extern bool cheat_know;
extern bool cheat_live;
extern bool cheat_save;
+extern bool cheat_diary_output;
extern char record_o_name[MAX_NLEN];
extern s32b record_turn;
extern int player_uid;
extern int player_euid;
extern int player_egid;
-extern char player_name[32];
extern char player_base[32];
extern char savefile[1024];
extern char savefile_base[40];
extern bool dimension_door(void);
extern bool mirror_tunnel(void);
extern bool summon_kin_player(int level, int y, int x, u32b mode);
-extern void massacre(int py, int px);
+extern void massacre(void);
/* store.c */
extern bool combine_and_reorder_home(int store_num);
extern int quest_number(int level);
extern int random_quest_number(int level);
extern bool tele_town(void);
-extern s16b calc_crit_ratio_shot(int weight, int plus_ammo,int plus_bow, int dam);
+extern s16b calc_crit_ratio_shot(int plus_ammo,int plus_bow);
extern s16b calc_expect_crit_shot(int weight, int plus_ammo,int plus_bow, int dam);
extern s16b calc_expect_crit(int weight, int plus, int dam, s16b meichuu, bool dokubari);
extern void show_highclass(void);
/* mind.c */
-extern mind_power mind_powers[5];
+extern mind_power const mind_powers[5];
extern void mindcraft_info(char *p, int use_mind, int power);
extern void do_cmd_mind(void);
extern void do_cmd_mind_browse(void);
extern bool teleport_barrier(int m_idx);
extern bool magic_barrier(int m_idx);
extern bool multiply_barrier(int m_idx);
-