+++ /dev/null
-/*!
- * @file files.c
- * @brief ファイル入出力管理 / Purpose: code dealing with files (and death)
- * @date 2014/01/28
- * @author
- * <pre>
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- * This software may be copied and distributed for educational, research,
- * and not for profit purposes provided that this copyright and statement
- * are included in all such copies. Other copyrights may also apply.
- * 2014 Deskull rearranged comment for Doxygen.\n
- * </pre>
- */
-
-#include "angband.h"
-#include "util.h"
-#include "files.h"
-#include "core.h"
-
-#include "birth.h"
-#include "files.h"
-
-#include "bldg.h"
-
-#include "cmd-magiceat.h"
-#include "cmd-dump.h"
-#include "world.h"
-#include "player-inventory.h"
-#include "player-race.h"
-#include "player-status.h"
-#include "player-move.h"
-#include "player-class.h"
-#include "player-skill.h"
-#include "player-personality.h"
-#include "player-sex.h"
-#include "player-effects.h"
-#include "sort.h"
-#include "mutation.h"
-#include "quest.h"
-#include "store.h"
-#include "artifact.h"
-#include "avatar.h"
-#include "shoot.h"
-#include "patron.h"
-#include "monster.h"
-#include "monster-process.h"
-#include "monster-status.h"
-#include "object-flavor.h"
-#include "object-hook.h"
-#include "realm.h"
-#include "realm-hex.h"
-#include "cmd-pet.h"
-#include "spells.h"
-#include "term.h"
-#include "view-mainwindow.h"
-#include "floor-events.h"
-#include "floor-town.h"
-#include "dungeon-file.h"
-#include "init.h"
-#include "monster-spell.h"
-#include "floor.h"
-#include "dungeon.h"
-#include "melee.h"
-#include "objectkind.h"
-#include "autopick.h"
-#include "save.h"
-#include "realm-song.h"
-
-#define PREF_TYPE_NORMAL 0
-#define PREF_TYPE_AUTOPICK 1
-#define PREF_TYPE_HISTPREF 2
-
- /* Mode flags for displaying player flags */
-#define DP_CURSE 0x01
-#define DP_IMM 0x02
-#define DP_WP 0x08
-
-#define GRAVE_LINE_WIDTH 31
-
-concptr ANGBAND_DIR; //!< Path name: The main "lib" directory This variable is not actually used anywhere in the code
-concptr ANGBAND_DIR_APEX; //!< High score files (binary) These files may be portable between platforms
-concptr ANGBAND_DIR_BONE; //!< Bone files for player ghosts (ascii) These files are portable between platforms
-concptr ANGBAND_DIR_DATA; //!< Binary image files for the "*_info" arrays (binary) These files are not portable between platforms
-concptr ANGBAND_DIR_EDIT; //!< Textual template files for the "*_info" arrays (ascii) These files are portable between platforms
-concptr ANGBAND_DIR_SCRIPT; //!< Script files These files are portable between platforms.
-concptr ANGBAND_DIR_FILE; //!< Various extra files (ascii) These files may be portable between platforms
-concptr ANGBAND_DIR_HELP; //!< Help files (normal) for the online help (ascii) These files are portable between platforms
-concptr ANGBAND_DIR_INFO; //!< Help files (spoilers) for the online help (ascii) These files are portable between platforms
-concptr ANGBAND_DIR_PREF; //!< Default user "preference" files (ascii) These files are rarely portable between platforms
-concptr ANGBAND_DIR_SAVE; //!< Savefiles for current characters (binary)
-concptr ANGBAND_DIR_USER; //!< User "preference" files (ascii) These files are rarely portable between platforms
-concptr ANGBAND_DIR_XTRA; //!< Various extra files (binary) These files are rarely portable between platforms
-
-s16b signal_count; /* Hack -- Count interupts */
-
-/*
- * Buffer to hold the current savefile name
- * 'savefile' holds full path name. 'savefile_base' holds only base name.
- */
-char savefile[1024];
-char savefile_base[40];
-
-/*
- * You may or may not want to use the following "#undef".
- */
- /* #undef _POSIX_SAVED_IDS */
-
- /*!
- * @brief ファイルのドロップパーミッションチェック / Hack -- drop permissions
- */
-void safe_setuid_drop(void)
-{
-
-#ifdef SET_UID
-
-# ifdef SAFE_SETUID
-
-# ifdef SAFE_SETUID_POSIX
-
- if (setuid(getuid()) != 0)
- {
- quit(_("setuid(): 正しく許可が取れません!", "setuid(): cannot set permissions correctly!"));
- }
- if (setgid(getgid()) != 0)
- {
- quit(_("setgid(): 正しく許可が取れません!", "setgid(): cannot set permissions correctly!"));
- }
-
-# else
-
- if (setreuid(geteuid(), getuid()) != 0)
- {
- quit(_("setreuid(): 正しく許可が取れません!", "setreuid(): cannot set permissions correctly!"));
- }
- if (setregid(getegid(), getgid()) != 0)
- {
- quit(_("setregid(): 正しく許可が取れません!", "setregid(): cannot set permissions correctly!"));
- }
-
-# endif
-
-# endif
-
-#endif
-
-}
-
-
-/*!
- * @brief ファイルのグラブパーミッションチェック / Hack -- grab permissions
- */
-void safe_setuid_grab(void)
-{
-
-#ifdef SET_UID
-
-# ifdef SAFE_SETUID
-
-# ifdef SAFE_SETUID_POSIX
-
- if (setuid(p_ptr->player_egid) != 0)
- {
- quit(_("setuid(): 正しく許可が取れません!", "setuid(): cannot set permissions correctly!"));
- }
- if (setgid(p_ptr->player_egid) != 0)
- {
- quit(_("setgid(): 正しく許可が取れません!", "setgid(): cannot set permissions correctly!"));
- }
-
-# else
-
- if (setreuid(geteuid(), getuid()) != 0)
- {
- quit(_("setreuid(): 正しく許可が取れません!", "setreuid(): cannot set permissions correctly!"));
- }
- if (setregid(getegid(), getgid()) != 0)
- {
- quit(_("setregid(): 正しく許可が取れません!", "setregid(): cannot set permissions correctly!"));
- }
-
-# endif /* SAFE_SETUID_POSIX */
-
-# endif /* SAFE_SETUID */
-
-#endif /* SET_UID */
-
-}
-
-
-/*!
- * @brief 各種データテキストをトークン単位に分解する / Extract the first few "tokens" from a buffer
- * @param buf データテキストの参照ポインタ
- * @param num トークンの数
- * @param tokens トークンを保管する文字列参照ポインタ配列
- * @param mode オプション
- * @return 解釈した文字列数
- * @details
- * <pre>
- * This function uses "colon" and "slash" as the delimeter characters.
- * We never extract more than "num" tokens. The "last" token may include
- * "delimeter" characters, allowing the buffer to include a "string" token.
- * We save pointers to the tokens in "tokens", and return the number found.
- * Hack -- Attempt to handle the 'c' character formalism
- * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
- * Hack -- We will always extract at least one token
- * </pre>
- */
-s16b tokenize(char *buf, s16b num, char **tokens, BIT_FLAGS mode)
-{
- s16b i = 0;
- char *s = buf;
- while (i < num - 1)
- {
- char *t;
- for (t = s; *t; t++)
- {
- /* Found a delimiter */
- if ((*t == ':') || (*t == '/')) break;
-
- /* Handle single quotes */
- if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
- {
- /* Advance */
- t++;
-
- /* Handle backslash */
- if (*t == '\\') t++;
-
- /* Require a character */
- if (!*t) break;
-
- /* Advance */
- t++;
-
- /* Hack -- Require a close quote */
- if (*t != '\'') *t = '\'';
- }
-
- /* Handle back-slash */
- if (*t == '\\') t++;
- }
-
- /* Nothing left */
- if (!*t) break;
-
- /* Nuke and advance */
- *t++ = '\0';
-
- /* Save the token */
- tokens[i++] = s;
-
- /* Advance */
- s = t;
- }
-
- /* Save the token */
- tokens[i++] = s;
- return i;
-}
-
-
-/* A number with a name */
-typedef struct named_num named_num;
-
-struct named_num
-{
- concptr name; /* The name of this thing */
- int num; /* A number associated with it */
-};
-
-
-/* Index of spell type names */
-static named_num gf_desc[] =
-{
- {"GF_ELEC", GF_ELEC },
- {"GF_POIS", GF_POIS },
- {"GF_ACID", GF_ACID },
- {"GF_COLD", GF_COLD },
- {"GF_FIRE", GF_FIRE },
- {"GF_PSY_SPEAR", GF_PSY_SPEAR },
- {"GF_MISSILE", GF_MISSILE },
- {"GF_ARROW", GF_ARROW },
- {"GF_PLASMA", GF_PLASMA },
- {"GF_WATER", GF_WATER },
- {"GF_LITE", GF_LITE },
- {"GF_DARK", GF_DARK },
- {"GF_LITE_WEAK", GF_LITE_WEAK },
- {"GF_DARK_WEAK", GF_DARK_WEAK },
- {"GF_SHARDS", GF_SHARDS },
- {"GF_SOUND", GF_SOUND },
- {"GF_CONFUSION", GF_CONFUSION },
- {"GF_FORCE", GF_FORCE },
- {"GF_INERTIA", GF_INERTIAL },
- {"GF_MANA", GF_MANA },
- {"GF_METEOR", GF_METEOR },
- {"GF_ICE", GF_ICE },
- {"GF_CHAOS", GF_CHAOS },
- {"GF_NETHER", GF_NETHER },
- {"GF_DISENCHANT", GF_DISENCHANT },
- {"GF_NEXUS", GF_NEXUS },
- {"GF_TIME", GF_TIME },
- {"GF_GRAVITY", GF_GRAVITY },
- {"GF_KILL_WALL", GF_KILL_WALL },
- {"GF_KILL_DOOR", GF_KILL_DOOR },
- {"GF_KILL_TRAP", GF_KILL_TRAP },
- {"GF_MAKE_WALL", GF_MAKE_WALL },
- {"GF_MAKE_DOOR", GF_MAKE_DOOR },
- {"GF_MAKE_TRAP", GF_MAKE_TRAP },
- {"GF_MAKE_TREE", GF_MAKE_TREE },
- {"GF_OLD_CLONE", GF_OLD_CLONE },
- {"GF_OLD_POLY", GF_OLD_POLY },
- {"GF_OLD_HEAL", GF_OLD_HEAL },
- {"GF_OLD_SPEED", GF_OLD_SPEED },
- {"GF_OLD_SLOW", GF_OLD_SLOW },
- {"GF_OLD_CONF", GF_OLD_CONF },
- {"GF_OLD_SLEEP", GF_OLD_SLEEP },
- {"GF_HYPODYNAMIA", GF_HYPODYNAMIA },
- {"GF_AWAY_UNDEAD", GF_AWAY_UNDEAD },
- {"GF_AWAY_EVIL", GF_AWAY_EVIL },
- {"GF_AWAY_ALL", GF_AWAY_ALL },
- {"GF_TURN_UNDEAD", GF_TURN_UNDEAD },
- {"GF_TURN_EVIL", GF_TURN_EVIL },
- {"GF_TURN_ALL", GF_TURN_ALL },
- {"GF_DISP_UNDEAD", GF_DISP_UNDEAD },
- {"GF_DISP_EVIL", GF_DISP_EVIL },
- {"GF_DISP_ALL", GF_DISP_ALL },
- {"GF_DISP_DEMON", GF_DISP_DEMON },
- {"GF_DISP_LIVING", GF_DISP_LIVING },
- {"GF_ROCKET", GF_ROCKET },
- {"GF_NUKE", GF_NUKE },
- {"GF_MAKE_GLYPH", GF_MAKE_GLYPH },
- {"GF_STASIS", GF_STASIS },
- {"GF_STONE_WALL", GF_STONE_WALL },
- {"GF_DEATH_RAY", GF_DEATH_RAY },
- {"GF_STUN", GF_STUN },
- {"GF_HOLY_FIRE", GF_HOLY_FIRE },
- {"GF_HELL_FIRE", GF_HELL_FIRE },
- {"GF_DISINTEGRATE", GF_DISINTEGRATE },
- {"GF_CHARM", GF_CHARM },
- {"GF_CONTROL_UNDEAD", GF_CONTROL_UNDEAD },
- {"GF_CONTROL_ANIMAL", GF_CONTROL_ANIMAL },
- {"GF_PSI", GF_PSI },
- {"GF_PSI_DRAIN", GF_PSI_DRAIN },
- {"GF_TELEKINESIS", GF_TELEKINESIS },
- {"GF_JAM_DOOR", GF_JAM_DOOR },
- {"GF_DOMINATION", GF_DOMINATION },
- {"GF_DISP_GOOD", GF_DISP_GOOD },
- {"GF_DRAIN_MANA", GF_DRAIN_MANA },
- {"GF_MIND_BLAST", GF_MIND_BLAST },
- {"GF_BRAIN_SMASH", GF_BRAIN_SMASH },
- {"GF_CAUSE_1", GF_CAUSE_1 },
- {"GF_CAUSE_2", GF_CAUSE_2 },
- {"GF_CAUSE_3", GF_CAUSE_3 },
- {"GF_CAUSE_4", GF_CAUSE_4 },
- {"GF_HAND_DOOM", GF_HAND_DOOM },
- {"GF_CAPTURE", GF_CAPTURE },
- {"GF_ANIM_DEAD", GF_ANIM_DEAD },
- {"GF_CHARM_LIVING", GF_CHARM_LIVING },
- {"GF_IDENTIFY", GF_IDENTIFY },
- {"GF_ATTACK", GF_ATTACK },
- {"GF_ENGETSU", GF_ENGETSU },
- {"GF_GENOCIDE", GF_GENOCIDE },
- {"GF_PHOTO", GF_PHOTO },
- {"GF_CONTROL_DEMON", GF_CONTROL_DEMON },
- {"GF_LAVA_FLOW", GF_LAVA_FLOW },
- {"GF_BLOOD_CURSE", GF_BLOOD_CURSE },
- {"GF_SEEKER", GF_SEEKER },
- {"GF_SUPER_RAY", GF_SUPER_RAY },
- {"GF_STAR_HEAL", GF_STAR_HEAL },
- {"GF_WATER_FLOW", GF_WATER_FLOW },
- {"GF_CRUSADE", GF_CRUSADE },
- {"GF_STASIS_EVIL", GF_STASIS_EVIL },
- {"GF_WOUNDS", GF_WOUNDS },
- {NULL, 0 }
-};
-
-
-/*!
- * @brief 設定ファイルの各行から各種テキスト情報を取得する /
- * Parse a sub-file of the "extra info" (format shown below)
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param buf データテキストの参照ポインタ
- * @return エラーコード
- * @details
- * <pre>
- * Each "action" line has an "action symbol" in the first column,
- * followed by a colon, followed by some command specific info,
- * usually in the form of "tokens" separated by colons or slashes.
- * Blank lines, lines starting with white space, and lines starting
- * with pound signs ("#") are ignored (as comments).
- * Note the use of "tokenize()" to allow the use of both colons and
- * slashes as delimeters, while still allowing final tokens which
- * may contain any characters including "delimiters".
- * Note the use of "strtol()" to allow all "integers" to be encoded
- * in decimal, hexidecimal, or octal form.
- * Note that "monster zero" is used for the "player" attr/char, "object
- * zero" will be used for the "stack" attr/char, and "feature zero" is
- * used for the "nothing" attr/char.
- * Parse another file recursively, see below for details
- * %:\<filename\>
- * Specify the attr/char values for "monsters" by race index
- * R:\<num\>:\<a\>:\<c\>
- * Specify the attr/char values for "objects" by kind index
- * K:\<num\>:\<a\>:\<c\>
- * Specify the attr/char values for "features" by feature index
- * F:\<num\>:\<a\>:\<c\>
- * Specify the attr/char values for unaware "objects" by kind tval
- * U:\<tv\>:\<a\>:\<c\>
- * Specify the attr/char values for inventory "objects" by kind tval
- * E:\<tv\>:\<a\>:\<c\>
- * Define a macro action, given an encoded macro action
- * A:\<str\>
- * Create a normal macro, given an encoded macro trigger
- * P:\<str\>
- * Create a command macro, given an encoded macro trigger
- * C:\<str\>
- * Create a keyset mapping
- * S:\<key\>:\<key\>:\<dir\>
- * Turn an option off, given its name
- * X:\<str\>
- * Turn an option on, given its name
- * Y:\<str\>
- * Specify visual information, given an index, and some data
- * V:\<num\>:\<kv\>:\<rv\>:\<gv\>:\<bv\>
- * Specify the set of colors to use when drawing a zapped spell
- * Z:\<type\>:\<str\>
- * Specify a macro trigger template and macro trigger names.
- * T:\<template\>:\<modifier chr\>:\<modifier name1\>:\<modifier name2\>:...
- * T:\<trigger\>:\<keycode\>:\<shift-keycode\>
- * </pre>
- */
-errr process_pref_file_command(player_type *creature_ptr, char *buf)
-{
- if (buf[1] != ':') return 1;
-
- char *zz[16];
- switch (buf[0])
- {
- /* Mega-Hack -- read external player's history file */
- /* Process "H:<history>" */
- case 'H':
- add_history_from_pref_line(buf + 2);
- return 0;
-
- /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
- case 'R':
- {
- if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) break;
- monster_race *r_ptr;
- int i = (huge)strtol(zz[0], NULL, 0);
- TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
- if (i >= max_r_idx) return 1;
- r_ptr = &r_info[i];
- if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
- if (n2) r_ptr->x_char = n2;
- return 0;
- }
-
- /* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
- case 'K':
- {
- if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) break;
-
- object_kind *k_ptr;
- int i = (huge)strtol(zz[0], NULL, 0);
- TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
- if (i >= max_k_idx) return 1;
- k_ptr = &k_info[i];
- if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
- if (n2) k_ptr->x_char = n2;
- return 0;
- }
-
- /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
- /* "F:<num>:<a>/<c>" */
- /* "F:<num>:<a>/<c>:LIT" */
- /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
- case 'F':
- {
- feature_type *f_ptr;
- int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
-
- if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
- else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
-
- int i = (huge)strtol(zz[0], NULL, 0);
- if (i >= max_f_idx) return 1;
- f_ptr = &f_info[i];
-
- TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
- if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
- if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
-
- /* Mega-hack -- feat supports lighting */
- switch (num)
- {
- /* No lighting support */
- case 3:
- n1 = f_ptr->x_attr[F_LIT_STANDARD];
- n2 = f_ptr->x_char[F_LIT_STANDARD];
- for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
- {
- f_ptr->x_attr[j] = n1;
- f_ptr->x_char[j] = n2;
- }
-
- break;
-
- /* Use default lighting */
- case 4:
- apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
- break;
-
- /* Use desired lighting */
- case F_LIT_MAX * 2 + 1:
- for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
- {
- n1 = (TERM_COLOR)strtol(zz[j * 2 + 1], NULL, 0);
- n2 = (SYMBOL_CODE)strtol(zz[j * 2 + 2], NULL, 0);
- if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
- if (n2) f_ptr->x_char[j] = n2;
- }
-
- break;
- }
- }
-
- return 0;
-
- /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
- case 'S':
- {
- if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) break;
-
- int j = (byte)strtol(zz[0], NULL, 0);
- TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
- misc_to_attr[j] = n1;
- misc_to_char[j] = n2;
- return 0;
- }
-
- /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
- case 'U':
- {
- if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) break;
-
- int j = (huge)strtol(zz[0], NULL, 0);
- TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
- for (int i = 1; i < max_k_idx; i++)
- {
- object_kind *k_ptr = &k_info[i];
- if (k_ptr->tval == j)
- {
- if (n1) k_ptr->d_attr = n1;
- if (n2) k_ptr->d_char = n2;
- }
- }
-
- return 0;
- }
-
- /* Process "E:<tv>:<a>" -- attribute for inventory objects */
- case 'E':
- {
- if (tokenize(buf + 2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) break;
-
- int j = (byte)strtol(zz[0], NULL, 0) % 128;
- TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- if (n1) tval_to_attr[j] = n1;
- return 0;
- }
-
- /* Process "A:<str>" -- save an "action" for later */
- case 'A':
- text_to_ascii(macro__buf, buf + 2);
- return 0;
-
- /* Process "P:<str>" -- normal macro */
- case 'P':
- {
- char tmp[1024];
-
- text_to_ascii(tmp, buf + 2);
- macro_add(tmp, macro__buf);
- return 0;
- }
-
- /* Process "C:<str>" -- create keymap */
- case 'C':
- {
- if (tokenize(buf + 2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
-
- int mode = strtol(zz[0], NULL, 0);
- if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
-
- char tmp[1024];
- text_to_ascii(tmp, zz[1]);
- if (!tmp[0] || tmp[1]) return 1;
- int i = (byte)(tmp[0]);
-
- string_free(keymap_act[mode][i]);
-
- keymap_act[mode][i] = string_make(macro__buf);
-
- return 0;
- }
-
- /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
- case 'V':
- {
- if (tokenize(buf + 2, 5, zz, TOKENIZE_CHECKQUOTE) != 5) break;
-
- int i = (byte)strtol(zz[0], NULL, 0);
- angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
- angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
- angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
- angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
- return 0;
- }
-
- /* Process "X:<str>" -- turn option off */
- /* Process "Y:<str>" -- turn option on */
- case 'X':
- case 'Y':
- {
- for (int i = 0; option_info[i].o_desc; i++)
- {
- bool is_option = option_info[i].o_var != NULL;
- is_option &= option_info[i].o_text != NULL;
- is_option &= streq(option_info[i].o_text, buf + 2);
- if (!is_option) continue;
-
- int os = option_info[i].o_set;
- int ob = option_info[i].o_bit;
-
- if ((creature_ptr->playing || current_world_ptr->character_xtra) &&
- (OPT_PAGE_BIRTH == option_info[i].o_page) && !current_world_ptr->wizard)
- {
- msg_format(_("初期オプションは変更できません! '%s'", "Birth options can not changed! '%s'"), buf);
- msg_print(NULL);
- return 0;
- }
-
- if (buf[0] == 'X')
- {
- option_flag[os] &= ~(1L << ob);
- (*option_info[i].o_var) = FALSE;
- return 0;
- }
-
- option_flag[os] |= (1L << ob);
- (*option_info[i].o_var) = TRUE;
- return 0;
- }
-
- /* don't know that option. ignore it.*/
- msg_format(_("オプションの名前が正しくありません: %s", "Ignored invalid option: %s"), buf);
- msg_print(NULL);
- return 0;
- }
-
- /* Process "Z:<type>:<str>" -- set spell color */
- case 'Z':
- {
- /* Find the colon */
- char *t = my_strchr(buf + 2, ':');
-
- if (!t) return 1;
-
- /* Nuke the colon */
- *(t++) = '\0';
-
- for (int i = 0; gf_desc[i].name; i++)
- {
- /* Match this type */
- if (streq(gf_desc[i].name, buf + 2))
- {
- /* Remember this color set */
- gf_color[gf_desc[i].num] = (TERM_COLOR)quark_add(t);
-
- /* Success */
- return 0;
- }
- }
-
- break;
- }
-
- /* Initialize macro trigger names and a template */
- /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
- /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
- case 'T':
- {
- int tok = tokenize(buf + 2, 2 + MAX_MACRO_MOD, zz, 0);
-
- /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
- if (tok >= 4)
- {
- int num;
-
- if (macro_template != NULL)
- {
- num = strlen(macro_modifier_chr);
-
- /* Kill the template string */
- string_free(macro_template);
- macro_template = NULL;
-
- /* Kill flag characters of modifier keys */
- string_free(macro_modifier_chr);
-
- /* Kill corresponding modifier names */
- for (int i = 0; i < num; i++)
- {
- string_free(macro_modifier_name[i]);
- }
-
- /* Kill trigger name strings */
- for (int i = 0; i < max_macrotrigger; i++)
- {
- string_free(macro_trigger_name[i]);
- string_free(macro_trigger_keycode[0][i]);
- string_free(macro_trigger_keycode[1][i]);
- }
-
- max_macrotrigger = 0;
- }
-
- if (*zz[0] == '\0') return 0; /* clear template */
-
- /* Number of modifier flags */
- num = strlen(zz[1]);
-
- /* Limit the number */
- num = MIN(MAX_MACRO_MOD, num);
-
- /* Stop if number of modifier is not correct */
- if (2 + num != tok) return 1;
-
- /* Get a template string */
- macro_template = string_make(zz[0]);
-
- /* Get flag characters of modifier keys */
- macro_modifier_chr = string_make(zz[1]);
-
- /* Get corresponding modifier names */
- for (int i = 0; i < num; i++)
- {
- macro_modifier_name[i] = string_make(zz[2 + i]);
- }
-
- return 0;
- }
-
- /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
- if (tok < 2) return 0;
-
- char buf_aux[1024];
- char *t, *s;
- if (max_macrotrigger >= MAX_MACRO_TRIG)
- {
- msg_print(_("マクロトリガーの設定が多すぎます!", "Too many macro triggers!"));
- return 1;
- }
-
- int m = max_macrotrigger;
- max_macrotrigger++;
-
- /* Take into account the escape character */
- t = buf_aux;
- s = zz[0];
- while (*s)
- {
- if ('\\' == *s) s++;
- *t++ = *s++;
- }
-
- *t = '\0';
-
- /* Get a trigger name */
- macro_trigger_name[m] = string_make(buf_aux);
-
- /* Get the corresponding key code */
- macro_trigger_keycode[0][m] = string_make(zz[1]);
-
- if (tok == 3)
- {
- macro_trigger_keycode[1][m] = string_make(zz[2]);
- return 0;
- }
-
- macro_trigger_keycode[1][m] = string_make(zz[1]);
- return 0;
- }
- }
-
- return 1;
-}
-
-
-/*!
