* </pre>
*/
-
#include "angband.h"
#include "util.h"
#include "files.h"
#include "save.h"
#include "realm-song.h"
+#define PREF_TYPE_NORMAL 0
+#define PREF_TYPE_AUTOPICK 1
+#define PREF_TYPE_HISTPREF 2
+
+ /* Mode flags for displaying player flags */
+#define DP_CURSE 0x01
+#define DP_IMM 0x02
+#define DP_WP 0x08
+
+#define GRAVE_LINE_WIDTH 31
+
concptr ANGBAND_DIR; //!< Path name: The main "lib" directory This variable is not actually used anywhere in the code
concptr ANGBAND_DIR_APEX; //!< High score files (binary) These files may be portable between platforms
concptr ANGBAND_DIR_BONE; //!< Bone files for player ghosts (ascii) These files are portable between platforms
char savefile[1024];
char savefile_base[40];
-
-
/*
* You may or may not want to use the following "#undef".
*/
-/* #undef _POSIX_SAVED_IDS */
-
+ /* #undef _POSIX_SAVED_IDS */
-/*!
- * @brief ファイルのドロップパーミッションチェック / Hack -- drop permissions
- */
+ /*!
+ * @brief ファイルのドロップパーミッションチェック / Hack -- drop permissions
+ */
void safe_setuid_drop(void)
{
s16b tokenize(char *buf, s16b num, char **tokens, BIT_FLAGS mode)
{
s16b i = 0;
-
char *s = buf;
-
-
- /* Process */
while (i < num - 1)
{
char *t;
-
- /* Scan the string */
for (t = s; *t; t++)
{
/* Found a delimiter */
/* Save the token */
tokens[i++] = s;
-
- /* Number found */
- return (i);
+ return i;
}
/*!
* @brief 設定ファイルの各行から各種テキスト情報を取得する /
* Parse a sub-file of the "extra info" (format shown below)
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param buf データテキストの参照ポインタ
* @return エラーコード
* @details
* T:\<trigger\>:\<keycode\>:\<shift-keycode\>
* </pre>
*/
-errr process_pref_file_command(char *buf)
+errr process_pref_file_command(player_type *creature_ptr, char *buf)
{
- int i, j;
- TERM_COLOR n1;
- SYMBOL_CODE n2;
-
-
- char *zz[16];
-
-
- /* Require "?:*" format */
if (buf[1] != ':') return 1;
-
+ char *zz[16];
switch (buf[0])
{
/* Mega-Hack -- read external player's history file */
/* Process "H:<history>" */
- case 'H':
- add_history_from_pref_line(buf + 2);
- return 0;
+ case 'H':
+ add_history_from_pref_line(buf + 2);
+ return 0;
/* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
- case 'R':
- if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
+ case 'R':
+ {
+ if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) break;
+ monster_race *r_ptr;
+ int i = (huge)strtol(zz[0], NULL, 0);
+ TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
+ SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
+ if (i >= max_r_idx) return 1;
+ r_ptr = &r_info[i];
+ if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
+ if (n2) r_ptr->x_char = n2;
+ return 0;
+ }
+
+ /* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
+ case 'K':
+ {
+ if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) break;
+
+ object_kind *k_ptr;
+ int i = (huge)strtol(zz[0], NULL, 0);
+ TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
+ SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
+ if (i >= max_k_idx) return 1;
+ k_ptr = &k_info[i];
+ if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
+ if (n2) k_ptr->x_char = n2;
+ return 0;
+ }
+
+ /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
+ /* "F:<num>:<a>/<c>" */
+ /* "F:<num>:<a>/<c>:LIT" */
+ /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
+ case 'F':
+ {
+ feature_type *f_ptr;
+ int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
+
+ if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
+ else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
+
+ int i = (huge)strtol(zz[0], NULL, 0);
+ if (i >= max_f_idx) return 1;
+ f_ptr = &f_info[i];
+
+ TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
+ SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
+ if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
+ if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
+
+ /* Mega-hack -- feat supports lighting */
+ switch (num)
+ {
+ /* No lighting support */
+ case 3:
+ n1 = f_ptr->x_attr[F_LIT_STANDARD];
+ n2 = f_ptr->x_char[F_LIT_STANDARD];
+ for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
{
- monster_race *r_ptr;
- i = (huge)strtol(zz[0], NULL, 0);
- n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
- if (i >= max_r_idx) return 1;
- r_ptr = &r_info[i];
- if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
- if (n2) r_ptr->x_char = n2;
- return 0;
+ f_ptr->x_attr[j] = n1;
+ f_ptr->x_char[j] = n2;
}
+
break;
- /* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
- case 'K':
- if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
- {
- object_kind *k_ptr;
- i = (huge)strtol(zz[0], NULL, 0);
- n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
- if (i >= max_k_idx) return 1;
- k_ptr = &k_info[i];
- if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
- if (n2) k_ptr->x_char = n2;
- return 0;
- }
+ /* Use default lighting */
+ case 4:
+ apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
break;
- /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
- /* "F:<num>:<a>/<c>" */
- /* "F:<num>:<a>/<c>:LIT" */
- /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
- case 'F':
+ /* Use desired lighting */
+ case F_LIT_MAX * 2 + 1:
+ for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
{
- feature_type *f_ptr;
- int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
+ n1 = (TERM_COLOR)strtol(zz[j * 2 + 1], NULL, 0);
+ n2 = (SYMBOL_CODE)strtol(zz[j * 2 + 2], NULL, 0);
+ if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
+ if (n2) f_ptr->x_char[j] = n2;
+ }
- if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
- else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
+ break;
+ }
+ }
- i = (huge)strtol(zz[0], NULL, 0);
- if (i >= max_f_idx) return 1;
- f_ptr = &f_info[i];
+ return 0;
- n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
- if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
- if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
+ /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
+ case 'S':
+ {
+ if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) break;
- /* Mega-hack -- feat supports lighting */
- switch (num)
- {
- /* No lighting support */
- case 3:
- n1 = f_ptr->x_attr[F_LIT_STANDARD];
- n2 = f_ptr->x_char[F_LIT_STANDARD];
- for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
- {
- f_ptr->x_attr[j] = n1;
- f_ptr->x_char[j] = n2;
- }
- break;
-
- /* Use default lighting */
- case 4:
- apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
- break;
-
- /* Use desired lighting */
- case F_LIT_MAX * 2 + 1:
- for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
- {
- n1 = (TERM_COLOR)strtol(zz[j * 2 + 1], NULL, 0);
- n2 = (SYMBOL_CODE)strtol(zz[j * 2 + 2], NULL, 0);
- if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
- if (n2) f_ptr->x_char[j] = n2;
- }
- break;
- }
- }
- return 0;
+ int j = (byte)strtol(zz[0], NULL, 0);
+ TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
+ SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
+ misc_to_attr[j] = n1;
+ misc_to_char[j] = n2;
+ return 0;
+ }
- /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
- case 'S':
- if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
- {
- j = (byte)strtol(zz[0], NULL, 0);
- n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
- misc_to_attr[j] = n1;
- misc_to_char[j] = n2;
- return 0;
- }
- break;
+ /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
+ case 'U':
+ {
+ if (tokenize(buf + 2, 3, zz, TOKENIZE_CHECKQUOTE) != 3) break;
- /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
- case 'U':
- if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
+ int j = (huge)strtol(zz[0], NULL, 0);
+ TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
+ SYMBOL_CODE n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
+ for (int i = 1; i < max_k_idx; i++)
+ {
+ object_kind *k_ptr = &k_info[i];
+ if (k_ptr->tval == j)
{
- j = (huge)strtol(zz[0], NULL, 0);
- n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- n2 = (SYMBOL_CODE)strtol(zz[2], NULL, 0);
- for (i = 1; i < max_k_idx; i++)
- {
- object_kind *k_ptr = &k_info[i];
- if (k_ptr->tval == j)
- {
- if (n1) k_ptr->d_attr = n1;
- if (n2) k_ptr->d_char = n2;
- }
- }
- return 0;
+ if (n1) k_ptr->d_attr = n1;
+ if (n2) k_ptr->d_char = n2;
}
- break;
+ }
- /* Process "E:<tv>:<a>" -- attribute for inventory objects */
- case 'E':
- if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
- {
- j = (byte)strtol(zz[0], NULL, 0) % 128;
- n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
- if (n1) tval_to_attr[j] = n1;
- return 0;
- }
- break;
+ return 0;
+ }
- /* Process "A:<str>" -- save an "action" for later */
- case 'A':
- text_to_ascii(macro__buf, buf+2);
- return 0;
+ /* Process "E:<tv>:<a>" -- attribute for inventory objects */
+ case 'E':
+ {
+ if (tokenize(buf + 2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) break;
+
+ int j = (byte)strtol(zz[0], NULL, 0) % 128;
+ TERM_COLOR n1 = (TERM_COLOR)strtol(zz[1], NULL, 0);
+ if (n1) tval_to_attr[j] = n1;
+ return 0;
+ }
+
+ /* Process "A:<str>" -- save an "action" for later */
+ case 'A':
+ text_to_ascii(macro__buf, buf + 2);
+ return 0;
/* Process "P:<str>" -- normal macro */
- case 'P':
- {
- char tmp[1024];
+ case 'P':
+ {
+ char tmp[1024];
- text_to_ascii(tmp, buf+2);
- macro_add(tmp, macro__buf);
- return 0;
- }
+ text_to_ascii(tmp, buf + 2);
+ macro_add(tmp, macro__buf);
+ return 0;
+ }
- /* Process "C:<str>" -- create keymap */
- case 'C':
- {
- int mode;
- char tmp[1024];
+ /* Process "C:<str>" -- create keymap */
+ case 'C':
+ {
+ if (tokenize(buf + 2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
- if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
+ int mode = strtol(zz[0], NULL, 0);
+ if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
- mode = strtol(zz[0], NULL, 0);
- if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
+ char tmp[1024];
+ text_to_ascii(tmp, zz[1]);
+ if (!tmp[0] || tmp[1]) return 1;
+ int i = (byte)(tmp[0]);
- text_to_ascii(tmp, zz[1]);
- if (!tmp[0] || tmp[1]) return 1;
- i = (byte)(tmp[0]);
+ string_free(keymap_act[mode][i]);
- string_free(keymap_act[mode][i]);
+ keymap_act[mode][i] = string_make(macro__buf);
- keymap_act[mode][i] = string_make(macro__buf);
+ return 0;
+ }
- return 0;
- }
+ /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
+ case 'V':
+ {
+ if (tokenize(buf + 2, 5, zz, TOKENIZE_CHECKQUOTE) != 5) break;
- /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
- case 'V':
- if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
+ int i = (byte)strtol(zz[0], NULL, 0);
+ angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
+ angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
+ angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
+ angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
+ return 0;
+ }
+
+ /* Process "X:<str>" -- turn option off */
+ /* Process "Y:<str>" -- turn option on */
+ case 'X':
+ case 'Y':
+ {
+ for (int i = 0; option_info[i].o_desc; i++)
+ {
+ bool is_option = option_info[i].o_var != NULL;
+ is_option &= option_info[i].o_text != NULL;
+ is_option &= streq(option_info[i].o_text, buf + 2);
+ if (!is_option) continue;
+
+ int os = option_info[i].o_set;
+ int ob = option_info[i].o_bit;
+
+ if ((creature_ptr->playing || current_world_ptr->character_xtra) &&
+ (OPT_PAGE_BIRTH == option_info[i].o_page) && !current_world_ptr->wizard)
{
- i = (byte)strtol(zz[0], NULL, 0);
- angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
- angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
- angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
- angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
+ msg_format(_("初期オプションは変更できません! '%s'", "Birth options can not changed! '%s'"), buf);
+ msg_print(NULL);
return 0;
}
- break;
- /* Process "X:<str>" -- turn option off */
- /* Process "Y:<str>" -- turn option on */
- case 'X':
- case 'Y':
- for (i = 0; option_info[i].o_desc; i++)
+ if (buf[0] == 'X')
{
- if (option_info[i].o_var &&
- option_info[i].o_text &&
- streq(option_info[i].o_text, buf + 2))
- {
- int os = option_info[i].o_set;
- int ob = option_info[i].o_bit;
-
- if ((p_ptr->playing || current_world_ptr->character_xtra) &&
- (OPT_PAGE_BIRTH == option_info[i].o_page) && !current_world_ptr->wizard)
- {
- msg_format(_("初期オプションは変更できません! '%s'", "Birth options can not changed! '%s'"), buf);
- msg_print(NULL);
- return 0;
- }
-
- if (buf[0] == 'X')
- {
- option_flag[os] &= ~(1L << ob);
- (*option_info[i].o_var) = FALSE;
- }
- else
- {
- /* Set */
- option_flag[os] |= (1L << ob);
- (*option_info[i].o_var) = TRUE;
- }
- return 0;
- }
+ option_flag[os] &= ~(1L << ob);
+ (*option_info[i].o_var) = FALSE;
+ return 0;
}
- /* don't know that option. ignore it.*/
- msg_format(_("オプションの名前が正しくありません: %s", "Ignored invalid option: %s"), buf);
- msg_print(NULL);
+ option_flag[os] |= (1L << ob);
+ (*option_info[i].o_var) = TRUE;
return 0;
+ }
- /* Process "Z:<type>:<str>" -- set spell color */
- case 'Z':
- {
- /* Find the colon */
- char *t = my_strchr(buf + 2, ':');
+ /* don't know that option. ignore it.*/
+ msg_format(_("オプションの名前が正しくありません: %s", "Ignored invalid option: %s"), buf);
+ msg_print(NULL);
+ return 0;
+ }
+
+ /* Process "Z:<type>:<str>" -- set spell color */
+ case 'Z':
+ {
+ /* Find the colon */
+ char *t = my_strchr(buf + 2, ':');
- if (!t) return 1;
+ if (!t) return 1;
- /* Nuke the colon */
- *(t++) = '\0';
+ /* Nuke the colon */
+ *(t++) = '\0';
- for (i = 0; gf_desc[i].name; i++)
+ for (int i = 0; gf_desc[i].name; i++)
+ {
+ /* Match this type */
+ if (streq(gf_desc[i].name, buf + 2))
{
- /* Match this type */
- if (streq(gf_desc[i].name, buf + 2))
- {
- /* Remember this color set */
- gf_color[gf_desc[i].num] = (TERM_COLOR)quark_add(t);
+ /* Remember this color set */
+ gf_color[gf_desc[i].num] = (TERM_COLOR)quark_add(t);
- /* Success */
- return 0;
- }
+ /* Success */
+ return 0;
}
-
- break;
}
- /* Initialize macro trigger names and a template */
- /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
+ break;
+ }
+
+ /* Initialize macro trigger names and a template */
+ /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
+ /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
+ case 'T':
+ {
+ int tok = tokenize(buf + 2, 2 + MAX_MACRO_MOD, zz, 0);
+
/* Process "T:<template>:<modifier chr>:<modifier name>:..." */
- case 'T':
+ if (tok >= 4)
{
- int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
+ int num;
- /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
- if (tok >= 4)
+ if (macro_template != NULL)
{
- int num;
+ num = strlen(macro_modifier_chr);
+
+ /* Kill the template string */
+ string_free(macro_template);
+ macro_template = NULL;
+
+ /* Kill flag characters of modifier keys */
+ string_free(macro_modifier_chr);
+
+ /* Kill corresponding modifier names */
+ for (int i = 0; i < num; i++)
+ {
+ string_free(macro_modifier_name[i]);
+ }
- if (macro_template != NULL)
+ /* Kill trigger name strings */
+ for (int i = 0; i < max_macrotrigger; i++)
{
- num = strlen(macro_modifier_chr);
-
- /* Kill the template string */
- string_free(macro_template);
- macro_template = NULL;
-
- /* Kill flag characters of modifier keys */
- string_free(macro_modifier_chr);
-
- /* Kill corresponding modifier names */
- for (i = 0; i < num; i++)
- {
- string_free(macro_modifier_name[i]);
- }
-
- /* Kill trigger name strings */
- for (i = 0; i < max_macrotrigger; i++)
- {
- string_free(macro_trigger_name[i]);
- string_free(macro_trigger_keycode[0][i]);
- string_free(macro_trigger_keycode[1][i]);
- }
-
- max_macrotrigger = 0;
+ string_free(macro_trigger_name[i]);
+ string_free(macro_trigger_keycode[0][i]);
+ string_free(macro_trigger_keycode[1][i]);
}
- if (*zz[0] == '\0') return 0; /* clear template */
+ max_macrotrigger = 0;
+ }
- /* Number of modifier flags */
- num = strlen(zz[1]);
+ if (*zz[0] == '\0') return 0; /* clear template */
- /* Limit the number */
- num = MIN(MAX_MACRO_MOD, num);
+ /* Number of modifier flags */
+ num = strlen(zz[1]);
- /* Stop if number of modifier is not correct */
- if (2 + num != tok) return 1;
+ /* Limit the number */
+ num = MIN(MAX_MACRO_MOD, num);
- /* Get a template string */
- macro_template = string_make(zz[0]);
+ /* Stop if number of modifier is not correct */
+ if (2 + num != tok) return 1;
- /* Get flag characters of modifier keys */
- macro_modifier_chr = string_make(zz[1]);
+ /* Get a template string */
+ macro_template = string_make(zz[0]);
- /* Get corresponding modifier names */
- for (i = 0; i < num; i++)
- {
- macro_modifier_name[i] = string_make(zz[2+i]);
- }
- }
+ /* Get flag characters of modifier keys */
+ macro_modifier_chr = string_make(zz[1]);
- /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
- else if (tok >= 2)
+ /* Get corresponding modifier names */
+ for (int i = 0; i < num; i++)
{
- char buf_aux[1024];
- int m;
- char *t, *s;
- if (max_macrotrigger >= MAX_MACRO_TRIG)
- {
- msg_print(_("マクロトリガーの設定が多すぎます!", "Too many macro triggers!"));
- return 1;
- }
- m = max_macrotrigger;
- max_macrotrigger++;
+ macro_modifier_name[i] = string_make(zz[2 + i]);
+ }
- /* Take into account the escape character */
- t = buf_aux;
- s = zz[0];
- while (*s)
- {
- if ('\\' == *s) s++;
- *t++ = *s++;
- }
- *t = '\0';
+ return 0;
+ }
+
+ /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
+ if (tok < 2) return 0;
+
+ char buf_aux[1024];
+ char *t, *s;
+ if (max_macrotrigger >= MAX_MACRO_TRIG)
+ {
+ msg_print(_("マクロトリガーの設定が多すぎます!", "Too many macro triggers!"));
+ return 1;
+ }
- /* Get a trigger name */
- macro_trigger_name[m] = string_make(buf_aux);
+ int m = max_macrotrigger;
+ max_macrotrigger++;
- /* Get the corresponding key code */
- macro_trigger_keycode[0][m] = string_make(zz[1]);
+ /* Take into account the escape character */
+ t = buf_aux;
+ s = zz[0];
+ while (*s)
+ {
+ if ('\\' == *s) s++;
+ *t++ = *s++;
+ }
- if (tok == 3)
- {
- /* Key code of a combination of it with the shift key */
- macro_trigger_keycode[1][m] = string_make(zz[2]);
- }
- else
- {
- macro_trigger_keycode[1][m] = string_make(zz[1]);
- }
- }
+ *t = '\0';
+
+ /* Get a trigger name */
+ macro_trigger_name[m] = string_make(buf_aux);
- /* No error */
+ /* Get the corresponding key code */
+ macro_trigger_keycode[0][m] = string_make(zz[1]);
+
+ if (tok == 3)
+ {
+ macro_trigger_keycode[1][m] = string_make(zz[2]);
return 0;
}
+
+ macro_trigger_keycode[1][m] = string_make(zz[1]);
+ return 0;
+ }
}
- /* Failure */
return 1;
}
/*!
* @brief process_pref_fileのサブルーチンとして条件分岐処理の解釈と結果を返す /
* Helper function for "process_pref_file()"
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param sp テキスト文字列の参照ポインタ
* @param fp 再帰中のポインタ参照
* @return
* result
* </pre>
*/
-concptr process_pref_file_expr(char **sp, char *fp)
+concptr process_pref_file_expr(player_type *creature_ptr, char **sp, char *fp)
{
- concptr v;
-
- char *b;
char *s;
-
- char b1 = '[';
- char b2 = ']';
-
- char f = ' ';
- static char tmp[16];
-
- /* Initial */
s = (*sp);
/* Skip spaces */
while (iswspace(*s)) s++;
/* Save start */
+ char *b;
b = s;
- /* Default */
- v = "?o?o?";
+ concptr v = "?o?o?";
/* Analyze */
+ char b1 = '[';
+ char b2 = ']';
+ char f = ' ';
+ static char tmp[16];
if (*s == b1)
{
concptr p;
s++;
/* First */
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
if (!*t)
{
v = "0";
while (*s && (f != b2))
{
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
if (*t && !streq(t, "0")) v = "1";
}
}
v = "1";
while (*s && (f != b2))
{
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
if (*t && streq(t, "0")) v = "0";
}
}
v = "1";
while (*s && (f != b2))
{
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
if (*t && streq(t, "1")) v = "0";
}
}
v = "0";
if (*s && (f != b2))
{
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
}
while (*s && (f != b2))
{
- p = process_pref_file_expr(&s, &f);
+ p = process_pref_file_expr(creature_ptr, &s, &f);
if (streq(t, p)) v = "1";
}
}
v = "1";
if (*s && (f != b2))
{
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
}
while (*s && (f != b2))
{
p = t;
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
if (*t && atoi(p) > atoi(t)) v = "0";
}
}
v = "1";
if (*s && (f != b2))
{
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
}
while (*s && (f != b2))
{
p = t;
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
/* Compare two numbers instead of string */
if (*t && atoi(p) < atoi(t)) v = "0";
{
while (*s && (f != b2))
{
- t = process_pref_file_expr(&s, &f);
+ t = process_pref_file_expr(creature_ptr, &s, &f);
}
}
/* Extract final and Terminate */
if ((f = *s) != '\0') *s++ = '\0';
+
+ *fp = f;
+ *sp = s;
+ return v;
}
/* Other */
- else
- {
- /* Accept all printables except spaces and brackets */
+ /* Accept all printables except spaces and brackets */
#ifdef JP
- while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
- {
- if (iskanji(*s)) s++;
- s++;
- }
+ while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
+ {
+ if (iskanji(*s)) s++;
+ s++;
+ }
#else
- while (isprint(*s) && !my_strchr(" []", *s)) ++s;
+ while (isprint(*s) && !my_strchr(" []", *s)) ++s;
#endif
- /* Extract final and Terminate */
- if ((f = *s) != '\0') *s++ = '\0';
+ /* Extract final and Terminate */
+ if ((f = *s) != '\0') *s++ = '\0';
- /* Variable */
- if (*b == '$')
- {
- /* System */
- if (streq(b+1, "SYS"))
- {
- v = ANGBAND_SYS;
- }
+ if (*b != '$')
+ {
+ v = b;
+ *fp = f;
+ *sp = s;
+ return v;
+ }
- else if (streq(b+1, "KEYBOARD"))
- {
- v = ANGBAND_KEYBOARD;
- }
+ /* System */
+ if (streq(b + 1, "SYS"))
+ {
+ v = ANGBAND_SYS;
+ }
- /* Graphics */
- else if (streq(b+1, "GRAF"))
- {
- v = ANGBAND_GRAF;
- }
+ else if (streq(b + 1, "KEYBOARD"))
+ {
+ v = ANGBAND_KEYBOARD;
+ }
- /* Monochrome mode */
- else if (streq(b+1, "MONOCHROME"))
- {
- if (arg_monochrome)
- v = "ON";
- else
- v = "OFF";
- }
+ /* Graphics */
+ else if (streq(b + 1, "GRAF"))
+ {
+ v = ANGBAND_GRAF;
+ }
- /* Race */
- else if (streq(b+1, "RACE"))
- {
+ /* Monochrome mode */
+ else if (streq(b + 1, "MONOCHROME"))
+ {
+ if (arg_monochrome)
+ v = "ON";
+ else
+ v = "OFF";
+ }
+
+ /* Race */
+ else if (streq(b + 1, "RACE"))
+ {
#ifdef JP
- v = rp_ptr->E_title;
+ v = rp_ptr->E_title;
#else
- v = rp_ptr->title;
+ v = rp_ptr->title;
#endif
- }
+ }
- /* Class */
- else if (streq(b+1, "CLASS"))
- {
+ /* Class */
+ else if (streq(b + 1, "CLASS"))
+ {
#ifdef JP
- v = cp_ptr->E_title;
+ v = cp_ptr->E_title;
#else
- v = cp_ptr->title;
+ v = cp_ptr->title;
#endif
- }
+ }
- /* Player */
- else if (streq(b+1, "PLAYER"))
- {
- static char tmp_player_name[32];
- char *pn, *tpn;
- for (pn = p_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++)
- {
+ /* Player */
+ else if (streq(b + 1, "PLAYER"))
+ {
+ static char tmp_player_name[32];
+ char *pn, *tpn;
+ for (pn = creature_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++)
+ {
#ifdef JP
- if (iskanji(*pn))
- {
- *(tpn++) = *(pn++);
- *tpn = *pn;
- continue;
- }
-#endif
- *tpn = my_strchr(" []", *pn) ? '_' : *pn;
- }
- *tpn = '\0';
- v = tmp_player_name;
+ if (iskanji(*pn))
+ {
+ *(tpn++) = *(pn++);
+ *tpn = *pn;
+ continue;
}
+#endif
+ *tpn = my_strchr(" []", *pn) ? '_' : *pn;
+ }
+ *tpn = '\0';
+ v = tmp_player_name;
+ }
- /* First realm */
- else if (streq(b+1, "REALM1"))
- {
+ /* First realm */
+ else if (streq(b + 1, "REALM1"))
+ {
#ifdef JP
- v = E_realm_names[p_ptr->realm1];
+ v = E_realm_names[creature_ptr->realm1];
#else
- v = realm_names[p_ptr->realm1];
+ v = realm_names[creature_ptr->realm1];
#endif
- }
+ }
- /* Second realm */
- else if (streq(b+1, "REALM2"))
- {
+ /* Second realm */
+ else if (streq(b + 1, "REALM2"))
+ {
#ifdef JP
- v = E_realm_names[p_ptr->realm2];
+ v = E_realm_names[creature_ptr->realm2];
#else
- v = realm_names[p_ptr->realm2];
+ v = realm_names[creature_ptr->realm2];
#endif
- }
-
- /* Level */
- else if (streq(b+1, "LEVEL"))
- {
- sprintf(tmp, "%02d", p_ptr->lev);
- v = tmp;
- }
-
- /* Autopick auto-register is in-use or not? */
- else if (streq(b+1, "AUTOREGISTER"))
- {
- if (p_ptr->autopick_autoregister)
- v = "1";
- else
- v = "0";
- }
+ }
- /* Money */
- else if (streq(b+1, "MONEY"))
- {
- sprintf(tmp, "%09ld", (long int)p_ptr->au);
- v = tmp;
- }
- }
+ /* Level */
+ else if (streq(b + 1, "LEVEL"))
+ {
+ sprintf(tmp, "%02d", creature_ptr->lev);
+ v = tmp;
+ }
- /* Constant */
+ /* Autopick auto-register is in-use or not? */
+ else if (streq(b + 1, "AUTOREGISTER"))
+ {
+ if (creature_ptr->autopick_autoregister)
+ v = "1";
else
- {
- v = b;
- }
+ v = "0";
}
- /* Save */
- (*fp) = f;
- (*sp) = s;
- return (v);
-}
+ /* Money */
+ else if (streq(b + 1, "MONEY"))
+ {
+ sprintf(tmp, "%09ld", (long int)creature_ptr->au);
+ v = tmp;
+ }
+ *fp = f;
+ *sp = s;
+ return v;
+}
-#define PREF_TYPE_NORMAL 0
-#define PREF_TYPE_AUTOPICK 1
-#define PREF_TYPE_HISTPREF 2
/*!
