extern void glow_deep_lava_and_bldg(void);
/* cmd1.c */
-extern bool test_hit_fire(int chance, monster_type *m_ptr, int vis, char* o_name);
extern bool test_hit_norm(int chance, int ac, int vis);
extern HIT_POINT critical_shot(int weight, int plus_ammo, int plus_bow, HIT_POINT dam);
-extern HIT_POINT critical_norm(int weight, int plus, HIT_POINT dam, s16b meichuu, BIT_FLAGS mode);
extern s16b tot_dam_aux(object_type *o_ptr, int tdam, monster_type *m_ptr, BIT_FLAGS mode, bool thrown);
extern void search(void);
extern void py_pickup_aux(int o_idx);
/* melee1.c */
/* melee2.c */
+extern bool test_hit_fire(int chance, monster_type *m_ptr, int vis, char* o_name);
+extern HIT_POINT critical_norm(int weight, int plus, HIT_POINT dam, s16b meichuu, BIT_FLAGS mode);
extern bool make_attack_normal(MONSTER_IDX m_idx);
extern void process_monsters(void);
extern int get_mproc_idx(MONSTER_IDX m_idx, int mproc_type);