em_ptr->dam = 0;
return GF_SWITCH_CONTINUE;
}
+
+
+gf_switch_result effect_monster_old_conf(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ em_ptr->do_conf = damroll(3, (em_ptr->dam / 2)) + 1;
+ if ((em_ptr->r_ptr->flags1 & (RF1_UNIQUE)) ||
+ (em_ptr->r_ptr->flags3 & (RF3_NO_CONF)) ||
+ (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10))
+ {
+ if (em_ptr->r_ptr->flags3 & (RF3_NO_CONF))
+ {
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_NO_CONF);
+ }
+
+ em_ptr->do_conf = 0;
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
+ em_ptr->obvious = FALSE;
+ }
+
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+}