* @brief process_pref_fileのサブルーチン /
* Open the "user pref file" and parse it.
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param name 読み込むファイル名
* @param preftype prefファイルのタイプ
* @return エラーコード
* result
* </pre>
*/
-static errr process_pref_file_aux(concptr name, int preftype)
+static errr process_pref_file_aux(player_type *creature_ptr, concptr name, int preftype)
{
FILE *fp;
+ fp = my_fopen(name, "r");
- char buf[1024];
+ /* No such file */
+ if (!fp) return -1;
+ /* Process the file */
+ char buf[1024];
char old[1024];
-
int line = -1;
-
errr err = 0;
-
bool bypass = FALSE;
-
- fp = my_fopen(name, "r");
-
- /* No such file */
- if (!fp) return (-1);
-
- /* Process the file */
- while (0 == my_fgets(fp, buf, sizeof(buf)))
+ while (my_fgets(fp, buf, sizeof(buf)) == 0)
{
- /* Count lines */
line++;
-
- /* Skip "empty" lines */
if (!buf[0]) continue;
- /* Skip "blank" lines */
#ifdef JP
if (!iskanji(buf[0]))
#endif
- if (iswspace(buf[0])) continue;
+ if (iswspace(buf[0])) continue;
/* Skip comments */
if (buf[0] == '#') continue;
-
- /* Save a copy */
strcpy(old, buf);
-
/* Process "?:<expr>" */
if ((buf[0] == '?') && (buf[1] == ':'))
{
s = buf + 2;
/* Parse the expr */
- v = process_pref_file_expr(&s, &f);
+ v = process_pref_file_expr(creature_ptr, &s, &f);
/* Set flag */
bypass = (streq(v, "0") ? TRUE : FALSE);
continue;
}
- /* Apply conditionals */
if (bypass) continue;
-
/* Process "%:<file>" */
if (buf[0] == '%')
{
/* Count depth level */
depth_count++;
- /* Process that file if allowed */
+ /* Process that file if allowed */
switch (preftype)
{
case PREF_TYPE_AUTOPICK:
- (void)process_autopick_file(buf + 2);
+ (void)process_autopick_file(creature_ptr, buf + 2);
break;
case PREF_TYPE_HISTPREF:
- (void)process_histpref_file(buf + 2);
+ (void)process_histpref_file(creature_ptr, buf + 2);
break;
default:
- (void)process_pref_file(buf + 2);
+ (void)process_pref_file(creature_ptr, buf + 2);
break;
}
continue;
}
-
/* Process the line */
- err = process_pref_file_command(buf);
+ err = process_pref_file_command(creature_ptr, buf);
/* This is not original pref line... */
if (err)
{
if (preftype != PREF_TYPE_AUTOPICK)
- break;
+ break;
err = process_autopick_file_command(buf);
}
}
-
- /* Error */
if (err)
{
/* Print error message */
/* ToDo: Add better error messages */
- msg_format(_("ファイル'%s'の%d行でエラー番号%dのエラー。", "Error %d in line %d of file '%s'."),
- _(name, err), line, _(err, name));
+ msg_format(_("ファイル'%s'の%d行でエラー番号%dのエラー。", "Error %d in line %d of file '%s'."),
+ _(name, err), line, _(err, name));
msg_format(_("('%s'を解析中)", "Parsing '%s'"), old);
msg_print(NULL);
}
+
my_fclose(fp);
return (err);
}
/*!
* @brief pref設定ファイルを読み込み設定を反映させる /
* Process the "user pref file" with the given name
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param name 読み込むファイル名
* @return エラーコード
* @details
* allow conditional evaluation and filename inclusion.
* </pre>
*/
-errr process_pref_file(concptr name)
+errr process_pref_file(player_type *creature_ptr, concptr name)
{
char buf[1024];
-
- errr err1, err2;
path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
/* Process the system pref file */
- err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
+ errr err1 = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_NORMAL);
/* Stop at parser errors, but not at non-existing file */
if (err1 > 0) return err1;
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
-
- /* Process the user pref file */
- err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
+ /* Process the user pref file */
+ errr err2 = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_NORMAL);
/* User file does not exist, but read system pref file */
if (err2 < 0 && !err1)
}
-
#ifdef CHECK_TIME
/*
struct tm *tp;
/* No restrictions */
- if (!check_time_flag) return (0);
+ if (!check_time_flag) return 0;
/* Check for time violation */
c = time((time_t *)0);
tp = localtime(&c);
/* Violation */
- if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
+ if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return 1;
#endif
/* Success */
- return (0);
+ return 0;
}
fp = my_fopen(buf, "r");
/* No file, no restrictions */
- if (!fp) return (0);
+ if (!fp) return 0;
/* Assume restrictions */
check_time_flag = TRUE;
#endif
/* Success */
- return (0);
+ return 0;
}
-
#ifdef CHECK_LOAD
#ifndef MAXHOSTNAMELEN
struct statstime st;
/* Success if not checking */
- if (!check_load_value) return (0);
+ if (!check_load_value) return 0;
/* Check the load */
if (0 == rstat("localhost", &st))
{
long val1 = (long)(st.avenrun[2]);
- long val2 = (long)(check_load_value) * FSCALE;
+ long val2 = (long)(check_load_value)* FSCALE;
/* Check for violation */
- if (val1 >= val2) return (1);
+ if (val1 >= val2) return 1;
}
#endif
/* Success */
- return (0);
+ return 0;
}
char buf[1024];
- char temphost[MAXHOSTNAMELEN+1];
- char thishost[MAXHOSTNAMELEN+1];
+ char temphost[MAXHOSTNAMELEN + 1];
+ char thishost[MAXHOSTNAMELEN + 1];
path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
fp = my_fopen(buf, "r");
/* No file, no restrictions */
- if (!fp) return (0);
+ if (!fp) return 0;
/* Default load */
check_load_value = 100;
/* Skip other hosts */
if (!streq(temphost, thishost) &&
- !streq(temphost, "localhost")) continue;
+ !streq(temphost, "localhost")) continue;
/* Use that value */
check_load_value = value;
#endif
/* Success */
- return (0);
+ return 0;
}
#define ENTRY_EXP_ANDR 43
#define ENTRY_EXP_TO_ADV_ANDR 44
-
static struct
{
int col;
{ 1, 12, 25, "Blows/Round"},
{ 1, 17, 25, "Shots/Round"},
{ 1, 13, 25, "AverageDmg/Rnd"},
- {53, 20, -1, "Infra-Vision: "},
+ {53, 20, -1, "Infravision: "},
{26, 1, -1, "Name : "},
{ 1, 3, -1, "Sex : "},
{ 1, 4, -1, "Race : "},
{29, 7, 21, "Align"},
{29, 14, 21, "Construction"},
{29, 16, 21, "Const to Adv"},
- {53, 19, -1, "Digging :" },
+ {53, 19, -1, "Digging : " },
};
#endif
+
/*!
* @brief プレイヤーのステータス1種を出力する
* @param entry 項目ID
*/
static void display_player_one_line(int entry, concptr val, TERM_COLOR attr)
{
- char buf[40];
-
+ concptr head = disp_player_line[entry].header;
+ int head_len = strlen(head);
int row = disp_player_line[entry].row;
int col = disp_player_line[entry].col;
int len = disp_player_line[entry].len;
- concptr head = disp_player_line[entry].header;
-
- int head_len = strlen(head);
-
Term_putstr(col, row, -1, TERM_WHITE, head);
- if (!val)
- return;
+ if (!val) return;
- if (len > 0)
- {
- int val_len = len - head_len;
- sprintf(buf, "%*.*s", val_len, val_len, val);
- Term_putstr(col + head_len, row, -1, attr, buf);
- }
- else
+ if (len <= 0)
{
Term_putstr(col + head_len, row, -1, attr, val);
+ return;
}
- return;
+ int val_len = len - head_len;
+ char buf[40];
+ sprintf(buf, "%*.*s", val_len, val_len, val);
+ Term_putstr(col + head_len, row, -1, attr, buf);
}
+
/*!
* @brief プレイヤーの打撃能力修正を表示する
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param hand 武器の装備部位ID
* @param hand_entry 項目ID
* @return なし
*/
-static void display_player_melee_bonus(int hand, int hand_entry)
+static void display_player_melee_bonus(player_type *creature_ptr, int hand, int hand_entry)
{
- char buf[160];
- HIT_PROB show_tohit = p_ptr->dis_to_h[hand];
- HIT_POINT show_todam = p_ptr->dis_to_d[hand];
- object_type *o_ptr = &p_ptr->inventory_list[INVEN_RARM + hand];
+ HIT_PROB show_tohit = creature_ptr->dis_to_h[hand];
+ HIT_POINT show_todam = creature_ptr->dis_to_d[hand];
+ object_type *o_ptr = &creature_ptr->inventory_list[INVEN_RARM + hand];
/* Hack -- add in weapon info if known */
if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
-
- show_tohit += p_ptr->skill_thn / BTH_PLUS_ADJ;
-
- /* Melee attacks */
+
+ show_tohit += creature_ptr->skill_thn / BTH_PLUS_ADJ;
+
+ char buf[160];
sprintf(buf, "(%+d,%+d)", (int)show_tohit, (int)show_todam);
/* Dump the bonuses to hit/dam */
- if (!has_melee_weapon(p_ptr, INVEN_RARM) && !has_melee_weapon(p_ptr, INVEN_LARM))
+ if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
- else if (p_ptr->ryoute)
+ else if (creature_ptr->ryoute)
display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
else
display_player_one_line(hand_entry, buf, TERM_L_BLUE);
/*!
* @brief プレイヤーステータス表示の中央部分を表示するサブルーチン
+ * @param creature_ptr プレーヤーへの参照ポインタ
* Prints the following information on the screen.
* @return なし
*/
static void display_player_middle(player_type *creature_ptr)
{
- char buf[160];
-
- /* Base skill */
HIT_PROB show_tohit = creature_ptr->dis_to_h_b;
HIT_POINT show_todam = 0;
- /* Range weapon */
- object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
-
- int tmul = 0;
- int e;
-
if (creature_ptr->migite)
{
- display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
+ display_player_melee_bonus(creature_ptr, 0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
}
if (creature_ptr->hidarite)
{
- display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
+ display_player_melee_bonus(creature_ptr, 1, left_hander ? ENTRY_RIGHT_HAND2 : ENTRY_LEFT_HAND2);
}
else if ((creature_ptr->pclass == CLASS_MONK) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
{
if ((creature_ptr->special_defense >> i) & KAMAE_GENBU) break;
}
if (i < MAX_KAMAE)
+ {
display_player_one_line(ENTRY_POSTURE, format(_("%sの構え", "%s form"), kamae_shurui[i].desc), TERM_YELLOW);
+ }
}
else
- display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
+ {
+ display_player_one_line(ENTRY_POSTURE, _("構えなし", "none"), TERM_YELLOW);
+ }
}
/* Apply weapon bonuses */
+ object_type *o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
show_tohit += creature_ptr->weapon_exp[0][o_ptr->sval] / 400;
else
show_tohit += (creature_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
-
+
show_tohit += creature_ptr->skill_thb / BTH_PLUS_ADJ;
-
+
/* Range attacks */
display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
+ int tmul = 0;
if (creature_ptr->inventory_list[INVEN_BOW].k_idx)
{
tmul = bow_tmul(creature_ptr->inventory_list[INVEN_BOW].sval);
}
/* shoot power */
- display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
+ display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul / 100, tmul % 100), TERM_L_BLUE);
/* Dump the armor class */
display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", creature_ptr->dis_ac, creature_ptr->dis_to_a), TERM_L_BLUE);
- /* Dump speed */
- {
- int tmp_speed = 0;
- TERM_COLOR attr;
- int i;
-
- i = creature_ptr->pspeed-110;
+ int i = creature_ptr->pspeed - 110;
- /* Hack -- Visually "undo" the Search Mode Slowdown */
- if (creature_ptr->action == ACTION_SEARCH) i += 10;
+ /* Hack -- Visually "undo" the Search Mode Slowdown */
+ if (creature_ptr->action == ACTION_SEARCH) i += 10;
- if (i > 0)
- {
- if (!creature_ptr->riding)
- attr = TERM_L_GREEN;
- else
- attr = TERM_GREEN;
- }
- else if (i == 0)
- {
- if (!creature_ptr->riding)
- attr = TERM_L_BLUE;
- else
- attr = TERM_GREEN;
- }
+ TERM_COLOR attr;
+ if (i > 0)
+ {
+ if (!creature_ptr->riding)
+ attr = TERM_L_GREEN;
else
- {
- if (!creature_ptr->riding)
- attr = TERM_L_UMBER;
- else
- attr = TERM_RED;
- }
-
+ attr = TERM_GREEN;
+ }
+ else if (i == 0)
+ {
if (!creature_ptr->riding)
- {
- if (IS_FAST(creature_ptr)) tmp_speed += 10;
- if (creature_ptr->slow) tmp_speed -= 10;
- if (creature_ptr->lightspeed) tmp_speed = 99;
- }
+ attr = TERM_L_BLUE;
else
- {
- if (MON_FAST(&p_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
- if (MON_SLOW(&p_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
- }
+ attr = TERM_GREEN;
+ }
+ else
+ {
+ if (!creature_ptr->riding)
+ attr = TERM_L_UMBER;
+ else
+ attr = TERM_RED;
+ }
- if (tmp_speed)
- {
- if (!creature_ptr->riding)
- sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
- else
- sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i-tmp_speed, tmp_speed);
+ int tmp_speed = 0;
+ if (!creature_ptr->riding)
+ {
+ if (IS_FAST(creature_ptr)) tmp_speed += 10;
+ if (creature_ptr->slow) tmp_speed -= 10;
+ if (creature_ptr->lightspeed) tmp_speed = 99;
+ }
+ else
+ {
+ if (MON_FAST(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed += 10;
+ if (MON_SLOW(&creature_ptr->current_floor_ptr->m_list[creature_ptr->riding])) tmp_speed -= 10;
+ }
- if (tmp_speed > 0)
- attr = TERM_YELLOW;
- else
- attr = TERM_VIOLET;
- }
+ char buf[160];
+ if (tmp_speed)
+ {
+ if (!creature_ptr->riding)
+ sprintf(buf, "(%+d%+d)", i - tmp_speed, tmp_speed);
else
- {
- if (!creature_ptr->riding)
- sprintf(buf, "(%+d)", i);
- else
- sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
- }
-
- display_player_one_line(ENTRY_SPEED, buf, attr);
+ sprintf(buf, _("乗馬中 (%+d%+d)", "Riding (%+d%+d)"), i - tmp_speed, tmp_speed);
+
+ if (tmp_speed > 0)
+ attr = TERM_YELLOW;
+ else
+ attr = TERM_VIOLET;
}
+ else
+ {
+ if (!creature_ptr->riding)
+ sprintf(buf, "(%+d)", i);
+ else
+ sprintf(buf, _("乗馬中 (%+d)", "Riding (%+d)"), i);
+ }
+
+ display_player_one_line(ENTRY_SPEED, buf, attr);
/* Dump character level */
display_player_one_line(ENTRY_LEVEL, format("%d", creature_ptr->lev), TERM_L_GREEN);
/* Dump experience */
+ int e;
if (creature_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
else e = ENTRY_CUR_EXP;
display_player_one_line(ENTRY_GOLD, format("%ld", creature_ptr->au), TERM_L_GREEN);
/* Dump Day */
- {
- int day, hour, min;
- extract_day_hour_min(&day, &hour, &min);
+ int day, hour, min;
+ extract_day_hour_min(creature_ptr, &day, &hour, &min);
- if (day < MAX_DAYS) sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
- else sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
- }
+ if (day < MAX_DAYS) sprintf(buf, _("%d日目 %2d:%02d", "Day %d %2d:%02d"), day, hour, min);
+ else sprintf(buf, _("*****日目 %2d:%02d", "Day ***** %2d:%02d"), hour, min);
display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
/* Dump hit point */
- if (creature_ptr->chp >= creature_ptr->mhp)
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp , creature_ptr->mhp), TERM_L_GREEN);
- else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp , creature_ptr->mhp), TERM_YELLOW);
+ if (creature_ptr->chp >= creature_ptr->mhp)
+ display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_L_GREEN);
+ else if (creature_ptr->chp > (creature_ptr->mhp * hitpoint_warn) / 10)
+ display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_YELLOW);
else
- display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp , creature_ptr->mhp), TERM_RED);
+ display_player_one_line(ENTRY_HP, format("%4d/%4d", creature_ptr->chp, creature_ptr->mhp), TERM_RED);
/* Dump mana power */
- if (creature_ptr->csp >= creature_ptr->msp)
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp , creature_ptr->msp), TERM_L_GREEN);
- else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp , creature_ptr->msp), TERM_YELLOW);
+ if (creature_ptr->csp >= creature_ptr->msp)
+ display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_L_GREEN);
+ else if (creature_ptr->csp > (creature_ptr->msp * mana_warn) / 10)
+ display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_YELLOW);
else
- display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp , creature_ptr->msp), TERM_RED);
+ display_player_one_line(ENTRY_SP, format("%4d/%4d", creature_ptr->csp, creature_ptr->msp), TERM_RED);
/* Dump play time */
- display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", current_world_ptr->play_time/(60*60), (current_world_ptr->play_time/60)%60, current_world_ptr->play_time%60), TERM_L_GREEN);
+ display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", current_world_ptr->play_time / (60 * 60), (current_world_ptr->play_time / 60) % 60, current_world_ptr->play_time % 60), TERM_L_GREEN);
}
memset(dummy2, 0, strlen(dummy2));
if (y <= 0) y = 1;
- if(show_actual_value)
+ if (show_actual_value)
{
sprintf(dummy, "%3d-", x);
}
{
likert_color = TERM_L_DARK;
strcat(dummy, _("最低", "Very Bad"));
+ return dummy;
}
- else
- {
- /* Analyze the value */
- switch ((x / y))
- {
- case 0:
- case 1:
- likert_color = TERM_RED;
- strcat(dummy, _("悪い", "Bad"));
- break;
- case 2:
- likert_color = TERM_L_RED;
- strcat(dummy, _("劣る", "Poor"));
- break;
+ switch ((x / y))
+ {
+ case 0:
+ case 1:
+ likert_color = TERM_RED;
+ strcat(dummy, _("悪い", "Bad"));
+ break;
+ case 2:
+ likert_color = TERM_L_RED;
+ strcat(dummy, _("劣る", "Poor"));
+ break;
- case 3:
- case 4:
- likert_color = TERM_ORANGE;
- strcat(dummy, _("普通", "Fair"));
- break;
+ case 3:
+ case 4:
+ likert_color = TERM_ORANGE;
+ strcat(dummy, _("普通", "Fair"));
+ break;
- case 5:
- likert_color = TERM_YELLOW;
- strcat(dummy, _("良い", "Good"));
- break;
+ case 5:
+ likert_color = TERM_YELLOW;
+ strcat(dummy, _("良い", "Good"));
+ break;
- case 6:
- likert_color = TERM_YELLOW;
- strcat(dummy, _("大変良い", "Very Good"));
- break;
+ case 6:
+ likert_color = TERM_YELLOW;
+ strcat(dummy, _("大変良い", "Very Good"));
+ break;
- case 7:
- case 8:
- likert_color = TERM_L_GREEN;
- strcat(dummy, _("卓越", "Excellent"));
- break;
+ case 7:
+ case 8:
+ likert_color = TERM_L_GREEN;
+ strcat(dummy, _("卓越", "Excellent"));
+ break;
- case 9:
- case 10:
- case 11:
- case 12:
- case 13:
- likert_color = TERM_GREEN;
- strcat(dummy, _("超越", "Superb"));
- break;
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ likert_color = TERM_GREEN;
+ strcat(dummy, _("超越", "Superb"));
+ break;
- case 14:
- case 15:
- case 16:
- case 17:
- likert_color = TERM_BLUE;
- strcat(dummy, _("英雄的", "Heroic"));
- break;
+ case 14:
+ case 15:
+ case 16:
+ case 17:
+ likert_color = TERM_BLUE;
+ strcat(dummy, _("英雄的", "Heroic"));
+ break;
- default:
- likert_color = TERM_VIOLET;
- sprintf(dummy2, _("伝説的[%d]", "Legendary[%d]"),
- (int)((((x / y) - 17) * 5) / 2));
- strcat(dummy, dummy2);
+ default:
+ likert_color = TERM_VIOLET;
+ sprintf(dummy2, _("伝説的[%d]", "Legendary[%d]"),
+ (int)((((x / y) - 17) * 5) / 2));
+ strcat(dummy, dummy2);
- break;
- }
+ break;
}
- return dummy;
+ return dummy;
}
/*!
* @brief プレイヤーステータスの1ページ目各種詳細をまとめて表示するサブルーチン
* Prints ratings on certain abilities
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
* @details
* This code is "imitated" elsewhere to "dump" a character sheet.
*/
static void display_player_various(player_type *creature_ptr)
{
- int tmp, damage[2], to_h[2], blows1, blows2, i, basedam;
- int xthn, xthb, xfos, xsrh;
- int xdis, xdev, xsav, xstl;
- int xdig;
- concptr desc;
- int muta_att = 0;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- int shots, shot_frac;
- bool dokubari;
-
- object_type *o_ptr;
-
+ int muta_att = 0;
if (creature_ptr->muta2 & MUT2_HORNS) muta_att++;
if (creature_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
if (creature_ptr->muta2 & MUT2_BEAK) muta_att++;
if (creature_ptr->muta2 & MUT2_TRUNK) muta_att++;
if (creature_ptr->muta2 & MUT2_TENTACLES) muta_att++;
- xthn = creature_ptr->skill_thn + (creature_ptr->to_h_m * BTH_PLUS_ADJ);
+ int xthn = creature_ptr->skill_thn + (creature_ptr->to_h_m * BTH_PLUS_ADJ);
/* Shooting Skill (with current bow and normal missile) */
+ object_type *o_ptr;
o_ptr = &creature_ptr->inventory_list[INVEN_BOW];
- tmp = creature_ptr->to_h_b + o_ptr->to_h;
- xthb = creature_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
+ int tmp = creature_ptr->to_h_b + o_ptr->to_h;
+ int xthb = creature_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
/* If the player is wielding one? */
+ int shots;
+ int shot_frac;
if (o_ptr->k_idx)
{
ENERGY energy_fire = bow_energy(o_ptr->sval);
shot_frac = 0;
}
- for(i = 0; i < 2; i++)
+ int damage[2];
+ int to_h[2];
+ int basedam;
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ bool poison_needle;
+ for (int i = 0; i < 2; i++)
{
damage[i] = creature_ptr->dis_to_d[i] * 100;
if (((creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
basedam = monk_ave_damage[level][2];
else
basedam = monk_ave_damage[level][0];
+
+ damage[i] += basedam;
+ if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_POISON_NEEDLE)) damage[i] = 1;
+ if (damage[i] < 0) damage[i] = 0;
+ continue;
}
- else
+
+ o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
+
+ /* Average damage per round */
+ if (o_ptr->k_idx == 0)
{
- o_ptr = &creature_ptr->inventory_list[INVEN_RARM + i];
+ basedam = 0;
+ damage[i] += basedam;
+ if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_POISON_NEEDLE)) damage[i] = 1;
+ if (damage[i] < 0) damage[i] = 0;
+ continue;
+ }
- /* Average damage per round */
- if (o_ptr->k_idx)
- {
- to_h[i] = 0;
- dokubari = FALSE;
-
- if((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) dokubari = TRUE;
- if (object_is_known(o_ptr))
- {
- damage[i] += o_ptr->to_d * 100;
- to_h[i] += o_ptr->to_h;
- }
- basedam = ((o_ptr->dd + creature_ptr->to_dd[i]) * (o_ptr->ds + creature_ptr->to_ds[i] + 1)) * 50;
- object_flags_known(o_ptr, flgs);
-
- basedam = calc_expect_crit(o_ptr->weight, to_h[i], basedam, creature_ptr->dis_to_h[i], dokubari);
- if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
- {
- /* vorpal blade */
- basedam *= 5;
- basedam /= 3;
- }
- else if (have_flag(flgs, TR_VORPAL))
- {
- /* vorpal flag only */
- basedam *= 11;
- basedam /= 9;
- }
- if ((creature_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (creature_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
- basedam = basedam * 7 / 2;
- }
- else basedam = 0;
+ to_h[i] = 0;
+ poison_needle = FALSE;
+
+ if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_POISON_NEEDLE)) poison_needle = TRUE;
+ if (object_is_known(o_ptr))
+ {
+ damage[i] += o_ptr->to_d * 100;
+ to_h[i] += o_ptr->to_h;
}
+
+ basedam = ((o_ptr->dd + creature_ptr->to_dd[i]) * (o_ptr->ds + creature_ptr->to_ds[i] + 1)) * 50;
+ object_flags_known(o_ptr, flgs);
+
+ basedam = calc_expect_crit(creature_ptr, o_ptr->weight, to_h[i], basedam, creature_ptr->dis_to_h[i], poison_needle);
+ if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
+ {
+ /* vorpal blade */
+ basedam *= 5;
+ basedam /= 3;
+ }
+ else if (have_flag(flgs, TR_VORPAL))
+ {
+ /* vorpal flag only */
+ basedam *= 11;
+ basedam /= 9;
+ }
+ if ((creature_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (creature_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
+ basedam = basedam * 7 / 2;
damage[i] += basedam;
- if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
+ if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_POISON_NEEDLE)) damage[i] = 1;
if (damage[i] < 0) damage[i] = 0;
}
- blows1 = creature_ptr->migite ? creature_ptr->num_blow[0]: 0;
- blows2 = creature_ptr->hidarite ? creature_ptr->num_blow[1] : 0;
- /* Basic abilities */
+ int blows1 = creature_ptr->migite ? creature_ptr->num_blow[0] : 0;
+ int blows2 = creature_ptr->hidarite ? creature_ptr->num_blow[1] : 0;
- xdis = creature_ptr->skill_dis;
- xdev = creature_ptr->skill_dev;
- xsav = creature_ptr->skill_sav;
- xstl = creature_ptr->skill_stl;
- xsrh = creature_ptr->skill_srh;
- xfos = creature_ptr->skill_fos;
- xdig = creature_ptr->skill_dig;
+ /* Basic abilities */
+ int xdis = creature_ptr->skill_dis;
+ int xdev = creature_ptr->skill_dev;
+ int xsav = creature_ptr->skill_sav;
+ int xstl = creature_ptr->skill_stl;
+ int xsrh = creature_ptr->skill_srh;
+ int xfos = creature_ptr->skill_fos;
+ int xdig = creature_ptr->skill_dig;
- desc = likert(xthn, 12);
+ concptr desc = likert(xthn, 12);
display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
desc = likert(xthb, 12);
display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
- if ((damage[0]+damage[1]) == 0)
+ if ((damage[0] + damage[1]) == 0)
desc = "nil!";
else
desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
}
-
/*!
