/* process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x); */
/* Print the home */
- st_ptr = &town[1].store[STORE_HOME];
+ st_ptr = &town_info[1].store[STORE_HOME];
/* Home -- if anything there */
if (st_ptr->stock_num)
/* Print the home */
- st_ptr = &town[1].store[STORE_MUSEUM];
+ st_ptr = &town_info[1].store[STORE_MUSEUM];
/* Home -- if anything there */
if (st_ptr->stock_num)
for (i = 1; i < max_towns; i++)
{
- st_ptr = &town[i].store[STORE_HOME];
+ st_ptr = &town_info[i].store[STORE_HOME];
/* Hack -- Know everything in the home */
for (j = 0; j < st_ptr->stock_num; j++)
/* Homes in the different towns */
for (l = 1; l < max_towns; l++)
{
- st_ptr = &town[l].store[STORE_HOME];
+ st_ptr = &town_info[l].store[STORE_HOME];
/* Home -- if anything there */
if (st_ptr->stock_num)