take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), _("転倒", "tripping"), -1);
msg_print(NULL);
- if (buki_motteruka(INVEN_RARM))
+ if (has_melee_weapon(INVEN_RARM))
{
slot = INVEN_RARM;
o_ptr = &inventory[INVEN_RARM];
- if (buki_motteruka(INVEN_LARM) && one_in_(2))
+ if (has_melee_weapon(INVEN_LARM) && one_in_(2))
{
o_ptr = &inventory[INVEN_LARM];
slot = INVEN_LARM;
}
}
- else if (buki_motteruka(INVEN_LARM))
+ else if (has_melee_weapon(INVEN_LARM))
{
o_ptr = &inventory[INVEN_LARM];
slot = INVEN_LARM;