* @brief プレイヤーの職業、種族に応じた耐性フラグを返す
* Prints ratings on certain abilities
*/
static void player_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
{
- int i;
- for (i = 0; i < TR_FLAG_SIZE; i++)
+ for (int i = 0; i < TR_FLAG_SIZE; i++)
flgs[i] = 0L;
- /* Classes */
switch (creature_ptr->pclass)
{
case CLASS_WARRIOR:
case CLASS_FORCETRAINER:
if ((creature_ptr->lev > 9) && !heavy_armor(creature_ptr))
add_flag(flgs, TR_SPEED);
- if ((creature_ptr->lev>24) && !heavy_armor(creature_ptr))
+ if ((creature_ptr->lev > 24) && !heavy_armor(creature_ptr))
add_flag(flgs, TR_FREE_ACT);
break;
case CLASS_NINJA:
else
{
if ((!creature_ptr->inventory_list[INVEN_RARM].k_idx || creature_ptr->migite) &&
- (!creature_ptr->inventory_list[INVEN_LARM].k_idx || creature_ptr->hidarite))
+ (!creature_ptr->inventory_list[INVEN_LARM].k_idx || creature_ptr->hidarite))
add_flag(flgs, TR_SPEED);
- if (creature_ptr->lev>24)
+ if (creature_ptr->lev > 24)
add_flag(flgs, TR_FREE_ACT);
}
add_flag(flgs, TR_SLOW_DIGEST);
if (creature_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
break;
case CLASS_MIRROR_MASTER:
- if(creature_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
+ if (creature_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
break;
default:
break; /* Do nothing */
/* Races */
if (creature_ptr->mimic_form)
{
- switch(creature_ptr->mimic_form)
+ switch (creature_ptr->mimic_form)
{
case MIMIC_DEMON:
add_flag(flgs, TR_HOLD_EXP);
}
else
{
- switch (creature_ptr->prace)
- {
- case RACE_ELF:
- add_flag(flgs, TR_RES_LITE);
- break;
- case RACE_HOBBIT:
- add_flag(flgs, TR_HOLD_EXP);
- break;
- case RACE_GNOME:
- add_flag(flgs, TR_FREE_ACT);
- break;
- case RACE_DWARF:
- add_flag(flgs, TR_RES_BLIND);
- break;
- case RACE_HALF_ORC:
- add_flag(flgs, TR_RES_DARK);
- break;
- case RACE_HALF_TROLL:
- add_flag(flgs, TR_SUST_STR);
- if (creature_ptr->lev > 14)
+ switch (creature_ptr->prace)
{
- add_flag(flgs, TR_REGEN);
- if ((creature_ptr->pclass == CLASS_WARRIOR) || (creature_ptr->pclass == CLASS_BERSERKER))
+ case RACE_ELF:
+ add_flag(flgs, TR_RES_LITE);
+ break;
+ case RACE_HOBBIT:
+ add_flag(flgs, TR_HOLD_EXP);
+ break;
+ case RACE_GNOME:
+ add_flag(flgs, TR_FREE_ACT);
+ break;
+ case RACE_DWARF:
+ add_flag(flgs, TR_RES_BLIND);
+ break;
+ case RACE_HALF_ORC:
+ add_flag(flgs, TR_RES_DARK);
+ break;
+ case RACE_HALF_TROLL:
+ add_flag(flgs, TR_SUST_STR);
+ if (creature_ptr->lev > 14)
{
- add_flag(flgs, TR_SLOW_DIGEST);
- /*
- * Let's not make Regeneration a disadvantage
- * for the poor warriors who can never learn
- * a spell that satisfies hunger (actually
- * neither can rogues, but half-trolls are not
- * supposed to play rogues)
- */
+ add_flag(flgs, TR_REGEN);
+ if ((creature_ptr->pclass == CLASS_WARRIOR) || (creature_ptr->pclass == CLASS_BERSERKER))
+ {
+ add_flag(flgs, TR_SLOW_DIGEST);
+ /*
+ * Let's not make Regeneration a disadvantage
+ * for the poor warriors who can never learn
+ * a spell that satisfies hunger (actually
+ * neither can rogues, but half-trolls are not
+ * supposed to play rogues)
+ */
+ }
}
- }
- break;
- case RACE_AMBERITE:
- add_flag(flgs, TR_SUST_CON);
- add_flag(flgs, TR_REGEN); /* Amberites heal fast */
- break;
- case RACE_HIGH_ELF:
- add_flag(flgs, TR_RES_LITE);
- add_flag(flgs, TR_SEE_INVIS);
- break;
- case RACE_BARBARIAN:
- add_flag(flgs, TR_RES_FEAR);
- break;
- case RACE_HALF_OGRE:
- add_flag(flgs, TR_SUST_STR);
- add_flag(flgs, TR_RES_DARK);
- break;
- case RACE_HALF_GIANT:
- add_flag(flgs, TR_RES_SHARDS);
- add_flag(flgs, TR_SUST_STR);
- break;
- case RACE_HALF_TITAN:
- add_flag(flgs, TR_RES_CHAOS);
- break;
- case RACE_CYCLOPS:
- add_flag(flgs, TR_RES_SOUND);
- break;
- case RACE_YEEK:
- add_flag(flgs, TR_RES_ACID);
- if (creature_ptr->lev > 19)
- add_flag(flgs, TR_IM_ACID);
- break;
- case RACE_KLACKON:
- add_flag(flgs, TR_RES_CONF);
- add_flag(flgs, TR_RES_ACID);
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_SPEED);
- break;
- case RACE_KOBOLD:
- add_flag(flgs, TR_RES_POIS);
- break;
- case RACE_NIBELUNG:
- add_flag(flgs, TR_RES_DISEN);
- add_flag(flgs, TR_RES_DARK);
- break;
- case RACE_DARK_ELF:
- add_flag(flgs, TR_RES_DARK);
- if (creature_ptr->lev > 19)
+
+ break;
+ case RACE_AMBERITE:
+ add_flag(flgs, TR_SUST_CON);
+ add_flag(flgs, TR_REGEN); /* Amberites heal fast */
+ break;
+ case RACE_HIGH_ELF:
+ add_flag(flgs, TR_RES_LITE);
add_flag(flgs, TR_SEE_INVIS);
- break;
- case RACE_DRACONIAN:
- add_flag(flgs, TR_LEVITATION);
- if (creature_ptr->lev > 4)
- add_flag(flgs, TR_RES_FIRE);
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_RES_COLD);
- if (creature_ptr->lev > 14)
+ break;
+ case RACE_BARBARIAN:
+ add_flag(flgs, TR_RES_FEAR);
+ break;
+ case RACE_HALF_OGRE:
+ add_flag(flgs, TR_SUST_STR);
+ add_flag(flgs, TR_RES_DARK);
+ break;
+ case RACE_HALF_GIANT:
+ add_flag(flgs, TR_RES_SHARDS);
+ add_flag(flgs, TR_SUST_STR);
+ break;
+ case RACE_HALF_TITAN:
+ add_flag(flgs, TR_RES_CHAOS);
+ break;
+ case RACE_CYCLOPS:
+ add_flag(flgs, TR_RES_SOUND);
+ break;
+ case RACE_YEEK:
add_flag(flgs, TR_RES_ACID);
- if (creature_ptr->lev > 19)
- add_flag(flgs, TR_RES_ELEC);
- if (creature_ptr->lev > 34)
+ if (creature_ptr->lev > 19)
+ add_flag(flgs, TR_IM_ACID);
+ break;
+ case RACE_KLACKON:
+ add_flag(flgs, TR_RES_CONF);
+ add_flag(flgs, TR_RES_ACID);
+ if (creature_ptr->lev > 9)
+ add_flag(flgs, TR_SPEED);
+ break;
+ case RACE_KOBOLD:
add_flag(flgs, TR_RES_POIS);
- break;
- case RACE_MIND_FLAYER:
- add_flag(flgs, TR_SUST_INT);
- add_flag(flgs, TR_SUST_WIS);
- if (creature_ptr->lev > 14)
+ break;
+ case RACE_NIBELUNG:
+ add_flag(flgs, TR_RES_DISEN);
+ add_flag(flgs, TR_RES_DARK);
+ break;
+ case RACE_DARK_ELF:
+ add_flag(flgs, TR_RES_DARK);
+ if (creature_ptr->lev > 19)
+ add_flag(flgs, TR_SEE_INVIS);
+ break;
+ case RACE_DRACONIAN:
+ add_flag(flgs, TR_LEVITATION);
+ if (creature_ptr->lev > 4)
+ add_flag(flgs, TR_RES_FIRE);
+ if (creature_ptr->lev > 9)
+ add_flag(flgs, TR_RES_COLD);
+ if (creature_ptr->lev > 14)
+ add_flag(flgs, TR_RES_ACID);
+ if (creature_ptr->lev > 19)
+ add_flag(flgs, TR_RES_ELEC);
+ if (creature_ptr->lev > 34)
+ add_flag(flgs, TR_RES_POIS);
+ break;
+ case RACE_MIND_FLAYER:
+ add_flag(flgs, TR_SUST_INT);
+ add_flag(flgs, TR_SUST_WIS);
+ if (creature_ptr->lev > 14)
+ add_flag(flgs, TR_SEE_INVIS);
+ if (creature_ptr->lev > 29)
+ add_flag(flgs, TR_TELEPATHY);
+ break;
+ case RACE_IMP:
+ add_flag(flgs, TR_RES_FIRE);
+ if (creature_ptr->lev > 9)
+ add_flag(flgs, TR_SEE_INVIS);
+ break;
+ case RACE_GOLEM:
add_flag(flgs, TR_SEE_INVIS);
- if (creature_ptr->lev > 29)
- add_flag(flgs, TR_TELEPATHY);
- break;
- case RACE_IMP:
- add_flag(flgs, TR_RES_FIRE);
- if (creature_ptr->lev > 9)
+ add_flag(flgs, TR_FREE_ACT);
+ add_flag(flgs, TR_RES_POIS);
+ add_flag(flgs, TR_SLOW_DIGEST);
+ if (creature_ptr->lev > 34)
+ add_flag(flgs, TR_HOLD_EXP);
+ break;
+ case RACE_SKELETON:
add_flag(flgs, TR_SEE_INVIS);
- break;
- case RACE_GOLEM:
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_SLOW_DIGEST);
- if (creature_ptr->lev > 34)
+ add_flag(flgs, TR_RES_SHARDS);
add_flag(flgs, TR_HOLD_EXP);
- break;
- case RACE_SKELETON:
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_RES_SHARDS);
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_POIS);
- if (creature_ptr->lev > 9)
+ add_flag(flgs, TR_RES_POIS);
+ if (creature_ptr->lev > 9)
+ add_flag(flgs, TR_RES_COLD);
+ break;
+ case RACE_ZOMBIE:
+ add_flag(flgs, TR_SEE_INVIS);
+ add_flag(flgs, TR_HOLD_EXP);
+ add_flag(flgs, TR_RES_NETHER);
+ add_flag(flgs, TR_RES_POIS);
+ add_flag(flgs, TR_SLOW_DIGEST);
+ if (creature_ptr->lev > 4)
+ add_flag(flgs, TR_RES_COLD);
+ break;
+ case RACE_VAMPIRE:
+ add_flag(flgs, TR_HOLD_EXP);
+ add_flag(flgs, TR_RES_DARK);
+ add_flag(flgs, TR_RES_NETHER);
+ if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
+ add_flag(flgs, TR_RES_POIS);
add_flag(flgs, TR_RES_COLD);
- break;
- case RACE_ZOMBIE:
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_NETHER);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_SLOW_DIGEST);
- if (creature_ptr->lev > 4)
+ break;
+ case RACE_SPECTRE:
+ add_flag(flgs, TR_LEVITATION);
+ add_flag(flgs, TR_FREE_ACT);
add_flag(flgs, TR_RES_COLD);
- break;
- case RACE_VAMPIRE:
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_DARK);
- add_flag(flgs, TR_RES_NETHER);
- if (creature_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_RES_COLD);
- break;
- case RACE_SPECTRE:
- add_flag(flgs, TR_LEVITATION);
- add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_RES_COLD);
- add_flag(flgs, TR_SEE_INVIS);
- add_flag(flgs, TR_HOLD_EXP);
- add_flag(flgs, TR_RES_NETHER);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_SLOW_DIGEST);
- /* XXX pass_wall */
- if (creature_ptr->lev > 34)
- add_flag(flgs, TR_TELEPATHY);
- break;
- case RACE_SPRITE:
- add_flag(flgs, TR_RES_LITE);
- add_flag(flgs, TR_LEVITATION);
- if (creature_ptr->lev > 9)
- add_flag(flgs, TR_SPEED);
- break;
- case RACE_BEASTMAN:
- add_flag(flgs, TR_RES_SOUND);
- add_flag(flgs, TR_RES_CONF);
- break;
- case RACE_ANGEL:
- add_flag(flgs, TR_LEVITATION);
- add_flag(flgs, TR_SEE_INVIS);
- break;
- case RACE_DEMON:
- add_flag(flgs, TR_RES_FIRE);
- add_flag(flgs, TR_RES_NETHER);
- add_flag(flgs, TR_HOLD_EXP);
- if (creature_ptr->lev > 9)
add_flag(flgs, TR_SEE_INVIS);
- break;
- case RACE_DUNADAN:
- add_flag(flgs, TR_SUST_CON);
- break;
- case RACE_S_FAIRY:
- add_flag(flgs, TR_LEVITATION);
- break;
- case RACE_KUTAR:
- add_flag(flgs, TR_RES_CONF);
- break;
- case RACE_ANDROID:
- add_flag(flgs, TR_FREE_ACT);
- add_flag(flgs, TR_RES_POIS);
- add_flag(flgs, TR_SLOW_DIGEST);
- add_flag(flgs, TR_HOLD_EXP);
- break;
- default:
- ; /* Do nothing */
- }
+ add_flag(flgs, TR_HOLD_EXP);
+ add_flag(flgs, TR_RES_NETHER);
+ add_flag(flgs, TR_RES_POIS);
+ add_flag(flgs, TR_SLOW_DIGEST);
+ /* XXX pass_wall */
+ if (creature_ptr->lev > 34)
+ add_flag(flgs, TR_TELEPATHY);
+ break;
+ case RACE_SPRITE:
+ add_flag(flgs, TR_RES_LITE);
+ add_flag(flgs, TR_LEVITATION);
+ if (creature_ptr->lev > 9)
+ add_flag(flgs, TR_SPEED);
+ break;
+ case RACE_BEASTMAN:
+ add_flag(flgs, TR_RES_SOUND);
+ add_flag(flgs, TR_RES_CONF);
+ break;
+ case RACE_ANGEL:
+ add_flag(flgs, TR_LEVITATION);
+ add_flag(flgs, TR_SEE_INVIS);
+ break;
+ case RACE_DEMON:
+ add_flag(flgs, TR_RES_FIRE);
+ add_flag(flgs, TR_RES_NETHER);
+ add_flag(flgs, TR_HOLD_EXP);
+ if (creature_ptr->lev > 9)
+ add_flag(flgs, TR_SEE_INVIS);
+ break;
+ case RACE_DUNADAN:
+ add_flag(flgs, TR_SUST_CON);
+ break;
+ case RACE_S_FAIRY:
+ add_flag(flgs, TR_LEVITATION);
+ break;
+ case RACE_KUTAR:
+ add_flag(flgs, TR_RES_CONF);
+ break;
+ case RACE_ANDROID:
+ add_flag(flgs, TR_FREE_ACT);
+ add_flag(flgs, TR_RES_POIS);
+ add_flag(flgs, TR_SLOW_DIGEST);
+ add_flag(flgs, TR_HOLD_EXP);
+ break;
+ default:
+ ; /* Do nothing */
+ }
}
/* Mutations */
if (creature_ptr->lev > 9)
add_flag(flgs, TR_SPEED);
}
+
if (creature_ptr->special_defense & KATA_FUUJIN)
add_flag(flgs, TR_REFLECT);
+
if (creature_ptr->special_defense & KAMAE_GENBU)
add_flag(flgs, TR_REFLECT);
+
if (creature_ptr->special_defense & KAMAE_SUZAKU)
add_flag(flgs, TR_LEVITATION);
+
if (creature_ptr->special_defense & KAMAE_SEIRYU)
{
add_flag(flgs, TR_RES_FIRE);
add_flag(flgs, TR_SH_ELEC);
add_flag(flgs, TR_SH_COLD);
}
+
if (creature_ptr->special_defense & KATA_MUSOU)
{
add_flag(flgs, TR_RES_FEAR);
}
}
+
/*!
* @brief プレイヤーの一時的魔法効果による耐性を返す
* Prints ratings on certain abilities
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param flgs フラグを保管する配列
* @return なし
* @todo
*/
static void tim_player_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
{
- int i;
- for (i = 0; i < TR_FLAG_SIZE; i++)
+ for (int i = 0; i < TR_FLAG_SIZE; i++)
flgs[i] = 0L;
if (IS_HERO(creature_ptr) || creature_ptr->shero)
add_flag(flgs, TR_SEE_INVIS);
if (creature_ptr->tim_regen)
add_flag(flgs, TR_REGEN);
- if (IS_TIM_ESP())
+ if (is_time_limit_esp(creature_ptr))
add_flag(flgs, TR_TELEPATHY);
if (IS_FAST(creature_ptr) || creature_ptr->slow)
add_flag(flgs, TR_SPEED);
- if (IS_OPPOSE_ACID() && !(creature_ptr->special_defense & DEFENSE_ACID) && !(PRACE_IS_(creature_ptr, RACE_YEEK) && (creature_ptr->lev > 19)))
+ if (is_oppose_acid(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_ACID) && !(PRACE_IS_(creature_ptr, RACE_YEEK) && (creature_ptr->lev > 19)))
add_flag(flgs, TR_RES_ACID);
- if (IS_OPPOSE_ELEC() && !(creature_ptr->special_defense & DEFENSE_ELEC))
+ if (is_oppose_elec(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_ELEC))
add_flag(flgs, TR_RES_ELEC);
- if (IS_OPPOSE_FIRE() && !(creature_ptr->special_defense & DEFENSE_FIRE))
+ if (is_oppose_fire(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_FIRE))
add_flag(flgs, TR_RES_FIRE);
- if (IS_OPPOSE_COLD() && !(creature_ptr->special_defense & DEFENSE_COLD))
+ if (is_oppose_cold(creature_ptr) && !(creature_ptr->special_defense & DEFENSE_COLD))
add_flag(flgs, TR_RES_COLD);
- if (IS_OPPOSE_POIS())
+ if (is_oppose_pois(creature_ptr))
add_flag(flgs, TR_RES_POIS);
if (creature_ptr->special_attack & ATTACK_ACID)
add_flag(flgs, TR_FREE_ACT);
add_flag(flgs, TR_LEVITATION);
}
- if (creature_ptr->tim_res_nether)
- {
- add_flag(flgs, TR_RES_NETHER);
- }
- if (creature_ptr->tim_sh_fire)
- {
- add_flag(flgs, TR_SH_FIRE);
- }
+
+ if (creature_ptr->tim_res_nether) add_flag(flgs, TR_RES_NETHER);
+
+ if (creature_ptr->tim_sh_fire) add_flag(flgs, TR_SH_FIRE);
+
if (creature_ptr->ult_res)
{
add_flag(flgs, TR_RES_FEAR);
add_flag(flgs, TR_SUST_CHR);
}
- /* Hex bonuses */
- if (creature_ptr->realm1 == REALM_HEX)
+ if (creature_ptr->realm1 != REALM_HEX) return;
+
+ if (hex_spelling(creature_ptr, HEX_DEMON_AURA))
{
- if (hex_spelling(HEX_DEMON_AURA))
- {
- add_flag(flgs, TR_SH_FIRE);
- add_flag(flgs, TR_REGEN);
- }
- if (hex_spelling(HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
- if (hex_spelling(HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
+ add_flag(flgs, TR_SH_FIRE);
+ add_flag(flgs, TR_REGEN);
}
-}
-
-/* Mode flags for displaying player flags */
-#define DP_CURSE 0x01
-#define DP_IMM 0x02
-#define DP_WP 0x08
+ if (hex_spelling(creature_ptr, HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
+ if (hex_spelling(creature_ptr, HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
+}
/*!
* @brief プレイヤーの装備一覧をシンボルで並べる
* Equippy chars
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param y 表示するコンソールの行
* @param x 表示するコンソールの列
* @param mode オプション
- * @return なし
- */
-void display_player_equippy(TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
-{
- int i, max_i;
-
- TERM_COLOR a;
- char c;
-
- object_type *o_ptr;
-
+ * @return なし
+ */
+void display_player_equippy(player_type *creature_ptr, TERM_LEN y, TERM_LEN x, BIT_FLAGS16 mode)
+{
/* Weapon flags need only two column */
- if (mode & DP_WP) max_i = INVEN_LARM + 1;
- else max_i = INVEN_TOTAL;
+ int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
/* Dump equippy chars */
- for (i = INVEN_RARM; i < max_i; i++)
+ for (int i = INVEN_RARM; i < max_i; i++)
{
- /* Object */
- o_ptr = &p_ptr->inventory_list[i];
+ object_type *o_ptr;
+ o_ptr = &creature_ptr->inventory_list[i];
- a = object_attr(o_ptr);
- c = object_char(o_ptr);
+ TERM_COLOR a = object_attr(o_ptr);
+ char c = object_char(o_ptr);
/* Clear the part of the screen */
if (!equippy_chars || !o_ptr->k_idx)
/*!
* @brief プレイヤーの装備による免疫フラグを返す
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param flgs フラグを保管する配列
* @return なし
* @todo
*/
static void known_obj_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
{
- int i;
- for (i = 0; i < TR_FLAG_SIZE; i++)
+ for (int i = 0; i < TR_FLAG_SIZE; i++)
flgs[i] = 0L;
/* Check equipment */
- for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
+ for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
{
u32b o_flgs[TR_FLAG_SIZE];
/*!
* @brief プレイヤーの種族による免疫フラグを返す
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param flgs フラグを保管する配列
* @return なし
* @todo
*/
static void player_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
{
- int i;
- for (i = 0; i < TR_FLAG_SIZE; i++)
+ for (int i = 0; i < TR_FLAG_SIZE; i++)
flgs[i] = 0L;
if (PRACE_IS_(creature_ptr, RACE_SPECTRE))
/*!
* @brief プレイヤーの一時的魔法効果による免疫フラグを返す
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param flgs フラグを保管する配列
* @return なし
* @todo
*/
static void tim_player_immunity(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
{
- int i;
- for (i = 0; i < TR_FLAG_SIZE; i++)
+ for (int i = 0; i < TR_FLAG_SIZE; i++)
flgs[i] = 0L;
if (creature_ptr->special_defense & DEFENSE_ACID)
/*!
* @brief プレイヤーの種族による弱点フラグを返す
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param flgs フラグを保管する配列
* @return なし
* @todo
*/
static void player_vuln_flags(player_type *creature_ptr, BIT_FLAGS flgs[TR_FLAG_SIZE])
{
- int i;
- for (i = 0; i < TR_FLAG_SIZE; i++)
+ for (int i = 0; i < TR_FLAG_SIZE; i++)
flgs[i] = 0L;
if ((creature_ptr->muta3 & MUT3_VULN_ELEM) || (creature_ptr->special_defense & KATA_KOUKIJIN))
if (PRACE_IS_(creature_ptr, RACE_ENT))
add_flag(flgs, TR_RES_FIRE);
if (PRACE_IS_(creature_ptr, RACE_VAMPIRE) || PRACE_IS_(creature_ptr, RACE_S_FAIRY) ||
- (creature_ptr->mimic_form == MIMIC_VAMPIRE))
+ (creature_ptr->mimic_form == MIMIC_VAMPIRE))
add_flag(flgs, TR_RES_LITE);
}
/*!
* @brief プレイヤーの特性フラグ一種を表示するサブルーチン /
* Helper function, see below
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param row コンソール表示位置の左上行
* @param col コンソール表示位置の左上列
* @param header コンソール上で表示する特性名
* @param mode 表示オプション
* @return なし
*/
-static void display_flag_aux(TERM_LEN row, TERM_LEN col, concptr header,
- int flag1, all_player_flags *f, u16b mode)
+static void display_flag_aux(player_type *creature_ptr, TERM_LEN row, TERM_LEN col, concptr header, int flag1, all_player_flags *f, u16b mode)
{
- int i;
- bool vuln = FALSE;
- int max_i;
byte header_color = TERM_L_DARK;
int header_col = col;
+ bool vuln = FALSE;
if (have_flag(f->player_vuln, flag1) &&
- !(have_flag(f->known_obj_imm, flag1) ||
- have_flag(f->player_imm, flag1) ||
- have_flag(f->tim_player_imm, flag1)))
+ !(have_flag(f->known_obj_imm, flag1) ||
+ have_flag(f->player_imm, flag1) ||
+ have_flag(f->tim_player_imm, flag1)))
vuln = TRUE;
/* Advance */
col += strlen(header) + 1;
/* Weapon flags need only two column */
- if (mode & DP_WP) max_i = INVEN_LARM + 1;
- else max_i = INVEN_TOTAL;
+ int max_i = (mode & DP_WP) ? INVEN_LARM + 1 : INVEN_TOTAL;
/* Check equipment */
- for (i = INVEN_RARM; i < max_i; i++)
+ for (int i = INVEN_RARM; i < max_i; i++)
{
BIT_FLAGS flgs[TR_FLAG_SIZE];
object_type *o_ptr;
/* Object */
- o_ptr = &p_ptr->inventory_list[i];
+ o_ptr = &creature_ptr->inventory_list[i];
/* Known flags */
object_flags_known(o_ptr, flgs);
c_put_str(TERM_L_DARK, "+", row, col);
header_color = TERM_WHITE;
}
+
if (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE))
{
c_put_str(TERM_WHITE, "+", row, col);
header_color = TERM_WHITE;
}
+
if (o_ptr->curse_flags & TRC_PERMA_CURSE)
{
c_put_str(TERM_WHITE, "*", row, col);
header_color = TERM_WHITE;
}
+
+ col++;
+ continue;
}
- else if (flag1 == TR_LITE_1)
+
+ if (flag1 == TR_LITE_1)
{
if (HAVE_DARK_FLAG(flgs))
{
c_put_str(TERM_WHITE, "+", row, col);
header_color = TERM_WHITE;
}
+
+ col++;
+ continue;
}
- else
+
+ if (have_flag(flgs, flag1))
{
- if (have_flag(flgs, flag1))
- {
- c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
- (mode & DP_IMM) ? "*" : "+", row, col);
- header_color = TERM_WHITE;
- }
+ c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
+ (mode & DP_IMM) ? "*" : "+", row, col);
+ header_color = TERM_WHITE;
}
- /* Advance */
col++;
}
/* Overwrite Header Color */
c_put_str(header_color, header, row, header_col);
}
+
return;
}
/*!
