+++ /dev/null
-/*!
- * @file files.c
- * @brief ファイル入出力管理 / Purpose: code dealing with files (and death)
- * @date 2014/01/28
- * @author
- * <pre>
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- * This software may be copied and distributed for educational, research,
- * and not for profit purposes provided that this copyright and statement
- * are included in all such copies. Other copyrights may also apply.
- * 2014 Deskull rearranged comment for Doxygen.\n
- * </pre>
- */
-
-#include "angband.h"
-#include "uid-checker.h"
-#include "files.h"
-#include "core.h" // 暫定。後で消す.
-#include "character-dump.h"
-
-concptr ANGBAND_DIR; //!< Path name: The main "lib" directory This variable is not actually used anywhere in the code
-concptr ANGBAND_DIR_APEX; //!< High score files (binary) These files may be portable between platforms
-concptr ANGBAND_DIR_BONE; //!< Bone files for player ghosts (ascii) These files are portable between platforms
-concptr ANGBAND_DIR_DATA; //!< Binary image files for the "*_info" arrays (binary) These files are not portable between platforms
-concptr ANGBAND_DIR_EDIT; //!< Textual template files for the "*_info" arrays (ascii) These files are portable between platforms
-concptr ANGBAND_DIR_SCRIPT; //!< Script files These files are portable between platforms.
-concptr ANGBAND_DIR_FILE; //!< Various extra files (ascii) These files may be portable between platforms
-concptr ANGBAND_DIR_HELP; //!< Help files (normal) for the online help (ascii) These files are portable between platforms
-concptr ANGBAND_DIR_INFO; //!< Help files (spoilers) for the online help (ascii) These files are portable between platforms
-concptr ANGBAND_DIR_PREF; //!< Default user "preference" files (ascii) These files are rarely portable between platforms
-concptr ANGBAND_DIR_SAVE; //!< Savefiles for current characters (binary)
-concptr ANGBAND_DIR_USER; //!< User "preference" files (ascii) These files are rarely portable between platforms
-concptr ANGBAND_DIR_XTRA; //!< Various extra files (binary) These files are rarely portable between platforms
-
-/*
- * Buffer to hold the current savefile name
- * 'savefile' holds full path name. 'savefile_base' holds only base name.
- */
-char savefile[1024];
-char savefile_base[40];
-
-/*!
- * todo サブルーチンとは言い難い。autopick.c から直接呼ばれている
- * @brief process_pref_fileのサブルーチンとして条件分岐処理の解釈と結果を返す
- * Helper function for "process_pref_file()"
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param sp テキスト文字列の参照ポインタ
- * @param fp 再帰中のポインタ参照
- * @return
- * @details
- * <pre>
- * Input:
- * v: output buffer array
- * f: final character
- * Output:
- * result
- * </pre>
- */
-concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
-{
- char *s;
- s = (*sp);
- while (iswspace(*s)) s++;
-
- char *b;
- b = s;
-
- concptr v = "?o?o?";
-
- char b1 = '[';
- char b2 = ']';
- char f = ' ';
- static char tmp[16];
- if (*s == b1)
- {
- concptr p;
- concptr t;
-
- /* Skip b1 */
- s++;
-
- /* First */
- t = process_pref_file_expr(creature_ptr, &s, &f);
-
- if (!*t)
- {
- }
- else if (streq(t, "IOR"))
- {
- v = "0";
- while (*s && (f != b2))
- {
- t = process_pref_file_expr(creature_ptr, &s, &f);
- if (*t && !streq(t, "0")) v = "1";
- }
- }
