#endif
break;
}
+ case ACTION_SPELL:
+ {
+#ifdef JP
+ msg_print("¼öʸ¤Î±Ó¾§¤òÃæÃǤ·¤¿¡£");
+#else
+ msg_print("You stopped spelling all spells.");
+#endif
+ break;
+ }
}
}
p_ptr->tim_sh_fire = 0;
p_ptr->tim_sh_holy = 0;
p_ptr->tim_eyeeye = 0;
+ p_ptr->magicdef = 0;
p_ptr->resist_magic = 0;
p_ptr->tsuyoshi = 0;
p_ptr->kabenuke = 0;
#endif
}
- if (music_singing_any())
+ if (music_singing_any() || hex_spelling_any())
{
+#ifdef JP
+ cptr str = (music_singing_any()) ? "²Î" : "¼öʸ";
+#else
+ cptr str = (music_singing_any()) ? "singing" : "spelling";
+#endif
p_ptr->magic_num1[1] = p_ptr->magic_num1[0];
p_ptr->magic_num1[0] = 0;
#ifdef JP
- msg_print("²Î¤¬ÅÓÀڤ줿¡£");
+ msg_format("%s¤¬ÅÓÀڤ줿¡£", str);
#else
- msg_print("Your singing is interrupted.");
+ msg_format("Your %s is interrupted.", str);
#endif
p_ptr->action = ACTION_NONE;
p_ptr->action = ACTION_NONE;
}
+ /* Sniper */
+ if (p_ptr->concent) reset_concentration(TRUE);
+
+ /* Hex */
+ if (hex_spelling_any()) stop_hex_spell_all();
+
notice = TRUE;
p_ptr->counter = FALSE;
chg_virtue(V_HARMONY, -1);
msg_print("You are paralyzed!");
#endif
+ /* Sniper */
+ if (p_ptr->concent) reset_concentration(TRUE);
+
+ /* Hex */
+ if (hex_spelling_any()) stop_hex_spell_all();
+
p_ptr->counter = FALSE;
notice = TRUE;
}
msg_print("Oh, wow! Everything looks so cosmic now!");
#endif
+ /* Sniper */
+ if (p_ptr->concent) reset_concentration(TRUE);
+
p_ptr->counter = FALSE;
notice = TRUE;
}
/* Redraw map */
p_ptr->redraw |= (PR_MAP);
+ /* Update the health bar */
+ p_ptr->redraw |= (PR_HEALTH | PR_UHEALTH);
+
/* Update monsters */
p_ptr->update |= (PU_MONSTERS);
p_ptr->action = ACTION_NONE;
}
+ /* Sniper */
+ if (p_ptr->concent) reset_concentration(TRUE);
+
+ /* Hex */
+ if (hex_spelling_any()) stop_hex_spell_all();
+
/* Notice */
notice = TRUE;
}
}
}
- /* Multishadow effects is determined by turn */
- if (p_ptr->multishadow && (turn & 1))
+ if (CHECK_MULTISHADOW())
{
if (damage_type == DAMAGE_FORCE)
{