-/* File: externs.h */
-
-/*
+/*!
+ * @file externs.h
+ * @brief Angband(変愚蛮怒)基本関数、グローバル変数ヘッダファイル /
+ * extern declarations (variables and functions)
+ * @date 2014/08/08
+ * @author
* Copyright (c) 1997 Ben Harrison
- *
+ * @details
* This software may be copied and distributed for educational, research,
* and not for profit purposes provided that this copyright and statement
* are included in all such copies.
- */
-
-/* Purpose: extern declarations (variables and functions) */
-
-/*
* Note that some files have their own header files
* (z-virt.h, z-util.h, z-form.h, term.h, random.h)
*/
/*
* Automatically generated "variable" declarations
*/
-
extern int max_macrotrigger;
extern cptr macro_template;
extern cptr macro_modifier_chr;
extern s16b command_gap;
extern s16b command_wrk;
extern s16b command_new;
-extern s16b energy_use;
extern bool msg_flag;
extern s16b running;
extern s16b resting;
extern bool cheat_know;
extern bool cheat_live;
extern bool cheat_save;
+extern bool cheat_diary_output;
+extern bool cheat_turn;
extern char record_o_name[MAX_NLEN];
extern s32b record_turn;
extern s16b panel_row_min, panel_row_max;
extern s16b panel_col_min, panel_col_max;
extern s16b panel_col_prt, panel_row_prt;
-extern int py;
-extern int px;
extern s16b target_who;
extern s16b target_col;
extern s16b target_row;
extern int player_uid;
extern int player_euid;
extern int player_egid;
-extern char player_name[32];
extern char player_base[32];
extern char savefile[1024];
extern char savefile_base[40];
extern char *macro__buf;
extern s16b quark__num;
extern cptr *quark__str;
-extern u16b message__next;
-extern u16b message__last;
-extern u16b message__head;
-extern u16b message__tail;
-extern u16b *message__ptr;
+extern u32b message__next;
+extern u32b message__last;
+extern u32b message__head;
+extern u32b message__tail;
+extern u32b *message__ptr;
extern char *message__buf;
extern u32b option_flag[8];
extern u32b option_mask[8];
extern bool monster_has_hostile_align(monster_type *m_ptr, int pa_good, int pa_evil, monster_race *r_ptr);
extern bool monster_living(monster_race *r_ptr);
extern bool no_questor_or_bounty_uniques(int r_idx);
+extern void dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult, int dice_div, char* msg);
/* monster2.c */
extern bool dimension_door(void);
extern bool mirror_tunnel(void);
extern bool summon_kin_player(int level, int y, int x, u32b mode);
-extern void massacre(int py, int px);
+extern void massacre(void);
/* store.c */
extern bool combine_and_reorder_home(int store_num);
/* bldg.c */
extern bool get_nightmare(int r_idx);
-extern void have_nightmare(int r_idx);
extern void battle_monsters(void);
extern void do_cmd_bldg(void);
extern void do_cmd_quest(void);
extern int quest_number(int level);
extern int random_quest_number(int level);
extern bool tele_town(void);
-extern s16b calc_crit_ratio_shot(int weight, int plus_ammo,int plus_bow, int dam);
+extern s16b calc_crit_ratio_shot(int plus_ammo,int plus_bow);
extern s16b calc_expect_crit_shot(int weight, int plus_ammo,int plus_bow, int dam);
extern s16b calc_expect_crit(int weight, int plus, int dam, s16b meichuu, bool dokubari);
extern cptr quark_str(s16b num);
extern void quark_init(void);
extern s16b quark_add(cptr str);
-extern s16b message_num(void);
+extern s32b message_num(void);
