extern MONSTER_IDX hack_m_idx;
extern MONSTER_IDX hack_m_idx_ii;
extern int total_friends;
-extern s32b friend_align;
extern int leaving_quest;
extern bool reinit_wilderness;
extern bool multi_rew;
extern concptr ANGBAND_DIR_XTRA;
extern OBJECT_TYPE_VALUE item_tester_tval;
extern bool (*item_tester_hook)(object_type *o_ptr);
-extern bool (*ang_sort_comp)(vptr u, vptr v, int a, int b);
-extern void (*ang_sort_swap)(vptr u, vptr v, int a, int b);
extern monsterrace_hook_type get_mon_num_hook;
extern monsterrace_hook_type get_mon_num2_hook;
extern bool (*get_obj_num_hook)(KIND_OBJECT_IDX k_idx);
extern void do_cmd_save_screen(void);
extern void do_cmd_knowledge_quests_completed(FILE *fff, QUEST_IDX quest_num[]);
extern void do_cmd_knowledge_quests_failed(FILE *fff, QUEST_IDX quest_num[]);
-extern bool ang_sort_comp_quest_num(vptr u, vptr v, int a, int b);
-extern void ang_sort_swap_quest_num(vptr u, vptr v, int a, int b);
extern void do_cmd_knowledge(void);
extern void plural_aux(char * Name);
extern void do_cmd_checkquest(void);
extern bool set_monster_invulner(MONSTER_IDX m_idx, int v, bool energy_need);
extern void process_monsters_mtimed(int mtimed_idx);
extern void dispel_monster_status(MONSTER_IDX m_idx);
-extern void mon_take_hit_mon(MONSTER_IDX m_idx, HIT_POINT dam, bool *dead, bool *fear, concptr note, IDX who);
+extern void mon_take_hit_mon(MONSTER_IDX m_idx, HIT_POINT dam, bool *dead, bool *fear, concptr note, MONSTER_IDX who);
extern bool process_the_world(int num, MONSTER_IDX who, bool vs_player);
-extern void monster_gain_exp(MONSTER_IDX m_idx, IDX s_idx);
-
-/* monster1.c */
-extern void roff_top(MONRACE_IDX r_idx);
-extern void screen_roff(MONRACE_IDX r_idx, BIT_FLAGS mode);
-extern void display_roff(MONRACE_IDX r_idx);
-extern void output_monster_spoiler(MONRACE_IDX r_idx, void (*roff_func)(TERM_COLOR attr, concptr str));
-extern void create_name(int type, char *name);
-
-extern monsterrace_hook_type get_monster_hook(void);
-extern monsterrace_hook_type get_monster_hook2(POSITION y, POSITION x);
-extern void set_friendly(monster_type *m_ptr);
-extern void set_pet(monster_type *m_ptr);
-extern void set_hostile(monster_type *m_ptr);
-extern void anger_monster(monster_type *m_ptr);
-extern bool monster_can_cross_terrain(FEAT_IDX feat, monster_race *r_ptr, BIT_FLAGS16 mode);
-extern bool monster_can_enter(POSITION y, POSITION x, monster_race *r_ptr, BIT_FLAGS16 mode);
-extern bool are_enemies(monster_type *m_ptr1, monster_type *m_ptr2);
-extern bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr);
-extern void dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult, int dice_div, char* msg);
+extern void monster_gain_exp(MONSTER_IDX m_idx, MONRACE_IDX s_idx);
/* monster2.c */
-extern concptr horror_desc[MAX_SAN_HORROR];
-extern concptr funny_desc[MAX_SAN_FUNNY];
-extern concptr funny_comments[MAX_SAN_COMMENT];
extern void set_target(monster_type *m_ptr, POSITION y, POSITION x);
extern void reset_target(monster_type *m_ptr);
extern monster_race *real_r_ptr(monster_type *m_ptr);
extern MONSTER_IDX m_pop(void);
extern errr get_mon_num_prep(monsterrace_hook_type monster_hook, monsterrace_hook_type monster_hook2);
extern MONRACE_IDX get_mon_num(DEPTH level);
-extern void monster_desc(char *desc, monster_type *m_ptr, BIT_FLAGS mode);
extern int lore_do_probe(MONRACE_IDX r_idx);
extern void lore_treasure(MONSTER_IDX m_idx, ITEM_NUMBER num_item, ITEM_NUMBER num_gold);
extern void update_monster(MONSTER_IDX m_idx, bool full);
extern bool multiply_monster(MONSTER_IDX m_idx, bool clone, BIT_FLAGS mode);
extern void update_smart_learn(MONSTER_IDX m_idx, int what);
extern void choose_new_monster(MONSTER_IDX m_idx, bool born, MONRACE_IDX r_idx);
-extern byte get_mspeed(monster_race *r_ptr);
+extern SPEED get_mspeed(monster_race *r_ptr);
extern void monster_drop_carried_objects(monster_type *m_ptr);
/* object1.c */
/* xtra1.c */
-extern void cnv_stat(int val, char *out_val);
-extern s16b modify_stat_value(int value, int amount);
extern void prt_time(void);
extern concptr map_name(void);
extern int bow_tval_ammo(object_type *o_ptr);
/* xtra2.c */
-extern void check_experience(void);
-extern concptr extract_note_dies(MONRACE_IDX r_idx);
-extern void monster_death(MONSTER_IDX m_idx, bool drop_item);
extern void get_screen_size(TERM_LEN *wid_p, TERM_LEN *hgt_p);
extern void panel_bounds_center(void);
extern void verify_panel(void);
-extern concptr look_mon_desc(monster_type *m_ptr, BIT_FLAGS mode);
extern bool target_able(MONSTER_IDX m_idx);
extern bool target_okay(void);
extern bool target_set(BIT_FLAGS mode);
extern HIT_POINT monspell_race_damage(int SPELL_NUM, MONRACE_IDX r_idx, int TYPE);
extern HIT_POINT monspell_bluemage_damage(int SPELL_NUM, PLAYER_LEVEL plev, int TYPE);
-/* hissatsu.c */
-extern void do_cmd_hissatsu(void);
-extern void do_cmd_gain_hissatsu(void);
-
/*
* Hack -- conditional (or "bizarre") externs
extern int boost_concentration_damage(int tdam);
extern void kamaenaoshi(INVENTORY_IDX item);
-
-extern bool ang_sort_comp_hook(vptr u, vptr v, int a, int b);
-extern void ang_sort_swap_hook(vptr u, vptr v, int a, int b);