#define GREAT_OBJ 10
/*
- * There is a 1/50 (2%) chance of inflating the requested monster_level
+ * There is a 1/25 (4%) chance of inflating the requested monster_level
* during the creation of a monsters (see "get_mon_num()" in "monster.c").
* Lower values yield harder monsters more often.
*/
-#define NASTY_MON_BASE 50 /* 1/chance of inflated monster level */
+#define NASTY_MON_BASE 25
#define NASTY_MON_MAX 3
-#define NASTY_MON_PLUS_MAX 20
+#define NASTY_MON_PLUS_MAX 25
/* 1/x chance of hurting even if invulnerable! */
#define PENETRATE_INVULNERABILITY 13