- * @brief process_pref_fileのサブルーチンとして条件分岐処理の解釈と結果を返す /
- * Helper function for "process_pref_file()"
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param sp テキスト文字列の参照ポインタ
- * @param fp 再帰中のポインタ参照
- * @return
- * @details
- * <pre>
- * Input:
- * v: output buffer array
- * f: final character
- * Output:
- * result
- * </pre>
- */
-concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
-{
- char *s;
- s = (*sp);
-
- /* Skip spaces */
- while (iswspace(*s)) s++;
-
- /* Save start */
- char *b;
- b = s;
-
- concptr v = "?o?o?";
-
- /* Analyze */
- char b1 = '[';
- char b2 = ']';
- char f = ' ';
- static char tmp[16];
- if (*s == b1)
- {
- concptr p;
- concptr t;
-
- /* Skip b1 */
- s++;
-
- /* First */
- t = process_pref_file_expr(creature_ptr, &s, &f);
-
- if (!*t)
- {
- /* Nothing */
- }
-
- /* Function: IOR */
- else if (streq(t, "IOR"))
- {
- v = "0";
- while (*s && (f != b2))
- {
- t = process_pref_file_expr(creature_ptr, &s, &f);
- if (*t && !streq(t, "0")) v = "1";
- }
- }
-
- /* Function: AND */
- else if (streq(t, "AND"))
- {
- v = "1";
- while (*s && (f != b2))
- {
- t = process_pref_file_expr(creature_ptr, &s, &f);
- if (*t && streq(t, "0")) v = "0";
- }
- }
-
- /* Function: NOT */
- else if (streq(t, "NOT"))
- {
- v = "1";
- while (*s && (f != b2))
- {
- t = process_pref_file_expr(creature_ptr, &s, &f);
- if (*t && streq(t, "1")) v = "0";
- }
- }
-
- /* Function: EQU */
- else if (streq(t, "EQU"))
- {
- v = "0";
- if (*s && (f != b2))
- {
- t = process_pref_file_expr(creature_ptr, &s, &f);
- }
- while (*s && (f != b2))
- {
- p = process_pref_file_expr(creature_ptr, &s, &f);
- if (streq(t, p)) v = "1";
- }
- }
-
- /* Function: LEQ */
- else if (streq(t, "LEQ"))
- {
- v = "1";
- if (*s && (f != b2))
- {
- t = process_pref_file_expr(creature_ptr, &s, &f);
- }
- while (*s && (f != b2))
- {
- p = t;
- t = process_pref_file_expr(creature_ptr, &s, &f);
- if (*t && atoi(p) > atoi(t)) v = "0";
- }
- }
-
- /* Function: GEQ */
- else if (streq(t, "GEQ"))
- {
- v = "1";
- if (*s && (f != b2))
- {
- t = process_pref_file_expr(creature_ptr, &s, &f);
- }
- while (*s && (f != b2))
- {
- p = t;
- t = process_pref_file_expr(creature_ptr, &s, &f);
-
- /* Compare two numbers instead of string */
- if (*t && atoi(p) < atoi(t)) v = "0";
- }
- }
-
- else
- {
- while (*s && (f != b2))
- {
- t = process_pref_file_expr(creature_ptr, &s, &f);
- }
- }
-
- /* Verify ending */
- if (f != b2) v = "?x?x?";
-
- /* Extract final and Terminate */
- if ((f = *s) != '\0') *s++ = '\0';
-
- *fp = f;
- *sp = s;
- return v;
- }
-
- /* Other */
- /* Accept all printables except spaces and brackets */
-#ifdef JP
- while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
- {
- if (iskanji(*s)) s++;
- s++;
- }
-#else
- while (isprint(*s) && !my_strchr(" []", *s)) ++s;
-#endif
-
- /* Extract final and Terminate */
- if ((f = *s) != '\0') *s++ = '\0';
-
- if (*b != '$')
- {
- v = b;
- *fp = f;
- *sp = s;
- return v;
- }
-
- /* System */
- if (streq(b + 1, "SYS"))
- {
- v = ANGBAND_SYS;
- }
-
- else if (streq(b + 1, "KEYBOARD"))
- {
- v = ANGBAND_KEYBOARD;
- }
-
- /* Graphics */
- else if (streq(b + 1, "GRAF"))
- {
- v = ANGBAND_GRAF;
- }
-
- /* Monochrome mode */
- else if (streq(b + 1, "MONOCHROME"))
- {
- if (arg_monochrome)
- v = "ON";
- else
- v = "OFF";
- }
-
- /* Race */
- else if (streq(b + 1, "RACE"))
- {
-#ifdef JP
- v = rp_ptr->E_title;
-#else
- v = rp_ptr->title;
-#endif
- }
-
- /* Class */
- else if (streq(b + 1, "CLASS"))
- {
-#ifdef JP
- v = cp_ptr->E_title;
-#else
- v = cp_ptr->title;
-#endif
- }
-
- /* Player */
- else if (streq(b + 1, "PLAYER"))
- {
- static char tmp_player_name[32];
- char *pn, *tpn;
- for (pn = creature_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++)
- {
-#ifdef JP
- if (iskanji(*pn))
- {
- *(tpn++) = *(pn++);
- *tpn = *pn;
- continue;
- }
-#endif
- *tpn = my_strchr(" []", *pn) ? '_' : *pn;
- }
- *tpn = '\0';
- v = tmp_player_name;
- }
-
- /* First realm */
- else if (streq(b + 1, "REALM1"))
- {
-#ifdef JP
- v = E_realm_names[creature_ptr->realm1];
-#else
- v = realm_names[creature_ptr->realm1];
-#endif
- }
-
- /* Second realm */
- else if (streq(b + 1, "REALM2"))
- {
-#ifdef JP
- v = E_realm_names[creature_ptr->realm2];
-#else
- v = realm_names[creature_ptr->realm2];
-#endif
- }
-
- /* Level */
- else if (streq(b + 1, "LEVEL"))
- {
- sprintf(tmp, "%02d", creature_ptr->lev);
- v = tmp;
- }
-
- /* Autopick auto-register is in-use or not? */
- else if (streq(b + 1, "AUTOREGISTER"))
- {
- if (creature_ptr->autopick_autoregister)
- v = "1";
- else
- v = "0";
- }
-
- /* Money */
- else if (streq(b + 1, "MONEY"))
- {
- sprintf(tmp, "%09ld", (long int)creature_ptr->au);
- v = tmp;
- }
-
- *fp = f;
- *sp = s;
- return v;
-}
-
-
-/*!
- * @brief process_pref_fileのサブルーチン /
- * Open the "user pref file" and parse it.
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param name 読み込むファイル名
- * @param preftype prefファイルのタイプ
- * @return エラーコード
- * @details
- * <pre>
- * Input:
- * v: output buffer array
- * f: final character
- * Output:
- * result
- * </pre>
- */
-static errr process_pref_file_aux(player_type *creature_ptr, concptr name, int preftype)
-{
- FILE *fp;
- fp = my_fopen(name, "r");
-
- /* No such file */
- if (!fp) return (-1);
-
- /* Process the file */
- char buf[1024];
- char old[1024];
- int line = -1;
- errr err = 0;
- bool bypass = FALSE;
- while (my_fgets(fp, buf, sizeof(buf)) == 0)
- {
- line++;
- if (!buf[0]) continue;
-
-#ifdef JP
- if (!iskanji(buf[0]))
-#endif
- if (iswspace(buf[0])) continue;
-
- /* Skip comments */
- if (buf[0] == '#') continue;
-
- strcpy(old, buf);
-
- /* Process "?:<expr>" */
- if ((buf[0] == '?') && (buf[1] == ':'))
- {
- char f;
- concptr v;
- char *s;
-
- /* Start */
- s = buf + 2;
-
- /* Parse the expr */
- v = process_pref_file_expr(creature_ptr, &s, &f);
-
- /* Set flag */
- bypass = (streq(v, "0") ? TRUE : FALSE);
- continue;
- }
-
- if (bypass) continue;
-
- /* Process "%:<file>" */
- if (buf[0] == '%')
- {
- static int depth_count = 0;
-
- /* Ignore if deeper than 20 level */
- if (depth_count > 20) continue;
-
- /* Count depth level */
- depth_count++;
-
- /* Process that file if allowed */
- switch (preftype)
- {
- case PREF_TYPE_AUTOPICK:
- (void)process_autopick_file(creature_ptr, buf + 2);
- break;
- case PREF_TYPE_HISTPREF:
- (void)process_histpref_file(creature_ptr, buf + 2);
- break;
- default:
- (void)process_pref_file(creature_ptr, buf + 2);
- break;
- }
-
- /* Set back depth level */
- depth_count--;
- continue;
- }
-
- /* Process the line */
- err = process_pref_file_command(creature_ptr, buf);
-
- /* This is not original pref line... */
- if (err)
- {
- if (preftype != PREF_TYPE_AUTOPICK)
- break;
- err = process_autopick_file_command(buf);
- }
- }
-
- if (err)
- {
- /* Print error message */
- /* ToDo: Add better error messages */
- msg_format(_("ファイル'%s'の%d行でエラー番号%dのエラー。", "Error %d in line %d of file '%s'."),
- _(name, err), line, _(err, name));
- msg_format(_("('%s'を解析中)", "Parsing '%s'"), old);
- msg_print(NULL);
- }
-
- my_fclose(fp);
- return (err);
-}
-
-
-/*!
- * @brief pref設定ファイルを読み込み設定を反映させる /
- * Process the "user pref file" with the given name
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param name 読み込むファイル名
- * @return エラーコード
- * @details
- * <pre>
- * See the functions above for a list of legal "commands".
- * We also accept the special "?" and "%" directives, which
- * allow conditional evaluation and filename inclusion.
- * </pre>
- */
-errr process_pref_file(player_type *creature_ptr, concptr name)
-{
- char buf[1024];
- path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
-
- /* Process the system pref file */
- errr err1 = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_NORMAL);
-
- /* Stop at parser errors, but not at non-existing file */
- if (err1 > 0) return err1;
-
- path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
-
- /* Process the user pref file */
- errr err2 = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_NORMAL);
-
- /* User file does not exist, but read system pref file */
- if (err2 < 0 && !err1)
- return -2;
-
- /* Result of user file processing */
- return err2;
-}
-
-
-#ifdef CHECK_TIME
-
-/*
- * Operating hours for ANGBAND (defaults to non-work hours)
- */
-static char days[7][29] =
-{
- "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
- "MON:XXXXXXXX.........XXXXXXX",
- "TUE:XXXXXXXX.........XXXXXXX",
- "WED:XXXXXXXX.........XXXXXXX",
- "THU:XXXXXXXX.........XXXXXXX",
- "FRI:XXXXXXXX.........XXXXXXX",
- "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
-};
-
-/*
- * Restict usage (defaults to no restrictions)
- */
-static bool check_time_flag = FALSE;
-
-#endif
-
-
-/*!
- * @brief Angbandプレイ禁止時刻をチェック /
- * Handle CHECK_TIME
- * @return エラーコード
- */
-errr check_time(void)
-{
-
-#ifdef CHECK_TIME
-
- time_t c;
- struct tm *tp;
-
- /* No restrictions */
- if (!check_time_flag) return (0);
-
- /* Check for time violation */
- c = time((time_t *)0);
- tp = localtime(&c);
-
- /* Violation */
- if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
-
-#endif
-
- /* Success */
- return (0);
-}
-
-
-/*!
- * @brief Angbandプレイ禁止時刻の初期化 /
- * Initialize CHECK_TIME
- * @return エラーコード
- */
-errr check_time_init(void)
-{
-
-#ifdef CHECK_TIME
-
- FILE *fp;
-
- char buf[1024];
-
- path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
- fp = my_fopen(buf, "r");
-
- /* No file, no restrictions */
- if (!fp) return (0);
-
- /* Assume restrictions */
- check_time_flag = TRUE;
-
- /* Parse the file */
- while (0 == my_fgets(fp, buf, sizeof(buf)))
- {
- /* Skip comments and blank lines */
- if (!buf[0] || (buf[0] == '#')) continue;
-
- /* Chop the buffer */
- buf[29] = '\0';
-
- /* Extract the info */
- if (prefix(buf, "SUN:")) strcpy(days[0], buf);
- if (prefix(buf, "MON:")) strcpy(days[1], buf);
- if (prefix(buf, "TUE:")) strcpy(days[2], buf);
- if (prefix(buf, "WED:")) strcpy(days[3], buf);
- if (prefix(buf, "THU:")) strcpy(days[4], buf);
- if (prefix(buf, "FRI:")) strcpy(days[5], buf);
- if (prefix(buf, "SAT:")) strcpy(days[6], buf);
- }
- my_fclose(fp);
-
-#endif
-
- /* Success */
- return (0);
-}
-
-
-#ifdef CHECK_LOAD
-
-#ifndef MAXHOSTNAMELEN
-# define MAXHOSTNAMELEN 64
-#endif
-
-typedef struct statstime statstime;
-
-struct statstime
-{
- int cp_time[4];
- int dk_xfer[4];
- unsigned int v_pgpgin;
- unsigned int v_pgpgout;
- unsigned int v_pswpin;
- unsigned int v_pswpout;
- unsigned int v_intr;
- int if_ipackets;
- int if_ierrors;
- int if_opackets;
- int if_oerrors;
- int if_collisions;
- unsigned int v_swtch;
- long avenrun[3];
- struct timeval boottime;
- struct timeval curtime;
-};
-
-/*
- * Maximal load (if any).
- */
-static int check_load_value = 0;
-
-#endif
-
-
-/*!
- * @brief Angbandプレイ禁止ホストのチェック /
- * Handle CHECK_LOAD
- * @return エラーコード
- */
-errr check_load(void)
-{
-
-#ifdef CHECK_LOAD
-
- struct statstime st;
-
- /* Success if not checking */
- if (!check_load_value) return (0);
-
- /* Check the load */
- if (0 == rstat("localhost", &st))
- {
- long val1 = (long)(st.avenrun[2]);
- long val2 = (long)(check_load_value)* FSCALE;
-
- /* Check for violation */
- if (val1 >= val2) return (1);
- }
-
-#endif
-
- /* Success */
- return (0);
-}
-
-
-/*!
- * @brief Angbandプレイ禁止ホストの設定初期化 /
- * Initialize CHECK_LOAD
- * @return エラーコード
- */
-errr check_load_init(void)
-{
-
-#ifdef CHECK_LOAD
-
- FILE *fp;
-
- char buf[1024];
-
- char temphost[MAXHOSTNAMELEN + 1];
- char thishost[MAXHOSTNAMELEN + 1];
-
- path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
-
- /* Open the "load" file */
- fp = my_fopen(buf, "r");
-
- /* No file, no restrictions */
- if (!fp) return (0);
-
- /* Default load */
- check_load_value = 100;
-
- /* Get the host name */
- (void)gethostname(thishost, (sizeof thishost) - 1);
-
- /* Parse it */
- while (0 == my_fgets(fp, buf, sizeof(buf)))
- {
- int value;
-
- /* Skip comments and blank lines */
- if (!buf[0] || (buf[0] == '#')) continue;
-
- /* Parse, or ignore */
- if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
-
- /* Skip other hosts */
- if (!streq(temphost, thishost) &&
- !streq(temphost, "localhost")) continue;
-
- /* Use that value */
- check_load_value = value;
-
- break;
- }
- my_fclose(fp);
-
-#endif
-
- /* Success */
- return (0);
-}
-
-
-#define ENTRY_BARE_HAND 0
-#define ENTRY_TWO_HANDS 1
-#define ENTRY_RIGHT_HAND1 2
-#define ENTRY_LEFT_HAND1 3
-#define ENTRY_LEFT_HAND2 4
-#define ENTRY_RIGHT_HAND2 5
-#define ENTRY_POSTURE 6
-#define ENTRY_SHOOT_HIT_DAM 7
-#define ENTRY_SHOOT_POWER 8
-#define ENTRY_SPEED 9
-#define ENTRY_BASE_AC 10
-#define ENTRY_LEVEL 11
-#define ENTRY_CUR_EXP 12
-#define ENTRY_MAX_EXP 13
-#define ENTRY_EXP_TO_ADV 14
-#define ENTRY_GOLD 15
-#define ENTRY_DAY 16
-#define ENTRY_HP 17
-#define ENTRY_SP 18
-#define ENTRY_PLAY_TIME 19
-#define ENTRY_SKILL_FIGHT 20
-#define ENTRY_SKILL_SHOOT 21
-#define ENTRY_SKILL_SAVING 22
-#define ENTRY_SKILL_STEALTH 23
-#define ENTRY_SKILL_PERCEP 24
-#define ENTRY_SKILL_SEARCH 25
-#define ENTRY_SKILL_DISARM 26
-#define ENTRY_SKILL_DEVICE 27
-#define ENTRY_SKILL_DIG 45
-
-
-#define ENTRY_BLOWS 28
-#define ENTRY_SHOTS 29
-#define ENTRY_AVG_DMG 30
-#define ENTRY_INFRA 31
-
-#define ENTRY_NAME 32
-#define ENTRY_SEX 33
-#define ENTRY_RACE 34
-#define ENTRY_CLASS 35
-#define ENTRY_REALM 36
-#define ENTRY_PATRON 37
-#define ENTRY_AGE 38
-#define ENTRY_HEIGHT 39
-#define ENTRY_WEIGHT 40
-#define ENTRY_SOCIAL 41
-#define ENTRY_ALIGN 42
-
-#define ENTRY_EXP_ANDR 43
-#define ENTRY_EXP_TO_ADV_ANDR 44
-
-static struct
-{
- int col;
- int row;
- int len;
- char header[20];
-} disp_player_line[]
-#ifdef JP
-= {
- { 1, 10, 25, "打撃修正(格闘)"},
- { 1, 10, 25, "打撃修正(両手)"},
- { 1, 10, 25, "打撃修正(右手)"},
- { 1, 10, 25, "打撃修正(左手)"},
- { 1, 11, 25, "打撃修正(左手)"},
- { 1, 11, 25, "打撃修正(右手)"},
- { 1, 11, 25, ""},
- { 1, 15, 25, "射撃攻撃修正"},
- { 1, 16, 25, "射撃武器倍率"},
- { 1, 20, 25, "加速"},
- { 1, 19, 25, "AC"},
- {29, 13, 21, "レベル"},
- {29, 14, 21, "経験値"},
- {29, 15, 21, "最大経験"},
- {29, 16, 21, "次レベル"},
- {29, 17, 21, "所持金"},
- {29, 19, 21, "日付"},
- {29, 10, 21, "HP"},
- {29, 11, 21, "MP"},
- {29, 20, 21, "プレイ時間"},
- {53, 10, -1, "打撃命中 :"},
- {53, 11, -1, "射撃命中 :"},
- {53, 12, -1, "魔法防御 :"},
- {53, 13, -1, "隠密行動 :"},
- {53, 15, -1, "知覚 :"},
- {53, 16, -1, "探索 :"},
- {53, 17, -1, "解除 :"},
- {53, 18, -1, "魔法道具 :"},
- { 1, 12, 25, "打撃回数"},
- { 1, 17, 25, "射撃回数"},
- { 1, 13, 25, "平均ダメージ"},
- {53, 20, -1, "赤外線視力:"},
- {26, 1, -1, "名前 : "},
- { 1, 3, -1, "性別 : "},
- { 1, 4, -1, "種族 : "},
- { 1, 5, -1, "職業 : "},
- { 1, 6, -1, "魔法 : "},
- { 1, 7, -1, "守護魔神 : "},
- {29, 3, 21, "年齢"},
- {29, 4, 21, "身長"},
- {29, 5, 21, "体重"},
- {29, 6, 21, "社会的地位"},
- {29, 7, 21, "属性"},
- {29, 14, 21, "強化度"},
- {29, 16, 21, "次レベル"},
- {53, 19, -1, "掘削 :" },
-};
-#else
-= {
- { 1, 10, 25, "Bare hand"},
- { 1, 10, 25, "Two hands"},
- { 1, 10, 25, "Right hand"},
- { 1, 10, 25, "Left hand"},
- { 1, 11, 25, "Left hand"},
- { 1, 11, 25, "Right hand"},
- { 1, 11, 25, "Posture"},
- { 1, 15, 25, "Shooting"},
- { 1, 16, 25, "Multiplier"},
- { 1, 20, 25, "Speed"},
- { 1, 19, 25, "AC"},
- {29, 13, 21, "Level"},
- {29, 14, 21, "Experience"},
- {29, 15, 21, "Max Exp"},
- {29, 16, 21, "Exp to Adv"},
- {29, 17, 21, "Gold"},
- {29, 19, 21, "Time"},
- {29, 10, 21, "Hit point"},
- {29, 11, 21, "SP (Mana)"},
- {29, 20, 21, "Play time"},
- {53, 10, -1, "Fighting : "},
- {53, 11, -1, "Bows/Throw : "},
- {53, 12, -1, "SavingThrow: "},
- {53, 13, -1, "Stealth : "},
- {53, 15, -1, "Perception : "},
- {53, 16, -1, "Searching : "},
- {53, 17, -1, "Disarming : "},
- {53, 18, -1, "MagicDevice: "},
- { 1, 12, 25, "Blows/Round"},
- { 1, 17, 25, "Shots/Round"},
- { 1, 13, 25, "AverageDmg/Rnd"},
- {53, 20, -1, "Infra-Vision: "},
- {26, 1, -1, "Name : "},
- { 1, 3, -1, "Sex : "},
- { 1, 4, -1, "Race : "},
- { 1, 5, -1, "Class : "},
- { 1, 6, -1, "Magic : "},
- { 1, 7, -1, "Patron : "},
- {29, 3, 21, "Age"},
- {29, 4, 21, "Height"},
- {29, 5, 21, "Weight"},
- {29, 6, 21, "Social Class"},
- {29, 7, 21, "Align"},
- {29, 14, 21, "Construction"},
- {29, 16, 21, "Const to Adv"},
- {53, 19, -1, "Digging :" },
-};
-#endif
-
-
-/*!
- * @brief プレイヤーのステータス1種を出力する
- * @param entry 項目ID
- * @param val 値を保管した文字列ポインタ
- * @param attr 項目表示の色
- * @return なし
- */
-static void display_player_one_line(int entry, concptr val, TERM_COLOR attr)
-{
- concptr head = disp_player_line[entry].header;
- int head_len = strlen(head);
- int row = disp_player_line[entry].row;
- int col = disp_player_line[entry].col;
- int len = disp_player_line[entry].len;
- Term_putstr(col, row, -1, TERM_WHITE, head);
-
- if (!val) return;
-
- if (len <= 0)
- {
- Term_putstr(col + head_len, row, -1, attr, val);
- return;
- }
-
- int val_len = len - head_len;
- char buf[40];
- sprintf(buf, "%*.*s", val_len, val_len, val);
- Term_putstr(col + head_len, row, -1, attr, buf);
-}
-
-
-/*!
- * @brief プレイヤーの打撃能力修正を表示する
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param hand 武器の装備部位ID
- * @param hand_entry 項目ID
- * @return なし
- */
-static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
-{
- HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
- HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
- object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
-
- /* Hack -- add in weapon info if known */
- if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
- if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
-
- show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
-
- char buf[160];
- sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
-
- /* Dump the bonuses to hit/dam */
- if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
- display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
- else if (creature_ptr->ryoute)
- display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
- else
- display_player_one_line(hand_entry, buf, TERM_L_BLUE);
-}
-
-
-/*!
- * @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
- * @param creature_ptr プレーヤーへの参照ポインタ
- * Prints the following information on the screen.