- else if (streq(t, "AND"))
- {
- v = "1";
- while (*s && (f != b2))
- {
- t = process_pref_file_expr(creature_ptr, &s, &f);
- if (*t && streq(t, "0")) v = "0";
- }
- }
- else if (streq(t, "NOT"))
- {
- v = "1";
- while (*s && (f != b2))
- {
- t = process_pref_file_expr(creature_ptr, &s, &f);
- if (*t && streq(t, "1")) v = "0";
- }
- }
- else if (streq(t, "EQU"))
- {
- v = "0";
- if (*s && (f != b2))
- {
- t = process_pref_file_expr(creature_ptr, &s, &f);
- }
- while (*s && (f != b2))
- {
- p = process_pref_file_expr(creature_ptr, &s, &f);
- if (streq(t, p)) v = "1";
- }
- }
- else if (streq(t, "LEQ"))
- {
- v = "1";
- if (*s && (f != b2))
- {
- t = process_pref_file_expr(creature_ptr, &s, &f);
- }
- while (*s && (f != b2))
- {
- p = t;
- t = process_pref_file_expr(creature_ptr, &s, &f);
- if (*t && atoi(p) > atoi(t)) v = "0";
- }
- }
- else if (streq(t, "GEQ"))
- {
- v = "1";
- if (*s && (f != b2))
- {
- t = process_pref_file_expr(creature_ptr, &s, &f);
- }
- while (*s && (f != b2))
- {
- p = t;
- t = process_pref_file_expr(creature_ptr, &s, &f);
- if (*t && atoi(p) < atoi(t)) v = "0";
- }
- }
- else
- {
- while (*s && (f != b2))
- {
- t = process_pref_file_expr(creature_ptr, &s, &f);
- }
- }
-
- if (f != b2) v = "?x?x?";
-
- if ((f = *s) != '\0') *s++ = '\0';
-
- *fp = f;
- *sp = s;
- return v;
- }
-
- /* Accept all printables except spaces and brackets */
-#ifdef JP
- while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
- {
- if (iskanji(*s)) s++;
- s++;
- }
-#else
- while (isprint(*s) && !my_strchr(" []", *s)) ++s;
-#endif
-
- if ((f = *s) != '\0') *s++ = '\0';
-
- if (*b != '$')
- {
- v = b;
- *fp = f;
- *sp = s;
- return v;
- }
-
- if (streq(b + 1, "SYS"))
- {
- v = ANGBAND_SYS;
- }
- else if (streq(b + 1, "KEYBOARD"))
- {
- v = ANGBAND_KEYBOARD;
- }
- else if (streq(b + 1, "GRAF"))
- {
- v = ANGBAND_GRAF;
- }
- else if (streq(b + 1, "MONOCHROME"))
- {
- if (arg_monochrome)
- v = "ON";
- else
- v = "OFF";
- }
- else if (streq(b + 1, "RACE"))
- {
-#ifdef JP
- v = rp_ptr->E_title;
-#else
- v = rp_ptr->title;
-#endif
- }
- else if (streq(b + 1, "CLASS"))
- {
-#ifdef JP
- v = cp_ptr->E_title;
-#else
- v = cp_ptr->title;
-#endif
- }
- else if (streq(b + 1, "PLAYER"))
- {
- static char tmp_player_name[32];
- char *pn, *tpn;
- for (pn = creature_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++)
- {
-#ifdef JP
- if (iskanji(*pn))
- {
- *(tpn++) = *(pn++);
- *tpn = *pn;
- continue;
- }
-#endif
- *tpn = my_strchr(" []", *pn) ? '_' : *pn;
- }
-
- *tpn = '\0';
- v = tmp_player_name;
- }
- else if (streq(b + 1, "REALM1"))
- {
-#ifdef JP
- v = E_realm_names[creature_ptr->realm1];
-#else
- v = realm_names[creature_ptr->realm1];
-#endif
- }
- else if (streq(b + 1, "REALM2"))
- {
-#ifdef JP
- v = E_realm_names[creature_ptr->realm2];
-#else
- v = realm_names[creature_ptr->realm2];
-#endif
- }
- else if (streq(b + 1, "LEVEL"))
- {
- sprintf(tmp, "%02d", creature_ptr->lev);
- v = tmp;
- }
- else if (streq(b + 1, "AUTOREGISTER"))
- {
- if (creature_ptr->autopick_autoregister)
- v = "1";
- else
- v = "0";
- }
- else if (streq(b + 1, "MONEY"))
- {
- sprintf(tmp, "%09ld", (long int)creature_ptr->au);
- v = tmp;
- }
-
- *fp = f;
- *sp = s;
- return v;
-}
-
-
-/*!