* @brief プレイヤーの特性フラグ一覧表示1 /
+ * @param creature_ptr プレーヤーへの参照ポインタ
* Special display, part 1
* @return なし
*/
-static void display_player_flag_info(void)
+static void display_player_flag_info(player_type *creature_ptr)
{
- TERM_LEN row;
- TERM_LEN col;
-
- all_player_flags f;
-
/* Extract flags and store */
- player_flags(p_ptr, f.player_flags);
- tim_player_flags(p_ptr, f.tim_player_flags);
- player_immunity(p_ptr, f.player_imm);
- tim_player_immunity(p_ptr, f.tim_player_imm);
- known_obj_immunity(p_ptr, f.known_obj_imm);
- player_vuln_flags(p_ptr, f.player_vuln);
+ all_player_flags f;
+ player_flags(creature_ptr, f.player_flags);
+ tim_player_flags(creature_ptr, f.tim_player_flags);
+ player_immunity(creature_ptr, f.player_imm);
+ tim_player_immunity(creature_ptr, f.tim_player_imm);
+ known_obj_immunity(creature_ptr, f.known_obj_imm);
+ player_vuln_flags(creature_ptr, f.player_vuln);
/*** Set 1 ***/
-
- row = 12;
- col = 1;
-
- display_player_equippy(row-2, col+8, 0);
- c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
+ TERM_LEN row = 12;
+ TERM_LEN col = 1;
+ display_player_equippy(creature_ptr, row - 2, col + 8, 0);
+ c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
#ifdef JP
- display_flag_aux(row+0, col, "耐酸 :", TR_RES_ACID, &f, 0);
- display_flag_aux(row+0, col, "耐酸 :", TR_IM_ACID, &f, DP_IMM);
- display_flag_aux(row+1, col, "耐電撃:", TR_RES_ELEC, &f, 0);
- display_flag_aux(row+1, col, "耐電撃:", TR_IM_ELEC, &f, DP_IMM);
- display_flag_aux(row+2, col, "耐火炎:", TR_RES_FIRE, &f, 0);
- display_flag_aux(row+2, col, "耐火炎:", TR_IM_FIRE, &f, DP_IMM);
- display_flag_aux(row+3, col, "耐冷気:", TR_RES_COLD, &f, 0);
- display_flag_aux(row+3, col, "耐冷気:", TR_IM_COLD, &f, DP_IMM);
- display_flag_aux(row+4, col, "耐毒 :", TR_RES_POIS, &f, 0);
- display_flag_aux(row+5, col, "耐閃光:", TR_RES_LITE, &f, 0);
- display_flag_aux(row+6, col, "耐暗黒:", TR_RES_DARK, &f, 0);
- display_flag_aux(row+7, col, "耐破片:", TR_RES_SHARDS, &f, 0);
- display_flag_aux(row+8, col, "耐盲目:", TR_RES_BLIND, &f, 0);
- display_flag_aux(row+9, col, "耐混乱:", TR_RES_CONF, &f, 0);
+ display_flag_aux(creature_ptr, row + 0, col, "耐酸 :", TR_RES_ACID, &f, 0);
+ display_flag_aux(creature_ptr, row + 0, col, "耐酸 :", TR_IM_ACID, &f, DP_IMM);
+ display_flag_aux(creature_ptr, row + 1, col, "耐電撃:", TR_RES_ELEC, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "耐電撃:", TR_IM_ELEC, &f, DP_IMM);
+ display_flag_aux(creature_ptr, row + 2, col, "耐火炎:", TR_RES_FIRE, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "耐火炎:", TR_IM_FIRE, &f, DP_IMM);
+ display_flag_aux(creature_ptr, row + 3, col, "耐冷気:", TR_RES_COLD, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "耐冷気:", TR_IM_COLD, &f, DP_IMM);
+ display_flag_aux(creature_ptr, row + 4, col, "耐毒 :", TR_RES_POIS, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "耐閃光:", TR_RES_LITE, &f, 0);
+ display_flag_aux(creature_ptr, row + 6, col, "耐暗黒:", TR_RES_DARK, &f, 0);
+ display_flag_aux(creature_ptr, row + 7, col, "耐破片:", TR_RES_SHARDS, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "耐盲目:", TR_RES_BLIND, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "耐混乱:", TR_RES_CONF, &f, 0);
#else
- display_flag_aux(row+0, col, "Acid :", TR_RES_ACID, &f, 0);
- display_flag_aux(row+0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
- display_flag_aux(row+1, col, "Elec :", TR_RES_ELEC, &f, 0);
- display_flag_aux(row+1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
- display_flag_aux(row+2, col, "Fire :", TR_RES_FIRE, &f, 0);
- display_flag_aux(row+2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
- display_flag_aux(row+3, col, "Cold :", TR_RES_COLD, &f, 0);
- display_flag_aux(row+3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
- display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
- display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
- display_flag_aux(row+6, col, "Dark :", TR_RES_DARK, &f, 0);
- display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
- display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
- display_flag_aux(row+9, col, "Conf :", TR_RES_CONF, &f, 0);
+ display_flag_aux(creature_ptr, row + 0, col, "Acid :", TR_RES_ACID, &f, 0);
+ display_flag_aux(creature_ptr, row + 0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
+ display_flag_aux(creature_ptr, row + 1, col, "Elec :", TR_RES_ELEC, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
+ display_flag_aux(creature_ptr, row + 2, col, "Fire :", TR_RES_FIRE, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
+ display_flag_aux(creature_ptr, row + 3, col, "Cold :", TR_RES_COLD, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
+ display_flag_aux(creature_ptr, row + 4, col, "Poison:", TR_RES_POIS, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "Light :", TR_RES_LITE, &f, 0);
+ display_flag_aux(creature_ptr, row + 6, col, "Dark :", TR_RES_DARK, &f, 0);
+ display_flag_aux(creature_ptr, row + 7, col, "Shard :", TR_RES_SHARDS, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "Blind :", TR_RES_BLIND, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "Conf :", TR_RES_CONF, &f, 0);
#endif
-
/*** Set 2 ***/
-
row = 12;
col = 26;
-
- display_player_equippy(row-2, col+8, 0);
-
- c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
+ display_player_equippy(creature_ptr, row - 2, col + 8, 0);
+ c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 8);
#ifdef JP
- display_flag_aux(row+0, col, "耐轟音:", TR_RES_SOUND, &f, 0);
- display_flag_aux(row+1, col, "耐地獄:", TR_RES_NETHER, &f, 0);
- display_flag_aux(row+2, col, "耐因混:", TR_RES_NEXUS, &f, 0);
- display_flag_aux(row+3, col, "耐カオ:", TR_RES_CHAOS, &f, 0);
- display_flag_aux(row+4, col, "耐劣化:", TR_RES_DISEN, &f, 0);
- display_flag_aux(row+5, col, "耐恐怖:", TR_RES_FEAR, &f, 0);
- display_flag_aux(row+6, col, "反射 :", TR_REFLECT, &f, 0);
- display_flag_aux(row+7, col, "火炎オ:", TR_SH_FIRE, &f, 0);
- display_flag_aux(row+8, col, "電気オ:", TR_SH_ELEC, &f, 0);
- display_flag_aux(row+9, col, "冷気オ:", TR_SH_COLD, &f, 0);
+ display_flag_aux(creature_ptr, row + 0, col, "耐轟音:", TR_RES_SOUND, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "耐地獄:", TR_RES_NETHER, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "耐因混:", TR_RES_NEXUS, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "耐カオ:", TR_RES_CHAOS, &f, 0);
+ display_flag_aux(creature_ptr, row + 4, col, "耐劣化:", TR_RES_DISEN, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "耐恐怖:", TR_RES_FEAR, &f, 0);
+ display_flag_aux(creature_ptr, row + 6, col, "反射 :", TR_REFLECT, &f, 0);
+ display_flag_aux(creature_ptr, row + 7, col, "火炎オ:", TR_SH_FIRE, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "電気オ:", TR_SH_ELEC, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "冷気オ:", TR_SH_COLD, &f, 0);
#else
- display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
- display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
- display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
- display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
- display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
- display_flag_aux(row+5, col, "Fear :", TR_RES_FEAR, &f, 0);
- display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
- display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
- display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
- display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
+ display_flag_aux(creature_ptr, row + 0, col, "Sound :", TR_RES_SOUND, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "Nether:", TR_RES_NETHER, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
+ display_flag_aux(creature_ptr, row + 4, col, "Disnch:", TR_RES_DISEN, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "Fear :", TR_RES_FEAR, &f, 0);
+ display_flag_aux(creature_ptr, row + 6, col, "Reflct:", TR_REFLECT, &f, 0);
+ display_flag_aux(creature_ptr, row + 7, col, "AuFire:", TR_SH_FIRE, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "AuElec:", TR_SH_ELEC, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "AuCold:", TR_SH_COLD, &f, 0);
#endif
-
/*** Set 3 ***/
-
row = 12;
col = 51;
-
- display_player_equippy(row-2, col+12, 0);
-
- c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
+ display_player_equippy(creature_ptr, row - 2, col + 12, 0);
+ c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 12);
#ifdef JP
- display_flag_aux(row+0, col, "加速 :", TR_SPEED, &f, 0);
- display_flag_aux(row+1, col, "耐麻痺 :", TR_FREE_ACT, &f, 0);
- display_flag_aux(row+2, col, "透明体視認:", TR_SEE_INVIS, &f, 0);
- display_flag_aux(row+3, col, "経験値保持:", TR_HOLD_EXP, &f, 0);
- display_flag_aux(row+4, col, "警告 :", TR_WARNING, &f, 0);
- display_flag_aux(row+5, col, "遅消化 :", TR_SLOW_DIGEST, &f, 0);
- display_flag_aux(row+6, col, "急回復 :", TR_REGEN, &f, 0);
- display_flag_aux(row+7, col, "浮遊 :", TR_LEVITATION, &f, 0);
- display_flag_aux(row+8, col, "永遠光源 :", TR_LITE_1, &f, 0);
- display_flag_aux(row+9, col, "呪い :", 0, &f, DP_CURSE);
+ display_flag_aux(creature_ptr, row + 0, col, "加速 :", TR_SPEED, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "耐麻痺 :", TR_FREE_ACT, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "透明体視認:", TR_SEE_INVIS, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "経験値保持:", TR_HOLD_EXP, &f, 0);
+ display_flag_aux(creature_ptr, row + 4, col, "警告 :", TR_WARNING, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "遅消化 :", TR_SLOW_DIGEST, &f, 0);
+ display_flag_aux(creature_ptr, row + 6, col, "急回復 :", TR_REGEN, &f, 0);
+ display_flag_aux(creature_ptr, row + 7, col, "浮遊 :", TR_LEVITATION, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "永遠光源 :", TR_LITE_1, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "呪い :", 0, &f, DP_CURSE);
#else
- display_flag_aux(row+0, col, "Speed :", TR_SPEED, &f, 0);
- display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
- display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
- display_flag_aux(row+3, col, "Hold Exp :", TR_HOLD_EXP, &f, 0);
- display_flag_aux(row+4, col, "Warning :", TR_WARNING, &f, 0);
- display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
- display_flag_aux(row+6, col, "Regene. :", TR_REGEN, &f, 0);
- display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
- display_flag_aux(row+8, col, "Perm Lite :", TR_LITE_1, &f, 0);
- display_flag_aux(row+9, col, "Cursed :", 0, &f, DP_CURSE);
+ display_flag_aux(creature_ptr, row + 0, col, "Speed :", TR_SPEED, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "Hold Exp :", TR_HOLD_EXP, &f, 0);
+ display_flag_aux(creature_ptr, row + 4, col, "Warning :", TR_WARNING, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
+ display_flag_aux(creature_ptr, row + 6, col, "Regene. :", TR_REGEN, &f, 0);
+ display_flag_aux(creature_ptr, row + 7, col, "Levitation:", TR_LEVITATION, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "Perm Lite :", TR_LITE_1, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "Cursed :", 0, &f, DP_CURSE);
#endif
-
}
/*!
- * @brief プレイヤーの特性フラグ一覧表示2 /
+ * @brief プレイヤーの特性フラグ一覧表示2 /
+ * @param creature_ptr プレーヤーへの参照ポインタ
* Special display, part 2
* @return なし
*/
-static void display_player_other_flag_info(void)
+static void display_player_other_flag_info(player_type *creature_ptr)
{
- TERM_LEN row;
- TERM_LEN col;
-
- all_player_flags f;
-
/* Extract flags and store */
- player_flags(p_ptr, f.player_flags);
- tim_player_flags(p_ptr, f.tim_player_flags);
- player_immunity(p_ptr, f.player_imm);
- tim_player_immunity(p_ptr, f.tim_player_imm);
- known_obj_immunity(p_ptr, f.known_obj_imm);
- player_vuln_flags(p_ptr, f.player_vuln);
+ all_player_flags f;
+ player_flags(creature_ptr, f.player_flags);
+ tim_player_flags(creature_ptr, f.tim_player_flags);
+ player_immunity(creature_ptr, f.player_imm);
+ tim_player_immunity(creature_ptr, f.tim_player_imm);
+ known_obj_immunity(creature_ptr, f.known_obj_imm);
+ player_vuln_flags(creature_ptr, f.player_vuln);
/*** Set 1 ***/
-
- row = 3;
- col = 1;
-
- display_player_equippy(row-2, col+12, DP_WP);
-
- c_put_str(TERM_WHITE, "ab@", row-1, col+12);
+ TERM_LEN row = 3;
+ TERM_LEN col = 1;
+ display_player_equippy(creature_ptr, row - 2, col + 12, DP_WP);
+ c_put_str(TERM_WHITE, "ab@", row - 1, col + 12);
#ifdef JP
- display_flag_aux(row+ 0, col, "邪悪 倍打 :", TR_SLAY_EVIL, &f, DP_WP);
- display_flag_aux(row+ 0, col, "邪悪 倍打 :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 1, col, "不死 倍打 :", TR_SLAY_UNDEAD, &f, DP_WP);
- display_flag_aux(row+ 1, col, "不死 倍打 :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 2, col, "悪魔 倍打 :", TR_SLAY_DEMON, &f, DP_WP);
- display_flag_aux(row+ 2, col, "悪魔 倍打 :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 3, col, "龍 倍打 :", TR_SLAY_DRAGON, &f, DP_WP);
- display_flag_aux(row+ 3, col, "龍 倍打 :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 4, col, "人間 倍打 :", TR_SLAY_HUMAN, &f, DP_WP);
- display_flag_aux(row+ 4, col, "人間 倍打 :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 5, col, "動物 倍打 :", TR_SLAY_ANIMAL, &f, DP_WP);
- display_flag_aux(row+ 5, col, "動物 倍打 :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 6, col, "オーク倍打:", TR_SLAY_ORC, &f, DP_WP);
- display_flag_aux(row+ 6, col, "オーク倍打:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 7, col, "トロル倍打:", TR_SLAY_TROLL, &f, DP_WP);
- display_flag_aux(row+ 7, col, "トロル倍打:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 8, col, "巨人 倍打 :", TR_SLAY_GIANT, &f, DP_WP);
- display_flag_aux(row+ 8, col, "巨人 倍打 :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 9, col, "溶解 :", TR_BRAND_ACID, &f, DP_WP);
- display_flag_aux(row+10, col, "電撃 :", TR_BRAND_ELEC, &f, DP_WP);
- display_flag_aux(row+11, col, "焼棄 :", TR_BRAND_FIRE, &f, DP_WP);
- display_flag_aux(row+12, col, "凍結 :", TR_BRAND_COLD, &f, DP_WP);
- display_flag_aux(row+13, col, "毒殺 :", TR_BRAND_POIS, &f, DP_WP);
- display_flag_aux(row+14, col, "切れ味 :", TR_VORPAL, &f, DP_WP);
- display_flag_aux(row+15, col, "地震 :", TR_IMPACT, &f, DP_WP);
- display_flag_aux(row+16, col, "吸血 :", TR_VAMPIRIC, &f, DP_WP);
- display_flag_aux(row+17, col, "カオス効果:", TR_CHAOTIC, &f, DP_WP);
- display_flag_aux(row+18, col, "理力 :", TR_FORCE_WEAPON, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 0, col, "邪悪 倍打 :", TR_SLAY_EVIL, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 0, col, "邪悪 倍打 :", TR_KILL_EVIL, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 1, col, "不死 倍打 :", TR_SLAY_UNDEAD, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 1, col, "不死 倍打 :", TR_KILL_UNDEAD, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 2, col, "悪魔 倍打 :", TR_SLAY_DEMON, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 2, col, "悪魔 倍打 :", TR_KILL_DEMON, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 3, col, "龍 倍打 :", TR_SLAY_DRAGON, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 3, col, "龍 倍打 :", TR_KILL_DRAGON, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 4, col, "人間 倍打 :", TR_SLAY_HUMAN, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 4, col, "人間 倍打 :", TR_KILL_HUMAN, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 5, col, "動物 倍打 :", TR_SLAY_ANIMAL, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 5, col, "動物 倍打 :", TR_KILL_ANIMAL, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 6, col, "オーク倍打:", TR_SLAY_ORC, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 6, col, "オーク倍打:", TR_KILL_ORC, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 7, col, "トロル倍打:", TR_SLAY_TROLL, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 7, col, "トロル倍打:", TR_KILL_TROLL, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 8, col, "巨人 倍打 :", TR_SLAY_GIANT, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 8, col, "巨人 倍打 :", TR_KILL_GIANT, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 9, col, "溶解 :", TR_BRAND_ACID, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 10, col, "電撃 :", TR_BRAND_ELEC, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 11, col, "焼棄 :", TR_BRAND_FIRE, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 12, col, "凍結 :", TR_BRAND_COLD, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 13, col, "毒殺 :", TR_BRAND_POIS, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 14, col, "切れ味 :", TR_VORPAL, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 15, col, "地震 :", TR_IMPACT, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 16, col, "吸血 :", TR_VAMPIRIC, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 17, col, "カオス効果:", TR_CHAOTIC, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 18, col, "理力 :", TR_FORCE_WEAPON, &f, DP_WP);
#else
- display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
- display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
- display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
- display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
- display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
- display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
- display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
- display_flag_aux(row+ 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
- display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
- display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
- display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
- display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
- display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
- display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
- display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
- display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
- display_flag_aux(row+15, col, "Quake :", TR_IMPACT, &f, DP_WP);
- display_flag_aux(row+16, col, "Vampiric :", TR_VAMPIRIC, &f, DP_WP);
- display_flag_aux(row+17, col, "Chaotic :", TR_CHAOTIC, &f, DP_WP);
- display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP | DP_IMM));
+ display_flag_aux(creature_ptr, row + 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 15, col, "Quake :", TR_IMPACT, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 16, col, "Vampiric :", TR_VAMPIRIC, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 17, col, "Chaotic :", TR_CHAOTIC, &f, DP_WP);
+ display_flag_aux(creature_ptr, row + 18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
#endif
-
/*** Set 2 ***/
-
row = 3;
col = col + 12 + 7;
-
- display_player_equippy(row-2, col+13, 0);
- c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+13);
+ display_player_equippy(creature_ptr, row - 2, col + 13, 0);
+ c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 13);
#ifdef JP
- display_flag_aux(row+ 0, col, "テレパシー :", TR_TELEPATHY, &f, 0);
- display_flag_aux(row+ 1, col, "邪悪ESP :", TR_ESP_EVIL, &f, 0);
- display_flag_aux(row+ 2, col, "無生物ESP :", TR_ESP_NONLIVING, &f, 0);
- display_flag_aux(row+ 3, col, "善良ESP :", TR_ESP_GOOD, &f, 0);
- display_flag_aux(row+ 4, col, "不死ESP :", TR_ESP_UNDEAD, &f, 0);
- display_flag_aux(row+ 5, col, "悪魔ESP :", TR_ESP_DEMON, &f, 0);
- display_flag_aux(row+ 6, col, "龍ESP :", TR_ESP_DRAGON, &f, 0);
- display_flag_aux(row+ 7, col, "人間ESP :", TR_ESP_HUMAN, &f, 0);
- display_flag_aux(row+ 8, col, "動物ESP :", TR_ESP_ANIMAL, &f, 0);
- display_flag_aux(row+ 9, col, "オークESP :", TR_ESP_ORC, &f, 0);
- display_flag_aux(row+10, col, "トロルESP :", TR_ESP_TROLL, &f, 0);
- display_flag_aux(row+11, col, "巨人ESP :", TR_ESP_GIANT, &f, 0);
- display_flag_aux(row+12, col, "ユニークESP:", TR_ESP_UNIQUE, &f, 0);
- display_flag_aux(row+13, col, "腕力維持 :", TR_SUST_STR, &f, 0);
- display_flag_aux(row+14, col, "知力維持 :", TR_SUST_INT, &f, 0);
- display_flag_aux(row+15, col, "賢さ維持 :", TR_SUST_WIS, &f, 0);
- display_flag_aux(row+16, col, "器用維持 :", TR_SUST_DEX, &f, 0);
- display_flag_aux(row+17, col, "耐久維持 :", TR_SUST_CON, &f, 0);
- display_flag_aux(row+18, col, "魅力維持 :", TR_SUST_CHR, &f, 0);
+ display_flag_aux(creature_ptr, row + 0, col, "テレパシー :", TR_TELEPATHY, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "邪悪ESP :", TR_ESP_EVIL, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "無生物ESP :", TR_ESP_NONLIVING, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "善良ESP :", TR_ESP_GOOD, &f, 0);
+ display_flag_aux(creature_ptr, row + 4, col, "不死ESP :", TR_ESP_UNDEAD, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "悪魔ESP :", TR_ESP_DEMON, &f, 0);
+ display_flag_aux(creature_ptr, row + 6, col, "龍ESP :", TR_ESP_DRAGON, &f, 0);
+ display_flag_aux(creature_ptr, row + 7, col, "人間ESP :", TR_ESP_HUMAN, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "動物ESP :", TR_ESP_ANIMAL, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "オークESP :", TR_ESP_ORC, &f, 0);
+ display_flag_aux(creature_ptr, row + 10, col, "トロルESP :", TR_ESP_TROLL, &f, 0);
+ display_flag_aux(creature_ptr, row + 11, col, "巨人ESP :", TR_ESP_GIANT, &f, 0);
+ display_flag_aux(creature_ptr, row + 12, col, "ユニークESP:", TR_ESP_UNIQUE, &f, 0);
+ display_flag_aux(creature_ptr, row + 13, col, "腕力維持 :", TR_SUST_STR, &f, 0);
+ display_flag_aux(creature_ptr, row + 14, col, "知力維持 :", TR_SUST_INT, &f, 0);
+ display_flag_aux(creature_ptr, row + 15, col, "賢さ維持 :", TR_SUST_WIS, &f, 0);
+ display_flag_aux(creature_ptr, row + 16, col, "器用維持 :", TR_SUST_DEX, &f, 0);
+ display_flag_aux(creature_ptr, row + 17, col, "耐久維持 :", TR_SUST_CON, &f, 0);
+ display_flag_aux(creature_ptr, row + 18, col, "魅力維持 :", TR_SUST_CHR, &f, 0);
#else
- display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
- display_flag_aux(row+ 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
- display_flag_aux(row+ 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
- display_flag_aux(row+ 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
- display_flag_aux(row+ 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
- display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
- display_flag_aux(row+ 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
- display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
- display_flag_aux(row+ 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
- display_flag_aux(row+ 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
- display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
- display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
- display_flag_aux(row+12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
- display_flag_aux(row+13, col, "Sust Str :", TR_SUST_STR, &f, 0);
- display_flag_aux(row+14, col, "Sust Int :", TR_SUST_INT, &f, 0);
- display_flag_aux(row+15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
- display_flag_aux(row+16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
- display_flag_aux(row+17, col, "Sust Con :", TR_SUST_CON, &f, 0);
- display_flag_aux(row+18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
+ display_flag_aux(creature_ptr, row + 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
+ display_flag_aux(creature_ptr, row + 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
+ display_flag_aux(creature_ptr, row + 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
+ display_flag_aux(creature_ptr, row + 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
+ display_flag_aux(creature_ptr, row + 10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
+ display_flag_aux(creature_ptr, row + 11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
+ display_flag_aux(creature_ptr, row + 12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
+ display_flag_aux(creature_ptr, row + 13, col, "Sust Str :", TR_SUST_STR, &f, 0);
+ display_flag_aux(creature_ptr, row + 14, col, "Sust Int :", TR_SUST_INT, &f, 0);
+ display_flag_aux(creature_ptr, row + 15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
+ display_flag_aux(creature_ptr, row + 16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
+ display_flag_aux(creature_ptr, row + 17, col, "Sust Con :", TR_SUST_CON, &f, 0);
+ display_flag_aux(creature_ptr, row + 18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
#endif
-
/*** Set 3 ***/
-
row = 3;
col = col + 12 + 17;
-
- display_player_equippy(row-2, col+14, 0);
-
- c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
+ display_player_equippy(creature_ptr, row - 2, col + 14, 0);
+ c_put_str(TERM_WHITE, "abcdefghijkl@", row - 1, col + 14);
#ifdef JP
- display_flag_aux(row+ 0, col, "追加攻撃 :", TR_BLOWS, &f, 0);
- display_flag_aux(row+ 1, col, "採掘 :", TR_TUNNEL, &f, 0);
- display_flag_aux(row+ 2, col, "赤外線視力 :", TR_INFRA, &f, 0);
- display_flag_aux(row+ 3, col, "魔法道具支配:", TR_MAGIC_MASTERY, &f, 0);
- display_flag_aux(row+ 4, col, "隠密 :", TR_STEALTH, &f, 0);
- display_flag_aux(row+ 5, col, "探索 :", TR_SEARCH, &f, 0);
-
- display_flag_aux(row+ 7, col, "乗馬 :", TR_RIDING, &f, 0);
- display_flag_aux(row+ 8, col, "投擲 :", TR_THROW, &f, 0);
- display_flag_aux(row+ 9, col, "祝福 :", TR_BLESSED, &f, 0);
- display_flag_aux(row+10, col, "反テレポート:", TR_NO_TELE, &f, 0);
- display_flag_aux(row+11, col, "反魔法 :", TR_NO_MAGIC, &f, 0);
- display_flag_aux(row+12, col, "消費魔力減少:", TR_DEC_MANA, &f, 0);
-
- display_flag_aux(row+14, col, "経験値減少 :", TR_DRAIN_EXP, &f, 0);
- display_flag_aux(row+15, col, "乱テレポート:", TR_TELEPORT, &f, 0);
- display_flag_aux(row+16, col, "反感 :", TR_AGGRAVATE, &f, 0);
- display_flag_aux(row+17, col, "太古の怨念 :", TR_TY_CURSE, &f, 0);
+ display_flag_aux(creature_ptr, row + 0, col, "追加攻撃 :", TR_BLOWS, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "採掘 :", TR_TUNNEL, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "赤外線視力 :", TR_INFRA, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "魔法道具支配:", TR_MAGIC_MASTERY, &f, 0);
+ display_flag_aux(creature_ptr, row + 4, col, "隠密 :", TR_STEALTH, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "探索 :", TR_SEARCH, &f, 0);
+
+ display_flag_aux(creature_ptr, row + 7, col, "乗馬 :", TR_RIDING, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "投擲 :", TR_THROW, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "祝福 :", TR_BLESSED, &f, 0);
+ display_flag_aux(creature_ptr, row + 10, col, "反テレポート:", TR_NO_TELE, &f, 0);
+ display_flag_aux(creature_ptr, row + 11, col, "反魔法 :", TR_NO_MAGIC, &f, 0);
+ display_flag_aux(creature_ptr, row + 12, col, "消費魔力減少:", TR_DEC_MANA, &f, 0);
+
+ display_flag_aux(creature_ptr, row + 14, col, "経験値減少 :", TR_DRAIN_EXP, &f, 0);
+ display_flag_aux(creature_ptr, row + 15, col, "乱テレポート:", TR_TELEPORT, &f, 0);
+ display_flag_aux(creature_ptr, row + 16, col, "反感 :", TR_AGGRAVATE, &f, 0);
+ display_flag_aux(creature_ptr, row + 17, col, "太古の怨念 :", TR_TY_CURSE, &f, 0);
#else
- display_flag_aux(row+ 0, col, "Add Blows :", TR_BLOWS, &f, 0);
- display_flag_aux(row+ 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
- display_flag_aux(row+ 2, col, "Add Infra :", TR_INFRA, &f, 0);
- display_flag_aux(row+ 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
- display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
- display_flag_aux(row+ 5, col, "Add Search :", TR_SEARCH, &f, 0);
-
- display_flag_aux(row+ 7, col, "Riding :", TR_RIDING, &f, 0);
- display_flag_aux(row+ 8, col, "Throw :", TR_THROW, &f, 0);
- display_flag_aux(row+ 9, col, "Blessed :", TR_BLESSED, &f, 0);
- display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
- display_flag_aux(row+11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
- display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
-
- display_flag_aux(row+14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
- display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
- display_flag_aux(row+16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
- display_flag_aux(row+17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
+ display_flag_aux(creature_ptr, row + 0, col, "Add Blows :", TR_BLOWS, &f, 0);
+ display_flag_aux(creature_ptr, row + 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
+ display_flag_aux(creature_ptr, row + 2, col, "Add Infra :", TR_INFRA, &f, 0);
+ display_flag_aux(creature_ptr, row + 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
+ display_flag_aux(creature_ptr, row + 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
+ display_flag_aux(creature_ptr, row + 5, col, "Add Search :", TR_SEARCH, &f, 0);
+
+ display_flag_aux(creature_ptr, row + 7, col, "Riding :", TR_RIDING, &f, 0);
+ display_flag_aux(creature_ptr, row + 8, col, "Throw :", TR_THROW, &f, 0);
+ display_flag_aux(creature_ptr, row + 9, col, "Blessed :", TR_BLESSED, &f, 0);
+ display_flag_aux(creature_ptr, row + 10, col, "No Teleport :", TR_NO_TELE, &f, 0);
+ display_flag_aux(creature_ptr, row + 11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
+ display_flag_aux(creature_ptr, row + 12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
+
+ display_flag_aux(creature_ptr, row + 14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
+ display_flag_aux(creature_ptr, row + 15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
+ display_flag_aux(creature_ptr, row + 16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
+ display_flag_aux(creature_ptr, row + 17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
#endif
}
/*!
