extern bool tgt_pt(POSITION *x, POSITION *y);
extern void do_poly_wounds(void);
extern void change_race(CHARACTER_IDX new_race, concptr effect_msg);
-extern HIT_POINT mon_damage_mod(monster_type *m_ptr, HIT_POINT dam, bool is_psy_spear);
extern ENERGY bow_energy(OBJECT_SUBTYPE_VALUE sval);
extern int bow_tmul(OBJECT_SUBTYPE_VALUE sval);
extern void display_rumor(bool ex);