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[modify] #37914 (2.2.1.3) ブレス処理をfire_ball()からfire_breath()に分離。 / Separate fire_breath...
[hengband/hengband.git] / src / cmd6.c
index f84f418..ecd16c9 100644 (file)
@@ -84,7 +84,7 @@ static void do_cmd_eat_food_aux(int item)
        sound(SOUND_EAT);
 
        /* Take a turn */
-       energy_use = 100;
+       p_ptr->energy_use = 100;
 
        /* Identity not known yet */
        ident = FALSE;
@@ -502,7 +502,7 @@ static void do_cmd_eat_food_aux(int item)
                        object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
 
                        /* Drop the object from heaven */
-                       (void)drop_near(q_ptr, -1, py, px);
+                       (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);
                }
                else
                {
@@ -598,7 +598,7 @@ static bool item_tester_hook_eatable(object_type *o_ptr)
  */
 void do_cmd_eat_food(void)
 {
-       int         item;
+       OBJECT_IDX item;
        cptr        q, s;
 
 
@@ -611,13 +611,8 @@ void do_cmd_eat_food(void)
        item_tester_hook = item_tester_hook_eatable;
 
        /* Get an item */
-#ifdef JP
-       q = "どれを食べますか? ";
-       s = "食べ物がない。";
-#else
-       q = "Eat which item? ";
-       s = "You have nothing to eat.";
-#endif
+       q = _("どれを食べますか? ", "Eat which item? ");
+       s = _("食べ物がない。", "You have nothing to eat.");
 
        if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
 
@@ -641,7 +636,7 @@ static void do_cmd_quaff_potion_aux(int item)
 
 
        /* Take a turn */
-       energy_use = 100;
+       p_ptr->energy_use = 100;
 
        if (world_player)
        {
@@ -710,34 +705,24 @@ static void do_cmd_quaff_potion_aux(int item)
        {
                switch (q_ptr->sval)
                {
-#ifdef JP
                        /* 飲みごたえをオリジナルより細かく表現 */
                case SV_POTION_WATER:
-                       msg_print("口の中がさっぱりした。");
-                       msg_print("のどの渇きが少しおさまった。");
+                       msg_print(_("口の中がさっぱりした。", ""));
+                       msg_print(_("のどの渇きが少しおさまった。", "You feel less thirsty."));
                        ident = TRUE;
                        break;
 
                case SV_POTION_APPLE_JUICE:
-                       msg_print("甘くてサッパリとしていて、とてもおいしい。");
-                       msg_print("のどの渇きが少しおさまった。");
-                       ident = TRUE;
-                       break;
-
-               case SV_POTION_SLIME_MOLD:
-                       msg_print("なんとも不気味な味だ。");
-                       msg_print("のどの渇きが少しおさまった。");
+                       msg_print(_("甘くてサッパリとしていて、とてもおいしい。", ""));
+                       msg_print(_("のどの渇きが少しおさまった。", "You feel less thirsty."));
                        ident = TRUE;
                        break;
 
-#else
-               case SV_POTION_WATER:
-               case SV_POTION_APPLE_JUICE:
                case SV_POTION_SLIME_MOLD:
-                       msg_print("You feel less thirsty.");
+                       msg_print(_("なんとも不気味な味だ。", ""));
+                       msg_print(_("のどの渇きが少しおさまった。", "You feel less thirsty."));
                        ident = TRUE;
                        break;
-#endif
 
                case SV_POTION_SLOWNESS:
                        if (set_slow(randint1(25) + 15, FALSE)) ident = TRUE;
@@ -809,14 +794,8 @@ static void do_cmd_quaff_potion_aux(int item)
                                        else wiz_dark();
                                        (void)teleport_player_aux(100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
                                        wiz_dark();
-#ifdef JP
-                                       msg_print("知らない場所で目が醒めた。頭痛がする。");
-                                       msg_print("何も思い出せない。どうやってここへ来たのかも分からない!");
-#else
-                                       msg_print("You wake up somewhere with a sore head...");
-                                       msg_print("You can't remember a thing, or how you got here!");
-#endif
-
+                                       msg_print(_("知らない場所で目が醒めた。頭痛がする。", "You wake up somewhere with a sore head..."));
+                                       msg_print(_("何も思い出せない。どうやってここへ来たのかも分からない!", "You can't remember a thing, or how you got here!"));
                                }
                        }
                        break;
@@ -830,14 +809,8 @@ static void do_cmd_quaff_potion_aux(int item)
                                {
                                        msg_print(_("恐ろしい光景が頭に浮かんできた。", "A horrible vision enters your mind."));
 