- * @brief プレイヤーの特性フラグ一覧表示2a /
+ * @brief プレイヤーの特性フラグ一覧表示2a /
+ * @param creature_ptr プレーヤーへの参照ポインタ
* Special display, part 2a
* @return なし
*/
-static void display_player_misc_info(void)
+static void display_player_misc_info(player_type *creature_ptr)
{
- char buf[80];
- char tmp[80];
-
/* Display basics */
#ifdef JP
-put_str("名前 :", 1, 26);
-put_str("性別 :", 3, 1);
-put_str("種族 :", 4, 1);
-put_str("職業 :", 5, 1);
+ put_str("名前 :", 1, 26);
+ put_str("性別 :", 3, 1);
+ put_str("種族 :", 4, 1);
+ put_str("職業 :", 5, 1);
#else
put_str("Name :", 1, 26);
put_str("Sex :", 3, 1);
put_str("Class :", 5, 1);
#endif
- strcpy(tmp,ap_ptr->title);
+ char buf[80];
+ char tmp[80];
+ strcpy(tmp, ap_ptr->title);
#ifdef JP
- if(ap_ptr->no == 1)
- strcat(tmp,"の");
+ if (ap_ptr->no == 1)
+ strcat(tmp, "の");
#else
- strcat(tmp," ");
+ strcat(tmp, " ");
#endif
- strcat(tmp,p_ptr->name);
+ strcat(tmp, creature_ptr->name);
c_put_str(TERM_L_BLUE, tmp, 1, 34);
c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
- c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
+ c_put_str(TERM_L_BLUE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), 4, 9);
c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
/* Display extras */
#ifdef JP
-put_str("レベル:", 6, 1);
-put_str("HP :", 7, 1);
-put_str("MP :", 8, 1);
+ put_str("レベル:", 6, 1);
+ put_str("HP :", 7, 1);
+ put_str("MP :", 8, 1);
#else
put_str("Level :", 6, 1);
put_str("Hits :", 7, 1);
put_str("Mana :", 8, 1);
#endif
-
- (void)sprintf(buf, "%d", (int)p_ptr->lev);
+ (void)sprintf(buf, "%d", (int)creature_ptr->lev);
c_put_str(TERM_L_BLUE, buf, 6, 9);
- (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
+ (void)sprintf(buf, "%d/%d", (int)creature_ptr->chp, (int)creature_ptr->mhp);
c_put_str(TERM_L_BLUE, buf, 7, 9);
- (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
+ (void)sprintf(buf, "%d/%d", (int)creature_ptr->csp, (int)creature_ptr->msp);
c_put_str(TERM_L_BLUE, buf, 8, 9);
}
/*!
- * @brief プレイヤーの特性フラグ一覧表示2b /
+ * @brief プレイヤーの特性フラグ一覧表示2b /
* Special display, part 2b
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
* @details
* <pre>
*/
static void display_player_stat_info(player_type *creature_ptr)
{
- int i, e_adj;
- int stat_col, stat;
- int row, col;
-
- object_type *o_ptr;
- BIT_FLAGS flgs[TR_FLAG_SIZE];
-
- byte a;
- char c;
-
- char buf[80];
-
-
- /* Column */
- stat_col = 22;
-
- /* Row */
- row = 3;
-
/* Print out the labels for the columns */
- c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col+1);
- c_put_str(TERM_BLUE, _(" 基本", " Base"), row, stat_col+7);
- c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col+13);
- c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col+28);
- c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col+35);
+ int stat_col = 22;
+ int row = 3;
+ c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col + 1);
+ c_put_str(TERM_BLUE, _(" 基本", " Base"), row, stat_col + 7);
+ c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col + 13);
+ c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col + 28);
+ c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col + 35);
/* Display the stats */
- for (i = 0; i < A_MAX; i++)
+ char buf[80];
+ for (int i = 0; i < A_MAX; i++)
{
int r_adj;
-
if (creature_ptr->mimic_form) r_adj = mimic_info[creature_ptr->mimic_form].r_adj[i];
else r_adj = rp_ptr->r_adj[i];
/* Calculate equipment adjustment */
- e_adj = 0;
+ int e_adj = 0;
/* Icky formula to deal with the 18 barrier */
if ((creature_ptr->stat_max[i] > 18) && (creature_ptr->stat_top[i] > 18))
{
switch (i)
{
- case A_STR:
- case A_CON:
- if (creature_ptr->lev > 25) r_adj++;
- if (creature_ptr->lev > 40) r_adj++;
- if (creature_ptr->lev > 45) r_adj++;
- break;
- case A_DEX:
- if (creature_ptr->lev > 25) r_adj--;
- if (creature_ptr->lev > 40) r_adj--;
- if (creature_ptr->lev > 45) r_adj--;
- break;
+ case A_STR:
+ case A_CON:
+ if (creature_ptr->lev > 25) r_adj++;
+ if (creature_ptr->lev > 40) r_adj++;
+ if (creature_ptr->lev > 45) r_adj++;
+ break;
+ case A_DEX:
+ if (creature_ptr->lev > 25) r_adj--;
+ if (creature_ptr->lev > 40) r_adj--;
+ if (creature_ptr->lev > 45) r_adj--;
+ break;
}
}
if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
/* Reduced name of stat */
- c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
+ c_put_str(TERM_WHITE, stat_names_reduced[i], row + i + 1, stat_col + 1);
else
- c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
+ c_put_str(TERM_WHITE, stat_names[i], row + i + 1, stat_col + 1);
/* Internal "natural" max value. Maxes at 18/100 */
cnv_stat(creature_ptr->stat_max[i], buf);
if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
{
- c_put_str(TERM_WHITE, "!", row + i+1, _(stat_col + 6, stat_col + 4));
+ c_put_str(TERM_WHITE, "!", row + i + 1, _(stat_col + 6, stat_col + 4));
}
- c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
+
+ c_put_str(TERM_BLUE, buf, row + i + 1, stat_col + 13 - strlen(buf));
/* Race, class, and equipment modifiers */
(void)sprintf(buf, "%3d", r_adj);
- c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
+ c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 13);
(void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
- c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
+ c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 16);
(void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
- c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
+ c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 19);
(void)sprintf(buf, "%3d", (int)e_adj);
- c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
+ c_put_str(TERM_L_BLUE, buf, row + i + 1, stat_col + 22);
/* Actual maximal modified value */
cnv_stat(creature_ptr->stat_top[i], buf);
- c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
+ c_put_str(TERM_L_GREEN, buf, row + i + 1, stat_col + 26);
/* Only display stat_use if not maximal */
if (creature_ptr->stat_use[i] < creature_ptr->stat_top[i])
{
cnv_stat(creature_ptr->stat_use[i], buf);
- c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
+ c_put_str(TERM_YELLOW, buf, row + i + 1, stat_col + 33);
}
}
- /* Column */
- col = stat_col + 41;
-
/* Header and Footer */
+ int col = stat_col + 41;
c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
/* Process equipment */
- for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
+ BIT_FLAGS flgs[TR_FLAG_SIZE];
+ for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
{
+ object_type *o_ptr;
o_ptr = &creature_ptr->inventory_list[i];
/* Acquire "known" flags */
object_flags_known(o_ptr, flgs);
/* Initialize color based of sign of pval. */
- for (stat = 0; stat < A_MAX; stat++)
+ for (int stat = 0; stat < A_MAX; stat++)
{
- /* Default */
- a = TERM_SLATE;
- c = '.';
+ byte a = TERM_SLATE;
+ char c = '.';
/* Boost */
if (have_flag(flgs, stat))
}
/* Dump proper character */
- Term_putch(col, row + stat+1, a, c);
+ Term_putch(col, row + stat + 1, a, c);
}
/* Advance */
col++;
}
- /* Player flags */
- player_flags(p_ptr, flgs);
+ player_flags(creature_ptr, flgs);
/* Check stats */
- for (stat = 0; stat < A_MAX; stat++)
+ for (int stat = 0; stat < A_MAX; stat++)
{
- /* Default */
- a = TERM_SLATE;
- c = '.';
+ byte a = TERM_SLATE;
+ char c = '.';
- /* Mutations ... */
if (creature_ptr->muta3 || creature_ptr->tsuyoshi)
{
int dummy = 0;
/* Boost */
if (dummy)
{
- /* Default */
c = '*';
/* Good */
}
}
-
- /* Sustain */
if (have_flag(flgs, stat + TR_SUST_STR))
{
/* Dark green "s" */
c = 's';
}
-
- /* Dump */
- Term_putch(col, row + stat+1, a, c);
+ Term_putch(col, row + stat + 1, a, c);
}
}
/*!
* @brief プレイヤーのステータス表示メイン処理
* Display the character on the screen (various modes)
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param mode 表示モードID
* @return なし
* @details
*/
void display_player(player_type *creature_ptr, int mode)
{
- int i;
- char buf[80];
- char tmp[64];
-
if ((creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3) && display_mutations)
mode = (mode % 5);
else
mode = (mode % 4);
- /* Erase screen */
clear_from(0);
- /* Standard */
- if ((mode == 0) || (mode == 1))
+ if (mode == 2)
{
- /* Name, Sex, Race, Class */
+ /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
+ display_player_misc_info(creature_ptr);
+ display_player_stat_info(creature_ptr);
+ display_player_flag_info(creature_ptr);
+ return;
+ }
+
+ if (mode == 3)
+ {
+ display_player_other_flag_info(creature_ptr);
+ return;
+ }
+
+ if (mode == 4)
+ {
+ do_cmd_knowledge_mutations(creature_ptr);
+ return;
+ }
+
+ char tmp[64];
+ if ((mode != 0) && (mode != 1)) return;
+
+ /* Name, Sex, Race, Class */
#ifdef JP
- sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の":"", creature_ptr->name);
+ sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "の" : "", creature_ptr->name);
#else
- sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
+ sprintf(tmp, "%s %s", ap_ptr->title, creature_ptr->name);
#endif
- display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
- display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
- display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
- display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
+ display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
+ display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
+ display_player_one_line(ENTRY_RACE, (creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
+ display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
- if (creature_ptr->realm1)
- {
- if (creature_ptr->realm2)
- sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
- else
- strcpy(tmp, realm_names[creature_ptr->realm1]);
- display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
- }
+ if (creature_ptr->realm1)
+ {
+ if (creature_ptr->realm2)
+ sprintf(tmp, "%s, %s", realm_names[creature_ptr->realm1], realm_names[creature_ptr->realm2]);
+ else
+ strcpy(tmp, realm_names[creature_ptr->realm1]);
+ display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
+ }
- if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
- display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
+ if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT))
+ display_player_one_line(ENTRY_PATRON, chaos_patrons[creature_ptr->chaos_patron], TERM_L_BLUE);
- /* Age, Height, Weight, Social */
- /* 身長はセンチメートルに、体重はキログラムに変更してあります */
+ /* Age, Height, Weight, Social */
+ /* 身長はセンチメートルに、体重はキログラムに変更してあります */
#ifdef JP
- display_player_one_line(ENTRY_AGE, format("%d才" ,(int)creature_ptr->age), TERM_L_BLUE);
- display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((creature_ptr->ht*254)/100)), TERM_L_BLUE);
- display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((creature_ptr->wt*4536)/10000)), TERM_L_BLUE);
- display_player_one_line(ENTRY_SOCIAL, format("%d " ,(int)creature_ptr->sc), TERM_L_BLUE);
+ display_player_one_line(ENTRY_AGE, format("%d才", (int)creature_ptr->age), TERM_L_BLUE);
+ display_player_one_line(ENTRY_HEIGHT, format("%dcm", (int)((creature_ptr->ht * 254) / 100)), TERM_L_BLUE);
+ display_player_one_line(ENTRY_WEIGHT, format("%dkg", (int)((creature_ptr->wt * 4536) / 10000)), TERM_L_BLUE);
+ display_player_one_line(ENTRY_SOCIAL, format("%d ", (int)creature_ptr->sc), TERM_L_BLUE);
#else
- display_player_one_line(ENTRY_AGE, format("%d" ,(int)creature_ptr->age), TERM_L_BLUE);
- display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)creature_ptr->ht), TERM_L_BLUE);
- display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)creature_ptr->wt), TERM_L_BLUE);
- display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)creature_ptr->sc), TERM_L_BLUE);
+ display_player_one_line(ENTRY_AGE, format("%d", (int)creature_ptr->age), TERM_L_BLUE);
+ display_player_one_line(ENTRY_HEIGHT, format("%d", (int)creature_ptr->ht), TERM_L_BLUE);
+ display_player_one_line(ENTRY_WEIGHT, format("%d", (int)creature_ptr->wt), TERM_L_BLUE);
+ display_player_one_line(ENTRY_SOCIAL, format("%d", (int)creature_ptr->sc), TERM_L_BLUE);
#endif
- display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment(creature_ptr)), TERM_L_BLUE);
+ display_player_one_line(ENTRY_ALIGN, format("%s", your_alignment(creature_ptr)), TERM_L_BLUE);
- /* Display the stats */
- for (i = 0; i < A_MAX; i++)
+ /* Display the stats */
+ int i;
+ char buf[80];
+ for (i = 0; i < A_MAX; i++)
+ {
+ /* Special treatment of "injured" stats */
+ if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
{
- /* Special treatment of "injured" stats */
- if (creature_ptr->stat_cur[i] < creature_ptr->stat_max[i])
- {
- int value;
-
- /* Use lowercase stat name */
- put_str(stat_names_reduced[i], 3 + i, 53);
+ int value;
- /* Get the current stat */
- value = creature_ptr->stat_use[i];
+ /* Use lowercase stat name */
+ put_str(stat_names_reduced[i], 3 + i, 53);
- /* Obtain the current stat (modified) */
- cnv_stat(value, buf);
+ /* Get the current stat */
+ value = creature_ptr->stat_use[i];
- /* Display the current stat (modified) */
- c_put_str(TERM_YELLOW, buf, 3 + i, 60);
+ /* Obtain the current stat (modified) */
+ cnv_stat(value, buf);
- /* Acquire the max stat */
- value = creature_ptr->stat_top[i];
+ /* Display the current stat (modified) */
+ c_put_str(TERM_YELLOW, buf, 3 + i, 60);
- /* Obtain the maximum stat (modified) */
- cnv_stat(value, buf);
+ /* Acquire the max stat */
+ value = creature_ptr->stat_top[i];
- /* Display the maximum stat (modified) */
- c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
- }
+ /* Obtain the maximum stat (modified) */
+ cnv_stat(value, buf);
- /* Normal treatment of "normal" stats */
- else
- {
- /* Assume uppercase stat name */
- put_str(stat_names[i], 3 + i, 53);
+ /* Display the maximum stat (modified) */
+ c_put_str(TERM_L_GREEN, buf, 3 + i, 67);
+ }
- /* Obtain the current stat (modified) */
- cnv_stat(creature_ptr->stat_use[i], buf);
+ /* Normal treatment of "normal" stats */
+ else
+ {
+ /* Assume uppercase stat name */
+ put_str(stat_names[i], 3 + i, 53);
- /* Display the current stat (modified) */
- c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
- }
+ /* Obtain the current stat (modified) */
+ cnv_stat(creature_ptr->stat_use[i], buf);
- if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
- {
- c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58-2));
- }
+ /* Display the current stat (modified) */
+ c_put_str(TERM_L_GREEN, buf, 3 + i, 60);
}
- /* Display "history" info */
- if (mode == 1)
+ if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
{
- char statmsg[1000];
- put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
+ c_put_str(TERM_WHITE, "!", 3 + i, _(58, 58 - 2));
+ }
+ }
- for (i = 0; i < 4; i++)
- {
- put_str(creature_ptr->history[i], i + 12, 10);
- }
+ /* Display "history" info */
+ floor_type *floor_ptr = creature_ptr->current_floor_ptr;
+ if (mode == 0)
+ {
+ display_player_middle(creature_ptr);
+ display_player_various(creature_ptr);
+ return;
+ }
- *statmsg = '\0';
+ char statmsg[1000];
+ put_str(_("(キャラクターの生い立ち)", "(Character Background)"), 11, 25);
- if (creature_ptr->is_dead)
- {
- if (current_world_ptr->total_winner)
- {
+ for (i = 0; i < 4; i++)
+ {
+ put_str(creature_ptr->history[i], i + 12, 10);
+ }
+
+ *statmsg = '\0';
+
+ if (creature_ptr->is_dead)
+ {
+ if (current_world_ptr->total_winner)
+ {
#ifdef JP
- sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
+ sprintf(statmsg, "…あなたは勝利の後%sした。", streq(creature_ptr->died_from, "Seppuku") ? "切腹" : "引退");
#else
- sprintf(statmsg, "...You %s after the winning.", streq(creature_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
+ sprintf(statmsg, "...You %s after winning.", streq(creature_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
#endif
- }
- else if (!p_ptr->current_floor_ptr->dun_level)
- {
+ }
+ else if (!floor_ptr->dun_level)
+ {
#ifdef JP
- sprintf(statmsg, "…あなたは%sで%sに殺された。", map_name(), creature_ptr->died_from);
+ sprintf(statmsg, "…あなたは%sで%sに殺された。", map_name(creature_ptr), creature_ptr->died_from);
#else
- sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name());
+ sprintf(statmsg, "...You were killed by %s in %s.", creature_ptr->died_from, map_name(creature_ptr));
#endif
- }
- else if (creature_ptr->current_floor_ptr->inside_quest && is_fixed_quest_idx(creature_ptr->current_floor_ptr->inside_quest))
- {
- /* Get the quest text */
- /* Bewere that INIT_ASSIGN resets the cur_num. */
- init_flags = INIT_NAME_ONLY;
+ }
+ else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
+ {
+ /* Get the quest text */
+ /* Bewere that INIT_ASSIGN resets the cur_num. */
+ init_flags = INIT_NAME_ONLY;
- process_dungeon_file("q_info.txt", 0, 0, 0, 0);
+ process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
#ifdef JP
- sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[creature_ptr->current_floor_ptr->inside_quest].name, creature_ptr->died_from);
+ sprintf(statmsg, "…あなたは、クエスト「%s」で%sに殺された。", quest[floor_ptr->inside_quest].name, creature_ptr->died_from);
#else
- sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[creature_ptr->current_floor_ptr->inside_quest].name);
+ sprintf(statmsg, "...You were killed by %s in the quest '%s'.", creature_ptr->died_from, quest[floor_ptr->inside_quest].name);
#endif
- }
- else
- {
+ }
+ else
+ {
#ifdef JP
- sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", map_name(), (int)p_ptr->current_floor_ptr->dun_level, creature_ptr->died_from);
+ sprintf(statmsg, "…あなたは、%sの%d階で%sに殺された。", map_name(creature_ptr), (int)floor_ptr->dun_level, creature_ptr->died_from);
#else
- sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, p_ptr->current_floor_ptr->dun_level, map_name());
+ sprintf(statmsg, "...You were killed by %s on level %d of %s.", creature_ptr->died_from, floor_ptr->dun_level, map_name(creature_ptr));
#endif
- }
- }
- else if (current_world_ptr->character_dungeon)
+ }
+ }
+ else if (current_world_ptr->character_dungeon)
+ {
+ if (!floor_ptr->dun_level)
+ {
+ sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name(creature_ptr));
+ }
+ else if (floor_ptr->inside_quest && is_fixed_quest_idx(floor_ptr->inside_quest))
+ {
+ /* Clear the text */
+ /* Must be done before doing INIT_SHOW_TEXT */
+ for (i = 0; i < 10; i++)
{
- if (!p_ptr->current_floor_ptr->dun_level)
- {
- sprintf(statmsg, _("…あなたは現在、 %s にいる。", "...Now, you are in %s."), map_name());
- }
- else if (creature_ptr->current_floor_ptr->inside_quest && is_fixed_quest_idx(creature_ptr->current_floor_ptr->inside_quest))
- {
- /* Clear the text */
- /* Must be done before doing INIT_SHOW_TEXT */
- for (i = 0; i < 10; i++)
- {
- quest_text[i][0] = '\0';
- }
- quest_text_line = 0;
-
- /* Get the quest text */
- init_flags = INIT_NAME_ONLY;
-
- process_dungeon_file("q_info.txt", 0, 0, 0, 0);
-
- sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[creature_ptr->current_floor_ptr->inside_quest].name);
- }
- else
- {
-#ifdef JP
- sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(), (int)p_ptr->current_floor_ptr->dun_level);
-#else
- sprintf(statmsg, "...Now, you are exploring level %d of %s.", p_ptr->current_floor_ptr->dun_level, map_name());
-#endif
- }
+ quest_text[i][0] = '\0';
}
+ quest_text_line = 0;
- if (*statmsg)
- {
- char temp[64*2], *t;
- roff_to_buf(statmsg, 60, temp, sizeof(temp));
- t = temp;
- for(i=0 ; i<2 ; i++)
- {
- if(t[0]==0)
- break;
- else
- {
- put_str(t, i + 5 + 12, 10);
- t += strlen(t)+1;
- }
- }
- }
+ /* Get the quest text */
+ init_flags = INIT_NAME_ONLY;
- }
+ process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
- /* Display "various" info */
+ sprintf(statmsg, _("…あなたは現在、 クエスト「%s」を遂行中だ。", "...Now, you are in the quest '%s'."), quest[floor_ptr->inside_quest].name);
+ }
else
{
- display_player_middle(creature_ptr);
- display_player_various(creature_ptr);
+#ifdef JP
+ sprintf(statmsg, "…あなたは現在、 %s の %d 階で探索している。", map_name(creature_ptr), (int)floor_ptr->dun_level);
+#else
+ sprintf(statmsg, "...Now, you are exploring level %d of %s.", floor_ptr->dun_level, map_name(creature_ptr));
+#endif
}
}
- /* Special */
- else if (mode == 2)
- {
- /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
-
- /* Dump the info */
- display_player_misc_info();
- display_player_stat_info(creature_ptr);
- display_player_flag_info();
- }
+ if (!*statmsg) return;
- /* Special */
- else if (mode == 3)
+ char temp[64 * 2];
+ roff_to_buf(statmsg, 60, temp, sizeof(temp));
+ char *t;
+ t = temp;
+ for (i = 0; i < 2; i++)
{
- display_player_other_flag_info();
- }
+ if (t[0] == 0) return;
- else if (mode == 4)
- {
- do_cmd_knowledge_mutations(creature_ptr);
+ put_str(t, i + 5 + 12, 10);
+ t += strlen(t) + 1;
}
}
+
/*!
* @brief プレイヤーのステータス表示をファイルにダンプする
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param fff ファイルポインタ
* @return なし
*/
buf[x] = '\0';
/* Kill trailing spaces */
- while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
+ while ((x > 0) && (buf[x - 1] == ' ')) buf[--x] = '\0';
/* End the row */
fprintf(fff, _("%s\n", "%s\n"), buf);
buf[x] = '\0';
/* Kill trailing spaces */
- while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
+ while ((x > 0) && (buf[x - 1] == ' ')) buf[--x] = '\0';
/* End the row */
fprintf(fff, "%s\n", buf);
buf[x] = '\0';
/* Kill trailing spaces */
- while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
+ while ((x > 0) && (buf[x - 1] == ' ')) buf[--x] = '\0';
/* End the row */
fprintf(fff, "%s\n", buf);
buf[x] = '\0';
/* Kill trailing spaces */
- while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
+ while ((x > 0) && (buf[x - 1] == ' ')) buf[--x] = '\0';
/* End the row */
fprintf(fff, "%s\n", buf);
/*!
* @brief プレイヤーのペット情報をファイルにダンプする
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param fff ファイルポインタ
* @return なし
*/
static void dump_aux_pet(player_type *master_ptr, FILE *fff)
{
- int i;
bool pet = FALSE;
bool pet_settings = FALSE;
- GAME_TEXT pet_name[MAX_NLEN];
-
- for (i = master_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
+ for (int i = master_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
{
monster_type *m_ptr = &master_ptr->current_floor_ptr->m_list[i];
fprintf(fff, _("\n\n [主なペット]\n\n", "\n\n [Leading Pets]\n\n"));
pet = TRUE;
}
- monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
- fprintf(fff, "%s\n", pet_name);
- }
-
- if (pet_settings)
- {
- fprintf(fff, _("\n\n [ペットへの命令]\n", "\n\n [Command for Pets]\n"));
-
- fprintf(fff, _("\n ドアを開ける: %s", "\n Pets open doors: %s"),
- (master_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
-
- fprintf(fff, _("\n アイテムを拾う: %s", "\n Pets pick up items: %s"),
- (master_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
-
- fprintf(fff, _("\n テレポート系魔法を使う: %s", "\n Allow teleport: %s"),
- (master_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
- fprintf(fff, _("\n 攻撃魔法を使う: %s", "\n Allow cast attack spell: %s"),
- (master_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
-
- fprintf(fff, _("\n 召喚魔法を使う: %s", "\n Allow cast summon spell: %s"),
- (master_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
-
- fprintf(fff, _("\n プレイヤーを巻き込む範囲魔法を使う: %s", "\n Allow involve player in area spell: %s"),
- (master_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
-
- fputc('\n', fff);
+ GAME_TEXT pet_name[MAX_NLEN];
+ monster_desc(master_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
+ fprintf(fff, "%s\n", pet_name);
}
-}
-
-
-/*!
