/* Attempt to load */
- if (!load_player())
+ if (!load_player(player_ptr))
{
quit(_("セーブファイルが壊れています", "broken savefile"));
}
/* Roll up a new character */
player_birth(player_ptr);
- counts_write(2,0);
+ counts_write(player_ptr, 2,0);
player_ptr->count = 0;
load = FALSE;