extern bool earthquake_aux(POSITION cy, POSITION cx, POSITION r, MONSTER_IDX m_idx);
extern bool earthquake(POSITION cy, POSITION cx, POSITION r);
extern void lite_room(POSITION y1, POSITION x1);
+extern bool starlight(bool magic);
extern void unlite_room(POSITION y1, POSITION x1);
extern bool lite_area(HIT_POINT dam, POSITION rad);
extern bool unlite_area(HIT_POINT dam, POSITION rad);