* Random monster 5 - 10 levels out of depth
* (depending on level)
*/
- r_idx = get_mon_num(player_ptr, q_ptr->level + 5 + randint1(q_ptr->level / 10), GMN_ARENA);
+ r_idx = get_mon_num(player_ptr, 0, q_ptr->level + 5 + randint1(q_ptr->level / 10), GMN_ARENA);
monster_race *r_ptr;
r_ptr = &r_info[r_idx];