- * @return なし
- */
-static void display_player_middle(player_type *creature_ptr)
-{
- HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
- HIT_POINT show_todam = 0;
-
- if (creature_ptr->migite)
- {
- display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
- }
-
- if (creature_ptr->hidarite)
- {
- display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
- }
- else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
- {
- int i;
- if (creature_ptr->special_defense & KAMAE_MASK)
- {
- for (i = 0; i < MAX_KAMAE; i++)
- {
- if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
- }
- if (i < MAX_KAMAE)
- {
- display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
- }
- }
- else
- {
- display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
- }
- }
-
- /* Apply weapon bonuses */
- object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
- if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
- if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
-
- if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
- show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
- else
- show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
-
- show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
-
- /* Range attacks */
- display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
-
- int tmul = 0;
- if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
- {
- tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
-
- /* Get extra "power" from "extra might" */
- if (creature_ptr->xtra_might) tmul++;
-
- tmul = tmul * (100 + (int)(adj_str_td[creature_ptr->stat_ind[A_STR]]) - 128);
- }
-
- /* shoot power */
- display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
-
- /* Dump the armor class */
- display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
-
- int i = creature_ptr->pspeed - 110;
-
- /* Hack -- Visually "undo" the Search Mode Slowdown */
- if (creature_ptr->action == ACTION_SEARCH) i += 10;
-
- TERM_COLOR attr;
- if (i > 0)
- {
- if (!creature_ptr->riding)
- attr = TERM_L_GREEN;
- else
- attr = TERM_GREEN;
- }
- else if (i == 0)
- {
- if (!creature_ptr->riding)
- attr = TERM_L_BLUE;
- else
- attr = TERM_GREEN;
- }
- else
- {
- if (!creature_ptr->riding)
- attr = TERM_L_UMBER;
- else
- attr = TERM_RED;
- }
-
- int tmp_speed = 0;
- if (!creature_ptr->riding)
- {
- if (IS_FAST(creature_ptr)) tmp_speed += 10;
- if (creature_ptr->slow) tmp_speed -= 10;
- if (creature_ptr->lightspeed) tmp_speed = 99;
- }
- else
- {
- if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
- if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
- }
-
- char buf[160];
- if (tmp_speed)
- {
- if (!creature_ptr->riding)
- sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
- else
- sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
-
- if (tmp_speed > 0)
- attr = TERM_YELLOW;
- else
- attr = TERM_VIOLET;
- }
- else
- {
- if (!creature_ptr->riding)
- sprintf(buf, "(%+d)", i);
- else
- sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
- }
-
- display_player_one_line(ENTRY_SPEED, buf, attr);
-
- /* Dump character level */
- display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
-
- /* Dump experience */
- int e;
- if (creature_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
- else e = ENTRY_CUR_EXP;
-
- if (creature_ptr->exp >= creature_ptr->max_exp)
- display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_L_GREEN);
- else
- display_player_one_line(e, format("%ld", creature_ptr->exp), TERM_YELLOW);
-
- /* Dump max experience */
- if (creature_ptr->prace == RACE_ANDROID)
- /* Nothing */;
- else
- display_player_one_line(ENTRY_MAX_EXP, format("%ld", creature_ptr->max_exp), TERM_L_GREEN);
-
- /* Dump exp to advance */
- if (creature_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
- else e = ENTRY_EXP_TO_ADV;
-
- if (creature_ptr->lev >= PY_MAX_LEVEL)
- display_player_one_line(e, "*****", TERM_L_GREEN);
- else if (creature_ptr->prace == RACE_ANDROID)
- display_player_one_line(e, format("%ld", (s32b)(player_exp_a[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
- else
- display_player_one_line(e, format("%ld", (s32b)(player_exp[creature_ptr->lev - 1] * creature_ptr->expfact / 100L)), TERM_L_GREEN);
-
- /* Dump gold */
- display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
-
- /* Dump Day */
- int day, hour, min;
- extract_day_hour_min(&day, &hour, &min);
-
- if (day < MAX_DAYS) sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
- else sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
- display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
-
- /* Dump hit point */
- if (creature_ptr->chp >= creature_ptr->mhp)
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
- else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
- else
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
-
- /* Dump mana power */
- if (creature_ptr->csp >= creature_ptr->msp)
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
- else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
- else
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
-
- /* Dump play time */
- display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", current_world_ptr->play_time / (60 * 60), (current_world_ptr->play_time / 60) % 60, current_world_ptr->play_time % 60), TERM_L_GREEN);
-}
-
-
-/*
- * Hack -- pass color info around this file
- */
-static TERM_COLOR likert_color = TERM_WHITE;
-
-
-/*!
- * @brief 技能ランクの表示基準を定める
- * Returns a "rating" of x depending on y
- * @param x 技能値
- * @param y 技能値に対するランク基準比
- * @return なし
- */
-static concptr likert(int x, int y)
-{
- static char dummy[20] = "", dummy2[20] = "";
- memset(dummy, 0, strlen(dummy));
- memset(dummy2, 0, strlen(dummy2));
- if (y <= 0) y = 1;
-
- if (show_actual_value)
- {
- sprintf(dummy, "%3d-", x);
- }
-
- /* Negative value */
- if (x < 0)
- {
- likert_color = TERM_L_DARK;
- strcat(dummy, _("最低", "Very Bad"));
- return dummy;
- }
-
- switch ((x / y))
- {
- case 0:
- case 1:
- likert_color = TERM_RED;
- strcat(dummy, _("悪い", "Bad"));
- break;
- case 2:
- likert_color = TERM_L_RED;
- strcat(dummy, _("劣る", "Poor"));
- break;
-
- case 3:
- case 4:
- likert_color = TERM_ORANGE;
- strcat(dummy, _("普通", "Fair"));
- break;
-
- case 5:
- likert_color = TERM_YELLOW;
- strcat(dummy, _("良い", "Good"));
- break;
-
- case 6:
- likert_color = TERM_YELLOW;
- strcat(dummy, _("大変良い", "Very Good"));
- break;
-
- case 7:
- case 8:
- likert_color = TERM_L_GREEN;
- strcat(dummy, _("卓越", "Excellent"));
- break;
-
- case 9:
- case 10:
- case 11:
- case 12:
- case 13:
- likert_color = TERM_GREEN;
- strcat(dummy, _("超越", "Superb"));
- break;
-
- case 14:
- case 15:
- case 16:
- case 17:
- likert_color = TERM_BLUE;
- strcat(dummy, _("英雄的", "Heroic"));
- break;
-
- default:
- likert_color = TERM_VIOLET;
- sprintf(dummy2, _("伝説的[%d]", "Legendary[%d]"),
- (int)((((x / y) - 17) * 5) / 2));
- strcat(dummy, dummy2);
-
- break;
- }
-
- return dummy;
-}
-
-
-/*!
- * @brief プレイヤーステータスの1ページ目各種詳細をまとめて表示するサブルーチン
- * Prints ratings on certain abilities
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- * @details
- * This code is "imitated" elsewhere to "dump" a character sheet.
- */
-static void display_player_various(player_type *creature_ptr)
-{
- int muta_att = 0;
- if (creature_ptr->muta2 & MUT2_HORNS) muta_att++;
- if (creature_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
- if (creature_ptr->muta2 & MUT2_BEAK) muta_att++;
- if (creature_ptr->muta2 & MUT2_TRUNK) muta_att++;
- if (creature_ptr->muta2 & MUT2_TENTACLES) muta_att++;
-
- int xthn = creature_ptr->skill_thn + (creature_ptr->to_h_m * BTH_PLUS_ADJ);
-
- /* Shooting Skill (with current bow and normal missile) */
- object_type *o_ptr;
- o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
- int tmp = creature_ptr->to_h_b + o_ptr->to_h;
- int xthb = creature_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
-
- /* If the player is wielding one? */
- int shots;
- int shot_frac;
- if (o_ptr->k_idx)
- {
- ENERGY energy_fire = bow_energy(o_ptr->sval);
-
- /* Calculate shots per round */
- shots = creature_ptr->num_fire * 100;
- shot_frac = (shots * 100 / energy_fire) % 100;
- shots = shots / energy_fire;
- if (o_ptr->name1 == ART_CRIMSON)
- {
- shots = 1;
- shot_frac = 0;
- if (creature_ptr->pclass == CLASS_ARCHER)
- {
- /* Extra shot at level 10 */
- if (creature_ptr->lev >= 10) shots++;
-
- /* Extra shot at level 30 */
- if (creature_ptr->lev >= 30) shots++;
-
- /* Extra shot at level 45 */
- if (creature_ptr->lev >= 45) shots++;
- }
- }
- }
- else
- {
- shots = 0;
- shot_frac = 0;
- }
-
- int damage[2];
- int to_h[2];
- int basedam;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- bool poison_needle;
- for (int i = 0; i < 2; i++)
- {
- damage[i] = creature_ptr->dis_to_d[i] * 100;
- if (((creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
- {
- PLAYER_LEVEL level = creature_ptr->lev;
- if (i)
- {
- damage[i] = 0;
- break;
- }
- if (creature_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
- if (creature_ptr->special_defense & KAMAE_BYAKKO)
- basedam = monk_ave_damage[level][1];
- else if (creature_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
- basedam = monk_ave_damage[level][2];
- else
- basedam = monk_ave_damage[level][0];
-
- damage[i] += basedam;
- if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_POISON_NEEDLE)) damage[i] = 1;
- if (damage[i] < 0) damage[i] = 0;
- continue;
- }
-
- o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
-
- /* Average damage per round */
- if (o_ptr->k_idx == 0)
- {
- basedam = 0;
- damage[i] += basedam;
- if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_POISON_NEEDLE)) damage[i] = 1;
- if (damage[i] < 0) damage[i] = 0;
- continue;
- }
-
- to_h[i] = 0;
- poison_needle = FALSE;
-
- if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_POISON_NEEDLE)) poison_needle = TRUE;
- if (object_is_known(o_ptr))
- {
- damage[i] += o_ptr->to_d * 100;
- to_h[i] += o_ptr->to_h;
- }
-
- basedam = ((o_ptr->dd + creature_ptr->to_dd[i]) * (o_ptr->ds + creature_ptr->to_ds[i] + 1)) * 50;
- object_flags_known(o_ptr, flgs);
-
- basedam = calc_expect_crit(creature_ptr, o_ptr->weight, to_h[i], basedam, creature_ptr->dis_to_h[i], poison_needle);
- if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
- {
- /* vorpal blade */
- basedam *= 5;
- basedam /= 3;
- }
- else if (have_flag(flgs, TR_VORPAL))
- {
- /* vorpal flag only */
- basedam *= 11;
- basedam /= 9;
- }
- if ((creature_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (creature_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
- basedam = basedam * 7 / 2;
- damage[i] += basedam;
- if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_POISON_NEEDLE)) damage[i] = 1;
- if (damage[i] < 0) damage[i] = 0;
- }
-
- int blows1 = creature_ptr->migite ? creature_ptr->num_blow[0] : 0;
- int blows2 = creature_ptr->hidarite ? creature_ptr->num_blow[1] : 0;
-
- /* Basic abilities */
-
- int xdis = creature_ptr->skill_dis;
- int xdev = creature_ptr->skill_dev;
- int xsav = creature_ptr->skill_sav;
- int xstl = creature_ptr->skill_stl;
- int xsrh = creature_ptr->skill_srh;
- int xfos = creature_ptr->skill_fos;
- int xdig = creature_ptr->skill_dig;
-
- concptr desc = likert(xthn, 12);
- display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
-
- desc = likert(xthb, 12);
- display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
-
- desc = likert(xsav, 7);
- display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
-
- /* Hack -- 0 is "minimum stealth value", so print "Very Bad" */
- desc = likert((xstl > 0) ? xstl : -1, 1);
- display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
-
- desc = likert(xfos, 6);
- display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
-
- desc = likert(xsrh, 6);
- display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
-
- desc = likert(xdis, 8);
- display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
-
- desc = likert(xdev, 6);
- display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
-
- desc = likert(xdev, 6);
- display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
-
- desc = likert(xdig, 4);
- display_player_one_line(ENTRY_SKILL_DIG, desc, likert_color);
-
- if (!muta_att)
- display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
- else
- display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
-
- display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
-
-
- if ((damage[0] + damage[1]) == 0)
- desc = "nil!";
- else
- desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
-
- display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
-
- display_player_one_line(ENTRY_INFRA, format("%d feet", creature_ptr->see_infra * 10), TERM_WHITE);
-}
-
-
-/*!
- * @brief プレイヤーの職業、種族に応じた耐性フラグを返す
- * Prints ratings on certain abilities
- * @param creature_ptr 参照元クリーチャーポインタ
- * @param flgs フラグを保管する配列
- * @return なし
- * @details
- * Obtain the "flags" for the player as if he was an item
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void player_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
- for (int i = 0; i < TR_FLAG_SIZE; i++)
- flgs[i] = 0L;
-
- switch (creature_ptr->pclass)
- {
- case CLASS_WARRIOR:
- if (creature_ptr->lev > 44)
- add_flag(flgs, TR_REGEN);
- case CLASS_SAMURAI:
- if (creature_ptr->lev > 29)
- add_flag(flgs, TR_RES_FEAR);
- break;
- case CLASS_PALADIN:
- if (creature_ptr->lev > 39)
- add_flag(flgs, TR_RES_FEAR);
- break;
- case CLASS_CHAOS_WARRIOR:
- if (creature_ptr->lev > 29)
- add_flag(flgs, TR_RES_CHAOS);
- if (creature_ptr->lev > 39)
- add_flag(flgs, TR_RES_FEAR);
- break;
- case CLASS_MONK:
- case CLASS_FORCETRAINER:
- if ((creature_ptr->lev > 9) && !heavy_armor(creature_ptr))
- add_flag(flgs, TR_SPEED);
- if ((creature_ptr->lev > 24) && !heavy_armor(creature_ptr))
- add_flag(flgs, TR_FREE_ACT);
- break;
- case CLASS_NINJA:
- if (heavy_armor(creature_ptr))
- add_flag(flgs, TR_SPEED);
- else
- {
- if ((!creature_ptr->inventory_list[INVEN_RARM].k_idx || creature_ptr->migite) &&
- (!creature_ptr->inventory_list[INVEN_LARM].k_idx || creature_ptr->hidarite))
- add_flag(flgs, TR_SPEED);
- if (creature_ptr->lev > 24)
- add_flag(flgs, TR_FREE_ACT);
- }
- add_flag(flgs, TR_SLOW_DIGEST);
- add_flag(flgs, TR_RES_FEAR);
- if (creature_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
- if (creature_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
- if (creature_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
- break;
- case CLASS_MINDCRAFTER:
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_RES_FEAR);
- if (creature_ptr->lev > 19)
- add_flag(flgs, TR_SUST_WIS);
- if (creature_ptr->lev > 29)
- add_flag(flgs, TR_RES_CONF);
- if (creature_ptr->lev > 39)
- add_flag(flgs, TR_TELEPATHY);
- break;
- case CLASS_BARD:
- add_flag(flgs, TR_RES_SOUND);
- break;
- case CLASS_BERSERKER:
- add_flag(flgs, TR_SUST_STR);
- add_flag(flgs, TR_SUST_DEX);
- add_flag(flgs, TR_SUST_CON);
- add_flag(flgs, TR_REGEN);
- add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_SPEED);
- if (creature_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
- break;
- case CLASS_MIRROR_MASTER:
- if (creature_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
- break;
- default:
- break; /* Do nothing */
- }
-
- /* Races */
- if (creature_ptr->mimic_form)
- {
- switch (creature_ptr->mimic_form)
- {
- case MIMIC_DEMON:
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_CHAOS);
- add_flag(flgs, TR_RES_NETHER);
- add_flag(flgs, TR_RES_FIRE);
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_SPEED);
- break;
- case MIMIC_DEMON_LORD:
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_CHAOS);
- add_flag(flgs, TR_RES_NETHER);
- add_flag(flgs, TR_RES_FIRE);
- add_flag(flgs, TR_RES_COLD);
- add_flag(flgs, TR_RES_ELEC);
- add_flag(flgs, TR_RES_ACID);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_RES_CONF);
- add_flag(flgs, TR_RES_DISEN);
- add_flag(flgs, TR_RES_NEXUS);
- add_flag(flgs, TR_RES_FEAR);
- add_flag(flgs, TR_IM_FIRE);
- add_flag(flgs, TR_SH_FIRE);
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_TELEPATHY);
- add_flag(flgs, TR_LEVITATION);
- add_flag(flgs, TR_SPEED);
- break;
- case MIMIC_VAMPIRE:
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_DARK);
- add_flag(flgs, TR_RES_NETHER);
- if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_RES_COLD);
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_SPEED);
- break;
- }
- }
- else
- {
- switch (creature_ptr->prace)
- {
- case RACE_ELF:
- add_flag(flgs, TR_RES_LITE);
- break;
- case RACE_HOBBIT:
- add_flag(flgs, TR_HOLD_EXP);
- break;
- case RACE_GNOME:
- add_flag(flgs, TR_FREE_ACT);
- break;
- case RACE_DWARF:
- add_flag(flgs, TR_RES_BLIND);
- break;
- case RACE_HALF_ORC:
- add_flag(flgs, TR_RES_DARK);
- break;
- case RACE_HALF_TROLL:
- add_flag(flgs, TR_SUST_STR);
- if (creature_ptr->lev > 14)
- {
- add_flag(flgs, TR_REGEN);
- if ((creature_ptr->pclass == CLASS_WARRIOR) || (creature_ptr->pclass == CLASS_BERSERKER))
- {
- add_flag(flgs, TR_SLOW_DIGEST);
- /*
- * Let's not make Regeneration a disadvantage
- * for the poor warriors who can never learn
- * a spell that satisfies hunger (actually
- * neither can rogues, but half-trolls are not
- * supposed to play rogues)
- */
- }
- }
-
- break;
- case RACE_AMBERITE:
- add_flag(flgs, TR_SUST_CON);
- add_flag(flgs, TR_REGEN); /* Amberites heal fast */
- break;
- case RACE_HIGH_ELF:
- add_flag(flgs, TR_RES_LITE);
- add_flag(flgs, TR_SEE_INVIS);
- break;
- case RACE_BARBARIAN:
- add_flag(flgs, TR_RES_FEAR);
- break;
- case RACE_HALF_OGRE:
- add_flag(flgs, TR_SUST_STR);
- add_flag(flgs, TR_RES_DARK);
- break;
- case RACE_HALF_GIANT:
- add_flag(flgs, TR_RES_SHARDS);
- add_flag(flgs, TR_SUST_STR);
- break;
- case RACE_HALF_TITAN:
- add_flag(flgs, TR_RES_CHAOS);
- break;
- case RACE_CYCLOPS:
- add_flag(flgs, TR_RES_SOUND);
- break;
- case RACE_YEEK:
- add_flag(flgs, TR_RES_ACID);
- if (creature_ptr->lev > 19)
- add_flag(flgs, TR_IM_ACID);
- break;
- case RACE_KLACKON:
- add_flag(flgs, TR_RES_CONF);
- add_flag(flgs, TR_RES_ACID);
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_SPEED);
- break;
- case RACE_KOBOLD:
- add_flag(flgs, TR_RES_POIS);
- break;
- case RACE_NIBELUNG:
- add_flag(flgs, TR_RES_DISEN);
- add_flag(flgs, TR_RES_DARK);
- break;
- case RACE_DARK_ELF:
- add_flag(flgs, TR_RES_DARK);
- if (creature_ptr->lev > 19)
- add_flag(flgs, TR_SEE_INVIS);
- break;
- case RACE_DRACONIAN:
- add_flag(flgs, TR_LEVITATION);
- if (creature_ptr->lev > 4)
- add_flag(flgs, TR_RES_FIRE);
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_RES_COLD);
- if (creature_ptr->lev > 14)
- add_flag(flgs, TR_RES_ACID);
- if (creature_ptr->lev > 19)
- add_flag(flgs, TR_RES_ELEC);
- if (creature_ptr->lev > 34)
- add_flag(flgs, TR_RES_POIS);
- break;
- case RACE_MIND_FLAYER:
- add_flag(flgs, TR_SUST_INT);
- add_flag(flgs, TR_SUST_WIS);
- if (creature_ptr->lev > 14)
- add_flag(flgs, TR_SEE_INVIS);
- if (creature_ptr->lev > 29)
- add_flag(flgs, TR_TELEPATHY);
- break;
- case RACE_IMP:
- add_flag(flgs, TR_RES_FIRE);
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_SEE_INVIS);
- break;
- case RACE_GOLEM:
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_SLOW_DIGEST);
- if (creature_ptr->lev > 34)
- add_flag(flgs, TR_HOLD_EXP);
- break;
- case RACE_SKELETON:
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_RES_SHARDS);
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_POIS);
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_RES_COLD);
- break;
- case RACE_ZOMBIE:
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_NETHER);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_SLOW_DIGEST);
- if (creature_ptr->lev > 4)
- add_flag(flgs, TR_RES_COLD);
- break;
- case RACE_VAMPIRE:
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_DARK);
- add_flag(flgs, TR_RES_NETHER);
- if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_RES_COLD);
- break;
- case RACE_SPECTRE:
- add_flag(flgs, TR_LEVITATION);
- add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_RES_COLD);
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_NETHER);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_SLOW_DIGEST);
- /* XXX pass_wall */
- if (creature_ptr->lev > 34)
- add_flag(flgs, TR_TELEPATHY);
- break;
- case RACE_SPRITE:
- add_flag(flgs, TR_RES_LITE);
- add_flag(flgs, TR_LEVITATION);
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_SPEED);
- break;
- case RACE_BEASTMAN:
- add_flag(flgs, TR_RES_SOUND);
- add_flag(flgs, TR_RES_CONF);
- break;
- case RACE_ANGEL:
- add_flag(flgs, TR_LEVITATION);
- add_flag(flgs, TR_SEE_INVIS);
- break;
- case RACE_DEMON:
- add_flag(flgs, TR_RES_FIRE);
- add_flag(flgs, TR_RES_NETHER);
- add_flag(flgs, TR_HOLD_EXP);
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_SEE_INVIS);
- break;
- case RACE_DUNADAN:
- add_flag(flgs, TR_SUST_CON);
- break;
- case RACE_S_FAIRY:
- add_flag(flgs, TR_LEVITATION);
- break;
- case RACE_KUTAR:
- add_flag(flgs, TR_RES_CONF);
- break;
- case RACE_ANDROID:
- add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_SLOW_DIGEST);
- add_flag(flgs, TR_HOLD_EXP);
- break;
- default:
- ; /* Do nothing */
- }
- }
-
- /* Mutations */
- if (creature_ptr->muta3)
- {
- if (creature_ptr->muta3 & MUT3_FLESH_ROT)
- {
- remove_flag(flgs, TR_REGEN);
- }
-
- if ((creature_ptr->muta3 & MUT3_XTRA_FAT) ||
- (creature_ptr->muta3 & MUT3_XTRA_LEGS) ||
- (creature_ptr->muta3 & MUT3_SHORT_LEG))
- {
- add_flag(flgs, TR_SPEED);
- }
-
- if (creature_ptr->muta3 & MUT3_ELEC_TOUC)
- {
- add_flag(flgs, TR_SH_ELEC);
- }
-
- if (creature_ptr->muta3 & MUT3_FIRE_BODY)
- {
- add_flag(flgs, TR_SH_FIRE);
- add_flag(flgs, TR_LITE_1);
- }
-
- if (creature_ptr->muta3 & MUT3_WINGS)
- {
- add_flag(flgs, TR_LEVITATION);
- }
-
- if (creature_ptr->muta3 & MUT3_FEARLESS)
- {
- add_flag(flgs, TR_RES_FEAR);
- }
-
- if (creature_ptr->muta3 & MUT3_REGEN)
- {
- add_flag(flgs, TR_REGEN);
- }
-
- if (creature_ptr->muta3 & MUT3_ESP)
- {
- add_flag(flgs, TR_TELEPATHY);
- }
-
- if (creature_ptr->muta3 & MUT3_MOTION)
- {
- add_flag(flgs, TR_FREE_ACT);
- }
- }
-
- if (creature_ptr->pseikaku == SEIKAKU_SEXY)
- add_flag(flgs, TR_AGGRAVATE);
- if (creature_ptr->pseikaku == SEIKAKU_CHARGEMAN)
- add_flag(flgs, TR_RES_CONF);
- if (creature_ptr->pseikaku == SEIKAKU_MUNCHKIN)
- {
- add_flag(flgs, TR_RES_BLIND);
- add_flag(flgs, TR_RES_CONF);
- add_flag(flgs, TR_HOLD_EXP);
- if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_SPEED);
- }
-
- if (creature_ptr->special_defense & KATA_FUUJIN)
- add_flag(flgs, TR_REFLECT);
-
- if (creature_ptr->special_defense & KAMAE_GENBU)
- add_flag(flgs, TR_REFLECT);
-
- if (creature_ptr->special_defense & KAMAE_SUZAKU)
- add_flag(flgs, TR_LEVITATION);
-
- if (creature_ptr->special_defense & KAMAE_SEIRYU)
- {
- add_flag(flgs, TR_RES_FIRE);
- add_flag(flgs, TR_RES_COLD);
- add_flag(flgs, TR_RES_ACID);
- add_flag(flgs, TR_RES_ELEC);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_LEVITATION);
- add_flag(flgs, TR_SH_FIRE);
- add_flag(flgs, TR_SH_ELEC);
- add_flag(flgs, TR_SH_COLD);
- }
-
- if (creature_ptr->special_defense & KATA_MUSOU)
- {
- add_flag(flgs, TR_RES_FEAR);
- add_flag(flgs, TR_RES_LITE);
- add_flag(flgs, TR_RES_DARK);
- add_flag(flgs, TR_RES_BLIND);
- add_flag(flgs, TR_RES_CONF);
- add_flag(flgs, TR_RES_SOUND);
- add_flag(flgs, TR_RES_SHARDS);
- add_flag(flgs, TR_RES_NETHER);
- add_flag(flgs, TR_RES_NEXUS);
- add_flag(flgs, TR_RES_CHAOS);
- add_flag(flgs, TR_RES_DISEN);
- add_flag(flgs, TR_REFLECT);
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_SH_FIRE);
- add_flag(flgs, TR_SH_ELEC);
- add_flag(flgs, TR_SH_COLD);
- add_flag(flgs, TR_LEVITATION);
- add_flag(flgs, TR_LITE_1);
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_TELEPATHY);
- add_flag(flgs, TR_SLOW_DIGEST);
- add_flag(flgs, TR_REGEN);
- add_flag(flgs, TR_SUST_STR);
- add_flag(flgs, TR_SUST_INT);
- add_flag(flgs, TR_SUST_WIS);
- add_flag(flgs, TR_SUST_DEX);
- add_flag(flgs, TR_SUST_CON);
- add_flag(flgs, TR_SUST_CHR);
- }
-}
-
-
-/*!
