OSDN Git Service

[Refactor] #37353 cmd-hissatsu.h を作成して変数宣言移動。
[hengband/hengband.git] / src / dungeon.c
index 71154a6..430e853 100644 (file)
@@ -13,6 +13,7 @@
 #include "angband.h"
 #include "cmd-activate.h"
 #include "cmd-eat.h"
+#include "cmd-hissatsu.h"
 #include "cmd-item.h"
 #include "cmd-magiceat.h"
 #include "cmd-quaff.h"
@@ -42,6 +43,8 @@
 #include "realm-hex.h"
 #include "object-hook.h"
 #include "wild.h"
+#include "monster-status.h"
+#include "floor-save.h"
 
 
 static bool load = TRUE; /*!<ロード処理中の分岐フラグ*/
@@ -579,11 +582,7 @@ static void pattern_teleport(void)
        {
                return;
        }
-
-       /* Paranoia */
        if (command_arg < min_level) command_arg = (COMMAND_ARG)min_level;
-
-       /* Paranoia */
        if (command_arg > max_level) command_arg = (COMMAND_ARG)max_level;
 
        /* Accept request */
@@ -869,9 +868,7 @@ static void regen_monsters(void)
                monster_type *m_ptr = &current_floor_ptr->m_list[i];
                monster_race *r_ptr = &r_info[m_ptr->r_idx];
 
-
-               /* Skip dead monsters */
-               if (!m_ptr->r_idx) continue;
+               if (!monster_is_valid(m_ptr)) continue;
 
                /* Allow regeneration (if needed) */
                if (m_ptr->hp < m_ptr->maxhp)
@@ -2418,9 +2415,7 @@ static void process_world_aux_mutation(void)
                {
                        monster_type *m_ptr = &current_floor_ptr->m_list[monster];
                        monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
-                       /* Paranoia -- Skip dead monsters */
-                       if (!m_ptr->r_idx) continue;
+                       if (!monster_is_valid(m_ptr)) continue;
 
                        if (r_ptr->level >= p_ptr->lev)
                        {
@@ -3081,9 +3076,7 @@ static byte get_dungeon_feeling(void)
                monster_type *m_ptr = &current_floor_ptr->m_list[i];
                monster_race *r_ptr;
                int delta = 0;
-
-               /* Skip dead monsters */
-               if (!m_ptr->r_idx) continue;
+               if (!monster_is_valid(m_ptr)) continue;
 
                /* Ignore pet */
                if (is_pet(m_ptr)) continue;
@@ -4628,7 +4621,7 @@ static void process_player(void)
                {
                        monster_type *m_ptr = &current_floor_ptr->m_list[m_idx];
 
-                       if (!m_ptr->r_idx) continue;
+                       if (!monster_is_valid(m_ptr)) continue;
 
                        m_ptr->mflag2 |= (MFLAG2_MARK | MFLAG2_SHOW);
                        update_monster(m_idx, FALSE);
@@ -4992,9 +4985,7 @@ static void process_player(void)
                                        monster_race *r_ptr;
 
                                        m_ptr = &current_floor_ptr->m_list[m_idx];
-
-                                       /* Skip dead monsters */
-                                       if (!m_ptr->r_idx) continue;
+                                       if (!monster_is_valid(m_ptr)) continue;
 
                                        /* Skip unseen monsters */
                                        if (!m_ptr->ml) continue;
@@ -5026,9 +5017,7 @@ static void process_player(void)
                                {
                                        monster_type *m_ptr;
                                        m_ptr = &current_floor_ptr->m_list[m_idx];
-
-                                       /* Skip dead monsters */
-                                       if (!m_ptr->r_idx) continue;
+                                       if (!monster_is_valid(m_ptr)) continue;
 