-                                       /* Pick a nightmare */
-                                       get_mon_num_prep(get_nightmare, NULL);
-
                                        /* Have some nightmares */
-                                       have_nightmare(get_mon_num(MAX_DEPTH));
-
-                                       /* Remove the monster restriction */
-                                       get_mon_num_prep(NULL, NULL);
+                                       sanity_blast(NULL, FALSE);
                                }
                                if (set_paralyzed(p_ptr->paralyzed + randint0(4) + 4))
                                {
@@ -858,13 +831,8 @@ static void do_cmd_quaff_potion_aux(int item)
                        break;
 
                case SV_POTION_RUINATION:
-#ifdef JP
-                       msg_print("身も心も弱ってきて、精気が抜けていくようだ。");
-                       take_hit(DAMAGE_LOSELIFE, damroll(10, 10), "破滅の薬", -1);
-#else
-                       msg_print("Your nerves and muscles feel weak and lifeless!");
-                       take_hit(DAMAGE_LOSELIFE, damroll(10, 10), "a potion of Ruination", -1);
-#endif
+                       msg_print(_("身も心も弱ってきて、精気が抜けていくようだ。", "Your nerves and muscles feel weak and lifeless!"));
+                       take_hit(DAMAGE_LOSELIFE, damroll(10, 10), _("破滅の薬", "a potion of Ruination"), -1);
 
                        (void)dec_stat(A_DEX, 25, TRUE);
                        (void)dec_stat(A_WIS, 25, TRUE);
@@ -900,13 +868,8 @@ static void do_cmd_quaff_potion_aux(int item)
                        break;
 
                case SV_POTION_DETONATIONS:
-#ifdef JP
-                       msg_print("体の中で激しい爆発が起きた!");
-                       take_hit(DAMAGE_NOESCAPE, damroll(50, 20), "爆発の薬", -1);
-#else
-                       msg_print("Massive explosions rupture your body!");
-                       take_hit(DAMAGE_NOESCAPE, damroll(50, 20), "a potion of Detonation", -1);
-#endif
+                       msg_print(_("体の中で激しい爆発が起きた!", "Massive explosions rupture your body!"));
+                       take_hit(DAMAGE_NOESCAPE, damroll(50, 20), _("爆発の薬", "a potion of Detonation"), -1);
 
                        (void)set_stun(p_ptr->stun + 75);
                        (void)set_cut(p_ptr->cut + 5000);
@@ -916,14 +879,8 @@ static void do_cmd_quaff_potion_aux(int item)
                case SV_POTION_DEATH:
                        chg_virtue(V_VITALITY, -1);
                        chg_virtue(V_UNLIFE, 5);
-#ifdef JP
-                       msg_print("死の予感が体中を駆けめぐった。");
-                       take_hit(DAMAGE_LOSELIFE, 5000, "死の薬", -1);
-#else
-                       msg_print("A feeling of Death flows through your body.");
-                       take_hit(DAMAGE_LOSELIFE, 5000, "a potion of Death", -1);
-#endif
-
+                       msg_print(_("死の予感が体中を駆けめぐった。", "A feeling of Death flows through your body."));
+                       take_hit(DAMAGE_LOSELIFE, 5000, _("死の薬", "a potion of Death"), -1);
                        ident = TRUE;
                        break;
 
@@ -1069,7 +1026,7 @@ static void do_cmd_quaff_potion_aux(int item)
                                }
                                for (; i < EATER_EXT*3; i++)
                                {
-                                       int k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);
+                                       KIND_OBJECT_IDX k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);
                                        p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval;
                                        if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
                                }
@@ -1227,15 +1184,7 @@ static void do_cmd_quaff_potion_aux(int item)
                        do_cmd_rerate(FALSE);
                        get_max_stats();
                        p_ptr->update |= PU_BONUS;
-                       if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
-                       {
-                               chg_virtue(V_CHANCE, -5);
-                               msg_print(_("全ての突然変異が治った。", "You are cured of all mutations."));
-                               p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
-                               p_ptr->update |= PU_BONUS;
-                               handle_stuff();
-                               mutant_regenerate_mod = calc_mutant_regenerate_mod();
-                       }
+                       lose_all_mutations();
                        ident = TRUE;
                        break;
 
@@ -1260,11 +1209,7 @@ static void do_cmd_quaff_potion_aux(int item)
                case SV_POTION_POLYMORPH:
                        if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && one_in_(23))
                        {
-                               chg_virtue(V_CHANCE, -5);
-                               msg_print(_("全ての突然変異が治った。", "You are cured of all mutations."));
-                               p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
-                               p_ptr->update |= PU_BONUS;
-                               handle_stuff();
+                               lose_all_mutations();
                        }
                        else
                        {
@@ -1284,7 +1229,7 @@ static void do_cmd_quaff_potion_aux(int item)
        if (prace_is_(RACE_SKELETON))
        {
                msg_print(_("液体の一部はあなたのアゴを素通りして落ちた!", "Some of the fluid falls through your jaws!"));
-               (void)potion_smash_effect(0, py, px, q_ptr->k_idx);
+               (void)potion_smash_effect(0, p_ptr->y, p_ptr->x, q_ptr->k_idx);
        }
 