- * @brief プレイヤーの一時的魔法効果による耐性を返す
- * Prints ratings on certain abilities
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param flgs フラグを保管する配列
- * @return なし
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void tim_player_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
- for (int i = 0; i < TR_FLAG_SIZE; i++)
- flgs[i] = 0L;
-
- if (IS_HERO(creature_ptr) || creature_ptr->shero)
- add_flag(flgs, TR_RES_FEAR);
- if (creature_ptr->tim_invis)
- add_flag(flgs, TR_SEE_INVIS);
- if (creature_ptr->tim_regen)
- add_flag(flgs, TR_REGEN);
- if (is_time_limit_esp(creature_ptr))
- add_flag(flgs, TR_TELEPATHY);
- if (IS_FAST(creature_ptr) || creature_ptr->slow)
- add_flag(flgs, TR_SPEED);
-
- if (is_oppose_acid(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_ACID) && !(PRACE_IS_(creature_ptr, RACE_YEEK) && (creature_ptr->lev > 19)))
- add_flag(flgs, TR_RES_ACID);
- if (is_oppose_elec(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_ELEC))
- add_flag(flgs, TR_RES_ELEC);
- if (is_oppose_fire(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_FIRE))
- add_flag(flgs, TR_RES_FIRE);
- if (is_oppose_cold(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_COLD))
- add_flag(flgs, TR_RES_COLD);
- if (is_oppose_pois(creature_ptr))
- add_flag(flgs, TR_RES_POIS);
-
- if (creature_ptr->special_attack & ATTACK_ACID)
- add_flag(flgs, TR_BRAND_ACID);
- if (creature_ptr->special_attack & ATTACK_ELEC)
- add_flag(flgs, TR_BRAND_ELEC);
- if (creature_ptr->special_attack & ATTACK_FIRE)
- add_flag(flgs, TR_BRAND_FIRE);
- if (creature_ptr->special_attack & ATTACK_COLD)
- add_flag(flgs, TR_BRAND_COLD);
- if (creature_ptr->special_attack & ATTACK_POIS)
- add_flag(flgs, TR_BRAND_POIS);
- if (creature_ptr->special_defense & DEFENSE_ACID)
- add_flag(flgs, TR_IM_ACID);
- if (creature_ptr->special_defense & DEFENSE_ELEC)
- add_flag(flgs, TR_IM_ELEC);
- if (creature_ptr->special_defense & DEFENSE_FIRE)
- add_flag(flgs, TR_IM_FIRE);
- if (creature_ptr->special_defense & DEFENSE_COLD)
- add_flag(flgs, TR_IM_COLD);
- if (creature_ptr->wraith_form)
- add_flag(flgs, TR_REFLECT);
- /* by henkma */
- if (creature_ptr->tim_reflect)
- add_flag(flgs, TR_REFLECT);
-
- if (creature_ptr->magicdef)
- {
- add_flag(flgs, TR_RES_BLIND);
- add_flag(flgs, TR_RES_CONF);
- add_flag(flgs, TR_REFLECT);
- add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_LEVITATION);
- }
-
- if (creature_ptr->tim_res_nether) add_flag(flgs, TR_RES_NETHER);
-
- if (creature_ptr->tim_sh_fire) add_flag(flgs, TR_SH_FIRE);
-
- if (creature_ptr->ult_res)
- {
- add_flag(flgs, TR_RES_FEAR);
- add_flag(flgs, TR_RES_LITE);
- add_flag(flgs, TR_RES_DARK);
- add_flag(flgs, TR_RES_BLIND);
- add_flag(flgs, TR_RES_CONF);
- add_flag(flgs, TR_RES_SOUND);
- add_flag(flgs, TR_RES_SHARDS);
- add_flag(flgs, TR_RES_NETHER);
- add_flag(flgs, TR_RES_NEXUS);
- add_flag(flgs, TR_RES_CHAOS);
- add_flag(flgs, TR_RES_DISEN);
- add_flag(flgs, TR_REFLECT);
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_SH_FIRE);
- add_flag(flgs, TR_SH_ELEC);
- add_flag(flgs, TR_SH_COLD);
- add_flag(flgs, TR_LEVITATION);
- add_flag(flgs, TR_LITE_1);
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_TELEPATHY);
- add_flag(flgs, TR_SLOW_DIGEST);
- add_flag(flgs, TR_REGEN);
- add_flag(flgs, TR_SUST_STR);
- add_flag(flgs, TR_SUST_INT);
- add_flag(flgs, TR_SUST_WIS);
- add_flag(flgs, TR_SUST_DEX);
- add_flag(flgs, TR_SUST_CON);
- add_flag(flgs, TR_SUST_CHR);
- }
-
- if (creature_ptr->realm1 != REALM_HEX) return;
-
- if (hex_spelling(HEX_DEMON_AURA))
- {
- add_flag(flgs, TR_SH_FIRE);
- add_flag(flgs, TR_REGEN);
- }
-
- if (hex_spelling(HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
- if (hex_spelling(HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
-}
-
-
-/*!
- * @brief プレイヤーの装備一覧をシンボルで並べる
- * Equippy chars
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param y 表示するコンソールの行
- * @param x 表示するコンソールの列
- * @param mode オプション
- * @return なし
- */
-void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
-{
- /* Weapon flags need only two column */
- int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
-
- /* Dump equippy chars */
- for (int i = INVEN_RARM; i < max_i; i++)
- {
- object_type *o_ptr;
- o_ptr = &creature_ptr->inventory_list[i];
-
- TERM_COLOR a = object_attr(o_ptr);
- char c = object_char(o_ptr);
-
- /* Clear the part of the screen */
- if (!equippy_chars || !o_ptr->k_idx)
- {
- c = ' ';
- a = TERM_DARK;
- }
-
- /* Dump */
- Term_putch(x + i - INVEN_RARM, y, a, c);
- }
-}
-
-
-/*!
- * @brief プレイヤーの装備による免疫フラグを返す
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param flgs フラグを保管する配列
- * @return なし
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void known_obj_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
- for (int i = 0; i < TR_FLAG_SIZE; i++)
- flgs[i] = 0L;
-
- /* Check equipment */
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
- {
- u32b o_flgs[TR_FLAG_SIZE];
-
- object_type *o_ptr;
-
- /* Object */
- o_ptr = &creature_ptr->inventory_list[i];
-
- if (!o_ptr->k_idx) continue;
-
- /* Known flags */
- object_flags_known(o_ptr, o_flgs);
-
- if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
- if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
- if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
- if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
- }
-}
-
-/*!
- * @brief プレイヤーの種族による免疫フラグを返す
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param flgs フラグを保管する配列
- * @return なし
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void player_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
- for (int i = 0; i < TR_FLAG_SIZE; i++)
- flgs[i] = 0L;
-
- if (PRACE_IS_(creature_ptr, RACE_SPECTRE))
- add_flag(flgs, TR_RES_NETHER);
- if (creature_ptr->mimic_form == MIMIC_VAMPIRE || PRACE_IS_(creature_ptr, RACE_VAMPIRE))
- add_flag(flgs, TR_RES_DARK);
- if (creature_ptr->mimic_form == MIMIC_DEMON_LORD)
- add_flag(flgs, TR_RES_FIRE);
- else if (PRACE_IS_(creature_ptr, RACE_YEEK) && creature_ptr->lev > 19)
- add_flag(flgs, TR_RES_ACID);
-}
-
-/*!
- * @brief プレイヤーの一時的魔法効果による免疫フラグを返す
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param flgs フラグを保管する配列
- * @return なし
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void tim_player_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
- for (int i = 0; i < TR_FLAG_SIZE; i++)
- flgs[i] = 0L;
-
- if (creature_ptr->special_defense & DEFENSE_ACID)
- add_flag(flgs, TR_RES_ACID);
- if (creature_ptr->special_defense & DEFENSE_ELEC)
- add_flag(flgs, TR_RES_ELEC);
- if (creature_ptr->special_defense & DEFENSE_FIRE)
- add_flag(flgs, TR_RES_FIRE);
- if (creature_ptr->special_defense & DEFENSE_COLD)
- add_flag(flgs, TR_RES_COLD);
- if (creature_ptr->wraith_form)
- add_flag(flgs, TR_RES_DARK);
-}
-
-/*!
- * @brief プレイヤーの種族による弱点フラグを返す
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param flgs フラグを保管する配列
- * @return なし
- * @todo
- * xtra1.c周りと多重実装になっているのを何とかする
- */
-static void player_vuln_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
-{
- for (int i = 0; i < TR_FLAG_SIZE; i++)
- flgs[i] = 0L;
-
- if ((creature_ptr->muta3 & MUT3_VULN_ELEM) || (creature_ptr->special_defense & KATA_KOUKIJIN))
- {
- add_flag(flgs, TR_RES_ACID);
- add_flag(flgs, TR_RES_ELEC);
- add_flag(flgs, TR_RES_FIRE);
- add_flag(flgs, TR_RES_COLD);
- }
- if (PRACE_IS_(creature_ptr, RACE_ANDROID))
- add_flag(flgs, TR_RES_ELEC);
- if (PRACE_IS_(creature_ptr, RACE_ENT))
- add_flag(flgs, TR_RES_FIRE);
- if (PRACE_IS_(creature_ptr, RACE_VAMPIRE) || PRACE_IS_(creature_ptr, RACE_S_FAIRY) ||
- (creature_ptr->mimic_form == MIMIC_VAMPIRE))
- add_flag(flgs, TR_RES_LITE);
-}
-
-
-/*
- * A struct for storing misc. flags
- */
-typedef struct {
- BIT_FLAGS player_flags[TR_FLAG_SIZE];
- BIT_FLAGS tim_player_flags[TR_FLAG_SIZE];
- BIT_FLAGS player_imm[TR_FLAG_SIZE];
- BIT_FLAGS tim_player_imm[TR_FLAG_SIZE];
- BIT_FLAGS player_vuln[TR_FLAG_SIZE];
- BIT_FLAGS known_obj_imm[TR_FLAG_SIZE];
-} all_player_flags;
-
-
-/*!
- * @brief プレイヤーの特性フラグ一種を表示するサブルーチン /
- * Helper function, see below
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param row コンソール表示位置の左上行
- * @param col コンソール表示位置の左上列
- * @param header コンソール上で表示する特性名
- * @param flag1 参照する特性ID
- * @param f プレイヤーの特性情報構造体
- * @param mode 表示オプション
- * @return なし
- */
-static void display_flag_aux(player_type *creature_ptr, TERM_LEN row, TERM_LEN col, concptr header, int flag1, all_player_flags *f, u16b mode)
-{
- byte header_color = TERM_L_DARK;
- int header_col = col;
-
- bool vuln = FALSE;
- if (have_flag(f->player_vuln, flag1) &&
- !(have_flag(f->known_obj_imm, flag1) ||
- have_flag(f->player_imm, flag1) ||
- have_flag(f->tim_player_imm, flag1)))
- vuln = TRUE;
-
- /* Advance */
- col += strlen(header) + 1;
-
- /* Weapon flags need only two column */
- int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
-
- /* Check equipment */
- for (int i = INVEN_RARM; i < max_i; i++)
- {
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- object_type *o_ptr;
-
- /* Object */
- o_ptr = &creature_ptr->inventory_list[i];
-
- /* Known flags */
- object_flags_known(o_ptr, flgs);
-
- /* Default */
- if (!(mode & DP_IMM))
- c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
-
- /* Check flags */
- if (mode & DP_CURSE)
- {
- if (have_flag(flgs, TR_ADD_L_CURSE) || have_flag(flgs, TR_ADD_H_CURSE))
- {
- c_put_str(TERM_L_DARK, "+", row, col);
- header_color = TERM_WHITE;
- }
-
- if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
- {
- c_put_str(TERM_WHITE, "+", row, col);
- header_color = TERM_WHITE;
- }
-
- if (o_ptr->curse_flags & TRC_PERMA_CURSE)
- {
- c_put_str(TERM_WHITE, "*", row, col);
- header_color = TERM_WHITE;
- }
-
- col++;
- continue;
- }
-
- if (flag1 == TR_LITE_1)
- {
- if (HAVE_DARK_FLAG(flgs))
- {
- c_put_str(TERM_L_DARK, "+", row, col);
- header_color = TERM_WHITE;
- }
- else if (HAVE_LITE_FLAG(flgs))
- {
- c_put_str(TERM_WHITE, "+", row, col);
- header_color = TERM_WHITE;
- }
-
- col++;
- continue;
- }
-
- if (have_flag(flgs, flag1))
- {
- c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
- (mode & DP_IMM) ? "*" : "+", row, col);
- header_color = TERM_WHITE;
- }
-
- col++;
- }
-
- /* Assume that player flag is already written */
- if (mode & DP_IMM)
- {
- if (header_color != TERM_L_DARK)
- {
- /* Overwrite Header Color */
- c_put_str(header_color, header, row, header_col);
- }
-
- return;
- }
-
- /* Default */
- c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
-
- /* Player flags */
- if (have_flag(f->player_flags, flag1))
- {
- c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
- header_color = TERM_WHITE;
- }
-
- /* Timed player flags */
- if (have_flag(f->tim_player_flags, flag1))
- {
- c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
- header_color = TERM_WHITE;
- }
-
- /* Immunity */
- if (have_flag(f->tim_player_imm, flag1))
- {
- c_put_str(TERM_YELLOW, "*", row, col);
- header_color = TERM_WHITE;
- }
- if (have_flag(f->player_imm, flag1))
- {
- c_put_str(TERM_WHITE, "*", row, col);
- header_color = TERM_WHITE;
- }
-
- /* Vulnerability */
- if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
-
- /* Header */
- c_put_str(header_color, header, row, header_col);
-}
-
-
-/*!
- * @brief プレイヤーの特性フラグ一覧表示1 /
- * @param creature_ptr プレーヤーへの参照ポインタ
- * Special display, part 1
- * @return なし
- */
-static void display_player_flag_info(player_type *creature_ptr)
-{
- /* Extract flags and store */
- all_player_flags f;
- player_flags(creature_ptr, f.player_flags);
- tim_player_flags(creature_ptr, f.tim_player_flags);
- player_immunity(creature_ptr, f.player_imm);
- tim_player_immunity(creature_ptr, f.tim_player_imm);
- known_obj_immunity(creature_ptr, f.known_obj_imm);
- player_vuln_flags(creature_ptr, f.player_vuln);
-
- /*** Set 1 ***/
- TERM_LEN row = 12;
- TERM_LEN col = 1;
- display_player_equippy(creature_ptr, row - 2, col + 8, 0);
- c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
-
-#ifdef JP
- display_flag_aux(creature_ptr, row + 0, col, "耐酸 :", TR_RES_ACID, &f, 0);
- display_flag_aux(creature_ptr, row + 0, col, "耐酸 :", TR_IM_ACID, &f, DP_IMM);
- display_flag_aux(creature_ptr, row + 1, col, "耐電撃:", TR_RES_ELEC, &f, 0);
- display_flag_aux(creature_ptr, row + 1, col, "耐電撃:", TR_IM_ELEC, &f, DP_IMM);
- display_flag_aux(creature_ptr, row + 2, col, "耐火炎:", TR_RES_FIRE, &f, 0);
- display_flag_aux(creature_ptr, row + 2, col, "耐火炎:", TR_IM_FIRE, &f, DP_IMM);
- display_flag_aux(creature_ptr, row + 3, col, "耐冷気:", TR_RES_COLD, &f, 0);
- display_flag_aux(creature_ptr, row + 3, col, "耐冷気:", TR_IM_COLD, &f, DP_IMM);
- display_flag_aux(creature_ptr, row + 4, col, "耐毒 :", TR_RES_POIS, &f, 0);
- display_flag_aux(creature_ptr, row + 5, col, "耐閃光:", TR_RES_LITE, &f, 0);
- display_flag_aux(creature_ptr, row + 6, col, "耐暗黒:", TR_RES_DARK, &f, 0);
- display_flag_aux(creature_ptr, row + 7, col, "耐破片:", TR_RES_SHARDS, &f, 0);
- display_flag_aux(creature_ptr, row + 8, col, "耐盲目:", TR_RES_BLIND, &f, 0);
- display_flag_aux(creature_ptr, row + 9, col, "耐混乱:", TR_RES_CONF, &f, 0);
-#else
- display_flag_aux(creature_ptr, row + 0, col, "Acid :", TR_RES_ACID, &f, 0);
- display_flag_aux(creature_ptr, row + 0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
- display_flag_aux(creature_ptr, row + 1, col, "Elec :", TR_RES_ELEC, &f, 0);
- display_flag_aux(creature_ptr, row + 1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
- display_flag_aux(creature_ptr, row + 2, col, "Fire :", TR_RES_FIRE, &f, 0);
- display_flag_aux(creature_ptr, row + 2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
- display_flag_aux(creature_ptr, row + 3, col, "Cold :", TR_RES_COLD, &f, 0);
- display_flag_aux(creature_ptr, row + 3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
- display_flag_aux(creature_ptr, row + 4, col, "Poison:", TR_RES_POIS, &f, 0);
- display_flag_aux(creature_ptr, row + 5, col, "Light :", TR_RES_LITE, &f, 0);
- display_flag_aux(creature_ptr, row + 6, col, "Dark :", TR_RES_DARK, &f, 0);
- display_flag_aux(creature_ptr, row + 7, col, "Shard :", TR_RES_SHARDS, &f, 0);
- display_flag_aux(creature_ptr, row + 8, col, "Blind :", TR_RES_BLIND, &f, 0);
- display_flag_aux(creature_ptr, row + 9, col, "Conf :", TR_RES_CONF, &f, 0);
-#endif
-
- /*** Set 2 ***/
- row = 12;
- col = 26;
- display_player_equippy(creature_ptr, row - 2, col + 8, 0);
- c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
-
-#ifdef JP
- display_flag_aux(creature_ptr, row + 0, col, "耐轟音:", TR_RES_SOUND, &f, 0);
- display_flag_aux(creature_ptr, row + 1, col, "耐地獄:", TR_RES_NETHER, &f, 0);
- display_flag_aux(creature_ptr, row + 2, col, "耐因混:", TR_RES_NEXUS, &f, 0);
- display_flag_aux(creature_ptr, row + 3, col, "耐カオ:", TR_RES_CHAOS, &f, 0);
- display_flag_aux(creature_ptr, row + 4, col, "耐劣化:", TR_RES_DISEN, &f, 0);
- display_flag_aux(creature_ptr, row + 5, col, "耐恐怖:", TR_RES_FEAR, &f, 0);
- display_flag_aux(creature_ptr, row + 6, col, "反射 :", TR_REFLECT, &f, 0);
- display_flag_aux(creature_ptr, row + 7, col, "火炎オ:", TR_SH_FIRE, &f, 0);
- display_flag_aux(creature_ptr, row + 8, col, "電気オ:", TR_SH_ELEC, &f, 0);
- display_flag_aux(creature_ptr, row + 9, col, "冷気オ:", TR_SH_COLD, &f, 0);
-#else
- display_flag_aux(creature_ptr, row + 0, col, "Sound :", TR_RES_SOUND, &f, 0);
- display_flag_aux(creature_ptr, row + 1, col, "Nether:", TR_RES_NETHER, &f, 0);
- display_flag_aux(creature_ptr, row + 2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
- display_flag_aux(creature_ptr, row + 3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
- display_flag_aux(creature_ptr, row + 4, col, "Disnch:", TR_RES_DISEN, &f, 0);
- display_flag_aux(creature_ptr, row + 5, col, "Fear :", TR_RES_FEAR, &f, 0);
- display_flag_aux(creature_ptr, row + 6, col, "Reflct:", TR_REFLECT, &f, 0);
- display_flag_aux(creature_ptr, row + 7, col, "AuFire:", TR_SH_FIRE, &f, 0);
- display_flag_aux(creature_ptr, row + 8, col, "AuElec:", TR_SH_ELEC, &f, 0);
- display_flag_aux(creature_ptr, row + 9, col, "AuCold:", TR_SH_COLD, &f, 0);
-#endif
-
- /*** Set 3 ***/
- row = 12;
- col = 51;
- display_player_equippy(creature_ptr, row - 2, col + 12, 0);
- c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 12);
-
-#ifdef JP
- display_flag_aux(creature_ptr, row + 0, col, "加速 :", TR_SPEED, &f, 0);
- display_flag_aux(creature_ptr, row + 1, col, "耐麻痺 :", TR_FREE_ACT, &f, 0);
- display_flag_aux(creature_ptr, row + 2, col, "透明体視認:", TR_SEE_INVIS, &f, 0);
- display_flag_aux(creature_ptr, row + 3, col, "経験値保持:", TR_HOLD_EXP, &f, 0);
- display_flag_aux(creature_ptr, row + 4, col, "警告 :", TR_WARNING, &f, 0);
- display_flag_aux(creature_ptr, row + 5, col, "遅消化 :", TR_SLOW_DIGEST, &f, 0);
- display_flag_aux(creature_ptr, row + 6, col, "急回復 :", TR_REGEN, &f, 0);
- display_flag_aux(creature_ptr, row + 7, col, "浮遊 :", TR_LEVITATION, &f, 0);
- display_flag_aux(creature_ptr, row + 8, col, "永遠光源 :", TR_LITE_1, &f, 0);
- display_flag_aux(creature_ptr, row + 9, col, "呪い :", 0, &f, DP_CURSE);
-#else
- display_flag_aux(creature_ptr, row + 0, col, "Speed :", TR_SPEED, &f, 0);
- display_flag_aux(creature_ptr, row + 1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
- display_flag_aux(creature_ptr, row + 2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
- display_flag_aux(creature_ptr, row + 3, col, "Hold Exp :", TR_HOLD_EXP, &f, 0);
- display_flag_aux(creature_ptr, row + 4, col, "Warning :", TR_WARNING, &f, 0);
- display_flag_aux(creature_ptr, row + 5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
- display_flag_aux(creature_ptr, row + 6, col, "Regene. :", TR_REGEN, &f, 0);
- display_flag_aux(creature_ptr, row + 7, col, "Levitation:", TR_LEVITATION, &f, 0);
- display_flag_aux(creature_ptr, row + 8, col, "Perm Lite :", TR_LITE_1, &f, 0);
- display_flag_aux(creature_ptr, row + 9, col, "Cursed :", 0, &f, DP_CURSE);
-#endif
-}
-
-
-/*!
