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fprintf(fp, buf) を fputs(buf, fp) に修正
[hengband/hengband.git] / src / files.c
index 38660e4..cbeb5b1 100644 (file)
@@ -433,7 +433,7 @@ errr process_pref_file_command(char *buf)
                        n2 = strtol(zz[2], NULL, 0);
                        if (i >= max_r_idx) return 1;
                        r_ptr = &r_info[i];
-                       if (n1) r_ptr->x_attr = n1;
+                       if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
                        if (n2) r_ptr->x_char = n2;
                        return 0;
                }
@@ -449,27 +449,65 @@ errr process_pref_file_command(char *buf)
                        n2 = strtol(zz[2], NULL, 0);
                        if (i >= max_k_idx) return 1;
                        k_ptr = &k_info[i];
-                       if (n1) k_ptr->x_attr = n1;
+                       if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
                        if (n2) k_ptr->x_char = n2;
                        return 0;
                }
                break;
 
        /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
+       /* "F:<num>:<a>/<c>" */
+       /* "F:<num>:<a>/<c>:LIT" */
+       /* "F:<num>:<a>/<c>:<la>/<lc>:<da>/<dc>" */
        case 'F':
-               if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
                {
                        feature_type *f_ptr;
+                       int num = tokenize(buf + 2, F_LIT_MAX * 2 + 1, zz, TOKENIZE_CHECKQUOTE);
+
+                       if ((num != 3) && (num != 4) && (num != F_LIT_MAX * 2 + 1)) return 1;
+                       else if ((num == 4) && !streq(zz[3], "LIT")) return 1;
+
                        i = (huge)strtol(zz[0], NULL, 0);
-                       n1 = strtol(zz[1], NULL, 0);
-                       n2 = strtol(zz[2], NULL, 0);
                        if (i >= max_f_idx) return 1;
                        f_ptr = &f_info[i];
-                       if (n1) f_ptr->x_attr = n1;
-                       if (n2) f_ptr->x_char = n2;
-                       return 0;
+
+                       n1 = strtol(zz[1], NULL, 0);
+                       n2 = strtol(zz[2], NULL, 0);
+                       if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[F_LIT_STANDARD] = n1; /* Allow TERM_DARK text */
+                       if (n2) f_ptr->x_char[F_LIT_STANDARD] = n2;
+
+                       /* Mega-hack -- feat supports lighting */
+                       switch (num)
+                       {
+                       /* No lighting support */
+                       case 3:
+                               n1 = f_ptr->x_attr[F_LIT_STANDARD];
+                               n2 = f_ptr->x_char[F_LIT_STANDARD];
+                               for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
+                               {
+                                       f_ptr->x_attr[j] = n1;
+                                       f_ptr->x_char[j] = n2;
+                               }
+                               break;
+
+                       /* Use default lighting */
+                       case 4:
+                               apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
+                               break;
+
+                       /* Use desired lighting */
+                       case F_LIT_MAX * 2 + 1:
+                               for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
+                               {
+                                       n1 = strtol(zz[j * 2 + 1], NULL, 0);
+                                       n2 = strtol(zz[j * 2 + 2], NULL, 0);
+                                       if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr[j] = n1; /* Allow TERM_DARK text */
+                                       if (n2) f_ptr->x_char[j] = n2;
+                               }
+                               break;
+                       }
                }
-               break;
+               return 0;
 
        /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
        case 'S':
@@ -773,17 +811,18 @@ errr process_pref_file_command(char *buf)
  * Output:
  *   result
  */
-cptr process_pref_file_expr(cptr *sp, char *fp)
+cptr process_pref_file_expr(char **sp, char *fp)
 {
        cptr v;
 
-       cptr s;
+       char *b;
+       char *s;
 
        char b1 = '[';
        char b2 = ']';
 
        char f = ' ';
-       static char tmp[8];
+       static char tmp[10];
 
        /* Initial */
        s = (*sp);
@@ -791,6 +830,9 @@ cptr process_pref_file_expr(cptr *sp, char *fp)
        /* Skip spaces */
        while (isspace(*s)) s++;
 
+       /* Save start */
+       b = s;
+
        /* Default */
        v = "?o?o?";
 
@@ -907,24 +949,25 @@ cptr process_pref_file_expr(cptr *sp, char *fp)
                if (f != b2) v = "?x?x?";
 
                /* Extract final and Terminate */
-               if ((f = *s) != '\0') s++;
+               if ((f = *s) != '\0') *s++ = '\0';
        }
 
        /* Other */
        else
        {
-               char b[1024];
-               int i;
-
                /* Accept all printables except spaces and brackets */
-               for (i = 0; isprint(*s) && !my_strchr(" []", *s); i++)
-                       b[i] = *s++;
-
-               /* Terminate */
-               b[i] = '\0';
+#ifdef JP
+               while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
+               {
+                       if (iskanji(*s)) s++;
+                       s++;
+               }
+#else
+               while (isprint(*s) && !my_strchr(" []", *s)) ++s;
+#endif
 
                /* Extract final and Terminate */
-               if ((f = *s) != '\0') s++;
+               if ((f = *s) != '\0') *s++ = '\0';
 