        /* Combine / Reorder the pack (later) */
@@ -1388,7 +1333,7 @@ static bool item_tester_hook_quaff(object_type *o_ptr)
  */
 void do_cmd_quaff_potion(void)
 {
-       int  item;
+       OBJECT_IDX item;
        cptr q, s;
 
        if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
@@ -1400,13 +1345,8 @@ void do_cmd_quaff_potion(void)
        item_tester_hook = item_tester_hook_quaff;
 
        /* Get an item */
-#ifdef JP
-       q = "どの薬を飲みますか? ";
-       s = "飲める薬がない。";
-#else
-       q = "Quaff which potion? ";
-       s = "You have no potions to quaff.";
-#endif
+       q = _("どの薬を飲みますか? ", "Quaff which potion? ");
+       s = _("飲める薬がない。", "You have no potions to quaff.");
 
        if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
 
@@ -1448,7 +1388,7 @@ static void do_cmd_read_scroll_aux(int item, bool known)
 
 
        /* Take a turn */
-       energy_use = 100;
+       p_ptr->energy_use = 100;
 
        if (world_player)
        {
@@ -1524,7 +1464,7 @@ static void do_cmd_read_scroll_aux(int item, bool known)
                {
                        for (k = 0; k < randint1(3); k++)
                        {
-                               if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
+                               if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
                                {
                                        ident = TRUE;
                                }
@@ -1536,7 +1476,7 @@ static void do_cmd_read_scroll_aux(int item, bool known)
                {
                        for (k = 0; k < randint1(3); k++)
                        {
-                               if (summon_specific(0, py, px, dun_level, SUMMON_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
+                               if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, SUMMON_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
                                {
                                        ident = TRUE;
                                }
@@ -1546,7 +1486,7 @@ static void do_cmd_read_scroll_aux(int item, bool known)
 
                case SV_SCROLL_SUMMON_PET:
                {
-                       if (summon_specific(-1, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_FORCE_PET)))
+                       if (summon_specific(-1, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_FORCE_PET)))
                        {
                                ident = TRUE;
                        }
@@ -1555,7 +1495,7 @@ static void do_cmd_read_scroll_aux(int item, bool known)
 
                case SV_SCROLL_SUMMON_KIN:
                {
-                       if (summon_kin_player(p_ptr->lev, py, px, (PM_FORCE_PET | PM_ALLOW_GROUP)))
+                       if (summon_kin_player(p_ptr->lev, p_ptr->y, p_ptr->x, (PM_FORCE_PET | PM_ALLOW_GROUP)))
                        {
                                ident = TRUE;
                        }
@@ -1564,7 +1504,7 @@ static void do_cmd_read_scroll_aux(int item, bool known)
 
                case SV_SCROLL_TRAP_CREATION:
                {
-                       if (trap_creation(py, px)) ident = TRUE;
+                       if (trap_creation(p_ptr->y, p_ptr->x)) ident = TRUE;
                        break;
                }
 
@@ -1782,7 +1722,7 @@ static void do_cmd_read_scroll_aux(int item, bool known)
 
                case SV_SCROLL_STAR_DESTRUCTION:
                {
-                       if (destroy_area(py, px, 13 + randint0(5), FALSE))
+                       if (destroy_area(p_ptr->y, p_ptr->x, 13 + randint0(5), FALSE))
                                ident = TRUE;
                        else
                                msg_print(_("ダンジョンが揺れた...", "The dungeon trembles..."));
@@ -1835,14 +1775,14 @@ static void do_cmd_read_scroll_aux(int item, bool known)
 
                case SV_SCROLL_ACQUIREMENT:
                {
-                       acquirement(py, px, 1, TRUE, FALSE, FALSE);
+                       acquirement(p_ptr->y, p_ptr->x, 1, TRUE, FALSE, FALSE);
                        ident = TRUE;
                        break;
                }
 
                case SV_SCROLL_STAR_ACQUIREMENT:
                {
-                       acquirement(py, px, randint1(2) + 1, TRUE, FALSE, FALSE);
+                       acquirement(p_ptr->y, p_ptr->x, randint1(2) + 1, TRUE, FALSE, FALSE);
                        ident = TRUE;
                        break;
                }
@@ -1909,48 +1849,33 @@ static void do_cmd_read_scroll_aux(int item, bool known)
                case SV_SCROLL_AMUSEMENT:
                {
                        ident = TRUE;
-                       amusement(py, px, 1, FALSE);
+                       amusement(p_ptr->y, p_ptr->x, 1, FALSE);
                        break;
                }
 