- * @brief プレイヤーの特性フラグ一覧表示2 /
- * @param creature_ptr プレーヤーへの参照ポインタ
- * Special display, part 2
- * @return なし
- */
-static void display_player_other_flag_info(player_type *creature_ptr)
-{
- /* Extract flags and store */
- all_player_flags f;
- player_flags(creature_ptr, f.player_flags);
- tim_player_flags(creature_ptr, f.tim_player_flags);
- player_immunity(creature_ptr, f.player_imm);
- tim_player_immunity(creature_ptr, f.tim_player_imm);
- known_obj_immunity(creature_ptr, f.known_obj_imm);
- player_vuln_flags(creature_ptr, f.player_vuln);
-
- /*** Set 1 ***/
- TERM_LEN row = 3;
- TERM_LEN col = 1;
- display_player_equippy(creature_ptr, row - 2, col + 12, DP_WP);
- c_put_str(TERM_WHITE, "ab@", row - 1, col + 12);
-
-#ifdef JP
- display_flag_aux(creature_ptr, row + 0, col, "邪悪 倍打 :", TR_SLAY_EVIL, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 0, col, "邪悪 倍打 :", TR_KILL_EVIL, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 1, col, "不死 倍打 :", TR_SLAY_UNDEAD, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 1, col, "不死 倍打 :", TR_KILL_UNDEAD, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 2, col, "悪魔 倍打 :", TR_SLAY_DEMON, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 2, col, "悪魔 倍打 :", TR_KILL_DEMON, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 3, col, "龍 倍打 :", TR_SLAY_DRAGON, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 3, col, "龍 倍打 :", TR_KILL_DRAGON, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 4, col, "人間 倍打 :", TR_SLAY_HUMAN, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 4, col, "人間 倍打 :", TR_KILL_HUMAN, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 5, col, "動物 倍打 :", TR_SLAY_ANIMAL, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 5, col, "動物 倍打 :", TR_KILL_ANIMAL, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 6, col, "オーク倍打:", TR_SLAY_ORC, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 6, col, "オーク倍打:", TR_KILL_ORC, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 7, col, "トロル倍打:", TR_SLAY_TROLL, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 7, col, "トロル倍打:", TR_KILL_TROLL, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 8, col, "巨人 倍打 :", TR_SLAY_GIANT, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 8, col, "巨人 倍打 :", TR_KILL_GIANT, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 9, col, "溶解 :", TR_BRAND_ACID, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 10, col, "電撃 :", TR_BRAND_ELEC, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 11, col, "焼棄 :", TR_BRAND_FIRE, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 12, col, "凍結 :", TR_BRAND_COLD, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 13, col, "毒殺 :", TR_BRAND_POIS, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 14, col, "切れ味 :", TR_VORPAL, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 15, col, "地震 :", TR_IMPACT, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 16, col, "吸血 :", TR_VAMPIRIC, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 17, col, "カオス効果:", TR_CHAOTIC, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 18, col, "理力 :", TR_FORCE_WEAPON, &f, DP_WP);
-#else
- display_flag_aux(creature_ptr, row + 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP | DP_IMM));
- display_flag_aux(creature_ptr, row + 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 15, col, "Quake :", TR_IMPACT, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 16, col, "Vampiric :", TR_VAMPIRIC, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 17, col, "Chaotic :", TR_CHAOTIC, &f, DP_WP);
- display_flag_aux(creature_ptr, row + 18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
-#endif
-
- /*** Set 2 ***/
- row = 3;
- col = col + 12 + 7;
- display_player_equippy(creature_ptr, row - 2, col + 13, 0);
- c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 13);
-
-#ifdef JP
- display_flag_aux(creature_ptr, row + 0, col, "テレパシー :", TR_TELEPATHY, &f, 0);
- display_flag_aux(creature_ptr, row + 1, col, "邪悪ESP :", TR_ESP_EVIL, &f, 0);
- display_flag_aux(creature_ptr, row + 2, col, "無生物ESP :", TR_ESP_NONLIVING, &f, 0);
- display_flag_aux(creature_ptr, row + 3, col, "善良ESP :", TR_ESP_GOOD, &f, 0);
- display_flag_aux(creature_ptr, row + 4, col, "不死ESP :", TR_ESP_UNDEAD, &f, 0);
- display_flag_aux(creature_ptr, row + 5, col, "悪魔ESP :", TR_ESP_DEMON, &f, 0);
- display_flag_aux(creature_ptr, row + 6, col, "龍ESP :", TR_ESP_DRAGON, &f, 0);
- display_flag_aux(creature_ptr, row + 7, col, "人間ESP :", TR_ESP_HUMAN, &f, 0);
- display_flag_aux(creature_ptr, row + 8, col, "動物ESP :", TR_ESP_ANIMAL, &f, 0);
- display_flag_aux(creature_ptr, row + 9, col, "オークESP :", TR_ESP_ORC, &f, 0);
- display_flag_aux(creature_ptr, row + 10, col, "トロルESP :", TR_ESP_TROLL, &f, 0);
- display_flag_aux(creature_ptr, row + 11, col, "巨人ESP :", TR_ESP_GIANT, &f, 0);
- display_flag_aux(creature_ptr, row + 12, col, "ユニークESP:", TR_ESP_UNIQUE, &f, 0);
- display_flag_aux(creature_ptr, row + 13, col, "腕力維持 :", TR_SUST_STR, &f, 0);
- display_flag_aux(creature_ptr, row + 14, col, "知力維持 :", TR_SUST_INT, &f, 0);
- display_flag_aux(creature_ptr, row + 15, col, "賢さ維持 :", TR_SUST_WIS, &f, 0);
- display_flag_aux(creature_ptr, row + 16, col, "器用維持 :", TR_SUST_DEX, &f, 0);
- display_flag_aux(creature_ptr, row + 17, col, "耐久維持 :", TR_SUST_CON, &f, 0);
- display_flag_aux(creature_ptr, row + 18, col, "魅力維持 :", TR_SUST_CHR, &f, 0);
-#else
- display_flag_aux(creature_ptr, row + 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
- display_flag_aux(creature_ptr, row + 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
- display_flag_aux(creature_ptr, row + 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
- display_flag_aux(creature_ptr, row + 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
- display_flag_aux(creature_ptr, row + 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
- display_flag_aux(creature_ptr, row + 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
- display_flag_aux(creature_ptr, row + 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
- display_flag_aux(creature_ptr, row + 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
- display_flag_aux(creature_ptr, row + 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
- display_flag_aux(creature_ptr, row + 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
- display_flag_aux(creature_ptr, row + 10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
- display_flag_aux(creature_ptr, row + 11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
- display_flag_aux(creature_ptr, row + 12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
- display_flag_aux(creature_ptr, row + 13, col, "Sust Str :", TR_SUST_STR, &f, 0);
- display_flag_aux(creature_ptr, row + 14, col, "Sust Int :", TR_SUST_INT, &f, 0);
- display_flag_aux(creature_ptr, row + 15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
- display_flag_aux(creature_ptr, row + 16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
- display_flag_aux(creature_ptr, row + 17, col, "Sust Con :", TR_SUST_CON, &f, 0);
- display_flag_aux(creature_ptr, row + 18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
-#endif
-
- /*** Set 3 ***/
- row = 3;
- col = col + 12 + 17;
- display_player_equippy(creature_ptr, row - 2, col + 14, 0);
- c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 14);
-
-#ifdef JP
- display_flag_aux(creature_ptr, row + 0, col, "追加攻撃 :", TR_BLOWS, &f, 0);
- display_flag_aux(creature_ptr, row + 1, col, "採掘 :", TR_TUNNEL, &f, 0);
- display_flag_aux(creature_ptr, row + 2, col, "赤外線視力 :", TR_INFRA, &f, 0);
- display_flag_aux(creature_ptr, row + 3, col, "魔法道具支配:", TR_MAGIC_MASTERY, &f, 0);
- display_flag_aux(creature_ptr, row + 4, col, "隠密 :", TR_STEALTH, &f, 0);
- display_flag_aux(creature_ptr, row + 5, col, "探索 :", TR_SEARCH, &f, 0);
-
- display_flag_aux(creature_ptr, row + 7, col, "乗馬 :", TR_RIDING, &f, 0);
- display_flag_aux(creature_ptr, row + 8, col, "投擲 :", TR_THROW, &f, 0);
- display_flag_aux(creature_ptr, row + 9, col, "祝福 :", TR_BLESSED, &f, 0);
- display_flag_aux(creature_ptr, row + 10, col, "反テレポート:", TR_NO_TELE, &f, 0);
- display_flag_aux(creature_ptr, row + 11, col, "反魔法 :", TR_NO_MAGIC, &f, 0);
- display_flag_aux(creature_ptr, row + 12, col, "消費魔力減少:", TR_DEC_MANA, &f, 0);
-
- display_flag_aux(creature_ptr, row + 14, col, "経験値減少 :", TR_DRAIN_EXP, &f, 0);
- display_flag_aux(creature_ptr, row + 15, col, "乱テレポート:", TR_TELEPORT, &f, 0);
- display_flag_aux(creature_ptr, row + 16, col, "反感 :", TR_AGGRAVATE, &f, 0);
- display_flag_aux(creature_ptr, row + 17, col, "太古の怨念 :", TR_TY_CURSE, &f, 0);
-#else
- display_flag_aux(creature_ptr, row + 0, col, "Add Blows :", TR_BLOWS, &f, 0);
- display_flag_aux(creature_ptr, row + 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
- display_flag_aux(creature_ptr, row + 2, col, "Add Infra :", TR_INFRA, &f, 0);
- display_flag_aux(creature_ptr, row + 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
- display_flag_aux(creature_ptr, row + 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
- display_flag_aux(creature_ptr, row + 5, col, "Add Search :", TR_SEARCH, &f, 0);
-
- display_flag_aux(creature_ptr, row + 7, col, "Riding :", TR_RIDING, &f, 0);
- display_flag_aux(creature_ptr, row + 8, col, "Throw :", TR_THROW, &f, 0);
- display_flag_aux(creature_ptr, row + 9, col, "Blessed :", TR_BLESSED, &f, 0);
- display_flag_aux(creature_ptr, row + 10, col, "No Teleport :", TR_NO_TELE, &f, 0);
- display_flag_aux(creature_ptr, row + 11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
- display_flag_aux(creature_ptr, row + 12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
-
- display_flag_aux(creature_ptr, row + 14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
- display_flag_aux(creature_ptr, row + 15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
- display_flag_aux(creature_ptr, row + 16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
- display_flag_aux(creature_ptr, row + 17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
-#endif
-
-}
-
-
-/*!
- * @brief プレイヤーの特性フラグ一覧表示2a /
- * @param creature_ptr プレーヤーへの参照ポインタ
- * Special display, part 2a
- * @return なし
- */
-static void display_player_misc_info(player_type *creature_ptr)
-{
- /* Display basics */
-#ifdef JP
- put_str("名前 :", 1, 26);
- put_str("性別 :", 3, 1);
- put_str("種族 :", 4, 1);
- put_str("職業 :", 5, 1);
-#else
- put_str("Name :", 1, 26);
- put_str("Sex :", 3, 1);
- put_str("Race :", 4, 1);
- put_str("Class :", 5, 1);
-#endif
-
- char buf[80];
- char tmp[80];
- strcpy(tmp, ap_ptr->title);
-#ifdef JP
- if (ap_ptr->no == 1)
- strcat(tmp, "の");
-#else
- strcat(tmp, " ");
-#endif
- strcat(tmp, creature_ptr->name);
-
- c_put_str(TERM_L_BLUE, tmp, 1, 34);
- c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
- c_put_str(TERM_L_BLUE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), 4, 9);
- c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
-
- /* Display extras */
-#ifdef JP
- put_str("レベル:", 6, 1);
- put_str("HP :", 7, 1);
- put_str("MP :", 8, 1);
-#else
- put_str("Level :", 6, 1);
- put_str("Hits :", 7, 1);
- put_str("Mana :", 8, 1);
-#endif
-
- (void)sprintf(buf, "%d", (int)creature_ptr->lev);
- c_put_str(TERM_L_BLUE, buf, 6, 9);
- (void)sprintf(buf, "%d/%d", (int)creature_ptr->chp, (int)creature_ptr->mhp);
- c_put_str(TERM_L_BLUE, buf, 7, 9);
- (void)sprintf(buf, "%d/%d", (int)creature_ptr->csp, (int)creature_ptr->msp);
- c_put_str(TERM_L_BLUE, buf, 8, 9);
-}
-
-
-/*!
- * @brief プレイヤーの特性フラグ一覧表示2b /
- * Special display, part 2b
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- * @details
- * <pre>
- * How to print out the modifications and sustains.
- * Positive mods with no sustain will be light green.
- * Positive mods with a sustain will be dark green.
- * Sustains (with no modification) will be a dark green 's'.
- * Negative mods (from a curse) will be red.
- * Huge mods (>9), like from MICoMorgoth, will be a '*'
- * No mod, no sustain, will be a slate '.'
- * </pre>
- */
-static void display_player_stat_info(player_type *creature_ptr)
-{
- /* Print out the labels for the columns */
- int stat_col = 22;
- int row = 3;
- c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col + 1);
- c_put_str(TERM_BLUE, _(" 基本", " Base"), row, stat_col + 7);
- c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col + 13);
- c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col + 28);
- c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col + 35);
-
- /* Display the stats */
- char buf[80];
- for (int i = 0; i < A_MAX; i++)
- {
- int r_adj;
- if (creature_ptr->mimic_form) r_adj = mimic_info[creature_ptr->mimic_form].r_adj[i];
- else r_adj = rp_ptr->r_adj[i];
-
- /* Calculate equipment adjustment */
- int e_adj = 0;
-
- /* Icky formula to deal with the 18 barrier */
- if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] > 18))
- e_adj = (creature_ptr->stat_top[i] - creature_ptr->stat_max[i]) / 10;
- if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] <= 18))
- e_adj = creature_ptr->stat_top[i] - creature_ptr->stat_max[i];
- if ((creature_ptr->stat_max[i] <= 18) && (creature_ptr->stat_top[i] > 18))
- e_adj = (creature_ptr->stat_top[i] - 18) / 10 - creature_ptr->stat_max[i] + 18;
-
- if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] <= 18))
- e_adj = creature_ptr->stat_top[i] - (creature_ptr->stat_max[i] - 19) / 10 - 19;
-
- if (PRACE_IS_(creature_ptr, RACE_ENT))
- {
- switch (i)
- {
- case A_STR:
- case A_CON:
- if (creature_ptr->lev > 25) r_adj++;
- if (creature_ptr->lev > 40) r_adj++;
- if (creature_ptr->lev > 45) r_adj++;
- break;
- case A_DEX:
- if (creature_ptr->lev > 25) r_adj--;
- if (creature_ptr->lev > 40) r_adj--;
- if (creature_ptr->lev > 45) r_adj--;
- break;
- }
- }
-
- e_adj -= r_adj;
- e_adj -= cp_ptr->c_adj[i];
- e_adj -= ap_ptr->a_adj[i];
-
- if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
- /* Reduced name of stat */
- c_put_str(TERM_WHITE, stat_names_reduced[i], row + i + 1, stat_col + 1);
- else
- c_put_str(TERM_WHITE, stat_names[i], row + i + 1, stat_col + 1);
-
-
- /* Internal "natural" max value. Maxes at 18/100 */
- /* This is useful to see if you are maxed out */
- cnv_stat(creature_ptr->stat_max[i], buf);
- if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
- {
- c_put_str(TERM_WHITE, "!", row + i + 1, _(stat_col + 6, stat_col + 4));
- }
-
- c_put_str(TERM_BLUE, buf, row + i + 1, stat_col + 13 - strlen(buf));
-
- /* Race, class, and equipment modifiers */
- (void)sprintf(buf, "%3d", r_adj);
- c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 13);
- (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
- c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 16);
- (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
- c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 19);
- (void)sprintf(buf, "%3d", (int)e_adj);
- c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 22);
-
- /* Actual maximal modified value */
- cnv_stat(creature_ptr->stat_top[i], buf);
- c_put_str(TERM_L_GREEN, buf, row + i + 1, stat_col + 26);
-
- /* Only display stat_use if not maximal */
- if (creature_ptr->stat_use[i] < creature_ptr->stat_top[i])
- {
- cnv_stat(creature_ptr->stat_use[i], buf);
- c_put_str(TERM_YELLOW, buf, row + i + 1, stat_col + 33);
- }
- }
-
- /* Header and Footer */
- int col = stat_col + 41;
- c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
- c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
-
- /* Process equipment */
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
- {
- object_type *o_ptr;
- o_ptr = &creature_ptr->inventory_list[i];
-
- /* Acquire "known" flags */
- object_flags_known(o_ptr, flgs);
-
- /* Initialize color based of sign of pval. */
- for (int stat = 0; stat < A_MAX; stat++)
- {
- byte a = TERM_SLATE;
- char c = '.';
-
- /* Boost */
- if (have_flag(flgs, stat))
- {
- /* Default */
- c = '*';
-
- /* Good */
- if (o_ptr->pval > 0)
- {
- /* Good */
- a = TERM_L_GREEN;
-
- /* Label boost */
- if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
- }
-
- if (have_flag(flgs, stat + TR_SUST_STR))
- {
- /* Dark green for sustained stats */
- a = TERM_GREEN;
- }
-
- /* Bad */
- if (o_ptr->pval < 0)
- {
- /* Bad */
- a = TERM_RED;
-
- /* Label boost */
- if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
- }
- }
-
- /* Sustain */
- else if (have_flag(flgs, stat + TR_SUST_STR))
- {
- /* Dark green "s" */
- a = TERM_GREEN;
- c = 's';
- }
-
- /* Dump proper character */
- Term_putch(col, row + stat + 1, a, c);
- }
-
- /* Advance */
- col++;
- }
-
- player_flags(creature_ptr, flgs);
-
- /* Check stats */
- for (int stat = 0; stat < A_MAX; stat++)
- {
- byte a = TERM_SLATE;
- char c = '.';
-
- if (creature_ptr->muta3 || creature_ptr->tsuyoshi)
- {
- int dummy = 0;
-
- if (stat == A_STR)
- {
- if (creature_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
- if (creature_ptr->muta3 & MUT3_PUNY) dummy -= 4;
- if (creature_ptr->tsuyoshi) dummy += 4;
- }
- else if (stat == A_WIS || stat == A_INT)
- {
- if (creature_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
- if (creature_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
- }
- else if (stat == A_DEX)
- {
- if (creature_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
- if (creature_ptr->muta3 & MUT3_LIMBER) dummy += 3;
- if (creature_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
- }
- else if (stat == A_CON)
- {
- if (creature_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
- if (creature_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
- if (creature_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
- if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
- if (creature_ptr->tsuyoshi) dummy += 4;
- }
- else if (stat == A_CHR)
- {
- if (creature_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
- if (creature_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
- if (creature_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
- if (creature_ptr->muta3 & MUT3_SCALES) dummy -= 1;
- if (creature_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
- if (creature_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
- }
-
- /* Boost */
- if (dummy)
- {
- c = '*';
-
- /* Good */
- if (dummy > 0)
- {
- /* Good */
- a = TERM_L_GREEN;
-
- /* Label boost */
- if (dummy < 10) c = '0' + dummy;
- }
-
- /* Bad */
- if (dummy < 0)
- {
- /* Bad */
- a = TERM_RED;
-
- /* Label boost */
- if (dummy > -10) c = '0' - dummy;
- }
- }
- }
-
- if (have_flag(flgs, stat + TR_SUST_STR))
- {
- /* Dark green "s" */
- a = TERM_GREEN;
- c = 's';
- }
-
- Term_putch(col, row + stat + 1, a, c);
- }
-}
-
-
-/*!
- * @brief プレイヤーのステータス表示メイン処理
- * Display the character on the screen (various modes)
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param mode 表示モードID
- * @return なし
- * @details
- * <pre>
- * The top one and bottom two lines are left blank.
- * Mode 0 = standard display with skills
- * Mode 1 = standard display with history
- * Mode 2 = summary of various things
- * Mode 3 = summary of various things (part 2)
- * Mode 4 = mutations
- * </pre>
- */
-void display_player(player_type *creature_ptr, int mode)
-{
- if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
- mode = (mode % 5);
- else
- mode = (mode % 4);
-
- clear_from(0);
-
- if (mode == 2)
- {
- /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
- display_player_misc_info(creature_ptr);
- display_player_stat_info(creature_ptr);
- display_player_flag_info(creature_ptr);
- return;
- }
-
- if (mode == 3)
- {
- display_player_other_flag_info(creature_ptr);
- return;
- }
-
- if (mode == 4)
- {
- do_cmd_knowledge_mutations(creature_ptr);
- return;
- }
-
- char tmp[64];
- if ((mode != 0) && (mode != 1)) return;
-
- /* Name, Sex, Race, Class */
-#ifdef JP
- sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
-#else
- sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
-#endif
-
- display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
- display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
- display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
- display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
-
- if (creature_ptr->realm1)
- {
- if (creature_ptr->realm2)
- sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
- else
- strcpy(tmp, realm_names[creature_ptr->realm1]);
- display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
- }
-
- if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
- display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
-
- /* Age, Height, Weight, Social */
- /* 身長はセンチメートルに、体重はキログラムに変更してあります */
-#ifdef JP
- display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
- display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
- display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
- display_player_one_line(ENTRY_SOCIAL, format("%d ", (int)creature_ptr->sc), TERM_L_BLUE);
-#else
- display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
- display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
- display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
- display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
-#endif
- display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
-
-
- /* Display the stats */
- int i;
- char buf[80];
- for (i = 0; i < A_MAX; i++)
- {
- /* Special treatment of "injured" stats */
- if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
- {
- int value;
-
- /* Use lowercase stat name */
- put_str(stat_names_reduced[i], 3 + i, 53);
-
- /* Get the current stat */
- value = creature_ptr->stat_use[i];
-
- /* Obtain the current stat (modified) */
- cnv_stat(value, buf);
-
- /* Display the current stat (modified) */
- c_put_str(TERM_YELLOW, buf, 3 + i, 60);
-
- /* Acquire the max stat */
- value = creature_ptr->stat_top[i];
-
- /* Obtain the maximum stat (modified) */
- cnv_stat(value, buf);
-
- /* Display the maximum stat (modified) */
- c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
- }
-
- /* Normal treatment of "normal" stats */
- else
- {
- /* Assume uppercase stat name */
- put_str(stat_names[i], 3 + i, 53);
-
- /* Obtain the current stat (modified) */
- cnv_stat(creature_ptr->stat_use[i], buf);
-
- /* Display the current stat (modified) */
- c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
- }
-
- if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
- {
- c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
- }
- }
-
- /* Display "history" info */
- floor_type *floor_ptr = creature_ptr->current_floor_ptr;
- if (mode == 0)
- {
- display_player_middle(creature_ptr);
- display_player_various(creature_ptr);
- return;
- }
-
- char statmsg[1000];
- put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
-
- for (i = 0; i < 4; i++)
- {
- put_str(creature_ptr->history[i], i + 12, 10);
- }
-
- *statmsg = '\0';
-
- if (creature_ptr->is_dead)
- {
- if (current_world_ptr->total_winner)
- {
-#ifdef JP
- sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
-#else
- sprintf(statmsg, "...You %s after the winning.", streq(creature_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
-#endif
- }
- else if (!floor_ptr->dun_level)
- {
-#ifdef JP
- sprintf(statmsg, "…あなたは%sで%sに殺された。", map_name(creature_ptr), creature_ptr->died_from);
-#else
- sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
-#endif
- }
- else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
- {
- /* Get the quest text */
- /* Bewere that INIT_ASSIGN resets the cur_num. */
- init_flags = INIT_NAME_ONLY;
-
- process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
-
-#ifdef JP
- sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
-#else
- sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
-#endif
- }
- else
- {
-#ifdef JP
- sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", map_name(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
-#else
- sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
-#endif
- }
- }
- else if (current_world_ptr->character_dungeon)
- {
- if (!floor_ptr->dun_level)
- {
- sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
- }
- else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
- {
- /* Clear the text */
- /* Must be done before doing INIT_SHOW_TEXT */
- for (i = 0; i < 10; i++)
- {
- quest_text[i][0] = '\0';
- }
- quest_text_line = 0;
-
- /* Get the quest text */
- init_flags = INIT_NAME_ONLY;
-
- process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
-
- sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
- }
- else
- {
-#ifdef JP
- sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
-#else
- sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
-#endif
- }
- }
-
- if (!*statmsg) return;
-
- char temp[64 * 2];
- roff_to_buf(statmsg, 60, temp, sizeof(temp));
- char *t;
- t = temp;
- for (i = 0; i < 2; i++)
- {
- if (t[0] == 0) return;
-
- put_str(t, i + 5 + 12, 10);
- t += strlen(t) + 1;
- }
-}
-
-
-/*!
- * @brief プレイヤーのステータス表示をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_display_player(player_type *creature_ptr, FILE *fff)
-{
- TERM_LEN x, y;
- TERM_COLOR a;
- char c;
- char buf[1024];
-
- display_player(creature_ptr, 0);
-
- /* Dump part of the screen */
- for (y = 1; y < 22; y++)
- {
- /* Dump each row */
- for (x = 0; x < 79; x++)
- {
- /* Get the attr/char */
- (void)(Term_what(x, y, &a, &c));
-
- /* Dump it */
- buf[x] = c;
- }
-
- /* End the string */
- buf[x] = '\0';
-
- /* Kill trailing spaces */
- while ((x > 0) && (buf[x - 1] == ' ')) buf[--x] = '\0';
-
- /* End the row */
- fprintf(fff, _("%s\n", "%s\n"), buf);
- }
-
- /* Display history */
- display_player(creature_ptr, 1);
-
- /* Dump part of the screen */
- for (y = 10; y < 19; y++)
- {
- /* Dump each row */
- for (x = 0; x < 79; x++)
- {
- /* Get the attr/char */
- (void)(Term_what(x, y, &a, &c));
-
- /* Dump it */
- buf[x] = c;
- }
-
- /* End the string */
- buf[x] = '\0';
-
- /* Kill trailing spaces */
- while ((x > 0) && (buf[x - 1] == ' ')) buf[--x] = '\0';
-
- /* End the row */
- fprintf(fff, "%s\n", buf);
- }
-
- fprintf(fff, "\n");
-
- /* Display flags (part 1) */
- display_player(creature_ptr, 2);
-
- /* Dump part of the screen */
- for (y = 2; y < 22; y++)
- {
- /* Dump each row */
- for (x = 0; x < 79; x++)
- {
- /* Get the attr/char */
- (void)(Term_what(x, y, &a, &c));
-
- /* Dump it (Ignore equippy tile graphic) */
- if (a < 128)
- buf[x] = c;
- else
- buf[x] = ' ';
- }
-
- /* End the string */
- buf[x] = '\0';
-
- /* Kill trailing spaces */
- while ((x > 0) && (buf[x - 1] == ' ')) buf[--x] = '\0';
-
- /* End the row */
- fprintf(fff, "%s\n", buf);
- }
-
- fprintf(fff, "\n");
-
- /* Display flags (part 2) */
- display_player(creature_ptr, 3);
-
- /* Dump part of the screen */
- for (y = 1; y < 22; y++)
- {
- /* Dump each row */
- for (x = 0; x < 79; x++)
- {
- /* Get the attr/char */
- (void)(Term_what(x, y, &a, &c));
-
- /* Dump it (Ignore equippy tile graphic) */
- if (a < 128)
- buf[x] = c;
- else
- buf[x] = ' ';
- }
-
- /* End the string */
- buf[x] = '\0';
-
- /* Kill trailing spaces */
- while ((x > 0) && (buf[x - 1] == ' ')) buf[--x] = '\0';
-
- /* End the row */
- fprintf(fff, "%s\n", buf);
- }
-
- fprintf(fff, "\n");
-}
-
-
-/*!
- * @brief プレイヤーのペット情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_pet(player_type *master_ptr, FILE *fff)
-{
- bool pet = FALSE;
- bool pet_settings = FALSE;
- for (int i = master_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
- {
- monster_type *m_ptr = &master_ptr->current_floor_ptr->m_list[i];
-
- if (!monster_is_valid(m_ptr)) continue;
- if (!is_pet(m_ptr)) continue;
- pet_settings = TRUE;
- if (!m_ptr->nickname && (master_ptr->riding != i)) continue;
- if (!pet)
- {
- fprintf(fff, _("\n\n [主なペット]\n\n", "\n\n [Leading Pets]\n\n"));
- pet = TRUE;
- }
-
- GAME_TEXT pet_name[MAX_NLEN];
- monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
- fprintf(fff, "%s\n", pet_name);
- }
-
- if (!pet_settings) return;
-
- fprintf(fff, _("\n\n [ペットへの命令]\n", "\n\n [Command for Pets]\n"));
-
- fprintf(fff, _("\n ドアを開ける: %s", "\n Pets open doors: %s"),
- (master_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
-
- fprintf(fff, _("\n アイテムを拾う: %s", "\n Pets pick up items: %s"),
- (master_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
-
- fprintf(fff, _("\n テレポート系魔法を使う: %s", "\n Allow teleport: %s"),
- (master_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
-
- fprintf(fff, _("\n 攻撃魔法を使う: %s", "\n Allow cast attack spell: %s"),
- (master_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
-
- fprintf(fff, _("\n 召喚魔法を使う: %s", "\n Allow cast summon spell: %s"),
- (master_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
-
- fprintf(fff, _("\n プレイヤーを巻き込む範囲魔法を使う: %s", "\n Allow involve player in area spell: %s"),
- (master_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
-
- fputc('\n', fff);
-}
-
-
-/*!
