extern bool cmd_limit_cast(player_type *creature_ptr);
extern bool cmd_limit_arena(player_type *creature_ptr);
extern bool cmd_limit_time_walk(player_type *creature_ptr);
+extern bool cmd_limit_blind(player_type *creature_ptr);
extern bool cmd_limit_confused(player_type *creature_ptr);
extern void forget_travel_flow(void);
extern bool confirm_leave_level(bool down_stair);