg_print(_("青く輝く光線が放たれた。", "A line of blue shimmering light appears."));
(void)lite_line(dir, dam);
ident = TRUE;
break;
}
- case SV_ROD_DRAIN_LIFE:
+ case SV_ROD_HYPODYNAMIA:
{
- if (drain_life(dir, 70 + 3 * lev / 2)) ident = TRUE;
+ if (hypodynamic_bolt(dir, 70 + 3 * lev / 2)) ident = TRUE;
break;
}
case SV_ROD_STONE_TO_MUD:
{
- int dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
+ HIT_POINT dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
if (wall_to_mud(dir, dam)) ident = TRUE;
break;
}
*/
void do_cmd_zap_rod(void)
{
- int item;
+ OBJECT_IDX item;
cptr q, s;
if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
else
#endif
{
- int pet_ctr, i;
- u16b *who;
+ IDX pet_ctr, i;
+ IDX *who;
int max_pet = 0;
u16b dummy_why;
/* Allocate the "who" array */
- C_MAKE(who, max_m_idx, u16b);
+ C_MAKE(who, max_m_idx, IDX);
/* Process the monsters (backwards) */
for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
}
/* Free the "who" array */
- C_KILL(who, max_m_idx, u16b);
+ C_KILL(who, max_m_idx, IDX);
}
o_ptr->timeout = 100+randint1(100);
return;
if(fire_ball(GF_CAPTURE, dir, 0, 0))
{
- o_ptr->pval = cap_mon;
- o_ptr->xtra3 = cap_mspeed;
- o_ptr->xtra4 = cap_hp;
- o_ptr->xtra5 = cap_maxhp;
+ o_ptr->pval = (PARAMETER_VALUE)cap_mon;
+ o_ptr->xtra3 = (XTRA8)cap_mspeed;
+ o_ptr->xtra4 = (XTRA16)cap_hp;
+ o_ptr->xtra5 = (XTRA16)cap_maxhp;
if (cap_nickname)
{
cptr t;
}
else
{
- bool success = FALSE;
+ success = FALSE;
if (!get_rep_dir2(&dir)) return;
if (monster_can_enter(p_ptr->y + ddy[dir], p_ptr->x + ddx[dir], &r_info[o_ptr->pval], 0))
{
if (!success)
msg_print(_("おっと、解放に失敗した。", "Oops. You failed to release your pet."));
}
+ calc_android_exp();
return;
}
*/
void do_cmd_activate(void)
{
- int item;
+ OBJECT_IDX item;
cptr q, s;
*/
void do_cmd_use(void)
{
- int item;
+ OBJECT_IDX item;
object_type *o_ptr;
cptr q, s;
* @param only_browse 閲覧するだけならばTRUE
* @return 選択した魔力のID、キャンセルならば-1を返す
*/
-static int select_magic_eater(bool only_browse)
+static OBJECT_SUBTYPE_VALUE select_magic_eater(bool only_browse)
{
- int ext=0;
+ OBJECT_SUBTYPE_VALUE ext = 0;
char choice;
bool flag, request_list;
- int tval = 0;
- int ask = TRUE, i = 0;
+ OBJECT_TYPE_VALUE tval = 0;
+ int ask = TRUE;
+ OBJECT_SUBTYPE_VALUE i = 0;
char out_val[160];
int menu_line = (use_menu ? 1 : 0);
#ifdef ALLOW_REPEAT
- int sn;
+ COMMAND_CODE sn;
if (repeat_pull(&sn))
{
/* Verify the spell */
if (request_list || use_menu)
{
byte y, x = 0;
- int ctr, chance;
- int k_idx;
+ OBJECT_SUBTYPE_VALUE ctr;
+ PERCENTAGE chance;
+ IDX k_idx;
char dummy[80];
- int x1, y1, level;
+ POSITION x1, y1;
+ int level;
byte col;
strcpy(dummy, "");
ask = (isupper(choice));
/* Lowercase */
- if (ask) choice = tolower(choice);
+ if (ask) choice = (char)tolower(choice);
/* Extract request */
i = (islower(choice) ? A2I(choice) : -1);
*/
bool do_cmd_magic_eater(bool only_browse, bool powerful)
{
- int item, chance, level, k_idx, tval, sval;
+ OBJECT_SUBTYPE_VALUE item;
+ PERCENTAGE chance;
+ DEPTH level;
+ IDX k_idx;
+ OBJECT_TYPE_VALUE tval;
+ OBJECT_SUBTYPE_VALUE sval;
bool use_charge = TRUE;
/* Not when confused */
}
if (item >= EATER_EXT*2) {tval = TV_ROD;sval = item - EATER_EXT*2;}
else if (item >= EATER_EXT) {tval = TV_WAND;sval = item - EATER_EXT;}
- else {tval = TV_STAFF;sval = item;}
+ else {tval = TV_STAFF; sval = item;}
k_idx = lookup_kind(tval, sval);
level = (tval == TV_ROD ? k_info[k_idx].level * 5 / 6 - 5 : k_info[k_idx].level);