player_ptr->wait_report_score = TRUE;
player_ptr->is_dead = FALSE;
- if (!save_player(player_ptr, SAVE_TYPE_NORMAL))
+ if (!save_player(player_ptr, SAVE_TYPE_CLOSE_GAME))
msg_print(_("セーブ失敗!", "death save failed!"));
}
kingly(player_ptr);
if (!cheat_save || get_check(_("死んだデータをセーブしますか? ", "Save death? "))) {
- if (!save_player(player_ptr, SAVE_TYPE_NORMAL))
+ if (!save_player(player_ptr, SAVE_TYPE_CLOSE_GAME))
msg_print(_("セーブ失敗!", "death save failed!"));
} else
do_send = FALSE;