*/
#include "angband.h"
-
-#define TY_CURSE_CHANCE 200 /*!<太古の怨念の1ターン毎の発動確率(1/n)*/
-#define CHAINSWORD_NOISE 100 /*!<チェンソーの1ターン毎の発動確率(1/n)*/
+#include "cmd-activate.h"
+#include "cmd-eat.h"
+#include "cmd-item.h"
+#include "cmd-magiceat.h"
+#include "cmd-quaff.h"
+#include "cmd-read.h"
+#include "cmd-usestaff.h"
+#include "cmd-zaprod.h"
+#include "cmd-zapwand.h"
+#include "cmd-pet.h"
static bool load = TRUE; /*!<ロード処理中の分岐フラグ*/
static int wild_regen = 20; /*!<広域マップ移動時の自然回復処理カウンタ(広域マップ1マス毎に20回処理を基本とする)*/
/* Throw an item */
case 'v':
{
- if (!p_ptr->wild_mode)
- {
- do_cmd_throw();
- }
+ if (!p_ptr->wild_mode) do_cmd_throw(1, FALSE, -1);
break;
}
/*!
* @brief 現在プレイヤーがいるダンジョンの全体処理 / Interact with the current dungeon level.
* @return なし
- * @note
+ * @details
+ * <p>
+ * この関数から現在の階層を出る、プレイヤーがキャラが死ぬ、
+ * ゲームを終了するかのいずれかまでループする。
+ * </p>
+ * <p>
* This function will not exit until the level is completed,\n
* the user dies, or the game is terminated.\n
+ * </p>
*/
static void dungeon(bool load_game)
{
base_level = dun_level;
/* Reset various flags */
- hack_mind = FALSE;
+ is_loading_now = FALSE;
/* Not leaving */
p_ptr->leaving = FALSE;
/* Reset the object generation level */
object_level = base_level;
- hack_mind = TRUE;
+ is_loading_now = TRUE;
if (p_ptr->energy_need > 0 && !p_ptr->inside_battle &&
(dun_level || p_ptr->leaving_dungeon || p_ptr->inside_arena))
/* Open the high score file, for reading/writing */
highscore_fd = fd_open(buf, O_RDWR);
+ /* 町名消失バグ対策(#38205) Init the wilderness */
+ process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
+
/* Handle score, show Top scores */
success = send_world_score(TRUE);
msg_print(_("ウィザードモードに念を送り、死を欺いた。", "You invoke wizard mode and cheat death."));
msg_print(NULL);
- /* Restore hit points */
- p_ptr->chp = p_ptr->mhp;
- p_ptr->chp_frac = 0;
+ (void)life_stream(FALSE, FALSE);
if (p_ptr->pclass == CLASS_MAGIC_EATER)
{
p_ptr->magic_num1[magic_idx] = 0;
}
}
+
/* Restore spell points */
p_ptr->csp = p_ptr->msp;
p_ptr->csp_frac = 0;
/* Do not die */
p_ptr->is_dead = FALSE;
- /* Hack -- Healing */
- (void)set_blind(0);
- (void)set_confused(0);
- (void)set_poisoned(0);
- (void)set_afraid(0);
- (void)set_paralyzed(0);
- (void)set_image(0);
- (void)set_stun(0);
- (void)set_cut(0);
-
/* Hack -- Prevent starvation */
(void)set_food(PY_FOOD_MAX - 1);