- * @brief プレイヤーの職業能力情報をファイルにダンプする
- * @param fff ファイルポインタ
- * @return なし
- */
-static void dump_aux_class_special(FILE *fff)
-{
- if (p_ptr->pclass == CLASS_BLUE_MAGE)
- {
- int i = 0;
- int j = 0;
- int l1 = 0;
- int l2 = 0;
- int num = 0;
- int spellnum[MAX_MONSPELLS];
- BIT_FLAGS f4 = 0, f5 = 0, f6 = 0;
- char p[60][80];
- int col = 0;
- bool pcol = FALSE;
-
- for (i=0;i<60;i++) { p[i][0] = '\0'; }
- strcat(p[col], _("\n\n [学習済みの青魔法]\n", "\n\n [Learned Blue Magic]\n"));
+ if (!pet_settings) return;
- for (j=1;j<6;j++)
- {
- col++;
- set_rf_masks(&f4, &f5, &f6, j);
- switch(j)
- {
- case MONSPELL_TYPE_BOLT:
- strcat(p[col], _("\n [ボルト型]\n", "\n [Bolt Type]\n"));
- break;
+ fprintf(fff, _("\n\n [ペットへの命令]\n", "\n\n [Command for Pets]\n"));
- case MONSPELL_TYPE_BALL:
- strcat(p[col], _("\n [ボール型]\n", "\n [Ball Type]\n"));
- break;
+ fprintf(fff, _("\n ドアを開ける: %s", "\n Pets open doors: %s"),
+ (master_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
- case MONSPELL_TYPE_BREATH:
- strcat(p[col], _("\n [ブレス型]\n", "\n [ Breath ]\n"));
- break;
+ fprintf(fff, _("\n アイテムを拾う: %s", "\n Pets pick up items: %s"),
+ (master_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
- case MONSPELL_TYPE_SUMMON:
- strcat(p[col], _("\n [召喚魔法]\n", "\n [Summonning]\n"));
- break;
+ fprintf(fff, _("\n テレポート系魔法を使う: %s", "\n Allow teleport: %s"),
+ (master_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
- case MONSPELL_TYPE_OTHER:
- strcat(p[col], _("\n [ その他 ]\n", "\n [Other Type]\n"));
- break;
- }
+ fprintf(fff, _("\n 攻撃魔法を使う: %s", "\n Allow cast attack spell: %s"),
+ (master_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
- for (i = 0, num = 0; i < 32; i++)
- {
- if ((0x00000001 << i) & f4) spellnum[num++] = i;
- }
- for (; i < 64; i++)
- {
- if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
- }
- for (; i < 96; i++)
- {
- if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
- }
+ fprintf(fff, _("\n 召喚魔法を使う: %s", "\n Allow cast summon spell: %s"),
+ (master_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
- col++;
- pcol = FALSE;
- strcat(p[col], " ");
+ fprintf(fff, _("\n プレイヤーを巻き込む範囲魔法を使う: %s", "\n Allow involve player in area spell: %s"),
+ (master_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
- for (i = 0; i < num; i++)
- {
- if (p_ptr->magic_num2[spellnum[i]])
- {
- pcol = TRUE;
- /* Dump blue magic */
- l1 = strlen(p[col]);
- l2 = strlen(monster_powers_short[spellnum[i]]);
- if ((l1 + l2) >= 75)
- {
- strcat(p[col], "\n");
- col++;
- strcat(p[col], " ");
- }
- strcat(p[col], monster_powers_short[spellnum[i]]);
- strcat(p[col], ", ");
- }
- }
-
- if (!pcol)
- {
- strcat(p[col], _("なし", "None"));
- }
- else
- {
- if (p[col][strlen(p[col])-2] == ',')
- {
- p[col][strlen(p[col])-2] = '\0';
- }
- else
- {
- p[col][strlen(p[col])-10] = '\0';
- }
- }
-
- strcat(p[col], "\n");
- }
+ fputc('\n', fff);
+}
- for (i=0;i<=col;i++)
- {
- fputs(p[i], fff);
- }
- }
- else if (p_ptr->pclass == CLASS_MAGIC_EATER)
+
+/*!
+ * @brief プレイヤーの職業能力情報をファイルにダンプする
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * @param fff ファイルポインタ
+ * @return なし
+ */
+static void dump_aux_class_special(player_type *creature_ptr, FILE *fff)
+{
+ bool is_special_class = creature_ptr->pclass == CLASS_MAGIC_EATER;
+ is_special_class |= creature_ptr->pclass == CLASS_SMITH;
+ is_special_class |= creature_ptr->pclass != CLASS_BLUE_MAGE;
+ if (!is_special_class) return;
+
+ if (creature_ptr->pclass == CLASS_MAGIC_EATER)
{
char s[EATER_EXT][MAX_NLEN];
OBJECT_TYPE_VALUE tval = 0;
{
int idx = EATER_EXT * ext + i;
- magic_num = p_ptr->magic_num2[idx];
+ magic_num = creature_ptr->magic_num2[idx];
if (!magic_num) continue;
k_idx = lookup_kind(tval, i);
fputs(_(" (なし)\n", " (none)\n"), fff);
}
}
+
+ return;
}
- else if (p_ptr->pclass == CLASS_SMITH)
+
+ if (creature_ptr->pclass == CLASS_SMITH)
{
int i, id[250], n = 0, row;
fprintf(fff, _("\n\n [手に入れたエッセンス]\n\n", "\n\n [Get Essence]\n\n"));
- fprintf(fff, _("エッセンス 個数 エッセンス 個数 エッセンス 個数",
- "Essence Num Essence Num Essence Num "));
+ fprintf(fff, _("エッセンス 個数 エッセンス 個数 エッセンス 個数",
+ "Essence Num Essence Num Essence Num "));
for (i = 0; essence_name[i]; i++)
{
if (!essence_name[i][0]) continue;
for (i = 0; i < row; i++)
{
fprintf(fff, "\n");
- fprintf(fff, "%-11s %5d ", essence_name[id[i]], (int)p_ptr->magic_num1[id[i]]);
- if(i + row < n) fprintf(fff, "%-11s %5d ", essence_name[id[i + row]], (int)p_ptr->magic_num1[id[i + row]]);
- if(i + row * 2 < n) fprintf(fff, "%-11s %5d", essence_name[id[i + row * 2]], (int)p_ptr->magic_num1[id[i + row * 2]]);
+ fprintf(fff, "%-11s %5d ", essence_name[id[i]], (int)creature_ptr->magic_num1[id[i]]);
+ if (i + row < n) fprintf(fff, "%-11s %5d ", essence_name[id[i + row]], (int)creature_ptr->magic_num1[id[i + row]]);
+ if (i + row * 2 < n) fprintf(fff, "%-11s %5d", essence_name[id[i + row * 2]], (int)creature_ptr->magic_num1[id[i + row * 2]]);
}
fputs("\n", fff);
+ return;
+ }
+
+ // Blue mage
+ int l1 = 0;
+ int l2 = 0;
+ int spellnum[MAX_MONSPELLS];
+ BIT_FLAGS f4 = 0, f5 = 0, f6 = 0;
+ char p[60][80];
+ int col = 0;
+ bool pcol = FALSE;
+
+ for (int i = 0; i < 60; i++)
+ {
+ p[i][0] = '\0';
+ }
+
+ strcat(p[col], _("\n\n [学習済みの青魔法]\n", "\n\n [Learned Blue Magic]\n"));
+
+ for (int j = 1; j < 6; j++)
+ {
+ col++;
+ set_rf_masks(&f4, &f5, &f6, j);
+ switch (j)
+ {
+ case MONSPELL_TYPE_BOLT:
+ strcat(p[col], _("\n [ボルト型]\n", "\n [Bolt Type]\n"));
+ break;
+
+ case MONSPELL_TYPE_BALL:
+ strcat(p[col], _("\n [ボール型]\n", "\n [Ball Type]\n"));
+ break;
+
+ case MONSPELL_TYPE_BREATH:
+ strcat(p[col], _("\n [ブレス型]\n", "\n [ Breath ]\n"));
+ break;
+
+ case MONSPELL_TYPE_SUMMON:
+ strcat(p[col], _("\n [召喚魔法]\n", "\n [Summonning]\n"));
+ break;
+
+ case MONSPELL_TYPE_OTHER:
+ strcat(p[col], _("\n [ その他 ]\n", "\n [Other Type]\n"));
+ break;
+ }
+
+ int num = 0;
+ for (int i = 0; i < 32; i++)
+ {
+ if ((0x00000001 << i) & f4) spellnum[num++] = i;
+ }
+
+ for (int i = 32; i < 64; i++)
+ {
+ if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
+ }
+
+ for (int i = 64; i < 96; i++)
+ {
+ if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
+ }
+
+ col++;
+ pcol = FALSE;
+ strcat(p[col], " ");
+
+ for (int i = 0; i < num; i++)
+ {
+ if (creature_ptr->magic_num2[spellnum[i]] == 0) continue;
+
+ pcol = TRUE;
+ /* Dump blue magic */
+ l1 = strlen(p[col]);
+ l2 = strlen(monster_powers_short[spellnum[i]]);
+ if ((l1 + l2) >= 75)
+ {
+ strcat(p[col], "\n");
+ col++;
+ strcat(p[col], " ");
+ }
+
+ strcat(p[col], monster_powers_short[spellnum[i]]);
+ strcat(p[col], ", ");
+ }
+
+ if (!pcol)
+ {
+ strcat(p[col], _("なし", "None"));
+ strcat(p[col], "\n");
+ continue;
+ }
+
+ if (p[col][strlen(p[col]) - 2] == ',')
+ {
+ p[col][strlen(p[col]) - 2] = '\0';
+ }
+ else
+ {
+ p[col][strlen(p[col]) - 10] = '\0';
+ }
+
+ strcat(p[col], "\n");
+ }
+ for (int i = 0; i <= col; i++)
+ {
+ fputs(p[i], fff);
}
}
/*!
* @brief クエスト情報をファイルにダンプする
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param fff ファイルポインタ
* @return なし
*/
static void dump_aux_quest(player_type *creature_ptr, FILE *fff)
{
- QUEST_IDX i;
- QUEST_IDX *quest_num;
- int dummy;
-
fprintf(fff, _("\n\n [クエスト情報]\n", "\n\n [Quest Information]\n"));
/* Allocate Memory */
+ QUEST_IDX *quest_num;
C_MAKE(quest_num, max_q_idx, QUEST_IDX);
/* Sort by compete level */
- for (i = 1; i < max_q_idx; i++) quest_num[i] = i;
+ for (QUEST_IDX i = 1; i < max_q_idx; i++) quest_num[i] = i;
+ int dummy;
ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
/* Dump Quest Information */
fputc('\n', fff);
do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
fputc('\n', fff);
- do_cmd_knowledge_quests_failed(fff, quest_num);
+ do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
fputc('\n', fff);
/* Free Memory */
/*!
* @brief 死の直前メッセージ並びに遺言をファイルにダンプする
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param fff ファイルポインタ
* @return なし
*/
-static void dump_aux_last_message(FILE *fff)
+static void dump_aux_last_message(player_type *creature_ptr, FILE *fff)
{
- if (p_ptr->is_dead)
+ if (!creature_ptr->is_dead) return;
+
+ if (!current_world_ptr->total_winner)
{
- if (!current_world_ptr->total_winner)
+ fprintf(fff, _("\n [死ぬ直前のメッセージ]\n\n", "\n [Last Messages]\n\n"));
+ for (int i = MIN(message_num(), 30); i >= 0; i--)
{
- int i;
-
- fprintf(fff, _("\n [死ぬ直前のメッセージ]\n\n", "\n [Last Messages]\n\n"));
- for (i = MIN(message_num(), 30); i >= 0; i--)
- {
- fprintf(fff,"> %s\n",message_str((s16b)i));
- }
- fputc('\n', fff);
+ fprintf(fff, "> %s\n", message_str((s16b)i));
}
- /* Hack -- *Winning* message */
- else if (p_ptr->last_message)
- {
- fprintf(fff, _("\n [*勝利*メッセージ]\n\n", "\n [*Winning* Message]\n\n"));
- fprintf(fff," %s\n", p_ptr->last_message);
- fputc('\n', fff);
- }
+ fputc('\n', fff);
+ return;
+ }
+
+ /* Hack -- *Winning* message */
+ if (creature_ptr->last_message)
+ {
+ fprintf(fff, _("\n [*勝利*メッセージ]\n\n", "\n [*Winning* Message]\n\n"));
+ fprintf(fff, " %s\n", creature_ptr->last_message);
+ fputc('\n', fff);
}
}
+
/*!
* @brief 帰還場所情報をファイルにダンプする
* @param fff ファイルポインタ
*/
static void dump_aux_recall(FILE *fff)
{
- int y;
fprintf(fff, _("\n [帰還場所]\n\n", "\n [Recall Depth]\n\n"));
- for (y = 1; y < current_world_ptr->max_d_idx; y++)
+ for (int y = 1; y < current_world_ptr->max_d_idx; y++)
{
bool seiha = FALSE;
else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
fprintf(fff, _(" %c%-12s: %3d 階\n", " %c%-16s: level %3d\n"),
- seiha ? '!' : ' ', d_name+d_info[y].name, (int)max_dlv[y]);
+ seiha ? '!' : ' ', d_name + d_info[y].name, (int)max_dlv[y]);
}
}
else
fprintf(fff, _("\n 小さいダンジョン: OFF", "\n Small Levels: OFF"));
-
if (vanilla_town)
fprintf(fff, _("\n 元祖の町のみ: ON", "\n Vanilla Town: ON"));
else if (lite_town)
fprintf(fff, _("\n 小規模な町: ON", "\n Lite Town: ON"));
-
if (ironman_shops)
fprintf(fff, _("\n 店なし: ON", "\n No Shops: ON"));
if (ironman_nightmare)
fprintf(fff, _("\n 悪夢モード: ON", "\n Nightmare Mode: ON"));
-
if (ironman_empty_levels)
fprintf(fff, _("\n アリーナ: ALWAYS", "\n Arena Levels: ALWAYS"));
else if (empty_levels)
/*!
* @brief 闘技場の情報をファイルにダンプする
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param fff ファイルポインタ
* @return なし
*/
-creature_ptr->arena_number, get_ordinal_number_suffix(-creature_ptr->arena_number));
#endif
}
+
+ fprintf(fff, "\n");
+ return;
}
- else if (creature_ptr->arena_number > MAX_ARENA_MONS + 2)
+
+ if (creature_ptr->arena_number > MAX_ARENA_MONS + 2)
{
fprintf(fff, _("\n 闘技場: 真のチャンピオン\n", "\n Arena: True Champion\n"));
+ fprintf(fff, "\n");
+ return;
}
- else if (creature_ptr->arena_number > MAX_ARENA_MONS - 1)
+
+ if (creature_ptr->arena_number > MAX_ARENA_MONS - 1)
{
fprintf(fff, _("\n 闘技場: チャンピオン\n", "\n Arena: Champion\n"));
+ fprintf(fff, "\n");
+ return;
}
- else
- {
+
#ifdef JP
- fprintf(fff, "\n 闘技場: %2d勝\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number));
+ fprintf(fff, "\n 闘技場: %2d勝\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number));
#else
- fprintf(fff, "\n Arena: %2d Victor%s\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number), (creature_ptr->arena_number > 1) ? "ies" : "y");
+ fprintf(fff, "\n Arena: %2d Victor%s\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number), (creature_ptr->arena_number > 1) ? "ies" : "y");
#endif
- }
-
fprintf(fff, "\n");
}
*/
static void dump_aux_monsters(FILE *fff)
{
- /* Monsters slain */
-
- IDX k;
- long uniq_total = 0;
- long norm_total = 0;
- MONRACE_IDX *who;
-
- /* Sort by monster level */
- u16b why = 2;
-
fprintf(fff, _("\n [倒したモンスター]\n\n", "\n [Defeated Monsters]\n\n"));
/* Allocate the "who" array */
+ MONRACE_IDX *who;
+ u16b why = 2;
C_MAKE(who, max_r_idx, MONRACE_IDX);
/* Count monster kills */
- for (k = 1; k < max_r_idx; k++)
+ long uniq_total = 0;
+ long norm_total = 0;
+ for (IDX k = 1; k < max_r_idx; k++)
{
- monster_race *r_ptr = &r_info[k];
-
/* Ignore unused index */
- if (!r_ptr->name) continue;
+ monster_race *r_ptr = &r_info[k];
+ if (!r_ptr->name) continue;
if (r_ptr->flags1 & RF1_UNIQUE)
{
/* Add a unique monster to the list */
who[uniq_total++] = k;
}
+
+ continue;
}
- else
+
+ if (r_ptr->r_pkills > 0)
{
- if (r_ptr->r_pkills > 0)
- {
- norm_total += r_ptr->r_pkills;
- }
+ norm_total += r_ptr->r_pkills;
}
}
-
/* No monsters is defeated */
if (norm_total < 1)
{
- fprintf(fff,_("まだ敵を倒していません。\n", "You have defeated no enemies yet.\n"));
+ fprintf(fff, _("まだ敵を倒していません。\n", "You have defeated no enemies yet.\n"));
+ C_KILL(who, max_r_idx, s16b);
+ return;
}
/* Defeated more than one normal monsters */
- else if (uniq_total == 0)
+ if (uniq_total == 0)
{
#ifdef JP
- fprintf(fff,"%ld体の敵を倒しています。\n", norm_total);
+ fprintf(fff, "%ld体の敵を倒しています。\n", norm_total);
#else
- fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
+ fprintf(fff, "You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
#endif
+ C_KILL(who, max_r_idx, s16b);
+ return;
}
/* Defeated more than one unique monsters */
- else /* if (uniq_total > 0) */
- {
#ifdef JP
- fprintf(fff, "%ld体のユニーク・モンスターを含む、合計%ld体の敵を倒しています。\n", uniq_total, norm_total);
+ fprintf(fff, "%ld体のユニーク・モンスターを含む、合計%ld体の敵を倒しています。\n", uniq_total, norm_total);
#else
- fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
+ fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
#endif
- /* Sort the array by dungeon depth of monsters */
- ang_sort(who, &why, uniq_total, ang_sort_comp_hook, ang_sort_swap_hook);
- fprintf(fff, _("\n《上位%ld体のユニーク・モンスター》\n", "\n< Unique monsters top %ld >\n"), MIN(uniq_total, 10));
-
- /* Print top 10 */
- for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
- {
- monster_race *r_ptr = &r_info[who[k]];
- fprintf(fff, _(" %-40s (レベル%3d)\n", " %-40s (level %3d)\n"), (r_name + r_ptr->name), (int)r_ptr->level);
- }
+ /* Sort the array by dungeon depth of monsters */
+ ang_sort(who, &why, uniq_total, ang_sort_comp_hook, ang_sort_swap_hook);
+ fprintf(fff, _("\n《上位%ld体のユニーク・モンスター》\n", "\n< Unique monsters top %ld >\n"), MIN(uniq_total, 10));
+ for (IDX k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
+ {
+ monster_race *r_ptr = &r_info[who[k]];
+ fprintf(fff, _(" %-40s (レベル%3d)\n", " %-40s (level %3d)\n"), (r_name + r_ptr->name), (int)r_ptr->level);
}
- /* Free the "who" array */
C_KILL(who, max_r_idx, s16b);
}
/*!
* @brief 元種族情報をファイルにダンプする
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param fff ファイルポインタ
* @return なし
*/
static void dump_aux_race_history(player_type *creature_ptr, FILE *fff)
{
- if (creature_ptr->old_race1 || creature_ptr->old_race2)
- {
- int i;
+ if (!creature_ptr->old_race1 && !creature_ptr->old_race2) return;
- fprintf(fff, _("\n\n あなたは%sとして生まれた。", "\n\n You were born as %s."), race_info[creature_ptr->start_race].title);
- for (i = 0; i < MAX_RACES; i++)
+ fprintf(fff, _("\n\n あなたは%sとして生まれた。", "\n\n You were born as %s."), race_info[creature_ptr->start_race].title);
+ for (int i = 0; i < MAX_RACES; i++)
+ {
+ if (creature_ptr->start_race == i) continue;
+ if (i < 32)
{
- if (creature_ptr->start_race == i) continue;
- if (i < 32)
- {
- if (!(creature_ptr->old_race1 & 1L << i)) continue;
- }
- else
- {
- if (!(creature_ptr->old_race2 & 1L << (i-32))) continue;
- }
- fprintf(fff, _("\n あなたはかつて%sだった。", "\n You were a %s before."), race_info[i].title);
+ if (!(creature_ptr->old_race1 & 1L << i)) continue;
+ }
+ else
+ {
+ if (!(creature_ptr->old_race2 & 1L << (i - 32))) continue;
}
- fputc('\n', fff);
+ fprintf(fff, _("\n あなたはかつて%sだった。", "\n You were a %s before."), race_info[i].title);
}
+
+ fputc('\n', fff);
}
/*!
* @brief 元魔法領域情報をファイルにダンプする
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param fff ファイルポインタ
* @return なし
*/
-static void dump_aux_realm_history(FILE *fff)
+static void dump_aux_realm_history(player_type *creature_ptr, FILE *fff)
{
- if (p_ptr->old_realm)
- {
- int i;
+ if (creature_ptr->old_realm) return;
- fputc('\n', fff);
- for (i = 0; i < MAX_MAGIC; i++)
- {
- if (!(p_ptr->old_realm & 1L << i)) continue;
- fprintf(fff, _("\n あなたはかつて%s魔法を使えた。", "\n You were able to use %s magic before."), realm_names[i+1]);
- }
- fputc('\n', fff);
+ fputc('\n', fff);
+ for (int i = 0; i < MAX_MAGIC; i++)
+ {
+ if (!(creature_ptr->old_realm & 1L << i)) continue;
+ fprintf(fff, _("\n あなたはかつて%s魔法を使えた。", "\n You were able to use %s magic before."), realm_names[i + 1]);
}
+
+ fputc('\n', fff);
}
/*!
* @brief 徳の情報をファイルにダンプする
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param fff ファイルポインタ
* @return なし
*/
-static void dump_aux_virtues(FILE *fff)
+static void dump_aux_virtues(player_type *creature_ptr, FILE *fff)
{
- int v_nr, percent;
-
fprintf(fff, _("\n\n [自分に関する情報]\n\n", "\n\n [HP-rate & Max stat & Virtues]\n\n"));
- percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
- (2 * p_ptr->hitdie +
- ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
+ int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
+ (2 * creature_ptr->hitdie +
+ ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
#ifdef JP
- if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
- else fprintf(fff, "現在の体力ランク : ???\n\n");
- fprintf(fff, "能力の最大値\n");
+ if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
+ else fprintf(fff, "現在の体力ランク : ???\n\n");
+ fprintf(fff, "能力の最大値\n");
#else
- if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
- else fprintf(fff, "Your current Life Rating is ???.\n\n");
- fprintf(fff, "Limits of maximum stats\n");
+ if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
+ else fprintf(fff, "Your current Life Rating is ???.\n\n");
+ fprintf(fff, "Limits of maximum stats\n");
#endif
- for (v_nr = 0; v_nr < A_MAX; v_nr++)
- {
- if ((p_ptr->knowledge & KNOW_STAT) || p_ptr->stat_max[v_nr] == p_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], p_ptr->stat_max_max[v_nr]-18);
- else fprintf(fff, "%s ???\n", stat_names[v_nr]);
- }
+ for (int v_nr = 0; v_nr < A_MAX; v_nr++)
+ {
+ if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
+ else fprintf(fff, "%s ???\n", stat_names[v_nr]);
+ }
- fprintf(fff, _("\n属性 : %s\n", "\nYour alighnment : %s\n"), your_alignment(p_ptr));
+ fprintf(fff, _("\n属性 : %s\n", "\nYour alighnment : %s\n"), your_alignment(creature_ptr));
fprintf(fff, "\n");
- dump_virtues(p_ptr, fff);
+ dump_virtues(creature_ptr, fff);
}
/*!
* @brief 突然変異の情報をファイルにダンプする
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param fff ファイルポインタ
* @return なし
*/
-static void dump_aux_mutations(FILE *fff)
+static void dump_aux_mutations(player_type *creature_ptr, FILE *fff)
{
- if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
+ if (creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3)
{
fprintf(fff, _("\n\n [突然変異]\n\n", "\n\n [Mutations]\n\n"));
- dump_mutations(p_ptr, fff);
+ dump_mutations(creature_ptr, fff);
}
}
/*!
* @brief 所持品の情報をファイルにダンプする
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param fff ファイルポインタ
* @return なし
*/
-static void dump_aux_equipment_inventory(FILE *fff)
+static void dump_aux_equipment_inventory(player_type *creature_ptr, FILE *fff)
{
- int i;
GAME_TEXT o_name[MAX_NLEN];
-
- /* Dump the equipment */
- if (p_ptr->equip_cnt)
+ if (creature_ptr->equip_cnt)
{
fprintf(fff, _(" [キャラクタの装備]\n\n", " [Character Equipment]\n\n"));
- for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
+ for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
{
- object_desc(o_name, &p_ptr->inventory_list[i], 0);
- if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
+ object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
+ if ((((i == INVEN_RARM) && creature_ptr->hidarite) || ((i == INVEN_LARM) && creature_ptr->migite)) && creature_ptr->ryoute)
strcpy(o_name, _("(武器を両手持ち)", "(wielding with two-hands)"));
fprintf(fff, "%c) %s\n",
index_to_label(i), o_name);
}
+
fprintf(fff, "\n\n");
}
fprintf(fff, _(" [キャラクタの持ち物]\n\n", " [Character Inventory]\n\n"));
- for (i = 0; i < INVEN_PACK; i++)
+ for (int i = 0; i < INVEN_PACK; i++)
{
- /* Don't dump the empty slots */
- if (!p_ptr->inventory_list[i].k_idx) break;
-
- object_desc(o_name, &p_ptr->inventory_list[i], 0);
+ if (!creature_ptr->inventory_list[i].k_idx) break;
+ object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
}
- /* Add an empty line */
fprintf(fff, "\n\n");
}
* @param fff ファイルポインタ
* @return なし
*/
-static void dump_aux_home_museum(FILE *fff)
+static void dump_aux_home_museum(player_type *creature_ptr, FILE *fff)
{
- GAME_TEXT o_name[MAX_NLEN];
store_type *st_ptr;
-
- /* Do we need it?? */
- /* process_dungeon_file("w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x); */
-
- /* Print the home */
st_ptr = &town_info[1].store[STORE_HOME];
- /* Home -- if anything there */
+ GAME_TEXT o_name[MAX_NLEN];
if (st_ptr->stock_num)
{
- int i;
- TERM_LEN x = 1;
-
fprintf(fff, _(" [我が家のアイテム]\n", " [Home Inventory]\n"));
- /* Dump all available items */
- for (i = 0; i < st_ptr->stock_num; i++)
+ TERM_LEN x = 1;
+ for (int i = 0; i < st_ptr->stock_num; i++)
{
if ((i % 12) == 0)
fprintf(fff, _("\n ( %d ページ )\n", "\n ( page %d )\n"), x++);
- object_desc(o_name, &st_ptr->stock[i], 0);
- fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
+ object_desc(creature_ptr, o_name, &st_ptr->stock[i], 0);
+ fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
}
- /* Add an empty line */
fprintf(fff, "\n\n");
}
-
- /* Print the home */
st_ptr = &town_info[1].store[STORE_MUSEUM];
- /* Home -- if anything there */
- if (st_ptr->stock_num)
- {
- int i;
- TERM_LEN x = 1;
+ if (st_ptr->stock_num == 0) return;
- fprintf(fff, _(" [博物館のアイテム]\n", " [Museum]\n"));
+ fprintf(fff, _(" [博物館のアイテム]\n", " [Museum]\n"));
- /* Dump all available items */
- for (i = 0; i < st_ptr->stock_num; i++)
- {
+ TERM_LEN x = 1;
+ for (int i = 0; i < st_ptr->stock_num; i++)
+ {
#ifdef JP
if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
- object_desc(o_name, &st_ptr->stock[i], 0);
- fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
+ object_desc(creature_ptr, o_name, &st_ptr->stock[i], 0);
+ fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
#else
if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
- object_desc(o_name, &st_ptr->stock[i], 0);
- fprintf(fff, "%c) %s\n", I2A(i%12), o_name);
+ object_desc(creature_ptr, o_name, &st_ptr->stock[i], 0);
+ fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
#endif
-
- }
-
- /* Add an empty line */
- fprintf(fff, "\n\n");
}
+
+ fprintf(fff, "\n\n");
}
/*!