extern cptr message_str(int age);
extern void message_add(cptr msg);
extern void msg_print(cptr msg);
+extern void msg_print_wizard(int cheat_type, cptr msg);
#ifndef SWIG
extern void msg_format(cptr fmt, ...);
+extern void msg_format_wizard(int cheat_type, cptr fmt, ...);
#endif /* SWIG */
extern void screen_save(void);
extern void screen_load(void);
extern void show_highclass(void);
/* mind.c */
-extern mind_power mind_powers[5];
+extern mind_power const mind_powers[5];
extern void mindcraft_info(char *p, int use_mind, int power);
extern void do_cmd_mind(void);
extern void do_cmd_mind_browse(void);
extern void bolt(int m_idx, int y, int x, int typ, int dam_hp, int monspell, int target_type);
extern void breath(int y, int x, int m_idx, int typ, int dam_hp, int rad, bool breath, int monspell, int target_type);
+/* mspells1.c */
+extern bool clean_shot(int y1, int x1, int y2, int x2, bool is_friend);
+extern bool summon_possible(int y1, int x1);
+extern bool raise_possible(monster_type *m_ptr);
+extern bool dispel_check(int m_idx);
+extern bool spell_is_inate(u16b spell);
+extern bool make_attack_spell(int m_idx);
+extern void beam(int m_idx, int y, int x, int typ, int dam_hp, int monspell, int target_type);
+extern void bolt(int m_idx, int y, int x, int typ, int dam_hp, int monspell, int target_type);
+extern void breath(int y, int x, int m_idx, int typ, int dam_hp, int rad, bool breath, int monspell, int target_type);
+
/* mspells2.c */
extern void get_project_point(int sy, int sx, int *ty, int *tx, int flg);
extern bool monst_spell_monst(int m_idx);
/* mspells4.c */
extern bool spell_learnable(int m_idx);
-
-/* spells monster to player */
-extern void MP_spell_RF4_SHRIEK(int m_idx);
-extern void MP_spell_RF4_DISPEL(int m_idx);
-extern int MP_spell_RF4_ROCKET(int y, int x, int m_idx);
-extern int MP_spell_RF4_SHOOT(int y, int x, int m_idx);
-extern int MP_spell_RF4_BREATH(int GF_TYPE, int y, int x, int m_idx);
-extern int spell_RF4_BA_CHAO(int y, int x, int m_idx);
-extern int spell_RF4_BA_NUKE(int y, int x, int m_idx);
-extern int spell_RF5_BA_ACID(int y, int x, int m_idx);
-extern int spell_RF5_BA_ELEC(int y, int x, int m_idx);
-extern int spell_RF5_BA_FIRE(int y, int x, int m_idx);
-extern int spell_RF5_BA_COLD(int y, int x, int m_idx);
-extern int spell_RF5_BA_POIS(int y, int x, int m_idx);
-extern int spell_RF5_BA_NETH(int y, int x, int m_idx);
-extern int spell_RF5_BA_WATE(int y, int x, int m_idx);
-extern int spell_RF5_BA_MANA(int y, int x, int m_idx);
-extern int spell_RF5_BA_DARK(int y, int x, int m_idx);
-extern int spell_RF5_DRAIN_MANA(int y, int x, int m_idx);
-extern int spell_RF5_MIND_BLAST(int y, int x, int m_idx);
-extern int spell_RF5_BRAIN_SMASH(int y, int x, int m_idx);
-extern int spell_RF5_CAUSE_1(int y, int x, int m_idx);
-extern int spell_RF5_CAUSE_2(int y, int x, int m_idx);
-extern int spell_RF5_CAUSE_3(int y, int x, int m_idx);
-extern int spell_RF5_CAUSE_4(int y, int x, int m_idx);
-extern int spell_RF5_BO_ACID(int y, int x, int m_idx);
-extern int spell_RF5_BO_ELEC(int y, int x, int m_idx);
-extern int spell_RF5_BO_FIRE(int y, int x, int m_idx);
-extern int spell_RF5_BO_COLD(int y, int x, int m_idx);
-extern int spell_RF5_BA_LITE(int y, int x, int m_idx);
-extern int spell_RF5_BO_NETH(int y, int x, int m_idx);