                case SV_SCROLL_STAR_AMUSEMENT:
                {
                        ident = TRUE;
-                       amusement(py, px,  randint1(2) + 1, FALSE);
+                       amusement(p_ptr->y, p_ptr->x,  randint1(2) + 1, FALSE);
                        break;
                }
        }
        }
        else if (o_ptr->name1 == ART_GHB)
        {
-#ifdef JP
-               msg_print("私は苦労して『グレーター・ヘル=ビースト』を倒した。");
-               msg_print("しかし手に入ったのはこのきたないTシャツだけだった。");
-#else
-               msg_print("I had a very hard time to kill the Greater hell-beast, ");
-               msg_print("but all I got was this lousy t-shirt!");
-#endif
+               msg_print(_("私は苦労して『グレーター・ヘル=ビースト』を倒した。", "I had a very hard time to kill the Greater hell-beast, "));
+               msg_print(_("しかし手に入ったのはこのきたないTシャツだけだった。", "but all I got was this lousy t-shirt!"));
                used_up = FALSE;
        }
        else if (o_ptr->name1 == ART_POWER)
        {
-#ifdef JP
-               msg_print("「一つの指輪は全てを統べ、");
-               msg_print(NULL);
-               msg_print("一つの指輪は全てを見つけ、");
-               msg_print(NULL);
-               msg_print("一つの指輪は全てを捕らえて");
+               msg_print(_("「一つの指輪は全てを統べ、", "'One Ring to rule them all, "));
                msg_print(NULL);
-               msg_print("暗闇の中に繋ぎとめる。」");
-#else
-               msg_print("'One Ring to rule them all, ");
-               msg_print(NULL);
-               msg_print("One Ring to find them, ");
+               msg_print(_("一つの指輪は全てを見つけ、", "One Ring to find them, "));
                msg_print(NULL);
-               msg_print("One Ring to bring them all ");
+               msg_print(_("一つの指輪は全てを捕らえて", "One Ring to bring them all "));
                msg_print(NULL);
-               msg_print("and in the darkness bind them.'");
-#endif
+               msg_print(_("暗闇の中に繋ぎとめる。」", "and in the darkness bind them.'"));
                used_up = FALSE;
        }
        else if (o_ptr->tval==TV_PARCHMENT)
@@ -2051,7 +1976,7 @@ static bool item_tester_hook_readable(object_type *o_ptr)
 void do_cmd_read_scroll(void)
 {
        object_type *o_ptr;
-       int  item;
+       OBJECT_IDX item;
        cptr q, s;
 
        if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
@@ -2081,13 +2006,8 @@ void do_cmd_read_scroll(void)
        item_tester_hook = item_tester_hook_readable;
 
        /* Get an item */
-#ifdef JP
-       q = "どの巻物を読みますか? ";
-       s = "読める巻物がない。";
-#else
-       q = "Read which scroll? ";
-       s = "You have no scrolls to read.";
-#endif
+       q = _("どの巻物を読みますか? ", "Read which scroll? ");
+       s = _("読める巻物がない。", "You have no scrolls to read.");
 
        if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
 
@@ -2116,7 +2036,7 @@ void do_cmd_read_scroll(void)
  * @param known 判明済ならばTRUE
  * @return 発動により効果内容が確定したならばTRUEを返す
  */
-static int staff_effect(int sval, bool *use_charge, bool powerful, bool magic, bool known)
+static int staff_effect(OBJECT_SUBTYPE_VALUE sval, bool *use_charge, bool powerful, bool magic, bool known)
 {
        int k;
        int ident = FALSE;
@@ -2153,7 +2073,7 @@ static int staff_effect(int sval, bool *use_charge, bool powerful, bool magic, b
                        const int times = randint1(powerful ? 8 : 4);
                        for (k = 0; k < times; k++)
                        {
-                               if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
+                               if (summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
                                {
                                        ident = TRUE;
                                }
@@ -2200,8 +2120,8 @@ static int staff_effect(int sval, bool *use_charge, bool powerful, bool magic, b
 
                case SV_STAFF_STARLITE:
                {
-                       int num = damroll(5, 3);
-                       int y, x;
+                       HIT_POINT num = damroll(5, 3);
+                       POSITION y = 0, x = 0;
                        int attempts;
 
                        if (!p_ptr->blind && !magic)
@@ -2214,7 +2134,7 @@ static int staff_effect(int sval, bool *use_charge, bool powerful, bool magic, b
 
                                while (attempts--)
                                {
-                                       scatter(&y, &x, py, px, 4, 0);
+                                       scatter(&y, &x, p_ptr->y, p_ptr->x, 4, 0);
 
                                        if (!cave_have_flag_bold(y, x, FF_PROJECT)) continue;
 