- * @brief プレイヤーの職業能力情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_class_special(player_type *creature_ptr, FILE *fff)
-{
- bool is_special_class = creature_ptr->pclass == CLASS_MAGIC_EATER;
- is_special_class |= creature_ptr->pclass == CLASS_SMITH;
- is_special_class |= creature_ptr->pclass != CLASS_BLUE_MAGE;
- if (!is_special_class) return;
-
- if (creature_ptr->pclass == CLASS_MAGIC_EATER)
- {
- char s[EATER_EXT][MAX_NLEN];
- OBJECT_TYPE_VALUE tval = 0;
- int ext;
- KIND_OBJECT_IDX k_idx;
- OBJECT_SUBTYPE_VALUE i;
- int magic_num;
-
- fprintf(fff, _("\n\n [取り込んだ魔法道具]\n", "\n\n [Magic devices eaten]\n"));
-
- for (ext = 0; ext < 3; ext++)
- {
- int eat_num = 0;
-
- /* Dump an extent name */
- switch (ext)
- {
- case 0:
- tval = TV_STAFF;
- fprintf(fff, _("\n[杖]\n", "\n[Staffs]\n"));
- break;
- case 1:
- tval = TV_WAND;
- fprintf(fff, _("\n[魔法棒]\n", "\n[Wands]\n"));
- break;
- case 2:
- tval = TV_ROD;
- fprintf(fff, _("\n[ロッド]\n", "\n[Rods]\n"));
- break;
- }
-
- /* Get magic device names that were eaten */
- for (i = 0; i < EATER_EXT; i++)
- {
- int idx = EATER_EXT * ext + i;
-
- magic_num = creature_ptr->magic_num2[idx];
- if (!magic_num) continue;
-
- k_idx = lookup_kind(tval, i);
- if (!k_idx) continue;
- sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
- eat_num++;
- }
-
- /* Dump magic devices in this extent */
- if (eat_num > 0)
- {
- for (i = 0; i < eat_num; i++)
- {
- fputs(s[i], fff);
- if (i % 3 < 2) fputs(" ", fff);
- else fputs("\n", fff);
- }
-
- if (i % 3 > 0) fputs("\n", fff);
- }
- else /* Not found */
- {
- fputs(_(" (なし)\n", " (none)\n"), fff);
- }
- }
-
- return;
- }
-
- if (creature_ptr->pclass == CLASS_SMITH)
- {
- int i, id[250], n = 0, row;
-
- fprintf(fff, _("\n\n [手に入れたエッセンス]\n\n", "\n\n [Get Essence]\n\n"));
- fprintf(fff, _("エッセンス 個数 エッセンス 個数 エッセンス 個数",
- "Essence Num Essence Num Essence Num "));
- for (i = 0; essence_name[i]; i++)
- {
- if (!essence_name[i][0]) continue;
- id[n] = i;
- n++;
- }
-
- row = n / 3 + 1;
-
- for (i = 0; i < row; i++)
- {
- fprintf(fff, "\n");
- fprintf(fff, "%-11s %5d ", essence_name[id[i]], (int)creature_ptr->magic_num1[id[i]]);
- if (i + row < n) fprintf(fff, "%-11s %5d ", essence_name[id[i + row]], (int)creature_ptr->magic_num1[id[i + row]]);
- if (i + row * 2 < n) fprintf(fff, "%-11s %5d", essence_name[id[i + row * 2]], (int)creature_ptr->magic_num1[id[i + row * 2]]);
- }
-
- fputs("\n", fff);
- return;
- }
-
- // Blue mage
- int l1 = 0;
- int l2 = 0;
- int spellnum[MAX_MONSPELLS];
- BIT_FLAGS f4 = 0, f5 = 0, f6 = 0;
- char p[60][80];
- int col = 0;
- bool pcol = FALSE;
-
- for (int i = 0; i < 60; i++)
- {
- p[i][0] = '\0';
- }
-
- strcat(p[col], _("\n\n [学習済みの青魔法]\n", "\n\n [Learned Blue Magic]\n"));
-
- for (int j = 1; j < 6; j++)
- {
- col++;
- set_rf_masks(&f4, &f5, &f6, j);
- switch (j)
- {
- case MONSPELL_TYPE_BOLT:
- strcat(p[col], _("\n [ボルト型]\n", "\n [Bolt Type]\n"));
- break;
-
- case MONSPELL_TYPE_BALL:
- strcat(p[col], _("\n [ボール型]\n", "\n [Ball Type]\n"));
- break;
-
- case MONSPELL_TYPE_BREATH:
- strcat(p[col], _("\n [ブレス型]\n", "\n [ Breath ]\n"));
- break;
-
- case MONSPELL_TYPE_SUMMON:
- strcat(p[col], _("\n [召喚魔法]\n", "\n [Summonning]\n"));
- break;
-
- case MONSPELL_TYPE_OTHER:
- strcat(p[col], _("\n [ その他 ]\n", "\n [Other Type]\n"));
- break;
- }
-
- int num = 0;
- for (int i = 0; i < 32; i++)
- {
- if ((0x00000001 << i) & f4) spellnum[num++] = i;
- }
-
- for (int i = 32; i < 64; i++)
- {
- if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
- }
-
- for (int i = 64; i < 96; i++)
- {
- if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
- }
-
- col++;
- pcol = FALSE;
- strcat(p[col], " ");
-
- for (int i = 0; i < num; i++)
- {
- if (creature_ptr->magic_num2[spellnum[i]] == 0) continue;
-
- pcol = TRUE;
- /* Dump blue magic */
- l1 = strlen(p[col]);
- l2 = strlen(monster_powers_short[spellnum[i]]);
- if ((l1 + l2) >= 75)
- {
- strcat(p[col], "\n");
- col++;
- strcat(p[col], " ");
- }
-
- strcat(p[col], monster_powers_short[spellnum[i]]);
- strcat(p[col], ", ");
- }
-
- if (!pcol)
- {
- strcat(p[col], _("なし", "None"));
- strcat(p[col], "\n");
- continue;
- }
-
- if (p[col][strlen(p[col]) - 2] == ',')
- {
- p[col][strlen(p[col]) - 2] = '\0';
- }
- else
- {
- p[col][strlen(p[col]) - 10] = '\0';
- }
-
- strcat(p[col], "\n");
- }
-
- for (int i = 0; i <= col; i++)
- {
- fputs(p[i], fff);
- }
-}
-
-
-/*!
- * @brief クエスト情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_quest(player_type *creature_ptr, FILE *fff)
-{
- fprintf(fff, _("\n\n [クエスト情報]\n", "\n\n [Quest Information]\n"));
-
- /* Allocate Memory */
- QUEST_IDX *quest_num;
- C_MAKE(quest_num, max_q_idx, QUEST_IDX);
-
- /* Sort by compete level */
- for (QUEST_IDX i = 1; i < max_q_idx; i++) quest_num[i] = i;
- int dummy;
- ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
-
- /* Dump Quest Information */
- fputc('\n', fff);
- do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
- fputc('\n', fff);
- do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
- fputc('\n', fff);
-
- /* Free Memory */
- C_KILL(quest_num, max_q_idx, QUEST_IDX);
-}
-
-
-/*!
- * @brief 死の直前メッセージ並びに遺言をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_last_message(player_type *creature_ptr, FILE *fff)
-{
- if (!creature_ptr->is_dead) return;
-
- if (!current_world_ptr->total_winner)
- {
- fprintf(fff, _("\n [死ぬ直前のメッセージ]\n\n", "\n [Last Messages]\n\n"));
- for (int i = MIN(message_num(), 30); i >= 0; i--)
- {
- fprintf(fff, "> %s\n", message_str((s16b)i));
- }
-
- fputc('\n', fff);
- return;
- }
-
- /* Hack -- *Winning* message */
- if (creature_ptr->last_message)
- {
- fprintf(fff, _("\n [*勝利*メッセージ]\n\n", "\n [*Winning* Message]\n\n"));
- fprintf(fff, " %s\n", creature_ptr->last_message);
- fputc('\n', fff);
- }
-}
-
-
-/*!
- * @brief 帰還場所情報をファイルにダンプする
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_recall(FILE *fff)
-{
- fprintf(fff, _("\n [帰還場所]\n\n", "\n [Recall Depth]\n\n"));
-
- for (int y = 1; y < current_world_ptr->max_d_idx; y++)
- {
- bool seiha = FALSE;
-
- if (!d_info[y].maxdepth) continue;
- if (!max_dlv[y]) continue;
- if (d_info[y].final_guardian)
- {
- if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
- }
- else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
-
- fprintf(fff, _(" %c%-12s: %3d 階\n", " %c%-16s: level %3d\n"),
- seiha ? '!' : ' ', d_name + d_info[y].name, (int)max_dlv[y]);
- }
-}
-
-
-/*!
- * @brief オプション情報をファイルにダンプする
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_options(FILE *fff)
-{
- fprintf(fff, _("\n [オプション設定]\n", "\n [Option Settings]\n"));
-
- if (preserve_mode)
- fprintf(fff, _("\n 保存モード: ON", "\n Preserve Mode: ON"));
-
- else
- fprintf(fff, _("\n 保存モード: OFF", "\n Preserve Mode: OFF"));
-
- if (ironman_small_levels)
- fprintf(fff, _("\n 小さいダンジョン: ALWAYS", "\n Small Levels: ALWAYS"));
- else if (always_small_levels)
- fprintf(fff, _("\n 小さいダンジョン: ON", "\n Small Levels: ON"));
- else if (small_levels)
- fprintf(fff, _("\n 小さいダンジョン: ENABLED", "\n Small Levels: ENABLED"));
- else
- fprintf(fff, _("\n 小さいダンジョン: OFF", "\n Small Levels: OFF"));
-
- if (vanilla_town)
- fprintf(fff, _("\n 元祖の町のみ: ON", "\n Vanilla Town: ON"));
- else if (lite_town)
- fprintf(fff, _("\n 小規模な町: ON", "\n Lite Town: ON"));
-
- if (ironman_shops)
- fprintf(fff, _("\n 店なし: ON", "\n No Shops: ON"));
-
- if (ironman_downward)
- fprintf(fff, _("\n 階段を上がれない: ON", "\n Diving Only: ON"));
-
- if (ironman_rooms)
- fprintf(fff, _("\n 普通でない部屋: ON", "\n Unusual Rooms: ON"));
-
- if (ironman_nightmare)
- fprintf(fff, _("\n 悪夢モード: ON", "\n Nightmare Mode: ON"));
-
- if (ironman_empty_levels)
- fprintf(fff, _("\n アリーナ: ALWAYS", "\n Arena Levels: ALWAYS"));
- else if (empty_levels)
- fprintf(fff, _("\n アリーナ: ENABLED", "\n Arena Levels: ENABLED"));
- else
- fprintf(fff, _("\n アリーナ: OFF", "\n Arena Levels: OFF"));
-
- fputc('\n', fff);
-
- if (current_world_ptr->noscore)
- fprintf(fff, _("\n 何か不正なことをしてしまっています。\n", "\n You have done something illegal.\n"));
-
- fputc('\n', fff);
-}
-
-
-/*!
- * @brief 闘技場の情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_arena(player_type *creature_ptr, FILE *fff)
-{
- if (lite_town || vanilla_town) return;
-
- if (creature_ptr->arena_number < 0)
- {
- if (creature_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
- {
- fprintf(fff, _("\n 闘技場: 敗北\n", "\n Arena: Defeated\n"));
- }
- else
- {
-#ifdef JP
- fprintf(fff, "\n 闘技場: %d回戦で%sの前に敗北\n", -creature_ptr->arena_number,
- r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name);
-#else
- fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
- r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name,
- -creature_ptr->arena_number, get_ordinal_number_suffix(-creature_ptr->arena_number));
-#endif
- }
-
- fprintf(fff, "\n");
- return;
- }
-
- if (creature_ptr->arena_number > MAX_ARENA_MONS + 2)
- {
- fprintf(fff, _("\n 闘技場: 真のチャンピオン\n", "\n Arena: True Champion\n"));
- fprintf(fff, "\n");
- return;
- }
-
- if (creature_ptr->arena_number > MAX_ARENA_MONS - 1)
- {
- fprintf(fff, _("\n 闘技場: チャンピオン\n", "\n Arena: Champion\n"));
- fprintf(fff, "\n");
- return;
- }
-
-#ifdef JP
- fprintf(fff, "\n 闘技場: %2d勝\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number));
-#else
- fprintf(fff, "\n Arena: %2d Victor%s\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number), (creature_ptr->arena_number > 1) ? "ies" : "y");
-#endif
- fprintf(fff, "\n");
-}
-
-
-/*!
- * @brief 撃破モンスターの情報をファイルにダンプする
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_monsters(FILE *fff)
-{
- fprintf(fff, _("\n [倒したモンスター]\n\n", "\n [Defeated Monsters]\n\n"));
-
- /* Allocate the "who" array */
- MONRACE_IDX *who;
- u16b why = 2;
- C_MAKE(who, max_r_idx, MONRACE_IDX);
-
- /* Count monster kills */
- long uniq_total = 0;
- long norm_total = 0;
- for (IDX k = 1; k < max_r_idx; k++)
- {
- /* Ignore unused index */
- monster_race *r_ptr = &r_info[k];
- if (!r_ptr->name) continue;
-
- if (r_ptr->flags1 & RF1_UNIQUE)
- {
- bool dead = (r_ptr->max_num == 0);
- if (dead)
- {
- norm_total++;
-
- /* Add a unique monster to the list */
- who[uniq_total++] = k;
- }
-
- continue;
- }
-
- if (r_ptr->r_pkills > 0)
- {
- norm_total += r_ptr->r_pkills;
- }
- }
-
- /* No monsters is defeated */
- if (norm_total < 1)
- {
- fprintf(fff, _("まだ敵を倒していません。\n", "You have defeated no enemies yet.\n"));
- C_KILL(who, max_r_idx, s16b);
- return;
- }
-
- /* Defeated more than one normal monsters */
- if (uniq_total == 0)
- {
-#ifdef JP
- fprintf(fff, "%ld体の敵を倒しています。\n", norm_total);
-#else
- fprintf(fff, "You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
-#endif
- C_KILL(who, max_r_idx, s16b);
- return;
- }
-
- /* Defeated more than one unique monsters */
-#ifdef JP
- fprintf(fff, "%ld体のユニーク・モンスターを含む、合計%ld体の敵を倒しています。\n", uniq_total, norm_total);
-#else
- fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
-#endif
-
- /* Sort the array by dungeon depth of monsters */
- ang_sort(who, &why, uniq_total, ang_sort_comp_hook, ang_sort_swap_hook);
- fprintf(fff, _("\n《上位%ld体のユニーク・モンスター》\n", "\n< Unique monsters top %ld >\n"), MIN(uniq_total, 10));
-
- for (IDX k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
- {
- monster_race *r_ptr = &r_info[who[k]];
- fprintf(fff, _(" %-40s (レベル%3d)\n", " %-40s (level %3d)\n"), (r_name + r_ptr->name), (int)r_ptr->level);
- }
-
- C_KILL(who, max_r_idx, s16b);
-}
-
-
-/*!
- * @brief 元種族情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_race_history(player_type *creature_ptr, FILE *fff)
-{
- if (!creature_ptr->old_race1 && !creature_ptr->old_race2) return;
-
- fprintf(fff, _("\n\n あなたは%sとして生まれた。", "\n\n You were born as %s."), race_info[creature_ptr->start_race].title);
- for (int i = 0; i < MAX_RACES; i++)
- {
- if (creature_ptr->start_race == i) continue;
- if (i < 32)
- {
- if (!(creature_ptr->old_race1 & 1L << i)) continue;
- }
- else
- {
- if (!(creature_ptr->old_race2 & 1L << (i - 32))) continue;
- }
-
- fprintf(fff, _("\n あなたはかつて%sだった。", "\n You were a %s before."), race_info[i].title);
- }
-
- fputc('\n', fff);
-}
-
-
-/*!
- * @brief 元魔法領域情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_realm_history(player_type *creature_ptr, FILE *fff)
-{
- if (creature_ptr->old_realm) return;
-
- fputc('\n', fff);
- for (int i = 0; i < MAX_MAGIC; i++)
- {
- if (!(creature_ptr->old_realm & 1L << i)) continue;
- fprintf(fff, _("\n あなたはかつて%s魔法を使えた。", "\n You were able to use %s magic before."), realm_names[i + 1]);
- }
-
- fputc('\n', fff);
-}
-
-
-/*!
- * @brief 徳の情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_virtues(player_type *creature_ptr, FILE *fff)
-{
- fprintf(fff, _("\n\n [自分に関する情報]\n\n", "\n\n [HP-rate & Max stat & Virtues]\n\n"));
-
- int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
- (2 * creature_ptr->hitdie +
- ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
-
-#ifdef JP
- if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
- else fprintf(fff, "現在の体力ランク : ???\n\n");
- fprintf(fff, "能力の最大値\n");
-#else
- if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
- else fprintf(fff, "Your current Life Rating is ???.\n\n");
- fprintf(fff, "Limits of maximum stats\n");
-#endif
- for (int v_nr = 0; v_nr < A_MAX; v_nr++)
- {
- if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
- else fprintf(fff, "%s ???\n", stat_names[v_nr]);
- }
-
- fprintf(fff, _("\n属性 : %s\n", "\nYour alighnment : %s\n"), your_alignment(creature_ptr));
- fprintf(fff, "\n");
- dump_virtues(creature_ptr, fff);
-}
-
-
-/*!
- * @brief 突然変異の情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_mutations(player_type *creature_ptr, FILE *fff)
-{
- if (creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3)
- {
- fprintf(fff, _("\n\n [突然変異]\n\n", "\n\n [Mutations]\n\n"));
- dump_mutations(creature_ptr, fff);
- }
-}
-
-
-/*!
- * @brief 所持品の情報をファイルにダンプする
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_equipment_inventory(player_type *creature_ptr, FILE *fff)
-{
- GAME_TEXT o_name[MAX_NLEN];
- if (creature_ptr->equip_cnt)
- {
- fprintf(fff, _(" [キャラクタの装備]\n\n", " [Character Equipment]\n\n"));
- for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
- {
- object_desc(o_name, &creature_ptr->inventory_list[i], 0);
- if ((((i == INVEN_RARM) && creature_ptr->hidarite) || ((i == INVEN_LARM) && creature_ptr->migite)) && creature_ptr->ryoute)
- strcpy(o_name, _("(武器を両手持ち)", "(wielding with two-hands)"));
-
- fprintf(fff, "%c) %s\n",
- index_to_label(i), o_name);
- }
-
- fprintf(fff, "\n\n");
- }
-
- fprintf(fff, _(" [キャラクタの持ち物]\n\n", " [Character Inventory]\n\n"));
-
- for (int i = 0; i < INVEN_PACK; i++)
- {
- if (!creature_ptr->inventory_list[i].k_idx) break;
- object_desc(o_name, &creature_ptr->inventory_list[i], 0);
- fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
- }
-
- fprintf(fff, "\n\n");
-}
-
-
-/*!
- * @brief 我が家と博物館のオブジェクト情報をファイルにダンプする
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_home_museum(FILE *fff)
-{
- store_type *st_ptr;
- st_ptr = &town_info[1].store[STORE_HOME];
-
- GAME_TEXT o_name[MAX_NLEN];
- if (st_ptr->stock_num)
- {
- fprintf(fff, _(" [我が家のアイテム]\n", " [Home Inventory]\n"));
-
- TERM_LEN x = 1;
- for (int i = 0; i < st_ptr->stock_num; i++)
- {
- if ((i % 12) == 0)
- fprintf(fff, _("\n ( %d ページ )\n", "\n ( page %d )\n"), x++);
- object_desc(o_name, &st_ptr->stock[i], 0);
- fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
- }
-
- fprintf(fff, "\n\n");
- }
-
- st_ptr = &town_info[1].store[STORE_MUSEUM];
-
- if (st_ptr->stock_num == 0) return;
-
- fprintf(fff, _(" [博物館のアイテム]\n", " [Museum]\n"));
-
- TERM_LEN x = 1;
- for (int i = 0; i < st_ptr->stock_num; i++)
- {
-#ifdef JP
- if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
- object_desc(o_name, &st_ptr->stock[i], 0);
- fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
-#else
- if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
- object_desc(o_name, &st_ptr->stock[i], 0);
- fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
-#endif
- }
-
- fprintf(fff, "\n\n");
-}
-
-
-/*!
- * @brief ダンプ出力のメインルーチン
- * Output the character dump to a file
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fff ファイルポインタ
- * @return エラーコード
- */
-errr make_character_dump(player_type *creature_ptr, FILE *fff)
-{
-#ifdef JP
- fprintf(fff, " [変愚蛮怒 %d.%d.%d キャラクタ情報]\n\n",
- FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
-#else
- fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
- FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
-#endif
-
- update_playtime();
-
- dump_aux_display_player(creature_ptr, fff);
- dump_aux_last_message(creature_ptr, fff);
- dump_aux_options(fff);
- dump_aux_recall(fff);
- dump_aux_quest(creature_ptr, fff);
- dump_aux_arena(creature_ptr, fff);
- dump_aux_monsters(fff);
- dump_aux_virtues(creature_ptr, fff);
- dump_aux_race_history(creature_ptr, fff);
- dump_aux_realm_history(creature_ptr, fff);
- dump_aux_class_special(creature_ptr, fff);
- dump_aux_mutations(creature_ptr, fff);
- dump_aux_pet(creature_ptr, fff);
- fputs("\n\n", fff);
- dump_aux_equipment_inventory(creature_ptr, fff);
- dump_aux_home_museum(fff);
-
- fprintf(fff, _(" [チェックサム: \"%s\"]\n\n", " [Check Sum: \"%s\"]\n\n"), get_check_sum());
- return 0;
-}
-
-/*!
- * @brief プレイヤーステータスをファイルダンプ出力する
- * Hack -- Dump a character description file
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param name 出力ファイル名
- * @return エラーコード
- * @details
- * Allow the "full" flag to dump additional info,
- * and trigger its usage from various places in the code.
- */
-errr file_character(player_type *creature_ptr, concptr name)
-{
- char buf[1024];
- path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
-
- FILE_TYPE(FILE_TYPE_TEXT);
-
- int fd = fd_open(buf, O_RDONLY);
-
- /* Existing file */
- if (fd >= 0)
- {
- char out_val[160];
- (void)fd_close(fd);
-
- /* Build query */
- (void)sprintf(out_val, _("現存するファイル %s に上書きしますか? ", "Replace existing file %s? "), buf);
-
- /* Ask */
- if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
- }
-
- /* Open the non-existing file */
- FILE *fff = NULL;
- if (fd < 0) fff = my_fopen(buf, "w");
-
- if (!fff)
- {
- prt(_("キャラクタ情報のファイルへの書き出しに失敗しました!", "Character dump failed!"), 0, 0);
-
- (void)inkey();
-
- /* Error */
- return (-1);
- }
-
- (void)make_character_dump(creature_ptr, fff);
- my_fclose(fff);
-
- msg_print(_("キャラクタ情報のファイルへの書き出しに成功しました。", "Character dump successful."));
- msg_print(NULL);
-
- return 0;
-}
-
-
-/*!
- * @brief ファイル内容の一行をコンソールに出力する
- * Display single line of on-line help file
- * @param str 出力する文字列
- * @param cy コンソールの行
- * @param shower 確認中
- * @return なし
- * @details
- * <pre>
- * You can insert some special color tag to change text color.
- * Such as...
- * WHITETEXT [[[[y|SOME TEXT WHICH IS DISPLAYED IN YELLOW| WHITETEXT
- * A colored segment is between "[[[[y|" and the last "|".
- * You can use any single character in place of the "|".
- * </pre>
- */
-static void show_file_aux_line(concptr str, int cy, concptr shower)
-{
- char lcstr[1024];
- if (shower)
- {
- /* Make a lower case version of str for searching */
- strcpy(lcstr, str);
- str_tolower(lcstr);
- }
-
- /* Initial cursor position */
- int cx = 0;
- Term_gotoxy(cx, cy);
-
- static const char tag_str[] = "[[[[";
- byte color = TERM_WHITE;
- char in_tag = '\0';
- for (int i = 0; str[i];)
- {
- int len = strlen(&str[i]);
- int showercol = len + 1;
- int bracketcol = len + 1;
- int endcol = len;
- concptr ptr;
-
- /* Search for a shower string in the line */
- if (shower)
- {
- ptr = my_strstr(&lcstr[i], shower);
- if (ptr) showercol = ptr - &lcstr[i];
- }
-
- /* Search for a color segment tag */
- ptr = in_tag ? my_strchr(&str[i], in_tag) : my_strstr(&str[i], tag_str);
- if (ptr) bracketcol = ptr - &str[i];
-
- /* A color tag is found */
- if (bracketcol < endcol) endcol = bracketcol;
-
- /* The shower string is found before the color tag */
- if (showercol < endcol) endcol = showercol;
-
- /* Print a segment of the line */
- Term_addstr(endcol, color, &str[i]);
- cx += endcol;
- i += endcol;
-
- if (endcol == showercol)
- {
- int showerlen = strlen(shower);
-
- /* Print the shower string in yellow */
- Term_addstr(showerlen, TERM_YELLOW, &str[i]);
- cx += showerlen;
- i += showerlen;
- continue;
- }
-
- if (endcol != bracketcol) continue;
-
- if (in_tag)
- {
- /* Found the end of colored segment */
- i++;
-
- /* Now looking for an another tag_str */
- in_tag = '\0';
-
- /* Set back to the default color */
- color = TERM_WHITE;
- continue;
- }
-
- /* Found a tag_str, and get a tag color */
- i += sizeof(tag_str) - 1;
-
- /* Get tag color */
- color = color_char_to_attr(str[i]);
-
- /* Illegal color tag */
- if (color == 255 || str[i + 1] == '\0')
- {
- /* Illegal color tag */
- color = TERM_WHITE;
-
- /* Print the broken tag as a string */
- Term_addstr(-1, TERM_WHITE, tag_str);
- cx += sizeof(tag_str) - 1;
- continue;
- }
-
- /* Skip the color tag */
- i++;
-
- /* Now looking for a close tag */
- in_tag = str[i];
-
- /* Skip the close-tag-indicator */
- i++;
- }
-
- Term_erase(cx, cy, 255);
-}
-
-
-/*!
