monster_desc(m_name, m_ptr, 0);
tdam = m_ptr->hp + 1;
- msg_format(_("%sの急所に突き刺さった!", "Your shot sticked on a fatal spot of %s!"), m_name);
+ msg_format(_("%sの急所に突き刺さった!", "Your shot hit a fatal spot of %s!"), m_name);
}
else tdam = 1;
}
monster_desc(m_name, m_ptr, 0);
stick_to = TRUE;
- msg_format(_("%sは%sに突き刺さった!", "%^s have stuck into %s!"), o_name, m_name);
+ msg_format(_("%sは%sに突き刺さった!", "%^s is stuck in %s!"), o_name, m_name);
}
message_pain(c_mon_ptr->m_idx, tdam);
if (!o_idx)
{
- msg_format(_("%sはどこかへ行った。", "The %s have gone to somewhere."), o_name);
+ msg_format(_("%sはどこかへ行った。", "The %s went somewhere."), o_name);
if (object_is_fixed_artifact(q_ptr))
{
a_info[j_ptr->name1].cur_num = 0;