#define TRG_RANDOM_CURSE0 0x00002000L /* Item is Random Cursed */
#define TRG_RANDOM_CURSE1 0x00004000L /* Item is Random Cursed */
#define TRG_RANDOM_CURSE2 0x00008000L /* Item is Random Cursed */
+#define TRG_XTRA_DICE 0x00010000L /* Extra dice */
#define MAX_CURSE 17