- * @brief ファイル内容をコンソールに出力する
- * Recursive file perusal.
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param show_version TRUEならばコンソール上にゲームのバージョンを表示する
- * @param name ファイル名の文字列
- * @param what 内容キャプションの文字列
- * @param line 表示の現在行
- * @param mode オプション
- * @return なし
- * @details
- * <pre>
- * Process various special text in the input file, including
- * the "menu" structures used by the "help file" system.
- * Return FALSE on 'q' to exit from a deep, otherwise TRUE.
- * </pre>
- */
-bool show_file(player_type *creature_ptr, bool show_version, concptr name, concptr what, int line, BIT_FLAGS mode)
-{
- int i, n, skey;
-
- /* Number of "real" lines passed by */
- int next = 0;
-
- /* Number of "real" lines in the file */
- int size = 0;
-
- /* Backup value for "line" */
- int back = 0;
-
- /* This screen has sub-screens */
- bool menu = FALSE;
-
- /* Current help file */
- FILE *fff = NULL;
-
- /* Find this string (if any) */
- concptr find = NULL;
-
- /* Jump to this tag */
- concptr tag = NULL;
-
- /* Hold strings to find/show */
- char finder_str[81];
- char shower_str[81];
- char back_str[81];
-
- /* String to show */
- concptr shower = NULL;
-
- /* Filename */
- char filename[1024];
-
- /* Describe this thing */
- char caption[128];
-
- /* Path buffer */
- char path[1024];
-
- /* General buffer */
- char buf[1024];
-
- /* Sub-menu information */
- char hook[68][32];
-
- bool reverse = (line < 0);
-
- int wid, hgt, rows;
-
- Term_get_size(&wid, &hgt);
- rows = hgt - 4;
-
- strcpy(finder_str, "");
- strcpy(shower_str, "");
- strcpy(caption, "");
- for (i = 0; i < 68; i++)
- {
- hook[i][0] = '\0';
- }
-
- strcpy(filename, name);
-
- n = strlen(filename);
-
- /* Extract the tag from the filename */
- for (i = 0; i < n; i++)
- {
- if (filename[i] == '#')
- {
- filename[i] = '\0';
- tag = filename + i + 1;
- break;
- }
- }
-
- /* Redirect the name */
- name = filename;
-
- if (what)
- {
- strcpy(caption, what);
- strcpy(path, name);
- fff = my_fopen(path, "r");
- }
-
- /* Look in "help" */
- if (!fff)
- {
- sprintf(caption, _("ヘルプ・ファイル'%s'", "Help file '%s'"), name);
- path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
- fff = my_fopen(path, "r");
- }
-
- /* Look in "info" */
- if (!fff)
- {
- sprintf(caption, _("スポイラー・ファイル'%s'", "Info file '%s'"), name);
- path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
- fff = my_fopen(path, "r");
- }
-
- /* Look in "info" */
- if (!fff)
- {
- path_build(path, sizeof(path), ANGBAND_DIR, name);
-
- for (i = 0; path[i]; i++)
- if ('\\' == path[i])
- path[i] = PATH_SEP[0];
-
- sprintf(caption, _("スポイラー・ファイル'%s'", "Info file '%s'"), name);
- fff = my_fopen(path, "r");
- }
-
- if (!fff)
- {
- msg_format(_("'%s'をオープンできません。", "Cannot open '%s'."), name);
- msg_print(NULL);
-
- return TRUE;
- }
-
-
- /* Pre-Parse the file */
- while (TRUE)
- {
- char *str = buf;
-
- /* Read a line or stop */
- if (my_fgets(fff, buf, sizeof(buf))) break;
-
- /* XXX Parse "menu" items */
- if (!prefix(str, "***** "))
- {
- next++;
- continue;
- }
-
- /* Notice "menu" requests */
- if ((str[6] == '[') && isalpha(str[7]))
- {
- /* Extract the menu item */
- int k = str[7] - 'A';
-
- /* This is a menu file */
- menu = TRUE;
-
- if ((str[8] == ']') && (str[9] == ' '))
- {
- /* Extract the menu item */
- strncpy(hook[k], str + 10, 31);
-
- /* Make sure it's null-terminated */
- hook[k][31] = '\0';
- }
-
- continue;
- }
-
- /* Notice "tag" requests */
- if (str[6] != '<') continue;
-
- size_t len = strlen(str);
-
- if (str[len - 1] == '>')
- {
- str[len - 1] = '\0';
- if (tag && streq(str + 7, tag)) line = next;
- }
- }
-
- /* Save the number of "real" lines */
- size = next;
-
- /* start from bottom when reverse mode */
- if (line == -1) line = ((size - 1) / rows)*rows;
- Term_clear();
-
- /* Display the file */
- while (TRUE)
- {
- /* Restart when necessary */
- if (line >= size - rows) line = size - rows;
- if (line < 0) line = 0;
-
- /* Re-open the file if needed */
- if (next > line)
- {
- my_fclose(fff);
-
- /* Hack -- Re-Open the file */
- fff = my_fopen(path, "r");
-
- if (!fff) return FALSE;
-
- /* File has been restarted */
- next = 0;
- }
-
- /* Goto the selected line */
- while (next < line)
- {
- /* Get a line */
- if (my_fgets(fff, buf, sizeof(buf))) break;
-
- /* Skip tags/links */
- if (prefix(buf, "***** ")) continue;
-
- /* Count the lines */
- next++;
- }
-
- /* Dump the next 20, or rows, lines of the file */
- for (i = 0; i < rows; )
- {
- concptr str = buf;
-
- /* Hack -- track the "first" line */
- if (!i) line = next;
-
- /* Get a line of the file or stop */
- if (my_fgets(fff, buf, sizeof(buf))) break;
-
- /* Hack -- skip "special" lines */
- if (prefix(buf, "***** ")) continue;
-
- /* Count the "real" lines */
- next++;
-
- /* Hack -- keep searching */
- if (find && !i)
- {
- char lc_buf[1024];
-
- /* Make a lower case version of str for searching */
- strcpy(lc_buf, str);
- str_tolower(lc_buf);
-
- if (!my_strstr(lc_buf, find)) continue;
- }
-
- /* Hack -- stop searching */
- find = NULL;
-
- /* Dump the line */
- show_file_aux_line(str, i + 2, shower);
-
- /* Count the printed lines */
- i++;
- }
-
- while (i < rows)
- {
- /* Clear rest of line */
- Term_erase(0, i + 2, 255);
-
- i++;
- }
-
- /* Hack -- failed search */
- if (find)
- {
- bell();
- line = back;
- find = NULL;
- continue;
- }
-
- /* Show a general "title" */
- if (show_version)
- {
- prt(format(_("[変愚蛮怒 %d.%d.%d, %s, %d/%d]", "[Hengband %d.%d.%d, %s, Line %d/%d]"),
- FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH,
- caption, line, size), 0, 0);
- }
- else
- {
- prt(format(_("[%s, %d/%d]", "[%s, Line %d/%d]"),
- caption, line, size), 0, 0);
- }
-
- /* Prompt -- small files */
- if (size <= rows)
- {
- /* Wait for it */
- prt(_("[キー:(?)ヘルプ (ESC)終了]", "[Press ESC to exit.]"), hgt - 1, 0);
- }
-
- /* Prompt -- large files */
- else
- {
-#ifdef JP
- if (reverse)
- prt("[キー:(RET/スペース)↑ (-)↓ (?)ヘルプ (ESC)終了]", hgt - 1, 0);
- else
- prt("[キー:(RET/スペース)↓ (-)↑ (?)ヘルプ (ESC)終了]", hgt - 1, 0);
-#else
- prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
-#endif
- }
-
- /* Get a special key code */
- skey = inkey_special(TRUE);
-
- switch (skey)
- {
- /* Show the help for the help */
- case '?':
- /* Hack - prevent silly recursion */
- if (strcmp(name, _("jhelpinfo.txt", "helpinfo.txt")) != 0)
- show_file(creature_ptr, TRUE, _("jhelpinfo.txt", "helpinfo.txt"), NULL, 0, mode);
- break;
-
- /* Hack -- try showing */
- case '=':
- /* Get "shower" */
- prt(_("強調: ", "Show: "), hgt - 1, 0);
-
- strcpy(back_str, shower_str);
- if (askfor(shower_str, 80))
- {
- if (shower_str[0])
- {
- /* Make it lowercase */
- str_tolower(shower_str);
-
- /* Show it */
- shower = shower_str;
- }
- else shower = NULL; /* Stop showing */
- }
- else strcpy(shower_str, back_str);
- break;
-
- /* Hack -- try finding */
- case '/':
- case KTRL('s'):
- /* Get "finder" */
- prt(_("検索: ", "Find: "), hgt - 1, 0);
-
- strcpy(back_str, finder_str);
- if (askfor(finder_str, 80))
- {
- if (finder_str[0])
- {
- /* Find it */
- find = finder_str;
- back = line;
- line = line + 1;
-
- /* Make finder lowercase */
- str_tolower(finder_str);
-
- /* Show it */
- shower = finder_str;
- }
- else shower = NULL; /* Stop showing */
- }
- else strcpy(finder_str, back_str);
- break;
-
- /* Hack -- go to a specific line */
- case '#':
- {
- char tmp[81];
- prt(_("行: ", "Goto Line: "), hgt - 1, 0);
- strcpy(tmp, "0");
-
- if (askfor(tmp, 80)) line = atoi(tmp);
- }
-
- break;
-
- /* Hack -- go to the top line */
- case SKEY_TOP:
- line = 0;
- break;
-
- /* Hack -- go to the bottom line */
- case SKEY_BOTTOM:
- line = ((size - 1) / rows) * rows;
- break;
-
- /* Hack -- go to a specific file */
- case '%':
- {
- char tmp[81];
- prt(_("ファイル・ネーム: ", "Goto File: "), hgt - 1, 0);
- strcpy(tmp, _("jhelp.hlp", "help.hlp"));
-
- if (askfor(tmp, 80))
- {
- if (!show_file(creature_ptr, TRUE, tmp, NULL, 0, mode)) skey = 'q';
- }
- }
-
- break;
-
- /* Allow backing up */
- case '-':
- line = line + (reverse ? rows : -rows);
- if (line < 0) line = 0;
- break;
-
- /* One page up */
- case SKEY_PGUP:
- line = line - rows;
- if (line < 0) line = 0;
- break;
-
- /* Advance a single line */
- case '\n':
- case '\r':
- line = line + (reverse ? -1 : 1);
- if (line < 0) line = 0;
- break;
-
- /* Move up / down */
- case '8':
- case SKEY_UP:
- line--;
- if (line < 0) line = 0;
- break;
-
- case '2':
- case SKEY_DOWN:
- line++;
- break;
-
- /* Advance one page */
- case ' ':
- line = line + (reverse ? -rows : rows);
- if (line < 0) line = 0;
- break;
-
- /* One page down */
- case SKEY_PGDOWN:
- line = line + rows;
- break;
- }
-
- /* Recurse on numbers */
- if (menu)
- {
- int key = -1;
-
- if (!(skey & SKEY_MASK) && isalpha(skey))
- key = skey - 'A';
-
- if ((key > -1) && hook[key][0])
- {
- /* Recurse on that file */
- if (!show_file(creature_ptr, TRUE, hook[key], NULL, 0, mode))
- skey = 'q';
- }
- }
-
- /* Hack, dump to file */
- if (skey == '|')
- {
- FILE *ffp;
- char buff[1024];
- char xtmp[82];
-
- strcpy(xtmp, "");
-
- if (!get_string(_("ファイル名: ", "File name: "), xtmp, 80)) continue;
- my_fclose(fff);
- path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
-
- /* Hack -- Re-Open the file */
- fff = my_fopen(path, "r");
-
- ffp = my_fopen(buff, "w");
-
- if (!(fff && ffp))
- {
- msg_print(_("ファイルを開けません。", "Failed to open file."));
- skey = ESCAPE;
- break;
- }
-
- sprintf(xtmp, "%s: %s", creature_ptr->name, what ? what : caption);
- my_fputs(ffp, xtmp, 80);
- my_fputs(ffp, "\n", 80);
-
- while (!my_fgets(fff, buff, sizeof(buff)))
- my_fputs(ffp, buff, 80);
- my_fclose(fff);
- my_fclose(ffp);
-
- /* Hack -- Re-Open the file */
- fff = my_fopen(path, "r");
- }
-
- /* Return to last screen */
- if ((skey == ESCAPE) || (skey == '<')) break;
-
- /* Exit on the ^q */
- if (skey == KTRL('q')) skey = 'q';
-
- /* Exit on the q key */
- if (skey == 'q') break;
- }
-
- my_fclose(fff);
-
- if (skey == 'q') return FALSE;
-
- return TRUE;
-}
-
-
-/*!
- * @brief ヘルプを表示するコマンドのメインルーチン
- * Peruse the On-Line-Help
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- * @details
- */
-void do_cmd_help(player_type *creature_ptr)
-{
- screen_save();
-
- /* Peruse the main help file */
- (void)show_file(creature_ptr, TRUE, _("jhelp.hlp", "help.hlp"), NULL, 0, 0);
- screen_load();
-}
-
-
-/*!
- * @brief プレイヤーの名前をチェックして修正する
- * Process the player name.
- * @param player_ptr プレーヤーへの参照ポインタ
- * @param sf セーブファイル名に合わせた修正を行うならばTRUE
- * @return なし
- * @details
- * Extract a clean "base name".
- * Build the savefile name if needed.
- */
-void process_player_name(player_type *creature_ptr, bool sf)
-{
- char old_player_base[32] = "";
-
- if (current_world_ptr->character_generated) strcpy(old_player_base, creature_ptr->base_name);
-
- /* Cannot be too long */
-#if defined(MACINTOSH) || defined(ACORN)
- if (strlen(creature_ptr->name) > 15)
- {
- /* Name too long */
- quit_fmt(_("'%s'という名前は長すぎます!", "The name '%s' is too long!"), creature_ptr->name);
- }
-#endif
-
- /* Cannot contain "icky" characters */
- for (int i = 0; creature_ptr->name[i]; i++)
- {
- /* No control characters */
-#ifdef JP
- if (iskanji(creature_ptr->name[i])) { i++; continue; }
- if (iscntrl((unsigned char)creature_ptr->name[i]))
-#else
- if (iscntrl(creature_ptr->name[i]))
-#endif
- {
- /* Illegal characters */
- quit_fmt(_("'%s' という名前は不正なコントロールコードを含んでいます。", "The name '%s' contains control chars!"), creature_ptr->name);
- }
- }
-
-
-#ifdef MACINTOSH
- /* Extract "useful" letters */
- for (int i = 0; creature_ptr->name[i]; i++)
- {
-#ifdef JP
- unsigned char c = creature_ptr->name[i];
-#else
- char c = creature_ptr->name[i];
-#endif
- /* Convert "dot" to "underscore" */
- if (c == '.') c = '_';
-
- /* Accept all the letters */
- creature_ptr->base_name[k++] = c;
- }
-#else
-
- /* Extract "useful" letters */
- int k = 0;
- for (int i = 0; creature_ptr->name[i]; i++)
- {
-#ifdef JP
- unsigned char c = creature_ptr->name[i];
-#else
- char c = creature_ptr->name[i];
-#endif
-
- /* Accept some letters */
-#ifdef JP
- if (iskanji(c)) {
- if (k + 2 >= sizeof(creature_ptr->base_name) || !creature_ptr->name[i + 1]) break;
- creature_ptr->base_name[k++] = c;
- i++;
- creature_ptr->base_name[k++] = creature_ptr->name[i];
- }
-#ifdef SJIS
- else if (iskana(c)) creature_ptr->base_name[k++] = c;
-#endif
- else
-#endif
- /* Convert path separator to underscore */
- if (!strncmp(PATH_SEP, creature_ptr->name + i, strlen(PATH_SEP))) {
- creature_ptr->base_name[k++] = '_';
- i += strlen(PATH_SEP);
- }
- /* Convert some characters to underscore */
-#if defined(WINDOWS)
- else if (my_strchr("\"*,/:;<>?\\|", c)) creature_ptr->base_name[k++] = '_';
-#endif
- else if (isprint(c)) creature_ptr->base_name[k++] = c;
- }
-#endif
- creature_ptr->base_name[k] = '\0';
-
- /* Require a "base" name */
- if (!creature_ptr->base_name[0]) strcpy(creature_ptr->base_name, "PLAYER");
-
-#ifdef SAVEFILE_MUTABLE
- sf = TRUE;
-#endif
- if (!savefile_base[0] && savefile[0])
- {
- concptr s;
- s = savefile;
- while (TRUE)
- {
- concptr t;
- t = my_strstr(s, PATH_SEP);
- if (!t)
- break;
- s = t + 1;
- }
-
- strcpy(savefile_base, s);
- }
-
- if (!savefile_base[0] || !savefile[0])
- sf = TRUE;
-
- /* Change the savefile name */
- if (sf)
- {
- char temp[128];
-
- strcpy(savefile_base, creature_ptr->base_name);
-
-#ifdef SAVEFILE_USE_UID
- /* Rename the savefile, using the creature_ptr->player_uid and creature_ptr->base_name */
- (void)sprintf(temp, "%d.%s", creature_ptr->player_uid, creature_ptr->base_name);
-#else
- /* Rename the savefile, using the creature_ptr->base_name */
- (void)sprintf(temp, "%s", creature_ptr->base_name);
-#endif
- path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
- }
-
- /* Load an autopick preference file */
- if (current_world_ptr->character_generated)
- {
- if (!streq(old_player_base, creature_ptr->base_name)) autopick_load_pref(creature_ptr, FALSE);
- }
-}
-
-
-/*!
- * @brief プレイヤーの名前を変更するコマンドのメインルーチン
- * Gets a name for the character, reacting to name changes.
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- * @details
- * <pre>
- * Assumes that "display_player()" has just been called
- * Perhaps we should NOT ask for a name (at "birth()") on
- * Unix machines? XXX XXX
- * What a horrible name for a global function.
- * </pre>
- */
-void get_name(player_type *creature_ptr)
-{
- char tmp[64];
- strcpy(tmp, creature_ptr->name);
-
- /* Prompt for a new name */
- if (get_string(_("キャラクターの名前を入力して下さい: ", "Enter a name for your character: "), tmp, 15))
- {
- strcpy(creature_ptr->name, tmp);
- }
-
- if (strlen(creature_ptr->name) == 0)
- {
- strcpy(creature_ptr->name, "PLAYER");
- }
-
- strcpy(tmp, ap_ptr->title);
-#ifdef JP
- if (ap_ptr->no == 1)
- strcat(tmp, "の");
-#else
- strcat(tmp, " ");
-#endif
- strcat(tmp, creature_ptr->name);
-
- /* Re-Draw the name (in light blue) */
- Term_erase(34, 1, 255);
- c_put_str(TERM_L_BLUE, tmp, 1, 34);
-
- /* Erase the prompt, etc */
- clear_from(22);
-}
-
-
-/*!
- * @brief セーブするコマンドのメインルーチン
- * Save the game
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param is_autosave オートセーブ中の処理ならばTRUE
- * @return なし
- * @details
- */
-void do_cmd_save_game(player_type *creature_ptr, int is_autosave)
-{
- /* Autosaves do not disturb */
- if (is_autosave)
- {
- msg_print(_("自動セーブ中", "Autosaving the game..."));
- }
- else
- {
- disturb(creature_ptr, TRUE, TRUE);
- }
-
- /* Clear messages */
- msg_print(NULL);
- handle_stuff(creature_ptr);
-
- prt(_("ゲームをセーブしています...", "Saving game..."), 0, 0);
-
- Term_fresh();
-
- /* The player is not dead */
- (void)strcpy(creature_ptr->died_from, _("(セーブ)", "(saved)"));
-
- /* Forbid suspend */
- signals_ignore_tstp();
-
- /* Save the player */
- if (save_player(creature_ptr))
- {
- prt(_("ゲームをセーブしています... 終了", "Saving game... done."), 0, 0);
- }
-
- /* Save failed (oops) */
- else
- {
- prt(_("ゲームをセーブしています... 失敗!", "Saving game... failed!"), 0, 0);
- }
-
- /* Allow suspend again */
- signals_handle_tstp();
-
- Term_fresh();
-
- /* Note that the player is not dead */
- (void)strcpy(creature_ptr->died_from, _("(元気に生きている)", "(alive and well)"));
-
- /* HACK -- don't get sanity blast on updating view */
- current_world_ptr->is_loading_now = FALSE;
-
- update_creature(creature_ptr);
-
- /* Initialize monster process */
- mproc_init();
-
- /* HACK -- reset the hackish flag */
- current_world_ptr->is_loading_now = TRUE;
-}
-
-
-/*!
- * @brief セーブ後にゲーム中断フラグを立てる/
- * Save the game and exit
- * @return なし
- * @details
- */
-void do_cmd_save_and_exit(player_type *creature_ptr)
-{
- creature_ptr->playing = FALSE;
- creature_ptr->leaving = TRUE;
- exe_write_diary(creature_ptr, NIKKI_GAMESTART, 0, _("----ゲーム中断----", "---- Save and Exit Game ----"));
-}
-
-
-/*!
- * @brief 墓石の真ん中に文字列を書き込む /
- * Centers a string within a GRAVE_LINE_WIDTH character string -JWT-
- * @return なし
- * @details
- */
-static void center_string(char *buf, concptr str)
-{
- /* Total length */
- int i = strlen(str);
-
- /* Necessary border */
- int j = GRAVE_LINE_WIDTH / 2 - i / 2;
-
- /* Mega-Hack */
- (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
-}
-
-
-#if 0
-/*!
- * @brief 骨ファイル出力 /
- * Save a "bones" file for a dead character
- * @details
- * <pre>
- * Note that we will not use these files until Angband 2.8.0, and
- * then we will only use the name and level on which death occured.
- * Should probably attempt some form of locking...
- * </pre>
- */
-static void make_bones(void)
-{
- FILE *fp;
-
- char str[1024];
-
-
- /* Ignore wizards and borgs */
- if (!(current_world_ptr->noscore & 0x00FF))
- {
- /* Ignore people who die in town */
- if (p_ptr->current_floor_ptr->dun_level)
- {
- char tmp[128];
-
- /* "Bones" name */
- sprintf(tmp, "bone.%03d", p_ptr->current_floor_ptr->dun_level);
- path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
-
- /* Attempt to open the bones file */
- fp = my_fopen(str, "r");
-
- /* Close it right away */
- if (fp) my_fclose(fp);
-
- /* Do not over-write a previous ghost */
- if (fp) return;
-
- /* File type is "TEXT" */
- FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Grab permissions */
- safe_setuid_grab();
-
- /* Try to write a new "Bones File" */
- fp = my_fopen(str, "w");
-
- /* Drop permissions */
- safe_setuid_drop();
-
- /* Not allowed to write it? Weird. */
- if (!fp) return;
-
- /* Save the info */
- fprintf(fp, "%s\n", p_ptr->name);
- fprintf(fp, "%d\n", p_ptr->mhp);
- fprintf(fp, "%d\n", p_ptr->prace);
- fprintf(fp, "%d\n", p_ptr->pclass);
-
- /* Close and save the Bones file */
- my_fclose(fp);
- }
- }
-}
-#endif
-
-
-/*
- * Redefinable "print_tombstone" action
- */
-bool(*tombstone_aux)(void) = NULL;
-
-
-/*!