@@ -2389,7 +2309,7 @@ static int staff_effect(int sval, bool *use_charge, bool powerful, bool magic, b
 
                case SV_STAFF_EARTHQUAKES:
                {
-                       if (earthquake(py, px, (powerful ? 15 : 10)))
+                       if (earthquake(p_ptr->y, p_ptr->x, (powerful ? 15 : 10)))
                                ident = TRUE;
                        else
                                msg_print(_("ダンジョンが揺れた。", "The dungeon trembles."));
@@ -2399,7 +2319,7 @@ static int staff_effect(int sval, bool *use_charge, bool powerful, bool magic, b
 
                case SV_STAFF_DESTRUCTION:
                {
-                       if (destroy_area(py, px, (powerful ? 18 : 13) + randint0(5), FALSE))
+                       if (destroy_area(p_ptr->y, p_ptr->x, (powerful ? 18 : 13) + randint0(5), FALSE))
                                ident = TRUE;
 
                        break;
@@ -2407,7 +2327,7 @@ static int staff_effect(int sval, bool *use_charge, bool powerful, bool magic, b
 
                case SV_STAFF_ANIMATE_DEAD:
                {
-                       if (animate_dead(0, py, px))
+                       if (animate_dead(0, p_ptr->y, p_ptr->x))
                                ident = TRUE;
 
                        break;
@@ -2416,7 +2336,7 @@ static int staff_effect(int sval, bool *use_charge, bool powerful, bool magic, b
                case SV_STAFF_MSTORM:
                {
                        msg_print(_("強力な魔力が敵を引き裂いた!", "Mighty magics rend your enemies!"));
-                       project(0, (powerful ? 7 : 5), py, px,
+                       project(0, (powerful ? 7 : 5), p_ptr->y, p_ptr->x,
                                (randint1(200) + (powerful ? 500 : 300)) * 2, GF_MANA, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID, -1);
                        if ((p_ptr->pclass != CLASS_MAGE) && (p_ptr->pclass != CLASS_HIGH_MAGE) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_MAGIC_EATER) && (p_ptr->pclass != CLASS_BLUE_MAGE))
                        {
@@ -2480,7 +2400,7 @@ static void do_cmd_use_staff_aux(int item)
 
 
        /* Take a turn */
-       energy_use = 100;
+       p_ptr->energy_use = 100;
 
        /* Extract the item level */
        lev = k_info[o_ptr->k_idx].level;
@@ -2615,7 +2535,7 @@ static void do_cmd_use_staff_aux(int item)
  */
 void do_cmd_use_staff(void)
 {
-       int  item;
+       OBJECT_IDX item;
        cptr q, s;
 
        if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
@@ -2627,13 +2547,8 @@ void do_cmd_use_staff(void)
        item_tester_tval = TV_STAFF;
 
        /* Get an item */
-#ifdef JP
-       q = "どの杖を使いますか? ";
-       s = "使える杖がない。";
-#else
-       q = "Use which staff? ";
-       s = "You have no staff to use.";
-#endif
+       q = _("どの杖を使いますか? ", "Use which staff? ");
+       s = _("使える杖がない。", "You have no staff to use.");
 
        if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
 
@@ -2648,7 +2563,7 @@ void do_cmd_use_staff(void)
  * @param magic 魔道具術上の処理ならばTRUE
  * @return 発動により効果内容が確定したならばTRUEを返す
  */
-static int wand_effect(int sval, int dir, bool powerful, bool magic)
+static int wand_effect(OBJECT_SUBTYPE_VALUE sval, int dir, bool powerful, bool magic)
 {
        int ident = FALSE;
        int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
@@ -2658,7 +2573,7 @@ static int wand_effect(int sval, int dir, bool powerful, bool magic)
        if (sval == SV_WAND_WONDER)
        {
                int vir = virtue_number(V_CHANCE);
-               sval = randint0(SV_WAND_WONDER);
+               sval = (OBJECT_SUBTYPE_VALUE)randint0(SV_WAND_WONDER);
 
                if (vir)
                {
@@ -2682,7 +2597,7 @@ static int wand_effect(int sval, int dir, bool powerful, bool magic)
        {
                case SV_WAND_HEAL_MONSTER:
                {
-                       int dam = damroll((powerful ? 20 : 10), 10);
+                       HIT_POINT dam = damroll((powerful ? 20 : 10), 10);
                        if (heal_monster(dir, dam)) ident = TRUE;
                        break;
                }
@@ -2722,14 +2637,14 @@ static int wand_effect(int sval, int dir, bool powerful, bool magic)
 
                case SV_WAND_STONE_TO_MUD:
                {
-                       int dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
+                       HIT_POINT dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
                        if (wall_to_mud(dir, dam)) ident = TRUE;
                        break;
                }
 
                case SV_WAND_LITE:
                {
-                       int dam = damroll((powerful ? 12 : 6), 8);
+                       HIT_POINT dam = damroll((powerful ? 12 : 6), 8);
                        msg_print(_("青く輝く光線が放たれた。", "A line of blue shimmering light appears."));
                        (void)lite_line(dir, dam);
                        ident = TRUE;
@@ -2760,9 +2675,9 @@ static int wand_effect(int sval, int dir, bool powerful, bool magic)
                        break;
                }
 
