extern bool double_attack(player_type *creature_ptr);
extern bool comvert_hp_to_mp(player_type *creature_ptr);
extern bool comvert_mp_to_hp(player_type *creature_ptr);
+extern bool demonic_breath(player_type *creature_ptr);
+extern bool mirror_concentration(player_type *creature_ptr);
+extern bool sword_dancing(player_type *creature_ptr);
+extern bool confusing_light(player_type *creature_ptr);
+extern bool rodeo(player_type *creature_ptr);
/* spells3.c */
extern bool teleport_away(MONSTER_IDX m_idx, POSITION dis, BIT_FLAGS mode);