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[Refactor] #37353 buki_motteruka() を has_melee_weapon() に改名。 / Rename buki_motteruka...
[hengband/hengband.git] / src / dungeon.c
index 7ebcf0f..389492c 100644 (file)
 #include "monsterrace-hook.h"
 #include "world.h"
 #include "mutation.h"
+#include "quest.h"
+#include "artifact.h"
+#include "avatar.h"
+#include "player-status.h"
 
 static bool load = TRUE; /*!<ロード処理中の分岐フラグ*/
 static int wild_regen = 20; /*!<広域マップ移動時の自然回復処理カウンタ(広域マップ1マス毎に20回処理を基本とする)*/
@@ -2592,18 +2596,18 @@ static void process_world_aux_mutation(void)
                take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), _("転倒", "tripping"), -1);
 
                msg_print(NULL);
-               if (buki_motteruka(INVEN_RARM))
+               if (has_melee_weapon(INVEN_RARM))
                {
                        slot = INVEN_RARM;
                        o_ptr = &inventory[INVEN_RARM];
 
-                       if (buki_motteruka(INVEN_LARM) && one_in_(2))
+                       if (has_melee_weapon(INVEN_LARM) && one_in_(2))
                        {
                                o_ptr = &inventory[INVEN_LARM];
                                slot = INVEN_LARM;
                        }
                }
-               else if (buki_motteruka(INVEN_LARM))
+               else if (has_melee_weapon(INVEN_LARM))
                {
                        o_ptr = &inventory[INVEN_LARM];
                        slot = INVEN_LARM;