-               case SV_WAND_DRAIN_LIFE:
+               case SV_WAND_HYPODYNAMIA:
                {
-                       if (drain_life(dir, 80 + lev)) ident = TRUE;
+                       if (hypodynamic_bolt(dir, 80 + lev)) ident = TRUE;
                        break;
                }
 
@@ -2850,21 +2765,21 @@ static int wand_effect(int sval, int dir, bool powerful, bool magic)
 
                case SV_WAND_DRAGON_FIRE:
                {
-                       fire_ball(GF_FIRE, dir, (powerful ? 300 : 200), -3);
+                       fire_breath(GF_FIRE, dir, (powerful ? 300 : 200), 3);
                        ident = TRUE;
                        break;
                }
 
                case SV_WAND_DRAGON_COLD:
                {
-                       fire_ball(GF_COLD, dir, (powerful ? 270 : 180), -3);
+                       fire_breath(GF_COLD, dir, (powerful ? 270 : 180), 3);
                        ident = TRUE;
                        break;
                }
 
                case SV_WAND_DRAGON_BREATH:
                {
-                       int dam;
+                       HIT_POINT dam;
                        int typ;
 
                        switch (randint1(5))
@@ -2990,7 +2905,7 @@ static void do_cmd_aim_wand_aux(int item)
        target_pet = old_target_pet;
 
        /* Take a turn */
-       energy_use = 100;
+       p_ptr->energy_use = 100;
 
        /* Get the level */
        lev = k_info[o_ptr->k_idx].level;
@@ -3093,7 +3008,7 @@ static void do_cmd_aim_wand_aux(int item)
  */
 void do_cmd_aim_wand(void)
 {
-       int     item;
+       OBJECT_IDX item;
        cptr    q, s;
 
        /* Restrict choices to wands */
@@ -3105,14 +3020,9 @@ void do_cmd_aim_wand(void)
        }
 
        /* Get an item */
-#ifdef JP
-       q = "どの魔法棒で狙いますか? ";
-       s = "使える魔法棒がない。";
-#else
-       q = "Aim which wand? ";
-       s = "You have no wand to aim.";
-#endif
-
+       q = _("どの魔法棒で狙いますか? ", "Aim which wand? ");
+       s = _("使える魔法棒がない。", "You have no wand to aim.");
+       
        if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
 
        /* Aim the wand */
@@ -3128,7 +3038,7 @@ void do_cmd_aim_wand(void)
  * @param magic 魔道具術上の処理ならばTRUE
  * @return 発動により効果内容が確定したならばTRUEを返す
  */
-static int rod_effect(int sval, int dir, bool *use_charge, bool powerful, bool magic)
+static int rod_effect(OBJECT_SUBTYPE_VALUE sval, int dir, bool *use_charge, bool powerful, bool magic)
 {
        int ident = FALSE;
        int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
@@ -3260,7 +3170,7 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool powerful, bool m
 
                case SV_ROD_LITE:
                {
-                       int dam = damroll((powerful ? 12 : 6), 8);
+                       HIT_POINT dam = damroll((powerful ? 12 : 6), 8);
                        msg_print(_("青く輝く光線が放たれた。", "A line of blue shimmering light appears."));
                        (void)lite_line(dir, dam);
                        ident = TRUE;
@@ -3279,9 +3189,9 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool powerful, bool m
                        break;
                }
 
-               case SV_ROD_DRAIN_LIFE:
+               case SV_ROD_HYPODYNAMIA:
                {
-                       if (drain_life(dir, 70 + 3 * lev / 2)) ident = TRUE;
+                       if (hypodynamic_bolt(dir, 70 + 3 * lev / 2)) ident = TRUE;
                        break;
                }
 
@@ -3356,7 +3266,7 @@ static int rod_effect(int sval, int dir, bool *use_charge, bool powerful, bool m
 
                case SV_ROD_STONE_TO_MUD:
                {
-                       int dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
+                       HIT_POINT dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
                        if (wall_to_mud(dir, dam)) ident = TRUE;
                        break;
                }
@@ -3427,7 +3337,7 @@ static void do_cmd_zap_rod_aux(int item)
 
 
        /* Take a turn */
-       energy_use = 100;
+       p_ptr->energy_use = 100;
 
        /* Extract the item level */
        lev = k_info[o_ptr->k_idx].level;
@@ -3528,7 +3438,7 @@ static void do_cmd_zap_rod_aux(int item)
  */
 void do_cmd_zap_rod(void)
 {
-       int item;
+       OBJECT_IDX item;
        cptr q, s;
 
        if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
@@ -3540,13 +3450,8 @@ void do_cmd_zap_rod(void)
        item_tester_tval = TV_ROD;
 