                                        /* Nice monsters get mean */
                                        if (m_ptr->mflag & MFLAG_NICE)
@@ -6096,7 +6085,7 @@ void prevent_turn_overflow(void)
        rollback_turns = TURNS_PER_TICK * TOWN_DAWN * rollback_days;
 
        if (current_world_ptr->game_turn > rollback_turns) current_world_ptr->game_turn -= rollback_turns;
-       else current_world_ptr->game_turn = 1; /* Paranoia */
+       else current_world_ptr->game_turn = 1;
        if (current_floor_ptr->generated_turn > rollback_turns) current_floor_ptr->generated_turn -= rollback_turns;
        else current_floor_ptr->generated_turn = 1;
        if (old_battle > rollback_turns) old_battle -= rollback_turns;
@@ -6124,3 +6113,122 @@ void prevent_turn_overflow(void)
                }
        }
 }
+
+/*!
+ * @brief ゲーム終了処理 /
+ * Close up the current game (player may or may not be dead)
+ * @return なし
+ * @details
+ * <pre>
+ * This function is called only from "main.c" and "signals.c".
+ * </pre>
+ */
+void close_game(void)
+{
+       char buf[1024];
+       bool do_send = TRUE;
+
+       /*      concptr p = "[i:キャラクタの情報, f:ファイル書き出し, t:スコア, x:*鑑定*, ESC:ゲーム終了]"; */
+       handle_stuff();
+
+       /* Flush the messages */
+       msg_print(NULL);
+
+       /* Flush the input */
+       flush();
+
+
+       /* No suspending now */
+       signals_ignore_tstp();
+
+
+       /* Hack -- Character is now "icky" */
+       character_icky = TRUE;
+
+
+       /* Build the filename */
+       path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
+
+       /* Grab permissions */
+       safe_setuid_grab();
+
+       /* Open the high score file, for reading/writing */
+       highscore_fd = fd_open(buf, O_RDWR);
+
+       /* Drop permissions */
+       safe_setuid_drop();
+
+       /* Handle death */
+       if (p_ptr->is_dead)
+       {
+               /* Handle retirement */
+               if (p_ptr->total_winner) kingly();
+
+               /* Save memories */
+               if (!cheat_save || get_check(_("死んだデータをセーブしますか? ", "Save death? ")))
+               {
+                       if (!save_player()) msg_print(_("セーブ失敗!", "death save failed!"));
+               }
+               else do_send = FALSE;
+
+               /* You are dead */
+               print_tomb();
+
+               flush();
+
+               /* Show more info */
+               show_info();
+               Term_clear();
+
+               if (check_score())
+               {
+                       if ((!send_world_score(do_send)))
+                       {
+                               if (get_check_strict(_("後でスコアを登録するために待機しますか?", "Stand by for later score registration? "),
+                                       (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
+                               {
+                                       p_ptr->wait_report_score = TRUE;
+                                       p_ptr->is_dead = FALSE;
+                                       if (!save_player()) msg_print(_("セーブ失敗!", "death save failed!"));
+                               }
+                       }
+                       if (!p_ptr->wait_report_score)
+                               (void)top_twenty();
+               }
+               else if (highscore_fd >= 0)
+               {
+                       display_scores_aux(0, 10, -1, NULL);
+               }
+#if 0
+               /* Dump bones file */
+               make_bones();
+#endif
+       }
+
+       /* Still alive */
+       else
+       {
+               /* Save the game */
+               do_cmd_save_game(FALSE);
+
+               /* Prompt for scores */
+               prt(_("リターンキーか ESC キーを押して下さい。", "Press Return (or Escape)."), 0, 40);
+               play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_EXIT);
+
+               /* Predict score (or ESCAPE) */
+               if (inkey() != ESCAPE) predict_score();
+       }
+
+
+       /* Shut the high score file */
+       (void)fd_close(highscore_fd);
+
+       /* Forget the high score fd */
+       highscore_fd = -1;
+
+       /* Kill all temporal files */
+       clear_saved_floor_files();
+
+       /* Allow suspending now */
+       signals_handle_tstp();
+}