- * @brief 墓石のアスキーアート表示 /
- * Display a "tomb-stone"
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-void print_tomb(player_type *dead_ptr)
-{
- /* Do we use a special tombstone ? */
- bool done = FALSE;
- if (tombstone_aux)
- {
- /* Use tombstone hook */
- done = (*tombstone_aux)();
- }
-
- if (done) return;
-
-#ifdef JP
- int extra_line = 0;
-#endif
- Term_clear();
- char buf[1024];
- path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("dead_j.txt", "dead.txt"));
-
- FILE *fp;
- fp = my_fopen(buf, "r");
-
- if (fp)
- {
- int i = 0;
-
- /* Dump the file to the screen */
- while (my_fgets(fp, buf, sizeof(buf)) == 0)
- {
- put_str(buf, i++, 0);
- }
-
- my_fclose(fp);
- }
-
- concptr p;
- if (current_world_ptr->total_winner || (dead_ptr->lev > PY_MAX_LEVEL))
- {
-#ifdef JP
- p = "偉大なる者";
-#else
- p = "Magnificent";
-#endif
- }
- else
- {
- p = player_title[dead_ptr->pclass][(dead_ptr->lev - 1) / 5];
- }
-
- center_string(buf, dead_ptr->name);
- put_str(buf, 6, 11);
-
-#ifndef JP
- center_string(buf, "the");
- put_str(buf, 7, 11);
-#endif
-
- center_string(buf, p);
- put_str(buf, 8, 11);
-
- center_string(buf, cp_ptr->title);
- put_str(buf, 10, 11);
-
- char tmp[160];
- (void)sprintf(tmp, _("レベル: %d", "Level: %d"), (int)dead_ptr->lev);
- center_string(buf, tmp);
- put_str(buf, 11, 11);
-
- (void)sprintf(tmp, _("経験値: %ld", "Exp: %ld"), (long)dead_ptr->exp);
- center_string(buf, tmp);
- put_str(buf, 12, 11);
-
- (void)sprintf(tmp, _("所持金: %ld", "AU: %ld"), (long)dead_ptr->au);
- center_string(buf, tmp);
- put_str(buf, 13, 11);
-
-#ifdef JP
- /* 墓に刻む言葉をオリジナルより細かく表示 */
- if (streq(dead_ptr->died_from, "途中終了"))
- {
- strcpy(tmp, "<自殺>");
- }
- else if (streq(dead_ptr->died_from, "ripe"))
- {
- strcpy(tmp, "引退後に天寿を全う");
- }
- else if (streq(dead_ptr->died_from, "Seppuku"))
- {
- strcpy(tmp, "勝利の後、切腹");
- }
- else
- {
- roff_to_buf(dead_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
- char *t;
- t = tmp + strlen(tmp) + 1;
- if (*t)
- {
- char dummy[80];
- strcpy(dummy, t); /* 2nd line */
- if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
- {
- for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
- strcpy(t, "…");
- }
- else if (my_strstr(tmp, "『") && suffix(dummy, "』"))
- {
- char dummy2[80];
- char *name_head = my_strstr(tmp, "『");
- sprintf(dummy2, "%s%s", name_head, dummy);
- if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
- {
- strcpy(dummy, dummy2);
- *name_head = '\0';
- }
- }
- else if (my_strstr(tmp, "「") && suffix(dummy, "」"))
- {
- char dummy2[80];
- char *name_head = my_strstr(tmp, "「");
- sprintf(dummy2, "%s%s", name_head, dummy);
- if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
- {
- strcpy(dummy, dummy2);
- *name_head = '\0';
- }
- }
-
- center_string(buf, dummy);
- put_str(buf, 15, 11);
- extra_line = 1;
- }
- }
-
- center_string(buf, tmp);
- put_str(buf, 14, 11);
-
- if (!streq(dead_ptr->died_from, "ripe") && !streq(dead_ptr->died_from, "Seppuku"))
- {
- if (dead_ptr->current_floor_ptr->dun_level == 0)
- {
- concptr field_name = dead_ptr->town_num ? "街" : "荒野";
- if (streq(dead_ptr->died_from, "途中終了"))
- {
- sprintf(tmp, "%sで死んだ", field_name);
- }
- else
- {
- sprintf(tmp, "に%sで殺された", field_name);
- }
- }
- else
- {
- if (streq(dead_ptr->died_from, "途中終了"))
- {
- sprintf(tmp, "地下 %d 階で死んだ", (int)dead_ptr->current_floor_ptr->dun_level);
- }
- else
- {
- sprintf(tmp, "に地下 %d 階で殺された", (int)dead_ptr->current_floor_ptr->dun_level);
- }
- }
-
- center_string(buf, tmp);
- put_str(buf, 15 + extra_line, 11);
- }
-#else
- (void)sprintf(tmp, "Killed on Level %d", dead_ptr->current_floor_ptr->dun_level);
- center_string(buf, tmp);
- put_str(buf, 14, 11);
-
- roff_to_buf(format("by %s.", dead_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
- center_string(buf, tmp);
- put_str(buf, 15, 11);
- t = tmp + strlen(tmp) + 1;
- if (*t)
- {
- strcpy(dummy, t); /* 2nd line */
- if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
- {
- int dummy_len = strlen(dummy);
- strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
- }
- center_string(buf, dummy);
- put_str(buf, 16, 11);
- }
-#endif
- time_t ct = time((time_t)0);
- (void)sprintf(tmp, "%-.24s", ctime(&ct));
- center_string(buf, tmp);
- put_str(buf, 17, 11);
- msg_format(_("さようなら、%s!", "Goodbye, %s!"), dead_ptr->name);
-}
-
-
-/*!
- * @brief 死亡、引退時の簡易ステータス表示 /
- * Display some character info
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-void show_info(player_type *creature_ptr)
-{
- /* Hack -- Know everything in the inven/equip */
- object_type *o_ptr;
- for (int i = 0; i < INVEN_TOTAL; i++)
- {
- o_ptr = &creature_ptr->inventory_list[i];
- if (!o_ptr->k_idx) continue;
-
- /* Aware and Known */
- object_aware(creature_ptr, o_ptr);
- object_known(o_ptr);
- }
-
- store_type *st_ptr;
- for (int i = 1; i < max_towns; i++)
- {
- st_ptr = &town_info[i].store[STORE_HOME];
-
- /* Hack -- Know everything in the home */
- for (int j = 0; j < st_ptr->stock_num; j++)
- {
- o_ptr = &st_ptr->stock[j];
- if (!o_ptr->k_idx) continue;
-
- /* Aware and Known */
- object_aware(creature_ptr, o_ptr);
- object_known(o_ptr);
- }
- }
-
- /* Hack -- Recalculate bonuses */
- creature_ptr->update |= (PU_BONUS);
- handle_stuff(creature_ptr);
-
- flush();
- msg_erase();
-
- prt(_("キャラクターの記録をファイルに書き出すことができます。", "You may now dump a character record to one or more files."), 21, 0);
- prt(_("リターンキーでキャラクターを見ます。ESCで中断します。", "Then, hit RETURN to see the character, or ESC to abort."), 22, 0);
-
- /* Dump character records as requested */
- while (TRUE)
- {
- char out_val[160];
-
- /* Prompt */
- put_str(_("ファイルネーム: ", "Filename: "), 23, 0);
-
- /* Default */
- strcpy(out_val, "");
-
- /* Ask for filename (or abort) */
- if (!askfor(out_val, 60)) return;
-
- /* Return means "show on screen" */
- if (!out_val[0]) break;
- screen_save();
-
- /* Dump a character file */
- (void)file_character(creature_ptr, out_val);
- screen_load();
- }
-
- update_playtime();
- display_player(creature_ptr, 0);
-
- prt(_("何かキーを押すとさらに情報が続きます (ESCで中断): ", "Hit any key to see more information (ESC to abort): "), 23, 0);
-
- /* Allow abort at this point */
- if (inkey() == ESCAPE) return;
-
- /* Equipment -- if any */
- if (creature_ptr->equip_cnt)
- {
- Term_clear();
- (void)show_equip(creature_ptr, 0, USE_FULL, 0);
- prt(_("装備していたアイテム: -続く-", "You are using: -more-"), 0, 0);
-
- if (inkey() == ESCAPE) return;
- }
-
- /* Inventory -- if any */
- if (creature_ptr->inven_cnt)
- {
- Term_clear();
- (void)show_inven(creature_ptr, 0, USE_FULL, 0);
- prt(_("持っていたアイテム: -続く-", "You are carrying: -more-"), 0, 0);
-
- if (inkey() == ESCAPE) return;
- }
-
- /* Homes in the different towns */
- for (int l = 1; l < max_towns; l++)
- {
- st_ptr = &town_info[l].store[STORE_HOME];
-
- /* Home -- if anything there */
- if (st_ptr->stock_num == 0) continue;
-
- /* Display contents of the home */
- for (int i = 0, k = 0; i < st_ptr->stock_num; k++)
- {
- Term_clear();
-
- /* Show 12 items */
- for (int j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
- {
- GAME_TEXT o_name[MAX_NLEN];
- char tmp_val[80];
-
- /* Acquire item */
- o_ptr = &st_ptr->stock[i];
-
- /* Print header, clear line */
- sprintf(tmp_val, "%c) ", I2A(j));
- prt(tmp_val, j + 2, 4);
-
- /* Display object description */
- object_desc(o_name, o_ptr, 0);
- c_put_str(tval_to_attr[o_ptr->tval], o_name, j + 2, 7);
- }
-
- prt(format(_("我が家に置いてあったアイテム ( %d ページ): -続く-", "Your home contains (page %d): -more-"), k + 1), 0, 0);
-
- if (inkey() == ESCAPE) return;
- }
- }
-}
-
-
-/*!
- * @brief 異常発生時のゲーム緊急終了処理 /
- * Handle abrupt death of the visual system
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- * @details
- * <pre>
- * This routine is called only in very rare situations, and only
- * by certain visual systems, when they experience fatal errors.
- * XXX XXX Hack -- clear the death flag when creating a HANGUP
- * save file so that player can see tombstone when restart.
- * </pre>
- */
-void exit_game_panic(player_type *creature_ptr)
-{
- /* If nothing important has happened, just quit */
- if (!current_world_ptr->character_generated || current_world_ptr->character_saved) quit(_("緊急事態", "panic"));
-
- /* Mega-Hack -- see "msg_print()" */
- msg_flag = FALSE;
-
- /* Clear the top line */
- prt("", 0, 0);
-
- /* Hack -- turn off some things */
- disturb(creature_ptr, TRUE, TRUE);
-
- /* Mega-Hack -- Delay death */
- if (creature_ptr->chp < 0) creature_ptr->is_dead = FALSE;
-
- /* Hardcode panic save */
- creature_ptr->panic_save = 1;
-
- /* Forbid suspend */
- signals_ignore_tstp();
-
- /* Indicate panic save */
- (void)strcpy(creature_ptr->died_from, _("(緊急セーブ)", "(panic save)"));
-
- /* Panic save, or get worried */
- if (!save_player(creature_ptr)) quit(_("緊急セーブ失敗!", "panic save failed!"));
-
- /* Successful panic save */
- quit(_("緊急セーブ成功!", "panic save succeeded!"));
-}
-
-
-/*!
- * @brief ファイルからランダムに行を一つ取得する /
- * Get a random line from a file
- * @param file_name ファイル名
- * @param entry 特定条件時のN:タグヘッダID
- * @param output 出力先の文字列参照ポインタ
- * @return エラーコード
- * @details
- * <pre>
- * Based on the monster speech patch by Matt Graham,
- * </pre>
- */
-errr get_rnd_line(concptr file_name, int entry, char *output)
-{
- char buf[1024];
- path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
- FILE *fp;
- fp = my_fopen(buf, "r");
-
- /* Failed */
- if (!fp) return -1;
-
- /* Find the entry of the monster */
- int test;
- int line_num = 0;
- while (TRUE)
- {
- /* Get a line from the file */
- if (my_fgets(fp, buf, sizeof(buf)) != 0)
- {
- my_fclose(fp);
- return -1;
- }
-
- /* Count the lines */
- line_num++;
-
- /* Look for lines starting with 'N:' */
- if ((buf[0] != 'N') || (buf[1] != ':')) continue;
-
- if (buf[2] == '*')
- {
- break;
- }
- else if (buf[2] == 'M')
- {
- if (r_info[entry].flags1 & RF1_MALE) break;
- }
- else if (buf[2] == 'F')
- {
- if (r_info[entry].flags1 & RF1_FEMALE) break;
- }
- else if (sscanf(&(buf[2]), "%d", &test) != EOF)
- {
- if (test == entry) break;
- }
-
- msg_format("Error in line %d of %s!", line_num, file_name);
- my_fclose(fp);
- return -1;
- }
-
- /* Get the random line */
- int counter;
- for (counter = 0; ; counter++)
- {
- while (TRUE)
- {
- test = my_fgets(fp, buf, sizeof(buf));
-
- /* Count the lines */
- /* line_num++; No more needed */
-
- if (!test)
- {
- /* Ignore lines starting with 'N:' */
- if ((buf[0] == 'N') && (buf[1] == ':')) continue;
-
- if (buf[0] != '#') break;
- }
- else break;
- }
-
- if (!buf[0]) break;
-
- if (one_in_(counter + 1)) strcpy(output, buf);
- }
-
- my_fclose(fp);
- return counter ? 0 : -1;
-}
-
-
-#ifdef JP
-/*!
- * @brief ファイルからランダムに行を一つ取得する(日本語文字列のみ) /
- * @param file_name ファイル名
- * @param entry 特定条件時のN:タグヘッダID
- * @param output 出力先の文字列参照ポインタ
- * @param count 試行回数
- * @return エラーコード
- * @details
- */
-errr get_rnd_line_jonly(concptr file_name, int entry, char *output, int count)
-{
- errr result = 1;
- for (int i = 0; i < count; i++)
- {
- result = get_rnd_line(file_name, entry, output);
- if (result) break;
- bool kanji = FALSE;
- for (int j = 0; output[j]; j++) kanji |= iskanji(output[j]);
- if (kanji) break;
- }
-
- return result;
-}
-#endif
-
-
-/*!
- * @brief 自動拾いファイルを読み込む /
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param name ファイル名
- * @details
- */
-errr process_autopick_file(player_type *creature_ptr, concptr name)
-{
- char buf[1024];
- path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
- errr err = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_AUTOPICK);
- return err;
-}
-
-
-/*!
- * @brief プレイヤーの生い立ちファイルを読み込む /
- * Process file for player's history editor.
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param name ファイル名
- * @return エラーコード
- * @details
- */
-errr process_histpref_file(player_type *creature_ptr, concptr name)
-{
- bool old_character_xtra = current_world_ptr->character_xtra;
- char buf[1024];
- path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
-
- /* Hack -- prevent modification birth options in this file */
- current_world_ptr->character_xtra = TRUE;
- errr err = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_HISTPREF);
- current_world_ptr->character_xtra = old_character_xtra;
- return err;
-}
-
-/*!
- * @brief ファイル位置をシーク /
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fd ファイルディスクリプタ
- * @param where ファイルバイト位置
- * @param flag FALSEならば現ファイルを超えた位置へシーク時エラー、TRUEなら足りない間を0で埋め尽くす
- * @return エラーコード
- * @details
- */
-static errr counts_seek(player_type *creature_ptr, int fd, u32b where, bool flag)
-{
- char temp1[128], temp2[128];
-
-#ifdef SAVEFILE_USE_UID
- (void)sprintf(temp1, "%d.%s.%d%d%d", creature_ptr->player_uid, savefile_base, creature_ptr->pclass, creature_ptr->pseikaku, creature_ptr->age);
-#else
- (void)sprintf(temp1, "%s.%d%d%d", savefile_base, creature_ptr->pclass, creature_ptr->pseikaku, creature_ptr->age);
-#endif
- for (int i = 0; temp1[i]; i++)
- temp1[i] ^= (i + 1) * 63;
-
- int seekpoint = 0;
- u32b zero_header[3] = { 0L, 0L, 0L };
- while (TRUE)
- {
- if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
- return 1;
- if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
- {
- if (!flag)
- return 1;
- /* add new name */
- fd_seek(fd, seekpoint);
- fd_write(fd, (char*)zero_header, 3 * sizeof(u32b));
- fd_write(fd, (char*)(temp1), sizeof(temp1));
- break;
- }
-
- if (strcmp(temp1, temp2) == 0)
- break;
-
- seekpoint += 128 + 3 * sizeof(u32b);
- }
-
- return fd_seek(fd, seekpoint + where * sizeof(u32b));
-}
-
-/*!
- * @brief ファイル位置を読み込む
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param where ファイルバイト位置
- * @return エラーコード
- * @details
- */
-u32b counts_read(player_type *creature_ptr, int where)
-{
- char buf[1024];
- path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, _("z_info_j.raw", "z_info.raw"));
- int fd = fd_open(buf, O_RDONLY);
-
- u32b count = 0;
- if (counts_seek(creature_ptr, fd, where, FALSE) ||
- fd_read(fd, (char*)(&count), sizeof(u32b)))
- count = 0;
-
- (void)fd_close(fd);
-
- return count;
-}
-
-/*!
- * @brief ファイル位置に書き込む /
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param where ファイルバイト位置
- * @param count 書き込む値
- * @return エラーコード
- * @details
- */
-errr counts_write(player_type *creature_ptr, int where, u32b count)
-{
- char buf[1024];
- path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, _("z_info_j.raw", "z_info.raw"));
-
- /* Grab permissions */
- safe_setuid_grab();
-
- int fd = fd_open(buf, O_RDWR);
-
- /* Drop permissions */
- safe_setuid_drop();
-
- if (fd < 0)
- {
- /* File type is "DATA" */
- FILE_TYPE(FILE_TYPE_DATA);
-
- /* Grab permissions */
- safe_setuid_grab();
-
- /* Create a new high score file */
- fd = fd_make(buf, 0644);
-
- /* Drop permissions */
- safe_setuid_drop();
- }
-
- /* Grab permissions */
- safe_setuid_grab();
-
- errr err = fd_lock(fd, F_WRLCK);
-
- /* Drop permissions */
- safe_setuid_drop();
-
- if (err) return 1;
-
- counts_seek(creature_ptr, fd, where, TRUE);
- fd_write(fd, (char*)(&count), sizeof(u32b));
-
- /* Grab permissions */
- safe_setuid_grab();
-
- err = fd_lock(fd, F_UNLCK);
-
- /* Drop permissions */
- safe_setuid_drop();
-
- if (err) return 1;
-
- (void)fd_close(fd);
-
- return 0;
-}
-
-
-#ifdef HANDLE_SIGNALS
-
-#include <signal.h>
-
-/*!
- * @brief OSからのシグナルを受けてサスペンド状態に入る /
- * Handle signals -- suspend
- * @param sig 受け取ったシグナル
- * @details
- * Actually suspend the game, and then resume cleanly
- */
-static void handle_signal_suspend(int sig)
-{
- /* Disable handler */
- (void)signal(sig, SIG_IGN);
-
-#ifdef SIGSTOP
-
- /* Flush output */
- Term_fresh();
-
- /* Suspend the "Term" */
- Term_xtra(TERM_XTRA_ALIVE, 0);
-
- /* Suspend ourself */
- (void)kill(0, SIGSTOP);
-
- /* Resume the "Term" */
- Term_xtra(TERM_XTRA_ALIVE, 1);
-
- /* Redraw the term */
- Term_redraw();
-
- /* Flush the term */
- Term_fresh();
-
-#endif
-
- /* Restore handler */
- (void)signal(sig, handle_signal_suspend);
-}
-
-
-/*!
- * todo ここにp_ptrを追加すると関数ポインタ周りの収拾がつかなくなるので保留
- * @brief OSからのシグナルを受けて中断、終了する /
- * Handle signals -- simple (interrupt and quit)
- * @param sig 受け取ったシグナル
- * @details
- * <pre>
- * This function was causing a *huge* number of problems, so it has
- * been simplified greatly. We keep a global variable which counts
- * the number of times the user attempts to kill the process, and
- * we commit suicide if the user does this a certain number of times.
- * We attempt to give "feedback" to the user as he approaches the
- * suicide thresh-hold, but without penalizing accidental keypresses.
- * To prevent messy accidents, we should reset this global variable
- * whenever the user enters a keypress, or something like that.
- * </pre>
- */
-static void handle_signal_simple(int sig)
-{
- /* Disable handler */
- (void)signal(sig, SIG_IGN);
-
-
- /* Nothing to save, just quit */
- if (!current_world_ptr->character_generated || current_world_ptr->character_saved) quit(NULL);
-
-
- /* Count the signals */
- signal_count++;
-
-
- /* Terminate dead characters */
- if (p_ptr->is_dead)
- {
- /* Mark the savefile */
- (void)strcpy(p_ptr->died_from, _("強制終了", "Abortion"));
-
- forget_lite(p_ptr->current_floor_ptr);
- forget_view(p_ptr->current_floor_ptr);
- clear_mon_lite(p_ptr->current_floor_ptr);
-
- /* Close stuff */
- close_game(p_ptr);
-
- /* Quit */
- quit(_("強制終了", "interrupt"));
- }
-
- /* Allow suicide (after 5) */
- else if (signal_count >= 5)
- {
- /* Cause of "death" */
- (void)strcpy(p_ptr->died_from, _("強制終了中", "Interrupting"));
-
- forget_lite(p_ptr->current_floor_ptr);
- forget_view(p_ptr->current_floor_ptr);
- clear_mon_lite(p_ptr->current_floor_ptr);
-
- /* Stop playing */
- p_ptr->playing = FALSE;
-
- /* Suicide */
- p_ptr->is_dead = TRUE;
- p_ptr->leaving = TRUE;
-
- /* Close stuff */
- close_game(p_ptr);
-
- /* Quit */
- quit(_("強制終了", "interrupt"));
- }
-
- /* Give warning (after 4) */
- else if (signal_count >= 4)
- {
- /* Make a noise */
- Term_xtra(TERM_XTRA_NOISE, 0);
-
- /* Clear the top line */
- Term_erase(0, 0, 255);
-
- /* Display the cause */
- Term_putstr(0, 0, -1, TERM_WHITE, _("熟慮の上の自殺!", "Contemplating suicide!"));
-
- Term_fresh();
- }
-
- /* Give warning (after 2) */
- else if (signal_count >= 2)
- {
- /* Make a noise */
- Term_xtra(TERM_XTRA_NOISE, 0);
- }
-
- (void)signal(sig, handle_signal_simple);
-}
-
-
-/*!
- * todo ここにp_ptrを追加すると関数ポインタ周りの収拾がつかなくなるので保留
- * @brief OSからのシグナルを受けて強制終了する /
- * Handle signal -- abort, kill, etc
- * @param sig 受け取ったシグナル
- * @return なし
- * @details
- * <pre>
- * This function was causing a *huge* number of problems, so it has
- * been simplified greatly. We keep a global variable which counts
- * the number of times the user attempts to kill the process, and
- * we commit suicide if the user does this a certain number of times.
- * We attempt to give "feedback" to the user as he approaches the
- * suicide thresh-hold, but without penalizing accidental keypresses.
- * To prevent messy accidents, we should reset this global variable
- * whenever the user enters a keypress, or something like that.
- * </pre>
- */
-static void handle_signal_abort(int sig)
-{
- int wid, hgt;
- Term_get_size(&wid, &hgt);
-
- (void)signal(sig, SIG_IGN);
- if (!current_world_ptr->character_generated || current_world_ptr->character_saved) quit(NULL);
-
- forget_lite(p_ptr->current_floor_ptr);
- forget_view(p_ptr->current_floor_ptr);
- clear_mon_lite(p_ptr->current_floor_ptr);
-
- Term_erase(0, hgt - 1, 255);
- Term_putstr(0, hgt - 1, -1, TERM_RED,
- _("恐ろしいソフトのバグが飛びかかってきた!", "A gruesome software bug LEAPS out at you!"));
-
- Term_putstr(45, hgt - 1, -1, TERM_RED, _("緊急セーブ...", "Panic save..."));
-
- exe_write_diary(p_ptr, NIKKI_GAMESTART, 0, _("----ゲーム異常終了----", "---- Panic Save and Abort Game ----"));
- Term_fresh();
-
- p_ptr->panic_save = 1;
- (void)strcpy(p_ptr->died_from, _("(緊急セーブ)", "(panic save)"));
-
- signals_ignore_tstp();
-
- if (save_player(p_ptr))
- {
- Term_putstr(45, hgt - 1, -1, TERM_RED, _("緊急セーブ成功!", "Panic save succeeded!"));
- }
- else
- {
- Term_putstr(45, hgt - 1, -1, TERM_RED, _("緊急セーブ失敗!", "Panic save failed!"));
- }
-
- Term_fresh();
- quit(_("ソフトのバグ", "software bug"));
-}
-
-
-/*!
- * @brief OSからのSIGTSTPシグナルを無視する関数 /
- * Ignore SIGTSTP signals (keyboard suspend)
- * @return なし
- * @details
- */
-void signals_ignore_tstp(void)
-{
-
-#ifdef SIGTSTP
- (void)signal(SIGTSTP, SIG_IGN);
-#endif
-
-}
-
-
-/*!
- * @brief OSからのSIGTSTPシグナルハンドラ /
- * Handle SIGTSTP signals (keyboard suspend)
- * @return なし
- * @details
- */
-void signals_handle_tstp(void)
-{
-
-#ifdef SIGTSTP
- (void)signal(SIGTSTP, handle_signal_suspend);
-#endif
-
-}
-
-
-/*!
- * @brief OSからのシグナルハンドルを初期化する /
- * Prepare to handle the relevant signals
- * @return なし
- * @details
- */
-void signals_init(void)
-{
-#ifdef SIGHUP
- (void)signal(SIGHUP, SIG_IGN);
-#endif
-
-#ifdef SIGTSTP
- (void)signal(SIGTSTP, handle_signal_suspend);
-#endif
-
-#ifdef SIGINT
- (void)signal(SIGINT, handle_signal_simple);
-#endif
-
-#ifdef SIGQUIT
- (void)signal(SIGQUIT, handle_signal_simple);
-#endif
-
-#ifdef SIGFPE
- (void)signal(SIGFPE, handle_signal_abort);
-#endif
-
-#ifdef SIGILL
- (void)signal(SIGILL, handle_signal_abort);
-#endif
-
-#ifdef SIGTRAP
- (void)signal(SIGTRAP, handle_signal_abort);
-#endif
-
-#ifdef SIGIOT
- (void)signal(SIGIOT, handle_signal_abort);
-#endif
-
-#ifdef SIGKILL
- (void)signal(SIGKILL, handle_signal_abort);
-#endif
-
-#ifdef SIGBUS
- (void)signal(SIGBUS, handle_signal_abort);
-#endif
-
-#ifdef SIGSEGV
- (void)signal(SIGSEGV, handle_signal_abort);
-#endif
-
-#ifdef SIGTERM
- (void)signal(SIGTERM, handle_signal_abort);
-#endif
-
-#ifdef SIGPIPE
- (void)signal(SIGPIPE, handle_signal_abort);
-#endif
-
-#ifdef SIGEMT
- (void)signal(SIGEMT, handle_signal_abort);
-#endif
-
-#ifdef SIGDANGER
- (void)signal(SIGDANGER, handle_signal_abort);
-#endif
-
-#ifdef SIGSYS
- (void)signal(SIGSYS, handle_signal_abort);
-#endif
-
-#ifdef SIGXCPU
- (void)signal(SIGXCPU, handle_signal_abort);
-#endif
-
-#ifdef SIGPWR
- (void)signal(SIGPWR, handle_signal_abort);
-#endif
-}
-
-#else
-
-
-/*!
- * @brief ダミー /
- * Do nothing
- */
-void signals_ignore_tstp(void)
-{
-}
-
-
-/*!
- * @brief ダミー /
- * Do nothing
- */
-void signals_handle_tstp(void)
-{
-}
-
-
-/*!
- * @brief ダミー /
- * Do nothing
- */
-void signals_init(void)
-{
-}
-#endif