        /* Get an item */
-#ifdef JP
-       q = "どのロッドを振りますか? ";
-       s = "使えるロッドがない。";
-#else
-       q = "Zap which rod? ";
-       s = "You have no rod to zap.";
-#endif
+       q = _("どのロッドを振りますか? ", "Zap which rod? ");
+       s = _("使えるロッドがない。", "You have no rod to zap.");
 
        if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
 
@@ -3718,7 +3623,7 @@ static void do_cmd_activate_aux(int item)
        }
 
        /* Take a turn */
-       energy_use = 100;
+       p_ptr->energy_use = 100;
 
        /* Extract the item level */
        lev = k_info[o_ptr->k_idx].level;
@@ -3787,7 +3692,7 @@ static void do_cmd_activate_aux(int item)
                ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN)))
        {
                msg_print(_("燃料がない。", "It has no fuel."));
-               energy_use = 0;
+               p_ptr->energy_use = 0;
                return;
        }
 
@@ -3824,13 +3729,13 @@ static void do_cmd_activate_aux(int item)
                else
 #endif
                {
-                       int pet_ctr, i;
-                       u16b *who;
+                       IDX pet_ctr, i;
+                       IDX *who;
                        int max_pet = 0;
                        u16b dummy_why;
 
                        /* Allocate the "who" array */
-                       C_MAKE(who, max_m_idx, u16b);
+                       C_MAKE(who, max_m_idx, IDX);
 
                        /* Process the monsters (backwards) */
                        for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
@@ -3849,11 +3754,11 @@ static void do_cmd_activate_aux(int item)
                        for (i = 0; i < max_pet; i++)
                        {
                                pet_ctr = who[i];
-                               teleport_monster_to(pet_ctr, py, px, 100, TELEPORT_PASSIVE);
+                               teleport_monster_to(pet_ctr, p_ptr->y, p_ptr->x, 100, TELEPORT_PASSIVE);
                        }
 
                        /* Free the "who" array */
-                       C_KILL(who, max_m_idx, u16b);
+                       C_KILL(who, max_m_idx, IDX);
                }
                o_ptr->timeout = 100+randint1(100);
                return;
@@ -3873,10 +3778,10 @@ static void do_cmd_activate_aux(int item)
 
                        if(fire_ball(GF_CAPTURE, dir, 0, 0))
                        {
-                               o_ptr->pval = cap_mon;
-                               o_ptr->xtra3 = cap_mspeed;
-                               o_ptr->xtra4 = cap_hp;
-                               o_ptr->xtra5 = cap_maxhp;
+                               o_ptr->pval = (PARAMETER_VALUE)cap_mon;
+                               o_ptr->xtra3 = (XTRA8)cap_mspeed;
+                               o_ptr->xtra4 = (XTRA16)cap_hp;
+                               o_ptr->xtra5 = (XTRA16)cap_maxhp;
                                if (cap_nickname)
                                {
                                        cptr t;
@@ -3918,11 +3823,11 @@ static void do_cmd_activate_aux(int item)
                }
                else
                {
-                       bool success = FALSE;
+                       success = FALSE;
                        if (!get_rep_dir2(&dir)) return;
-                       if (monster_can_enter(py + ddy[dir], px + ddx[dir], &r_info[o_ptr->pval], 0))
+                       if (monster_can_enter(p_ptr->y + ddy[dir], p_ptr->x + ddx[dir], &r_info[o_ptr->pval], 0))
                        {
-                               if (place_monster_aux(0, py + ddy[dir], px + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE)))
+                               if (place_monster_aux(0, p_ptr->y + ddy[dir], p_ptr->x + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE)))
                                {
                                        if (o_ptr->xtra3) m_list[hack_m_idx_ii].mspeed = o_ptr->xtra3;
                                        if (o_ptr->xtra5) m_list[hack_m_idx_ii].max_maxhp = o_ptr->xtra5;
@@ -3992,6 +3897,7 @@ static void do_cmd_activate_aux(int item)
                        if (!success)
                                msg_print(_("おっと、解放に失敗した。", "Oops.  You failed to release your pet."));
                }
+               calc_android_exp();
                return;
        }
 
@@ -4005,7 +3911,7 @@ static void do_cmd_activate_aux(int item)
  */
 void do_cmd_activate(void)
 {
-       int     item;
+       OBJECT_IDX item;
        cptr    q, s;
 
 
@@ -4019,13 +3925,8 @@ void do_cmd_activate(void)
        item_tester_hook = item_tester_hook_activate;
 
        /* Get an item */
-#ifdef JP
-       q = "どのアイテムを始動させますか? ";
-       s = "始動できるアイテムを装備していない。";
-#else
-       q = "Activate which item? ";
-       s = "You have nothing to activate.";
-#endif
+       q = _("どのアイテムを始動させますか? ", "Activate which item? ");
+       s = _("始動できるアイテムを装備していない。", "You have nothing to activate.");
 
        if (!get_item(&item, q, s, (USE_EQUIP))) return;
 
