case 7:
#ifdef JP
if (name) return "²æËý";
- if (desc) return "¿ô¥¿¡¼¥ó¹¶·â¤òÂѤ¨¡¢¼õ¤±¤¿¥À¥á¡¼¥¸¤Î1/5¤òËâÎϤεå¤È¤·¤ÆÊü¤Ä¡£";
+ if (desc) return "¿ô¥¿¡¼¥ó¹¶·â¤òÂѤ¨¤¿¸å¡¢¼õ¤±¤¿¥À¥á¡¼¥¸¤òÃϹö¤Î¶È²Ð¤È¤·¤Æ¼þ°Ï¤ËÊü½Ð¤¹¤ë¡£";
#else
if (name) return "Patience";
- if (desc) return "Fires strong mana ball after patient any damage while few turns.";
+ if (desc) return "Bursts hell fire strongly after patients any damage while few turns.";
#endif
power = MIN(200, (p_ptr->magic_num1[2] * 2));
if (info) return info_damage(0, 0, power);
msg_format("You return %d damages.", power);
#endif
}
+
+ /* Reset */
+ p_ptr->magic_num2[1] = 0;
+ p_ptr->magic_num2[2] = 0;
p_ptr->magic_num1[2] = 0;
}
}
{
object_type *o_ptr = &inventory[INVEN_OUTER];
- if (!o_ptr->k_idx) do_spell(REALM_HEX, spell, SPELL_STOP);
- if (!object_is_cursed(o_ptr)) do_spell(REALM_HEX, spell, SPELL_STOP);
+ if ((!o_ptr->k_idx) || (!object_is_cursed(o_ptr)))
+ {
+ do_spell(REALM_HEX, spell, SPELL_STOP);
+ p_ptr->magic_num1[0] &= ~(1L << spell);
+ p_ptr->magic_num2[0]--;
+ if (!p_ptr->magic_num2[0]) set_action(ACTION_NONE);
+ }
}
if (stop)
{
if (cast)
{
#ifdef JP
- msg_print("Éð´ï¤Î³é˾¤¬¾Ã¤¨µî¤Ã¤¿¡£");
+ msg_print("¤¢¤Ê¤¿¤ÎÉð´ï¤¬·ì¤òÍߤ·¤Æ¤¤¤ë¡£");
#else
- msg_format("Thirsty of weapon%s disappeared.", (empty_hands(FALSE)) ? "" : "s");
+ if (!empty_hands(FALSE))
+ msg_print("Your weapons want more blood now.");
+ else
+ msg_print("Your weapon wants more blood now.");
#endif
}
if (stop)
{
#ifdef JP
- msg_print("¤¢¤Ê¤¿¤ÎÉð´ï¤¬·ì¤òÍߤ·¤Æ¤¤¤ë¡£");
+ msg_print("Éð´ï¤Î³é˾¤¬¾Ã¤¨µî¤Ã¤¿¡£");
#else
- if (!empty_hands(FALSE))
- msg_print("Your weapons want more blood now.");
- else
- msg_print("Your weapon wants more blood now.");
+ msg_format("Thirsty of weapon%s disappeared.", (empty_hands(FALSE)) ? "" : "s");
#endif
}
break;
case 31:
#ifdef JP
if (name) return "Éü½²¤ÎÀë¹ð";
- if (desc) return "¿ô¥¿¡¼¥ó¸å¤Ë¡¢¤½¤ì¤Þ¤Ç¼õ¤±¤¿¥À¥á¡¼¥¸¤Ë±þ¤¸¤¿°ÒÎϤÎËâË¡¤ÎÃƤò¡¢ÂоݤΥâ¥ó¥¹¥¿¡¼¤¬¤½¤Î»þ¤¤¤¿°ÌÃÖ¤ËÊü¤Ä¡£";
+ if (desc) return "¿ô¥¿¡¼¥ó¸å¤Ë¤½¤ì¤Þ¤Ç¼õ¤±¤¿¥À¥á¡¼¥¸¤Ë±þ¤¸¤¿°ÒÎϤÎÃϹö¤Î¹å²Ð¤ÎÃƤòÊü¤Ä¡£";
#else
if (name) return "Revenge sentence";
- if (desc) return "Fires magic ball to revenge after few turns.";
+ if (desc) return "Fires a ball of hell fire to try revenging after few turns.";
#endif
power = p_ptr->magic_num1[2];
if (info) return info_damage(0, 0, power);