-extern int spell_RF5_BO_WATE(int y, int x, int m_idx);
-extern int spell_RF5_BO_MANA(int y, int x, int m_idx);
-extern int spell_RF5_BO_PLAS(int y, int x, int m_idx);
-extern int spell_RF5_BO_ICEE(int y, int x, int m_idx);
-extern int spell_RF5_MISSILE(int y, int x, int m_idx);
-extern void spell_RF5_SCARE(int y, int x, int m_idx);
-extern void spell_RF5_BLIND(int y, int x, int m_idx);
-extern void spell_RF5_CONF(int y, int x, int m_idx);
-extern void spell_RF5_SLOW(int y, int x, int m_idx);
-extern void spell_RF5_HOLD(int y, int x, int m_idx);
-extern void spell_RF6_HASTE(int m_idx);
-extern int spell_RF6_HAND_DOOM(int y, int x, int m_idx);
-extern void spell_RF6_HEAL(int m_idx);
-extern void spell_RF6_INVULNER(int m_idx);
-extern void spell_RF6_BLINK(int m_idx);
-extern void spell_RF6_TPORT(int m_idx);
-extern int spell_RF6_WORLD(int m_idx);
-extern int spell_RF6_SPECIAL(int y, int x, int m_idx);
-extern void spell_RF6_TELE_TO(int m_idx);
-extern void spell_RF6_TELE_AWAY(int m_idx);
-extern void spell_RF6_TELE_LEVEL(int m_idx);
-extern int spell_RF6_PSY_SPEAR(int y, int x, int m_idx);
-extern void spell_RF6_DARKNESS(int m_idx);
-extern void spell_RF6_TRAPS(int y, int x, int m_idx);
-extern void spell_RF6_FORGET(int m_idx);
-extern void spell_RF6_RAISE_DEAD(int m_idx);
-extern void spell_RF6_S_KIN(int y, int x, int m_idx);
-extern void spell_RF6_S_CYBER(int y, int x, int m_idx);
-extern void spell_RF6_S_MONSTER(int y, int x, int m_idx);
-extern void spell_RF6_S_MONSTERS(int y, int x, int m_idx);
-extern void spell_RF6_S_ANT(int y, int x, int m_idx);
-extern void spell_RF6_S_SPIDER(int y, int x, int m_idx);
-extern void spell_RF6_S_HOUND(int y, int x, int m_idx);
-extern void spell_RF6_S_HYDRA(int y, int x, int m_idx);
-extern void spell_RF6_S_ANGEL(int y, int x, int m_idx);
-extern void spell_RF6_S_DEMON(int y, int x, int m_idx);
-extern void spell_RF6_S_UNDEAD(int y, int x, int m_idx);
-extern void spell_RF6_S_DRAGON(int y, int x, int m_idx);
-extern void spell_RF6_S_HI_UNDEAD(int y, int x, int m_idx);
-extern void spell_RF6_S_HI_DRAGON(int y, int x, int m_idx);
-extern void spell_RF6_S_AMBERITES(int y, int x, int m_idx);
-extern void spell_RF6_S_UNIQUE(int y, int x, int m_idx);
-
-/* spells monster to monster */
-extern void MM_spell_RF4_SHRIEK(int m_idx, int t_idx);
-extern void MM_spell_RF4_DISPEL(int m_idx, int t_idx);
-extern int MM_spell_RF4_ROCKET(int y, int x, int m_idx, int t_idx);
-extern int MM_spell_RF4_SHOOT(int y, int x, int m_idx, int t_idx);
-extern int MM_spell_RF4_BREATH(int GF_TYPE, int y, int x, int m_idx, int t_idx);
+extern int monspell_to_player(int SPELL_NUM, int y, int x, int m_idx);
+extern int monspell_to_monster(int SPELL_NUM, int y, int x, int m_idx, int t_idx);
+extern int monspell_damage(int SPELL_NUM, int m_idx, int TYPE);
+extern int monspell_race_damage(int SPELL_NUM, int r_idx, int TYPE);
+extern int monspell_bluemage_damage(int SPELL_NUM, int plev, int TYPE);
/* hissatsu.c */
extern void hissatsu_info(char *p, int power);
extern void euc2sjis(char *str);
extern byte codeconv(char *str);
extern bool iskanji2(cptr s, int x);
+extern void guess_convert_to_system_encoding(char* strbuf, int buflen);
#endif
#ifdef WORLD_SCORE
extern bool teleport_barrier(int m_idx);
extern bool magic_barrier(int m_idx);
extern bool multiply_barrier(int m_idx);
-