extern bool dispel_living(HIT_POINT dam);
extern bool dispel_demons(HIT_POINT dam);
extern bool cleansing_nova(player_type *creature_ptr, bool magic, bool powerful);
+extern bool unleash_mana_storm(player_type *creature_ptr, bool powerful);
extern bool crusade(void);
extern bool turn_undead(void);
extern bool destroy_area(POSITION y1, POSITION x1, POSITION r, bool in_generate);