extern void apply_default_feat_lighting(TERM_COLOR f_attr[F_LIT_MAX], SYMBOL_CODE f_char[F_LIT_MAX]);
extern void map_info(POSITION y, POSITION x, TERM_COLOR *ap, char *cp, TERM_COLOR *tap, char *tcp);
extern void move_cursor_relative(int row, int col);
-extern void print_rel(char c, byte a, TERM_LEN y, TERM_LEN x);
+extern void print_rel(SYMBOL_CODE c, TERM_COLOR a, TERM_LEN y, TERM_LEN x);
extern void note_spot(POSITION y, POSITION x);
extern void display_dungeon(void);
extern void lite_spot(POSITION y, POSITION x);