- * @brief プレイヤーステータスをファイルダンプ出力する
- * Hack -- Dump a character description file
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param name 出力ファイル名
- * @return エラーコード
- * @details
- * Allow the "full" flag to dump additional info,
- * and trigger its usage from various places in the code.
- */
-errr file_character(player_type *creature_ptr, concptr name, update_playtime_pf update_playtime, display_player_pf display_player, map_name_pf map_name)
-{
- char buf[1024];
- path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
-
- FILE_TYPE(FILE_TYPE_TEXT);
-
- int fd = fd_open(buf, O_RDONLY);
- if (fd >= 0)
- {
- char out_val[160];
- (void)fd_close(fd);
- (void)sprintf(out_val, _("現存するファイル %s に上書きしますか? ", "Replace existing file %s? "), buf);
- if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
- }
-
- FILE *fff = NULL;
- if (fd < 0) fff = my_fopen(buf, "w");
-
- if (!fff)
- {
- prt(_("キャラクタ情報のファイルへの書き出しに失敗しました!", "Character dump failed!"), 0, 0);
- (void)inkey();
- return -1;
- }
-
- make_character_dump(creature_ptr, fff, update_playtime, display_player, map_name);
- my_fclose(fff);
- msg_print(_("キャラクタ情報のファイルへの書き出しに成功しました。", "Character dump successful."));
- msg_print(NULL);
- return 0;
-}
-
-
-/*!
- * @brief ファイルからランダムに行を一つ取得する /
- * Get a random line from a file
- * @param file_name ファイル名
- * @param entry 特定条件時のN:タグヘッダID
- * @param output 出力先の文字列参照ポインタ
- * @return エラーコード
- * @details
- * <pre>
- * Based on the monster speech patch by Matt Graham,
- * </pre>
- */
-errr get_rnd_line(concptr file_name, int entry, char *output)
-{
- char buf[1024];
- path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
- FILE *fp;
- fp = my_fopen(buf, "r");
- if (!fp) return -1;
-
- int test;
- int line_num = 0;
- while (TRUE)
- {
- if (my_fgets(fp, buf, sizeof(buf)) != 0)
- {
- my_fclose(fp);
- return -1;
- }
-
- line_num++;
- if ((buf[0] != 'N') || (buf[1] != ':')) continue;
-
- if (buf[2] == '*')
- {
- break;
- }
- else if (buf[2] == 'M')
- {
- if (r_info[entry].flags1 & RF1_MALE) break;
- }
- else if (buf[2] == 'F')
- {
- if (r_info[entry].flags1 & RF1_FEMALE) break;
- }
- else if (sscanf(&(buf[2]), "%d", &test) != EOF)
- {
- if (test == entry) break;
- }
- else
- {
- msg_format("Error in line %d of %s!", line_num, file_name);
- my_fclose(fp);
- return -1;
- }
- }
-
- int counter;
- for (counter = 0; ; counter++)
- {
- while (TRUE)
- {
- test = my_fgets(fp, buf, sizeof(buf));
- if (!test)
- {
- /* Ignore lines starting with 'N:' */
- if ((buf[0] == 'N') && (buf[1] == ':')) continue;
-
- if (buf[0] != '#') break;
- }
- else break;
- }
-
- if (!buf[0]) break;
-
- if (one_in_(counter + 1)) strcpy(output, buf);
- }
-
- my_fclose(fp);
- return counter ? 0 : -1;
-}
-
-
-#ifdef JP
-/*!
- * @brief ファイルからランダムに行を一つ取得する(日本語文字列のみ) /
- * @param file_name ファイル名
- * @param entry 特定条件時のN:タグヘッダID
- * @param output 出力先の文字列参照ポインタ
- * @param count 試行回数
- * @return エラーコード
- * @details
- */
-errr get_rnd_line_jonly(concptr file_name, int entry, char *output, int count)
-{
- errr result = 1;
- for (int i = 0; i < count; i++)
- {
- result = get_rnd_line(file_name, entry, output);
- if (result) break;
- bool kanji = FALSE;
- for (int j = 0; output[j]; j++) kanji |= iskanji(output[j]);
- if (kanji) break;
- }
-
- return result;
-}
-#endif
-
-
-/*!