* @brief ダンプ出力のメインルーチン
* Output the character dump to a file
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param fff ファイルポインタ
* @return エラーコード
*/
{
#ifdef JP
fprintf(fff, " [変愚蛮怒 %d.%d.%d キャラクタ情報]\n\n",
- FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+ FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
#else
fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
- FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+ FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
#endif
update_playtime();
- dump_aux_display_player(p_ptr, fff);
- dump_aux_last_message(fff);
+ dump_aux_display_player(creature_ptr, fff);
+ dump_aux_last_message(creature_ptr, fff);
dump_aux_options(fff);
dump_aux_recall(fff);
dump_aux_quest(creature_ptr, fff);
- dump_aux_arena(p_ptr, fff);
+ dump_aux_arena(creature_ptr, fff);
dump_aux_monsters(fff);
- dump_aux_virtues(fff);
- dump_aux_race_history(p_ptr, fff);
- dump_aux_realm_history(fff);
- dump_aux_class_special(fff);
- dump_aux_mutations(fff);
- dump_aux_pet(p_ptr, fff);
+ dump_aux_virtues(creature_ptr, fff);
+ dump_aux_race_history(creature_ptr, fff);
+ dump_aux_realm_history(creature_ptr, fff);
+ dump_aux_class_special(creature_ptr, fff);
+ dump_aux_mutations(creature_ptr, fff);
+ dump_aux_pet(creature_ptr, fff);
fputs("\n\n", fff);
- dump_aux_equipment_inventory(fff);
- dump_aux_home_museum(fff);
+ dump_aux_equipment_inventory(creature_ptr, fff);
+ dump_aux_home_museum(creature_ptr, fff);
fprintf(fff, _(" [チェックサム: \"%s\"]\n\n", " [Check Sum: \"%s\"]\n\n"), get_check_sum());
return 0;
/*!
* @brief プレイヤーステータスをファイルダンプ出力する
* Hack -- Dump a character description file
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param name 出力ファイル名
* @return エラーコード
* @details
*/
errr file_character(player_type *creature_ptr, concptr name)
{
- int fd = -1;
- FILE *fff = NULL;
- char buf[1024];
+ char buf[1024];
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
- /* File type is "TEXT" */
FILE_TYPE(FILE_TYPE_TEXT);
- /* Check for existing file */
- fd = fd_open(buf, O_RDONLY);
+ int fd = fd_open(buf, O_RDONLY);
/* Existing file */
if (fd >= 0)
}
/* Open the non-existing file */
+ FILE *fff = NULL;
if (fd < 0) fff = my_fopen(buf, "w");
- /* Invalid file */
if (!fff)
{
prt(_("キャラクタ情報のファイルへの書き出しに失敗しました!", "Character dump failed!"), 0, 0);
(void)inkey();
/* Error */
- return (-1);
+ return -1;
}
(void)make_character_dump(creature_ptr, fff);
my_fclose(fff);
-
msg_print(_("キャラクタ情報のファイルへの書き出しに成功しました。", "Character dump successful."));
msg_print(NULL);
- /* Success */
- return (0);
+ return 0;
}
*/
static void show_file_aux_line(concptr str, int cy, concptr shower)
{
- static const char tag_str[] = "[[[[";
- byte color = TERM_WHITE;
- char in_tag = '\0';
- int cx = 0;
- int i;
char lcstr[1024];
-
if (shower)
{
/* Make a lower case version of str for searching */
}
/* Initial cursor position */
+ int cx = 0;
Term_gotoxy(cx, cy);
- for (i = 0; str[i];)
+ static const char tag_str[] = "[[[[";
+ byte color = TERM_WHITE;
+ char in_tag = '\0';
+ for (int i = 0; str[i];)
{
int len = strlen(&str[i]);
int showercol = len + 1;
cx += endcol;
i += endcol;
- /* Shower string? */
if (endcol == showercol)
{
int showerlen = strlen(shower);
Term_addstr(showerlen, TERM_YELLOW, &str[i]);
cx += showerlen;
i += showerlen;
+ continue;
}
- /* Colored segment? */
- else if (endcol == bracketcol)
- {
- if (in_tag)
- {
- /* Found the end of colored segment */
- i++;
+ if (endcol != bracketcol) continue;
- /* Now looking for an another tag_str */
- in_tag = '\0';
+ if (in_tag)
+ {
+ /* Found the end of colored segment */
+ i++;
- /* Set back to the default color */
- color = TERM_WHITE;
- }
- else
- {
- /* Found a tag_str, and get a tag color */
- i += sizeof(tag_str)-1;
+ /* Now looking for an another tag_str */
+ in_tag = '\0';
- /* Get tag color */
- color = color_char_to_attr(str[i]);
+ /* Set back to the default color */
+ color = TERM_WHITE;
+ continue;
+ }
- /* Illegal color tag */
- if (color == 255 || str[i+1] == '\0')
- {
- /* Illegal color tag */
- color = TERM_WHITE;
+ /* Found a tag_str, and get a tag color */
+ i += sizeof(tag_str) - 1;
- /* Print the broken tag as a string */
- Term_addstr(-1, TERM_WHITE, tag_str);
- cx += sizeof(tag_str)-1;
- }
- else
- {
- /* Skip the color tag */
- i++;
+ /* Get tag color */
+ color = color_char_to_attr(str[i]);
- /* Now looking for a close tag */
- in_tag = str[i];
+ /* Illegal color tag */
+ if (color == 255 || str[i + 1] == '\0')
+ {
+ /* Illegal color tag */
+ color = TERM_WHITE;
- /* Skip the close-tag-indicator */
- i++;
- }
- }
+ /* Print the broken tag as a string */
+ Term_addstr(-1, TERM_WHITE, tag_str);
+ cx += sizeof(tag_str) - 1;
+ continue;
}
- } /* for (i = 0; str[i];) */
+ /* Skip the color tag */
+ i++;
+
+ /* Now looking for a close tag */
+ in_tag = str[i];
+
+ /* Skip the close-tag-indicator */
+ i++;
+ }
- /* Clear rest of line */
Term_erase(cx, cy, 255);
}
/*!
* @brief ファイル内容をコンソールに出力する
* Recursive file perusal.
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param show_version TRUEならばコンソール上にゲームのバージョンを表示する
* @param name ファイル名の文字列
* @param what 内容キャプションの文字列
* Return FALSE on 'q' to exit from a deep, otherwise TRUE.
* </pre>
*/
-bool show_file(bool show_version, concptr name, concptr what, int line, BIT_FLAGS mode)
+bool show_file(player_type *creature_ptr, bool show_version, concptr name, concptr what, int line, BIT_FLAGS mode)
{
int i, n, skey;
msg_format(_("'%s'をオープンできません。", "Cannot open '%s'."), name);
msg_print(NULL);
- return (TRUE);
+ return TRUE;
}
if (my_fgets(fff, buf, sizeof(buf))) break;
/* XXX Parse "menu" items */
- if (prefix(str, "***** "))
+ if (!prefix(str, "***** "))
{
- /* Notice "menu" requests */
- if ((str[6] == '[') && isalpha(str[7]))
- {
- /* Extract the menu item */
- int k = str[7] - 'A';
+ next++;
+ continue;
+ }
- /* This is a menu file */
- menu = TRUE;
+ /* Notice "menu" requests */
+ if ((str[6] == '[') && isalpha(str[7]))
+ {
+ /* Extract the menu item */
+ int k = str[7] - 'A';
- if ((str[8] == ']') && (str[9] == ' '))
- {
- /* Extract the menu item */
- strncpy(hook[k], str + 10, 31);
+ /* This is a menu file */
+ menu = TRUE;
- /* Make sure it's null-terminated */
- hook[k][31] = '\0';
- }
- }
- /* Notice "tag" requests */
- else if (str[6] == '<')
+ if ((str[8] == ']') && (str[9] == ' '))
{
- size_t len = strlen(str);
+ /* Extract the menu item */
+ strncpy(hook[k], str + 10, 31);
- if (str[len - 1] == '>')
- {
- str[len - 1] = '\0';
- if (tag && streq(str + 7, tag)) line = next;
- }
+ /* Make sure it's null-terminated */
+ hook[k][31] = '\0';
}
- /* Skip this */
continue;
}
- /* Count the "real" lines */
- next++;
+ /* Notice "tag" requests */
+ if (str[6] != '<') continue;
+
+ size_t len = strlen(str);
+
+ if (str[len - 1] == '>')
+ {
+ str[len - 1] = '\0';
+ if (tag && streq(str + 7, tag)) line = next;
+ }
}
/* Save the number of "real" lines */
size = next;
/* start from bottom when reverse mode */
- if (line == -1) line = ((size-1)/rows)*rows;
+ if (line == -1) line = ((size - 1) / rows)*rows;
Term_clear();
/* Display the file */
/* Hack -- Re-Open the file */
fff = my_fopen(path, "r");
- if (!fff) return (FALSE);
+ if (!fff) return FALSE;
/* File has been restarted */
next = 0;
continue;
}
-
/* Show a general "title" */
if (show_version)
{
prt(format(_("[変愚蛮怒 %d.%d.%d, %s, %d/%d]", "[Hengband %d.%d.%d, %s, Line %d/%d]"),
- FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
- caption, line, size), 0, 0);
+ FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH,
+ caption, line, size), 0, 0);
}
else
{
else
{
#ifdef JP
- if(reverse)
+ if (reverse)
prt("[キー:(RET/スペース)↑ (-)↓ (?)ヘルプ (ESC)終了]", hgt - 1, 0);
else
prt("[キー:(RET/スペース)↓ (-)↑ (?)ヘルプ (ESC)終了]", hgt - 1, 0);
switch (skey)
{
- /* Show the help for the help */
+ /* Show the help for the help */
case '?':
/* Hack - prevent silly recursion */
if (strcmp(name, _("jhelpinfo.txt", "helpinfo.txt")) != 0)
- show_file(TRUE, _("jhelpinfo.txt", "helpinfo.txt"), NULL, 0, mode);
+ show_file(creature_ptr, TRUE, _("jhelpinfo.txt", "helpinfo.txt"), NULL, 0, mode);
break;
- /* Hack -- try showing */
+ /* Hack -- try showing */
case '=':
/* Get "shower" */
prt(_("強調: ", "Show: "), hgt - 1, 0);
else strcpy(shower_str, back_str);
break;
- /* Hack -- try finding */
+ /* Hack -- try finding */
case '/':
case KTRL('s'):
/* Get "finder" */
else strcpy(finder_str, back_str);
break;
- /* Hack -- go to a specific line */
+ /* Hack -- go to a specific line */
case '#':
- {
- char tmp[81];
- prt(_("行: ", "Goto Line: "), hgt - 1, 0);
- strcpy(tmp, "0");
+ {
+ char tmp[81];
+ prt(_("行: ", "Goto Line: "), hgt - 1, 0);
+ strcpy(tmp, "0");
- if (askfor(tmp, 80)) line = atoi(tmp);
- }
- break;
+ if (askfor(tmp, 80)) line = atoi(tmp);
+ }
+
+ break;
/* Hack -- go to the top line */
case SKEY_TOP:
line = 0;
break;
- /* Hack -- go to the bottom line */
+ /* Hack -- go to the bottom line */
case SKEY_BOTTOM:
line = ((size - 1) / rows) * rows;
break;
- /* Hack -- go to a specific file */
+ /* Hack -- go to a specific file */
case '%':
- {
- char tmp[81];
- prt(_("ファイル・ネーム: ", "Goto File: "), hgt - 1, 0);
- strcpy(tmp, _("jhelp.hlp", "help.hlp"));
+ {
+ char tmp[81];
+ prt(_("ファイル・ネーム: ", "Goto File: "), hgt - 1, 0);
+ strcpy(tmp, _("jhelp.hlp", "help.hlp"));
- if (askfor(tmp, 80))
- {
- if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
- }
+ if (askfor(tmp, 80))
+ {
+ if (!show_file(creature_ptr, TRUE, tmp, NULL, 0, mode)) skey = 'q';
}
- break;
+ }
+
+ break;
/* Allow backing up */
case '-':
if (line < 0) line = 0;
break;
- /* One page up */
+ /* One page up */
case SKEY_PGUP:
line = line - rows;
if (line < 0) line = 0;
break;
- /* Advance a single line */
+ /* Advance a single line */
case '\n':
case '\r':
line = line + (reverse ? -1 : 1);
if (line < 0) line = 0;
break;
- /* Move up / down */
+ /* Move up / down */
case '8':
case SKEY_UP:
line--;
line++;
break;
- /* Advance one page */
+ /* Advance one page */
case ' ':
line = line + (reverse ? -rows : rows);
if (line < 0) line = 0;
break;
- /* One page down */
+ /* One page down */
case SKEY_PGDOWN:
line = line + rows;
break;
if ((key > -1) && hook[key][0])
{
/* Recurse on that file */
- if (!show_file(TRUE, hook[key], NULL, 0, mode))
+ if (!show_file(creature_ptr, TRUE, hook[key], NULL, 0, mode))
skey = 'q';
}
}
char buff[1024];
char xtmp[82];
- strcpy (xtmp, "");
+ strcpy(xtmp, "");
if (!get_string(_("ファイル名: ", "File name: "), xtmp, 80)) continue;
my_fclose(fff);
break;
}
- sprintf(xtmp, "%s: %s", p_ptr->name, what ? what : caption);
+ sprintf(xtmp, "%s: %s", creature_ptr->name, what ? what : caption);
my_fputs(ffp, xtmp, 80);
my_fputs(ffp, "\n", 80);
/* Exit on the q key */
if (skey == 'q') break;
}
+
my_fclose(fff);
- /* Escape */
- if (skey == 'q') return (FALSE);
+ if (skey == 'q') return FALSE;
- /* Normal return */
- return (TRUE);
+ return TRUE;
}
/*!
* @brief ヘルプを表示するコマンドのメインルーチン
* Peruse the On-Line-Help
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
* @details
*/
-void do_cmd_help(void)
+void do_cmd_help(player_type *creature_ptr)
{
screen_save();
/* Peruse the main help file */
- (void)show_file(TRUE, _("jhelp.hlp", "help.hlp"), NULL, 0, 0);
+ (void)show_file(creature_ptr, TRUE, _("jhelp.hlp", "help.hlp"), NULL, 0, 0);
screen_load();
}
/*!
* @brief プレイヤーの名前をチェックして修正する
* Process the player name.
+ * @param player_ptr プレーヤーへの参照ポインタ
* @param sf セーブファイル名に合わせた修正を行うならばTRUE
* @return なし
* @details
* Extract a clean "base name".
* Build the savefile name if needed.
*/
-void process_player_name(bool sf)
+void process_player_name(player_type *creature_ptr, bool sf)
{
- int i, k = 0;
char old_player_base[32] = "";
- if (current_world_ptr->character_generated) strcpy(old_player_base, p_ptr->base_name);
-
- /* Cannot be too long */
-#if defined(MACINTOSH) || defined(ACORN)
- if (strlen(p_ptr->name) > 15)
- {
- /* Name too long */
- quit_fmt(_("'%s'という名前は長すぎます!", "The name '%s' is too long!"), p_ptr->name);
- }
-#endif
+ if (current_world_ptr->character_generated) strcpy(old_player_base, creature_ptr->base_name);
/* Cannot contain "icky" characters */
- for (i = 0; p_ptr->name[i]; i++)
+ for (int i = 0; creature_ptr->name[i]; i++)
{
/* No control characters */
#ifdef JP
- if (iskanji(p_ptr->name[i])){i++;continue;}
- if (iscntrl( (unsigned char)p_ptr->name[i]))
+ if (iskanji(creature_ptr->name[i])) { i++; continue; }
+ if (iscntrl((unsigned char)creature_ptr->name[i]))
#else
- if (iscntrl(p_ptr->name[i]))
+ if (iscntrl(creature_ptr->name[i]))
#endif
-
{
/* Illegal characters */
- quit_fmt(_("'%s' という名前は不正なコントロールコードを含んでいます。", "The name '%s' contains control chars!"), p_ptr->name);
+ quit_fmt(_("'%s' という名前は不正なコントロールコードを含んでいます。", "The name '%s' contains control chars!"), creature_ptr->name);
}
}
-
-#ifdef MACINTOSH
-
- /* Extract "useful" letters */
- for (i = 0; p_ptr->name[i]; i++)
- {
-#ifdef JP
- unsigned char c = p_ptr->name[i];
-#else
- char c = p_ptr->name[i];
-#endif
-
-
- /* Convert "dot" to "underscore" */
- if (c == '.') c = '_';
-
- /* Accept all the letters */
- p_ptr->base_name[k++] = c;
- }
-
-#else
-
/* Extract "useful" letters */
- for (i = 0; p_ptr->name[i]; i++)
+ int k = 0;
+ for (int i = 0; creature_ptr->name[i]; i++)
{
#ifdef JP
- unsigned char c = p_ptr->name[i];
+ unsigned char c = creature_ptr->name[i];
#else
- char c = p_ptr->name[i];
+ char c = creature_ptr->name[i];
#endif
/* Accept some letters */
#ifdef JP
- if(iskanji(c)){
- if(k + 2 >= sizeof(p_ptr->base_name) || !p_ptr->name[i+1]) break;
- p_ptr->base_name[k++] = c;
- i++;
- p_ptr->base_name[k++] = p_ptr->name[i];
+ if (iskanji(c)) {
+ if (k + 2 >= sizeof(creature_ptr->base_name) || !creature_ptr->name[i + 1]) break;
+ creature_ptr->base_name[k++] = c;
+ i++;
+ creature_ptr->base_name[k++] = creature_ptr->name[i];
}
#ifdef SJIS
- else if (iskana(c)) p_ptr->base_name[k++] = c;
+ else if (iskana(c)) creature_ptr->base_name[k++] = c;
#endif
else
#endif
- /* Convert path separator to underscore */
- if (!strncmp(PATH_SEP, p_ptr->name+i, strlen(PATH_SEP))){
- p_ptr->base_name[k++] = '_';
- i += strlen(PATH_SEP);
- }
+ /* Convert path separator to underscore */
+ if (!strncmp(PATH_SEP, creature_ptr->name + i, strlen(PATH_SEP))) {
+ creature_ptr->base_name[k++] = '_';
+ i += strlen(PATH_SEP);
+ }
/* Convert some characters to underscore */
#if defined(WINDOWS)
- else if (my_strchr("\"*,/:;<>?\\|", c)) p_ptr->base_name[k++] = '_';
+ else if (my_strchr("\"*,/:;<>?\\|", c)) creature_ptr->base_name[k++] = '_';
#endif
- else if (isprint(c)) p_ptr->base_name[k++] = c;
+ else if (isprint(c)) creature_ptr->base_name[k++] = c;
}
-#endif
-
- /* Terminate */
- p_ptr->base_name[k] = '\0';
+ creature_ptr->base_name[k] = '\0';
/* Require a "base" name */
- if (!p_ptr->base_name[0]) strcpy(p_ptr->base_name, "PLAYER");
-
+ if (!creature_ptr->base_name[0]) strcpy(creature_ptr->base_name, "PLAYER");
#ifdef SAVEFILE_MUTABLE
-
- /* Accept */
sf = TRUE;
-
#endif
if (!savefile_base[0] && savefile[0])
{
concptr s;
s = savefile;
- while (1)
+ while (TRUE)
{
concptr t;
t = my_strstr(s, PATH_SEP);
if (!t)
break;
- s = t+1;
+ s = t + 1;
}
+
strcpy(savefile_base, s);
}
{
char temp[128];
- strcpy(savefile_base, p_ptr->base_name);
+ strcpy(savefile_base, creature_ptr->base_name);
#ifdef SAVEFILE_USE_UID
- /* Rename the savefile, using the p_ptr->player_uid and p_ptr->base_name */
- (void)sprintf(temp, "%d.%s", p_ptr->player_uid, p_ptr->base_name);
+ /* Rename the savefile, using the creature_ptr->player_uid and creature_ptr->base_name */
+ (void)sprintf(temp, "%d.%s", creature_ptr->player_uid, creature_ptr->base_name);
#else
- /* Rename the savefile, using the p_ptr->base_name */
- (void)sprintf(temp, "%s", p_ptr->base_name);
+ /* Rename the savefile, using the creature_ptr->base_name */
+ (void)sprintf(temp, "%s", creature_ptr->base_name);
#endif
path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
}
/* Load an autopick preference file */
if (current_world_ptr->character_generated)
{
- if (!streq(old_player_base, p_ptr->base_name)) autopick_load_pref(FALSE);
+ if (!streq(old_player_base, creature_ptr->base_name)) autopick_load_pref(creature_ptr, FALSE);
}
}
/*!
* @brief プレイヤーの名前を変更するコマンドのメインルーチン
* Gets a name for the character, reacting to name changes.
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
* @details
* <pre>
* Assumes that "display_player()" has just been called
* Perhaps we should NOT ask for a name (at "birth()") on
* Unix machines? XXX XXX
- * What a horrible name for a global function.
+ * What a horrible name for a global function.
* </pre>
*/
void get_name(player_type *creature_ptr)
{
char tmp[64];
-
- /* Save the player name */
strcpy(tmp, creature_ptr->name);
/* Prompt for a new name */
if (get_string(_("キャラクターの名前を入力して下さい: ", "Enter a name for your character: "), tmp, 15))
{
- /* Use the name */
strcpy(creature_ptr->name, tmp);
}
- if (0 == strlen(creature_ptr->name))
+ if (strlen(creature_ptr->name) == 0)
{
- /* Use default name */
strcpy(creature_ptr->name, "PLAYER");
}
- strcpy(tmp,ap_ptr->title);
+ strcpy(tmp, ap_ptr->title);
#ifdef JP
- if(ap_ptr->no == 1)
- strcat(tmp,"の");
+ if (ap_ptr->no == 1)
+ strcat(tmp, "の");
#else
strcat(tmp, " ");
#endif
- strcat(tmp,creature_ptr->name);
+ strcat(tmp, creature_ptr->name);
/* Re-Draw the name (in light blue) */
Term_erase(34, 1, 255);
}
-
/*!
* @brief セーブするコマンドのメインルーチン
* Save the game
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param is_autosave オートセーブ中の処理ならばTRUE
* @return なし
* @details
*/
-void do_cmd_save_game(int is_autosave)
+void do_cmd_save_game(player_type *creature_ptr, int is_autosave)
{
/* Autosaves do not disturb */
if (is_autosave)
}
else
{
- disturb(p_ptr, TRUE, TRUE);
+ disturb(creature_ptr, TRUE, TRUE);
}
/* Clear messages */
msg_print(NULL);
- handle_stuff();
+ handle_stuff(creature_ptr);
prt(_("ゲームをセーブしています...", "Saving game..."), 0, 0);
Term_fresh();
/* The player is not dead */
- (void)strcpy(p_ptr->died_from, _("(セーブ)", "(saved)"));
+ (void)strcpy(creature_ptr->died_from, _("(セーブ)", "(saved)"));
/* Forbid suspend */
signals_ignore_tstp();
/* Save the player */
- if (save_player())
+ if (save_player(creature_ptr))
{
prt(_("ゲームをセーブしています... 終了", "Saving game... done."), 0, 0);
}
Term_fresh();
/* Note that the player is not dead */
- (void)strcpy(p_ptr->died_from, _("(元気に生きている)", "(alive and well)"));
+ (void)strcpy(creature_ptr->died_from, _("(元気に生きている)", "(alive and well)"));
/* HACK -- don't get sanity blast on updating view */
current_world_ptr->is_loading_now = FALSE;
- update_creature(p_ptr);
+ update_creature(creature_ptr);
/* Initialize monster process */
- mproc_init();
+ mproc_init(creature_ptr->current_floor_ptr);
/* HACK -- reset the hackish flag */
current_world_ptr->is_loading_now = TRUE;
* @return なし
* @details
*/
-void do_cmd_save_and_exit(void)
+void do_cmd_save_and_exit(player_type *creature_ptr)
{
- p_ptr->playing = FALSE;
- p_ptr->leaving = TRUE;
- exe_write_diary(p_ptr, NIKKI_GAMESTART, 0, _("----ゲーム中断----", "---- Save and Exit Game ----"));
+ creature_ptr->playing = FALSE;
+ creature_ptr->leaving = TRUE;
+ exe_write_diary(creature_ptr, DIARY_GAMESTART, 0, _("----ゲーム中断----", "---- Save and Exit Game ----"));
}
-#define GRAVE_LINE_WIDTH 31
-
/*!
* @brief 墓石の真ん中に文字列を書き込む /
* Centers a string within a GRAVE_LINE_WIDTH character string -JWT-
*/
static void center_string(char *buf, concptr str)
{
- int i, j;
-
/* Total length */
- i = strlen(str);
+ int i = strlen(str);
/* Necessary border */
- j = GRAVE_LINE_WIDTH / 2 - i / 2;
+ int j = GRAVE_LINE_WIDTH / 2 - i / 2;
/* Mega-Hack */
(void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
}
-#if 0
-/*!
- * @brief 骨ファイル出力 /
- * Save a "bones" file for a dead character
- * @details
- * <pre>
- * Note that we will not use these files until Angband 2.8.0, and
- * then we will only use the name and level on which death occured.
- * Should probably attempt some form of locking...
- * </pre>
- */
-static void make_bones(void)
-{
- FILE *fp;
-
- char str[1024];
-
-
- /* Ignore wizards and borgs */
- if (!(current_world_ptr->noscore & 0x00FF))
- {
- /* Ignore people who die in town */
- if (p_ptr->current_floor_ptr->dun_level)
- {
- char tmp[128];
-
- /* "Bones" name */
- sprintf(tmp, "bone.%03d", p_ptr->current_floor_ptr->dun_level);
- path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
-
- /* Attempt to open the bones file */
- fp = my_fopen(str, "r");
-
- /* Close it right away */
- if (fp) my_fclose(fp);
-
- /* Do not over-write a previous ghost */
- if (fp) return;
-
- /* File type is "TEXT" */
- FILE_TYPE(FILE_TYPE_TEXT);
-
- /* Grab permissions */
- safe_setuid_grab();
-
- /* Try to write a new "Bones File" */
- fp = my_fopen(str, "w");
-
- /* Drop permissions */
- safe_setuid_drop();
-
- /* Not allowed to write it? Weird. */
- if (!fp) return;
-
- /* Save the info */
- fprintf(fp, "%s\n", p_ptr->name);
- fprintf(fp, "%d\n", p_ptr->mhp);
- fprintf(fp, "%d\n", p_ptr->prace);
- fprintf(fp, "%d\n", p_ptr->pclass);
-
- /* Close and save the Bones file */
- my_fclose(fp);
- }
- }
-}
-#endif
-
-
/*
* Redefinable "print_tombstone" action
*/
-bool (*tombstone_aux)(void) = NULL;
+bool(*tombstone_aux)(void) = NULL;
/*!
