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[Refactor] #38997 leave_floor() に player_type * 引数を追加. / Add player_type * argument...
[hengband/hengband.git] / src / core.c
index 476f45f..8d51ab0 100644 (file)
@@ -5146,7 +5146,7 @@ static void dungeon(bool load_game)
                 * Maintain Unique monsters and artifact, save current
                 * floor, then prepare next floor
                 */
-               leave_floor(p_ptr->change_floor_mode);
+               leave_floor(p_ptr, p_ptr->change_floor_mode);
 
                /* Forget the flag */
                reinit_wilderness = FALSE;
@@ -5656,7 +5656,7 @@ void play_game(bool new_game)
                                prepare_change_floor_mode(CFM_SAVE_FLOORS | CFM_RAND_CONNECT);
 
                                /* prepare next floor */
-                               leave_floor(p_ptr->change_floor_mode);
+                               leave_floor(p_ptr, p_ptr->change_floor_mode);
                        }
                        else
                        {