#define PW_BORG_2 0x00008000L /*!<サブウィンドウ描画フラグ: ボーグステータス / Display borg status */
-/* Bit flags for monster_desc() */
-#define MD_OBJECTIVE 0x00000001 /* Objective (or Reflexive) */
-#define MD_POSSESSIVE 0x00000002 /* Possessive (or Reflexive) */
-#define MD_INDEF_HIDDEN 0x00000004 /* Use indefinites for hidden monsters ("something") */
-#define MD_INDEF_VISIBLE 0x00000008 /* Use indefinites for visible monsters ("a kobold") */
-#define MD_PRON_HIDDEN 0x00000010 /* Pronominalize hidden monsters */
-#define MD_PRON_VISIBLE 0x00000020 /* Pronominalize visible monsters */
-#define MD_ASSUME_HIDDEN 0x00000040 /* Assume the monster is hidden */
-#define MD_ASSUME_VISIBLE 0x00000080 /* Assume the monster is visible */
-#define MD_TRUE_NAME 0x00000100 /* Chameleon's true name */
-#define MD_IGNORE_HALLU 0x00000200 /* Ignore hallucination, and penetrate shape change */
-
-#define MD_WRONGDOER_NAME (MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE) /* 加害明記向け */
-
/*
* Bit flags for object_desc()
*/