* @brief 墓石のアスキーアート表示 /
* Display a "tomb-stone"
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
*/
-void print_tomb(void)
+void print_tomb(player_type *dead_ptr)
{
- bool done = FALSE;
-
/* Do we use a special tombstone ? */
+ bool done = FALSE;
if (tombstone_aux)
{
/* Use tombstone hook */
done = (*tombstone_aux)();
}
- /* Print the text-tombstone */
- if (!done)
- {
- concptr p;
- char tmp[160];
- char buf[1024];
- char dummy[80];
- char *t;
- FILE *fp;
- time_t ct = time((time_t)0);
+ if (done) return;
+
#ifdef JP
- int extra_line = 0;
+ int extra_line = 0;
#endif
- Term_clear();
- path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("dead_j.txt", "dead.txt"));
-
- /* Open the News file */
- fp = my_fopen(buf, "r");
+ Term_clear();
+ char buf[1024];
+ path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("dead_j.txt", "dead.txt"));
- /* Dump */
- if (fp)
- {
- int i = 0;
+ FILE *fp;
+ fp = my_fopen(buf, "r");
- /* Dump the file to the screen */
- while (0 == my_fgets(fp, buf, sizeof(buf)))
- {
- /* Display and advance */
- put_str(buf, i++, 0);
- }
+ if (fp)
+ {
+ int i = 0;
- /* Close */
- my_fclose(fp);
+ /* Dump the file to the screen */
+ while (my_fgets(fp, buf, sizeof(buf)) == 0)
+ {
+ put_str(buf, i++, 0);
}
- /* King or Queen */
- if (current_world_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
- {
+ my_fclose(fp);
+ }
+
+ concptr p;
+ if (current_world_ptr->total_winner || (dead_ptr->lev > PY_MAX_LEVEL))
+ {
#ifdef JP
- /* 英日切り替え */
- p= "偉大なる者";
+ p = "偉大なる者";
#else
- p = "Magnificent";
+ p = "Magnificent";
#endif
- }
-
- /* Normal */
- else
- {
- p = player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
- }
+ }
+ else
+ {
+ p = player_title[dead_ptr->pclass][(dead_ptr->lev - 1) / 5];
+ }
- center_string(buf, p_ptr->name);
- put_str(buf, 6, 11);
+ center_string(buf, dead_ptr->name);
+ put_str(buf, 6, 11);
-#ifndef JP
- center_string(buf, "the");
- put_str(buf, 7, 11);
+#ifdef JP
+#else
+ center_string(buf, "the");
+ put_str(buf, 7, 11);
#endif
- center_string(buf, p);
- put_str(buf, 8, 11);
+ center_string(buf, p);
+ put_str(buf, 8, 11);
- center_string(buf, cp_ptr->title);
- put_str(buf, 10, 11);
+ center_string(buf, cp_ptr->title);
+ put_str(buf, 10, 11);
- (void)sprintf(tmp, _("レベル: %d", "Level: %d"), (int)p_ptr->lev);
- center_string(buf, tmp);
- put_str(buf, 11, 11);
+ char tmp[160];
+ (void)sprintf(tmp, _("レベル: %d", "Level: %d"), (int)dead_ptr->lev);
+ center_string(buf, tmp);
+ put_str(buf, 11, 11);
- (void)sprintf(tmp, _("経験値: %ld", "Exp: %ld"), (long)p_ptr->exp);
- center_string(buf, tmp);
- put_str(buf, 12, 11);
+ (void)sprintf(tmp, _("経験値: %ld", "Exp: %ld"), (long)dead_ptr->exp);
+ center_string(buf, tmp);
+ put_str(buf, 12, 11);
- (void)sprintf(tmp, _("所持金: %ld", "AU: %ld"), (long)p_ptr->au);
- center_string(buf, tmp);
- put_str(buf, 13, 11);
+ (void)sprintf(tmp, _("所持金: %ld", "AU: %ld"), (long)dead_ptr->au);
+ center_string(buf, tmp);
+ put_str(buf, 13, 11);
#ifdef JP
- /* 墓に刻む言葉をオリジナルより細かく表示 */
- if (streq(p_ptr->died_from, "途中終了"))
- {
- strcpy(tmp, "<自殺>");
- }
- else if (streq(p_ptr->died_from, "ripe"))
- {
- strcpy(tmp, "引退後に天寿を全う");
- }
- else if (streq(p_ptr->died_from, "Seppuku"))
- {
- strcpy(tmp, "勝利の後、切腹");
- }
- else
+ /* 墓に刻む言葉をオリジナルより細かく表示 */
+ if (streq(dead_ptr->died_from, "途中終了"))
+ {
+ strcpy(tmp, "<自殺>");
+ }
+ else if (streq(dead_ptr->died_from, "ripe"))
+ {
+ strcpy(tmp, "引退後に天寿を全う");
+ }
+ else if (streq(dead_ptr->died_from, "Seppuku"))
+ {
+ strcpy(tmp, "勝利の後、切腹");
+ }
+ else
+ {
+ roff_to_buf(dead_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
+ char *t;
+ t = tmp + strlen(tmp) + 1;
+ if (*t)
{
- roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
- t = tmp + strlen(tmp) + 1;
- if (*t)
+ char dummy[80];
+ strcpy(dummy, t); /* 2nd line */
+ if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
{
- strcpy(dummy, t); /* 2nd line */
- if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
- {
- for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
- strcpy(t, "…");
- }
- else if (my_strstr(tmp, "『") && suffix(dummy, "』"))
+ for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
+ strcpy(t, "…");
+ }
+ else if (my_strstr(tmp, "『") && suffix(dummy, "』"))
+ {
+ char dummy2[80];
+ char *name_head = my_strstr(tmp, "『");
+ sprintf(dummy2, "%s%s", name_head, dummy);
+ if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
{
- char dummy2[80];
- char *name_head = my_strstr(tmp, "『");
- sprintf(dummy2, "%s%s", name_head, dummy);
- if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
- {
- strcpy(dummy, dummy2);
- *name_head = '\0';
- }
+ strcpy(dummy, dummy2);
+ *name_head = '\0';
}
- else if (my_strstr(tmp, "「") && suffix(dummy, "」"))
+ }
+ else if (my_strstr(tmp, "「") && suffix(dummy, "」"))
+ {
+ char dummy2[80];
+ char *name_head = my_strstr(tmp, "「");
+ sprintf(dummy2, "%s%s", name_head, dummy);
+ if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
{
- char dummy2[80];
- char *name_head = my_strstr(tmp, "「");
- sprintf(dummy2, "%s%s", name_head, dummy);
- if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
- {
- strcpy(dummy, dummy2);
- *name_head = '\0';
- }
+ strcpy(dummy, dummy2);
+ *name_head = '\0';
}
- center_string(buf, dummy);
- put_str(buf, 15, 11);
- extra_line = 1;
}
+
+ center_string(buf, dummy);
+ put_str(buf, 15, 11);
+ extra_line = 1;
}
- center_string(buf, tmp);
- put_str(buf, 14, 11);
+ }
- if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
+ center_string(buf, tmp);
+ put_str(buf, 14, 11);
+
+ if (!streq(dead_ptr->died_from, "ripe") && !streq(dead_ptr->died_from, "Seppuku"))
+ {
+ if (dead_ptr->current_floor_ptr->dun_level == 0)
{
- if (p_ptr->current_floor_ptr->dun_level == 0)
+ concptr field_name = dead_ptr->town_num ? "街" : "荒野";
+ if (streq(dead_ptr->died_from, "途中終了"))
{
- concptr field_name = p_ptr->town_num ? "街" : "荒野";
- if (streq(p_ptr->died_from, "途中終了"))
- {
- sprintf(tmp, "%sで死んだ", field_name);
- }
- else
- {
- sprintf(tmp, "に%sで殺された", field_name);
- }
+ sprintf(tmp, "%sで死んだ", field_name);
}
else
{
- if (streq(p_ptr->died_from, "途中終了"))
- {
- sprintf(tmp, "地下 %d 階で死んだ", (int)p_ptr->current_floor_ptr->dun_level);
- }
- else
- {
- sprintf(tmp, "に地下 %d 階で殺された", (int)p_ptr->current_floor_ptr->dun_level);
- }
+ sprintf(tmp, "に%sで殺された", field_name);
}
- center_string(buf, tmp);
- put_str(buf, 15 + extra_line, 11);
}
-#else
- (void)sprintf(tmp, "Killed on Level %d", p_ptr->current_floor_ptr->dun_level);
- center_string(buf, tmp);
- put_str(buf, 14, 11);
-
- roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
- center_string(buf, tmp);
- put_str(buf, 15, 11);
- t = tmp + strlen(tmp) + 1;
- if (*t)
+ else
{
- strcpy(dummy, t); /* 2nd line */
- if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
+ if (streq(dead_ptr->died_from, "途中終了"))
{
- int dummy_len = strlen(dummy);
- strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
+ sprintf(tmp, "地下 %d 階で死んだ", (int)dead_ptr->current_floor_ptr->dun_level);
+ }
+ else
+ {
+ sprintf(tmp, "に地下 %d 階で殺された", (int)dead_ptr->current_floor_ptr->dun_level);
}
- center_string(buf, dummy);
- put_str(buf, 16, 11);
}
-#endif
- (void)sprintf(tmp, "%-.24s", ctime(&ct));
center_string(buf, tmp);
- put_str(buf, 17, 11);
- msg_format(_("さようなら、%s!", "Goodbye, %s!"), p_ptr->name);
+ put_str(buf, 15 + extra_line, 11);
+ }
+#else
+ (void)sprintf(tmp, "Killed on Level %d", dead_ptr->current_floor_ptr->dun_level);
+ center_string(buf, tmp);
+ put_str(buf, 14, 11);
+
+ roff_to_buf(format("by %s.", dead_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
+ center_string(buf, tmp);
+ char *t;
+ put_str(buf, 15, 11);
+ t = tmp + strlen(tmp) + 1;
+ if (*t)
+ {
+ char dummy[80];
+ strcpy(dummy, t); /* 2nd line */
+ if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
+ {
+ int dummy_len = strlen(dummy);
+ strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
+ }
+ center_string(buf, dummy);
+ put_str(buf, 16, 11);
}
+#endif
+ time_t ct = time((time_t*)0);
+ (void)sprintf(tmp, "%-.24s", ctime(&ct));
+ center_string(buf, tmp);
+ put_str(buf, 17, 11);
+ msg_format(_("さようなら、%s!", "Goodbye, %s!"), dead_ptr->name);
}
/*!
* @brief 死亡、引退時の簡易ステータス表示 /
* Display some character info
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
*/
void show_info(player_type *creature_ptr)
{
- int i, j, k, l;
- object_type *o_ptr;
- store_type *st_ptr;
-
/* Hack -- Know everything in the inven/equip */
- for (i = 0; i < INVEN_TOTAL; i++)
+ object_type *o_ptr;
+ for (int i = 0; i < INVEN_TOTAL; i++)
{
o_ptr = &creature_ptr->inventory_list[i];
if (!o_ptr->k_idx) continue;
/* Aware and Known */
- object_aware(o_ptr);
+ object_aware(creature_ptr, o_ptr);
object_known(o_ptr);
}
- for (i = 1; i < max_towns; i++)
+ store_type *st_ptr;
+ for (int i = 1; i < max_towns; i++)
{
st_ptr = &town_info[i].store[STORE_HOME];
/* Hack -- Know everything in the home */
- for (j = 0; j < st_ptr->stock_num; j++)
+ for (int j = 0; j < st_ptr->stock_num; j++)
{
o_ptr = &st_ptr->stock[j];
if (!o_ptr->k_idx) continue;
/* Aware and Known */
- object_aware(o_ptr);
+ object_aware(creature_ptr, o_ptr);
object_known(o_ptr);
}
}
/* Hack -- Recalculate bonuses */
creature_ptr->update |= (PU_BONUS);
- handle_stuff();
+ handle_stuff(creature_ptr);
- /* Flush all input keys */
flush();
-
msg_erase();
-
- /* Describe options */
prt(_("キャラクターの記録をファイルに書き出すことができます。", "You may now dump a character record to one or more files."), 21, 0);
prt(_("リターンキーでキャラクターを見ます。ESCで中断します。", "Then, hit RETURN to see the character, or ESC to abort."), 22, 0);
if (creature_ptr->equip_cnt)
{
Term_clear();
- (void)show_equip(0, USE_FULL, 0);
+ (void)show_equipment(creature_ptr, 0, USE_FULL, 0);
prt(_("装備していたアイテム: -続く-", "You are using: -more-"), 0, 0);
if (inkey() == ESCAPE) return;
if (creature_ptr->inven_cnt)
{
Term_clear();
- (void)show_inven(0, USE_FULL, 0);
+ (void)show_inventory(creature_ptr, 0, USE_FULL, 0);
prt(_("持っていたアイテム: -続く-", "You are carrying: -more-"), 0, 0);
if (inkey() == ESCAPE) return;
}
/* Homes in the different towns */
- for (l = 1; l < max_towns; l++)
+ for (int l = 1; l < max_towns; l++)
{
st_ptr = &town_info[l].store[STORE_HOME];
/* Home -- if anything there */
- if (st_ptr->stock_num)
+ if (st_ptr->stock_num == 0) continue;
+
+ /* Display contents of the home */
+ for (int i = 0, k = 0; i < st_ptr->stock_num; k++)
{
- /* Display contents of the home */
- for (k = 0, i = 0; i < st_ptr->stock_num; k++)
- {
- Term_clear();
+ Term_clear();
- /* Show 12 items */
- for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
- {
- GAME_TEXT o_name[MAX_NLEN];
- char tmp_val[80];
+ /* Show 12 items */
+ for (int j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
+ {
+ GAME_TEXT o_name[MAX_NLEN];
+ char tmp_val[80];
- /* Acquire item */
- o_ptr = &st_ptr->stock[i];
+ /* Acquire item */
+ o_ptr = &st_ptr->stock[i];
- /* Print header, clear line */
- sprintf(tmp_val, "%c) ", I2A(j));
- prt(tmp_val, j+2, 4);
+ /* Print header, clear line */
+ sprintf(tmp_val, "%c) ", I2A(j));
+ prt(tmp_val, j + 2, 4);
- /* Display object description */
- object_desc(o_name, o_ptr, 0);
- c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
- }
+ /* Display object description */
+ object_desc(creature_ptr, o_name, o_ptr, 0);
+ c_put_str(tval_to_attr[o_ptr->tval], o_name, j + 2, 7);
+ }
- prt(format(_("我が家に置いてあったアイテム ( %d ページ): -続く-", "Your home contains (page %d): -more-"), k+1), 0, 0);
+ prt(format(_("我が家に置いてあったアイテム ( %d ページ): -続く-", "Your home contains (page %d): -more-"), k + 1), 0, 0);
- /* Wait for it */
- if (inkey() == ESCAPE) return;
- }
+ if (inkey() == ESCAPE) return;
}
}
}
/*!
* @brief 異常発生時のゲーム緊急終了処理 /
* Handle abrupt death of the visual system
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
* @details
* <pre>
* save file so that player can see tombstone when restart.
* </pre>
*/
-void exit_game_panic(void)
+void exit_game_panic(player_type *creature_ptr)
{
/* If nothing important has happened, just quit */
if (!current_world_ptr->character_generated || current_world_ptr->character_saved) quit(_("緊急事態", "panic"));
prt("", 0, 0);
/* Hack -- turn off some things */
- disturb(p_ptr, TRUE, TRUE);
+ disturb(creature_ptr, TRUE, TRUE);
/* Mega-Hack -- Delay death */
- if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
+ if (creature_ptr->chp < 0) creature_ptr->is_dead = FALSE;
/* Hardcode panic save */
- p_ptr->panic_save = 1;
+ creature_ptr->panic_save = 1;
/* Forbid suspend */
signals_ignore_tstp();
/* Indicate panic save */
- (void)strcpy(p_ptr->died_from, _("(緊急セーブ)", "(panic save)"));
+ (void)strcpy(creature_ptr->died_from, _("(緊急セーブ)", "(panic save)"));
/* Panic save, or get worried */
- if (!save_player()) quit(_("緊急セーブ失敗!", "panic save failed!"));
+ if (!save_player(creature_ptr)) quit(_("緊急セーブ失敗!", "panic save failed!"));
/* Successful panic save */
quit(_("緊急セーブ成功!", "panic save succeeded!"));
*/
errr get_rnd_line(concptr file_name, int entry, char *output)
{
- FILE *fp;
- char buf[1024];
- int counter, test;
- int line_num = 0;
-
+ char buf[1024];
path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
+ FILE *fp;
fp = my_fopen(buf, "r");
/* Failed */
if (!fp) return -1;
/* Find the entry of the monster */
+ int test;
+ int line_num = 0;
while (TRUE)
{
/* Get a line from the file */
- if (my_fgets(fp, buf, sizeof(buf)) == 0)
+ if (my_fgets(fp, buf, sizeof(buf)) != 0)
{
- /* Count the lines */
- line_num++;
+ my_fclose(fp);
+ return -1;
+ }
- /* Look for lines starting with 'N:' */
- if ((buf[0] == 'N') && (buf[1] == ':'))
- {
- /* Allow default lines */
- if (buf[2] == '*')
- {
- /* Default lines */
- break;
- }
- else if (buf[2] == 'M')
- {
- if (r_info[entry].flags1 & RF1_MALE) break;
- }
- else if (buf[2] == 'F')
- {
- if (r_info[entry].flags1 & RF1_FEMALE) break;
- }
- /* Get the monster number */
- else if (sscanf(&(buf[2]), "%d", &test) != EOF)
- {
- /* Is it the right number? */
- if (test == entry) break;
- }
- else
- {
- /* Error while converting the number */
- msg_format("Error in line %d of %s!", line_num, file_name);
- my_fclose(fp);
- return -1;
- }
- }
+ /* Count the lines */
+ line_num++;
+
+ /* Look for lines starting with 'N:' */
+ if ((buf[0] != 'N') || (buf[1] != ':')) continue;
+
+ if (buf[2] == '*')
+ {
+ break;
}
- else
+ else if (buf[2] == 'M')
{
- /* Reached end of file */
- my_fclose(fp);
- return -1;
+ if (r_info[entry].flags1 & RF1_MALE) break;
+ }
+ else if (buf[2] == 'F')
+ {
+ if (r_info[entry].flags1 & RF1_FEMALE) break;
+ }
+ else if (sscanf(&(buf[2]), "%d", &test) != EOF)
+ {
+ if (test == entry) break;
}
+
+ msg_format("Error in line %d of %s!", line_num, file_name);
+ my_fclose(fp);
+ return -1;
}
/* Get the random line */
+ int counter;
for (counter = 0; ; counter++)
{
while (TRUE)
else break;
}
- /* Abort */
if (!buf[0]) break;
- /* Copy the line */
if (one_in_(counter + 1)) strcpy(output, buf);
}
- my_fclose(fp);
- /* Success */
+ my_fclose(fp);
return counter ? 0 : -1;
}
*/
errr get_rnd_line_jonly(concptr file_name, int entry, char *output, int count)
{
- int i, j, kanji;
errr result = 1;
-
- for (i = 0; i < count; i++)
+ for (int i = 0; i < count; i++)
{
result = get_rnd_line(file_name, entry, output);
if (result) break;
- kanji = 0;
- for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
+ bool kanji = FALSE;
+ for (int j = 0; output[j]; j++) kanji |= iskanji(output[j]);
if (kanji) break;
}
+
return result;
}
#endif
+
/*!
* @brief 自動拾いファイルを読み込む /
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param name ファイル名
* @details
*/
-errr process_autopick_file(concptr name)
+errr process_autopick_file(player_type *creature_ptr, concptr name)
{
char buf[1024];
-
- errr err = 0;
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
-
- err = process_pref_file_aux(buf, PREF_TYPE_AUTOPICK);
- return (err);
+ errr err = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_AUTOPICK);
+ return err;
}
/*!
* @brief プレイヤーの生い立ちファイルを読み込む /
* Process file for player's history editor.
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param name ファイル名
* @return エラーコード
* @details
*/
-errr process_histpref_file(concptr name)
+errr process_histpref_file(player_type *creature_ptr, concptr name)
{
- char buf[1024];
- errr err = 0;
bool old_character_xtra = current_world_ptr->character_xtra;
+ char buf[1024];
path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
/* Hack -- prevent modification birth options in this file */
current_world_ptr->character_xtra = TRUE;
-
- err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
-
+ errr err = process_pref_file_aux(creature_ptr, buf, PREF_TYPE_HISTPREF);
current_world_ptr->character_xtra = old_character_xtra;
- return (err);
+ return err;
}
/*!
* @brief ファイル位置をシーク /
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param fd ファイルディスクリプタ
* @param where ファイルバイト位置
* @param flag FALSEならば現ファイルを超えた位置へシーク時エラー、TRUEなら足りない間を0で埋め尽くす
* @return エラーコード
* @details
*/
-static errr counts_seek(int fd, u32b where, bool flag)
+static errr counts_seek(player_type *creature_ptr, int fd, u32b where, bool flag)
{
- huge seekpoint;
char temp1[128], temp2[128];
- u32b zero_header[3] = {0L, 0L, 0L};
- int i;
#ifdef SAVEFILE_USE_UID
- (void)sprintf(temp1, "%d.%s.%d%d%d", p_ptr->player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
+ (void)sprintf(temp1, "%d.%s.%d%d%d", creature_ptr->player_uid, savefile_base, creature_ptr->pclass, creature_ptr->pseikaku, creature_ptr->age);
#else
- (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
+ (void)sprintf(temp1, "%s.%d%d%d", savefile_base, creature_ptr->pclass, creature_ptr->pseikaku, creature_ptr->age);
#endif
- for (i = 0; temp1[i]; i++)
- temp1[i] ^= (i+1) * 63;
+ for (int i = 0; temp1[i]; i++)
+ temp1[i] ^= (i + 1) * 63;
- seekpoint = 0;
- while (1)
+ int seekpoint = 0;
+ u32b zero_header[3] = { 0L, 0L, 0L };
+ while (TRUE)
{
if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
return 1;
return 1;
/* add new name */
fd_seek(fd, seekpoint);
- fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
+ fd_write(fd, (char*)zero_header, 3 * sizeof(u32b));
fd_write(fd, (char*)(temp1), sizeof(temp1));
break;
}
/*!
* @brief ファイル位置を読み込む
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param where ファイルバイト位置
* @return エラーコード
* @details
*/
-u32b counts_read(int where)
+u32b counts_read(player_type *creature_ptr, int where)
{
- int fd;
- u32b count = 0;
char buf[1024];
-
path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, _("z_info_j.raw", "z_info.raw"));
- fd = fd_open(buf, O_RDONLY);
+ int fd = fd_open(buf, O_RDONLY);
- if (counts_seek(fd, where, FALSE) ||
- fd_read(fd, (char*)(&count), sizeof(u32b)))
+ u32b count = 0;
+ if (counts_seek(creature_ptr, fd, where, FALSE) ||
+ fd_read(fd, (char*)(&count), sizeof(u32b)))
count = 0;
(void)fd_close(fd);
/*!
* @brief ファイル位置に書き込む /
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @param where ファイルバイト位置
* @param count 書き込む値
* @return エラーコード
* @details
*/
-errr counts_write(int where, u32b count)
+errr counts_write(player_type *creature_ptr, int where, u32b count)
{
- int fd;
char buf[1024];
- errr err;
-
path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, _("z_info_j.raw", "z_info.raw"));
/* Grab permissions */
safe_setuid_grab();
- fd = fd_open(buf, O_RDWR);
+ int fd = fd_open(buf, O_RDWR);
/* Drop permissions */
safe_setuid_drop();
/* Grab permissions */
safe_setuid_grab();
- err = fd_lock(fd, F_WRLCK);
+ errr err = fd_lock(fd, F_WRLCK);
/* Drop permissions */
safe_setuid_drop();
if (err) return 1;
- counts_seek(fd, where, TRUE);
+ counts_seek(creature_ptr, fd, where, TRUE);
fd_write(fd, (char*)(&count), sizeof(u32b));
/* Grab permissions */
#ifdef HANDLE_SIGNALS
-
#include <signal.h>
-
/*!
* @brief OSからのシグナルを受けてサスペンド状態に入る /
* Handle signals -- suspend
/*!
+ * todo ここにplayer_typeを追加すると関数ポインタ周りの収拾がつかなくなるので保留
* @brief OSからのシグナルを受けて中断、終了する /
* Handle signals -- simple (interrupt and quit)
* @param sig 受け取ったシグナル
Term_xtra(TERM_XTRA_NOISE, 0);
}
- /* Restore handler */
(void)signal(sig, handle_signal_simple);
}
/*!
+ * todo ここにp_ptrを追加すると関数ポインタ周りの収拾がつかなくなるので保留
* @brief OSからのシグナルを受けて強制終了する /
* Handle signal -- abort, kill, etc
* @param sig 受け取ったシグナル
static void handle_signal_abort(int sig)
{
int wid, hgt;
-
Term_get_size(&wid, &hgt);
- /* Disable handler */
(void)signal(sig, SIG_IGN);
-
-
- /* Nothing to save, just quit */
if (!current_world_ptr->character_generated || current_world_ptr->character_saved) quit(NULL);
-
forget_lite(p_ptr->current_floor_ptr);
forget_view(p_ptr->current_floor_ptr);
clear_mon_lite(p_ptr->current_floor_ptr);
- /* Clear the bottom line */
Term_erase(0, hgt - 1, 255);
-
- /* Give a warning */
Term_putstr(0, hgt - 1, -1, TERM_RED,
- _("恐ろしいソフトのバグが飛びかかってきた!", "A gruesome software bug LEAPS out at you!"));
-
+ _("恐ろしいソフトのバグが飛びかかってきた!", "A gruesome software bug LEAPS out at you!"));
Term_putstr(45, hgt - 1, -1, TERM_RED, _("緊急セーブ...", "Panic save..."));
- exe_write_diary(p_ptr, NIKKI_GAMESTART, 0, _("----ゲーム異常終了----", "---- Panic Save and Abort Game ----"));
-
- /* Flush output */
+ exe_write_diary(p_ptr, DIARY_GAMESTART, 0, _("----ゲーム異常終了----", "---- Panic Save and Abort Game ----"));
Term_fresh();
- /* Panic Save */
p_ptr->panic_save = 1;
-
- /* Panic save */
(void)strcpy(p_ptr->died_from, _("(緊急セーブ)", "(panic save)"));
- /* Forbid suspend */
signals_ignore_tstp();
- /* Attempt to save */
- if (save_player())
+ if (save_player(p_ptr))
{
Term_putstr(45, hgt - 1, -1, TERM_RED, _("緊急セーブ成功!", "Panic save succeeded!"));
}
-
- /* Save failed */
else
{
Term_putstr(45, hgt - 1, -1, TERM_RED, _("緊急セーブ失敗!", "Panic save failed!"));
}
- /* Flush output */
Term_fresh();
-
- /* Quit */
quit(_("ソフトのバグ", "software bug"));
}
+
/*!
* @brief OSからのSIGTSTPシグナルを無視する関数 /
* Ignore SIGTSTP signals (keyboard suspend)
}
+
/*!
* @brief OSからのSIGTSTPシグナルハンドラ /
* Handle SIGTSTP signals (keyboard suspend)
*/
void signals_init(void)
{
-
#ifdef SIGHUP
(void)signal(SIGHUP, SIG_IGN);
#endif
-
#ifdef SIGTSTP
(void)signal(SIGTSTP, handle_signal_suspend);
#endif
-
#ifdef SIGINT
(void)signal(SIGINT, handle_signal_simple);
#endif
(void)signal(SIGQUIT, handle_signal_simple);
#endif
-
#ifdef SIGFPE
(void)signal(SIGFPE, handle_signal_abort);
#endif
#ifdef SIGPWR
(void)signal(SIGPWR, handle_signal_abort);
#endif
-
}
-
-#else /* HANDLE_SIGNALS */
+#else
/*!
{
}
+
/*!
* @brief ダミー /
* Do nothing
{
}
+
/*!
* @brief ダミー /
* Do nothing
void signals_init(void)
{
}
-#endif /* HANDLE_SIGNALS */
+#endif