- * @brief ファイル位置をシーク /
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param fd ファイルディスクリプタ
- * @param where ファイルバイト位置
- * @param flag FALSEならば現ファイルを超えた位置へシーク時エラー、TRUEなら足りない間を0で埋め尽くす
- * @return エラーコード
- * @details
- */
-static errr counts_seek(player_type *creature_ptr, int fd, u32b where, bool flag)
-{
- char temp1[128], temp2[128];
-#ifdef SAVEFILE_USE_UID
- (void)sprintf(temp1, "%d.%s.%d%d%d", creature_ptr->player_uid, savefile_base, creature_ptr->pclass, creature_ptr->pseikaku, creature_ptr->age);
-#else
- (void)sprintf(temp1, "%s.%d%d%d", savefile_base, creature_ptr->pclass, creature_ptr->pseikaku, creature_ptr->age);
-#endif
- for (int i = 0; temp1[i]; i++)
- temp1[i] ^= (i + 1) * 63;
-
- int seekpoint = 0;
- u32b zero_header[3] = { 0L, 0L, 0L };
- while (TRUE)
- {
- if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
- return 1;
- if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
- {
- if (!flag)
- return 1;
- /* add new name */
- fd_seek(fd, seekpoint);
- fd_write(fd, (char*)zero_header, 3 * sizeof(u32b));
- fd_write(fd, (char*)(temp1), sizeof(temp1));
- break;
- }
-
- if (strcmp(temp1, temp2) == 0)
- break;
-
- seekpoint += 128 + 3 * sizeof(u32b);
- }
-
- return fd_seek(fd, seekpoint + where * sizeof(u32b));
-}
-
-
-/*!
- * @brief ファイル位置を読み込む
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param where ファイルバイト位置
- * @return エラーコード
- * @details
- */
-u32b counts_read(player_type *creature_ptr, int where)
-{
- char buf[1024];
- path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, _("z_info_j.raw", "z_info.raw"));
- int fd = fd_open(buf, O_RDONLY);
-
- u32b count = 0;
- if (counts_seek(creature_ptr, fd, where, FALSE) ||
- fd_read(fd, (char*)(&count), sizeof(u32b)))
- count = 0;
-
- (void)fd_close(fd);
-
- return count;
-}
-
-
-/*!
- * @brief ファイル位置に書き込む /
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @param where ファイルバイト位置
- * @param count 書き込む値
- * @return エラーコード
- * @details
- */
-errr counts_write(player_type *creature_ptr, int where, u32b count)
-{
- char buf[1024];
- path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, _("z_info_j.raw", "z_info.raw"));
-
- safe_setuid_grab();
- int fd = fd_open(buf, O_RDWR);
- safe_setuid_drop();
- if (fd < 0)
- {
- FILE_TYPE(FILE_TYPE_DATA);
- safe_setuid_grab();
- fd = fd_make(buf, 0644);
- safe_setuid_drop();
- }
-
- safe_setuid_grab();
- errr err = fd_lock(fd, F_WRLCK);
- safe_setuid_drop();
- if (err) return 1;
-
- counts_seek(creature_ptr, fd, where, TRUE);
- fd_write(fd, (char*)(&count), sizeof(u32b));
- safe_setuid_grab();
- err = fd_lock(fd, F_UNLCK);
- safe_setuid_drop();
-
- if (err) return 1;
-
- (void)fd_close(fd);
- return 0;
-}
-
-
-/*!
- * @brief 墓のアスキーアートテンプレを読み込む
- * @param buf テンプレへのバッファ
- * @param buf_size バッファの長さ
- * @return なし
- */
-void read_dead_file(char *buf, size_t buf_size)
-{
- path_build(buf, buf_size, ANGBAND_DIR_FILE, _("dead_j.txt", "dead.txt"));
-
- FILE *fp;
- fp = my_fopen(buf, "r");
- if (!fp) return;
-
- int i = 0;
- while (my_fgets(fp, buf, buf_size) == 0)
- {
- put_str(buf, i++, 0);
- }
-
- my_fclose(fp);
-}