-#include "system/angband.h"
-#include "core/turn-compensator.h"
-#include "world/world.h"
+#include "core/turn-compensator.h"
#include "floor/floor-town.h"
-#include "market/store-owners.h"
-#include "market/store-util.h"
-#include "market/store.h"
-#include "player/player-races-table.h"
+#include "player/player-race-types.h"
+#include "store/store-owners.h"
+#include "store/store-util.h"
+#include "store/store.h"
+#include "system/floor-type-definition.h"
+#include "world/world.h"
/*!
* @brief ゲームターンからの実時間換算を行うための補正をかける
* @details アンデッド種族は18:00からゲームを開始するので、この修正を予め行う。
* @return 修正をかけた後のゲームターン
*/
-s32b turn_real(player_type* player_ptr, s32b hoge)
+s32b turn_real(player_type *player_ptr, s32b hoge)
{
switch (player_ptr->start_race) {
case RACE_VAMPIRE:
* @details ターン及びターンを記録する変数をターンの限界の1日前まで巻き戻す.
* @return 修正をかけた後のゲームターン
*/
-void prevent_turn_overflow(player_type* player_ptr)
+void prevent_turn_overflow(player_type *player_ptr)
{
if (current_world_ptr->game_turn < current_world_ptr->game_turn_limit)
return;
current_world_ptr->game_turn -= rollback_turns;
else
current_world_ptr->game_turn = 1;
- floor_type* floor_ptr = player_ptr->current_floor_ptr;
+ floor_type *floor_ptr = player_ptr->current_floor_ptr;
if (floor_ptr->generated_turn > rollback_turns)
floor_ptr->generated_turn -= rollback_turns;
else
for (int i = 1; i < max_towns; i++) {
for (int j = 0; j < MAX_STORES; j++) {
- store_type* store_ptr = &town_info[i].store[j];
+ store_type *store_ptr = &town_info[i].store[j];
if (store_ptr->last_visit > -10L * TURNS_PER_TICK * STORE_TICKS) {
store_ptr->last_visit -= rollback_turns;