@@ -4098,7 +3999,7 @@ static bool item_tester_hook_use(object_type *o_ptr)
  */
 void do_cmd_use(void)
 {
-       int         item;
+       OBJECT_IDX item;
        object_type *o_ptr;
        cptr        q, s;
 
@@ -4112,13 +4013,8 @@ void do_cmd_use(void)
        item_tester_hook = item_tester_hook_use;
 
        /* Get an item */
-#ifdef JP
-q = "どれを使いますか?";
-s = "使えるものがありません。";
-#else
-       q = "Use which item? ";
-       s = "You have nothing to use.";
-#endif
+       q = _("どれを使いますか?", "Use which item? ");
+       s = _("使えるものがありません。", "You have nothing to use.");
 
        if (!get_item(&item, q, s, (USE_INVEN | USE_EQUIP | USE_FLOOR))) return;
 
@@ -4224,19 +4120,20 @@ s = "使えるものがありません。";
  * @param only_browse 閲覧するだけならばTRUE
  * @return 選択した魔力のID、キャンセルならば-1を返す
  */
-static int select_magic_eater(bool only_browse)
+static OBJECT_SUBTYPE_VALUE select_magic_eater(bool only_browse)
 {
-       int ext=0;
+       OBJECT_SUBTYPE_VALUE ext = 0;
        char choice;
        bool flag, request_list;
-       int tval = 0;
-       int             ask = TRUE, i = 0;
+       OBJECT_TYPE_VALUE tval = 0;
+       int             ask = TRUE;
+       OBJECT_SUBTYPE_VALUE i = 0;
        char            out_val[160];
 
        int menu_line = (use_menu ? 1 : 0);
 
 #ifdef ALLOW_REPEAT
-       int sn;
+       COMMAND_CODE sn;
        if (repeat_pull(&sn))
        {
                /* Verify the spell */
@@ -4371,10 +4268,12 @@ static int select_magic_eater(bool only_browse)
                if (request_list || use_menu)
                {
                        byte y, x = 0;
-                       int ctr, chance;
-                       int k_idx;
+                       OBJECT_SUBTYPE_VALUE ctr;
+                       PERCENTAGE chance;
+                       IDX k_idx;
                        char dummy[80];
-                       int x1, y1, level;
+                       POSITION x1, y1;
+                       int level;
                        byte col;
 
                        strcpy(dummy, "");
@@ -4570,7 +4469,7 @@ static int select_magic_eater(bool only_browse)
                                ask = (isupper(choice));
 
                                /* Lowercase */
-                               if (ask) choice = tolower(choice);
+                               if (ask) choice = (char)tolower(choice);
 
                                /* Extract request */
                                i = (islower(choice) ? A2I(choice) : -1);
@@ -4672,7 +4571,12 @@ static int select_magic_eater(bool only_browse)
  */
 bool do_cmd_magic_eater(bool only_browse, bool powerful)
 {
-       int item, chance, level, k_idx, tval, sval;
+       OBJECT_SUBTYPE_VALUE item;
+       PERCENTAGE chance;
+       DEPTH level;
+       IDX k_idx;
+       OBJECT_TYPE_VALUE tval;
+       OBJECT_SUBTYPE_VALUE sval;
        bool use_charge = TRUE;
 
        /* Not when confused */
@@ -4685,12 +4589,12 @@ bool do_cmd_magic_eater(bool only_browse, bool powerful)
        item = select_magic_eater(only_browse);
        if (item == -1)
        {
-               energy_use = 0;
+               p_ptr->energy_use = 0;
                return FALSE;
        }
        if (item >= EATER_EXT*2) {tval = TV_ROD;sval = item - EATER_EXT*2;}
        else if (item >= EATER_EXT) {tval = TV_WAND;sval = item - EATER_EXT;}
-       else {tval = TV_STAFF;sval = item;}
+       else {tval = TV_STAFF; sval = item;}
        k_idx = lookup_kind(tval, sval);
 
        level = (tval == TV_ROD ? k_info[k_idx].level * 5 / 6 - 5 : k_info[k_idx].level);
@@ -4719,7 +4623,7 @@ bool do_cmd_magic_eater(bool only_browse, bool powerful)
                sound(SOUND_FAIL);
                if (randint1(100) >= chance)
                        chg_virtue(V_CHANCE,-1);
-               energy_use = 100;
+               p_ptr->energy_use = 100;
 
                return TRUE;
        }
@@ -4747,7 +4651,7 @@ bool do_cmd_magic_eater(bool only_browse, bool powerful)
                if (randint1(100) < chance)
                        chg_virtue(V_CHANCE,1);
        }
-       energy_use = 100;
+       p_ptr->energy_use = 100;
        if (tval == TV_ROD) p_ptr->magic_num1[item] += k_info[k_idx].pval * EATER_ROD_CHARGE;
        else p_ptr->magic_num1[item] -= EATER_CHARGE;