                /* Variable */
                if (*b == '$')
@@ -978,7 +1021,22 @@ cptr process_pref_file_expr(cptr *sp, char *fp)
                        /* Player */
                        else if (streq(b+1, "PLAYER"))
                        {
-                               v = player_base;
+                               static char tmp_player_name[32];
+                               char *pn, *tpn;
+                               for (pn = player_name, tpn = tmp_player_name; *pn; pn++, tpn++)
+                               {
+#ifdef JP
+                                       if (iskanji(*pn))
+                                       {
+                                               *(tpn++) = *(pn++);
+                                               *tpn = *pn;
+                                               continue;
+                                       }
+#endif
+                                       *tpn = my_strchr(" []", *pn) ? '_' : *pn;
+                               }
+                               *tpn = '\0';
+                               v = tmp_player_name;
                        }
 
                        /* First realm */
@@ -1016,6 +1074,13 @@ cptr process_pref_file_expr(cptr *sp, char *fp)
                                else
                                        v = "0";
                        }
+
+                       /* Money */
+                       else if (streq(b+1, "MONEY"))
+                       {
+                               sprintf(tmp, "%09d", p_ptr->au);
+                               v = tmp;
+                       }
                }
 
                /* Constant */
@@ -1092,7 +1157,7 @@ static errr process_pref_file_aux(cptr name, int preftype)
                {
                        char f;
                        cptr v;
-                       cptr s;
+                       char *s;
 
                        /* Start */
                        s = buf + 2;
@@ -1644,61 +1709,55 @@ static void display_player_one_line(int entry, cptr val, byte attr)
 }
 
 
+static void display_player_melee_bonus(int hand, int hand_entry)
+{
+       char buf[160];
+       int show_tohit = p_ptr->dis_to_h[hand];
+       int show_todam = p_ptr->dis_to_d[hand];
+       object_type *o_ptr = &inventory[INVEN_RARM + hand];
+
+       /* Hack -- add in weapon info if known */
+       if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
+       if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
+
+       /* Melee attacks */
+       sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
+
+       /* Dump the bonuses to hit/dam */
+       if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
+               display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
+       else if (p_ptr->ryoute)
+               display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
+       else
+               display_player_one_line(hand_entry, buf, TERM_L_BLUE);
+}
+
+
 /*
  * Prints the following information on the screen.
  */
 static void display_player_middle(void)
 {
        char buf[160];
-       int show_tohit, show_todam;
-       object_type *o_ptr;
-       int tmul = 0;
-       int e;
 
-       if(p_ptr->migite)
-       {
-               show_tohit = p_ptr->dis_to_h[0];
-               show_todam = p_ptr->dis_to_d[0];
-
-               o_ptr = &inventory[INVEN_RARM];
+       /* Base skill */
+       int show_tohit = p_ptr->dis_to_h_b;
+       int show_todam = 0;
 
-               /* Hack -- add in weapon info if known */
-               if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
-               if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
+       /* Range weapon */
+       object_type *o_ptr = &inventory[INVEN_BOW];
 
-               /* Melee attacks */
-               sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
+       int tmul = 0;
+       int e;
 
-               /* Dump the bonuses to hit/dam */
-               if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
-                       display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
-               else if(p_ptr->ryoute)
-                       display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
-               else if (left_hander)
-                       display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
-               else
-                       display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
+       if (p_ptr->migite)
+       {
+               display_player_melee_bonus(0, left_hander ? ENTRY_LEFT_HAND1 : ENTRY_RIGHT_HAND1);
        }
 
-       if(p_ptr->hidarite)
+       if (p_ptr->hidarite)
        {
-               show_tohit = p_ptr->dis_to_h[1];
-               show_todam = p_ptr->dis_to_d[1];
-
-               o_ptr = &inventory[INVEN_LARM];
-
-               /* Hack -- add in weapon info if known */
-               if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
-               if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
-
-               /* Melee attacks */
-               sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
-
-               /* Dump the bonuses to hit/dam */
-               if (left_hander)
-                       display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
-               else
-                       display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
+               display_player_melee_bonus(1, left_hander ? ENTRY_RIGHT_HAND2: ENTRY_LEFT_HAND2);
        }
        else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) & EMPTY_HAND_RARM))
        {
@@ -1724,16 +1783,9 @@ static void display_player_middle(void)
 #endif
        }
 
-       /* Range weapon */
-       o_ptr = &inventory[INVEN_BOW];
-
-       /* Base skill */
-       show_tohit = p_ptr->dis_to_h_b;
-       show_todam = 0;
-
        /* Apply weapon bonuses */
-       if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
-       if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
+       if (object_is_known(o_ptr)) show_tohit += o_ptr->to_h;
+       if (object_is_known(o_ptr)) show_todam += o_ptr->to_d;
 
        if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
                show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
@@ -1800,8 +1852,8 @@ static void display_player_middle(void)
                }
                else
                {
-                       if (m_list[p_ptr->riding].fast) tmp_speed += 10;
-                       if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
+                       if (MON_FAST(&m_list[p_ptr->riding])) tmp_speed += 10;
+                       if (MON_SLOW(&m_list[p_ptr->riding])) tmp_speed -= 10;
                }
 
                if (tmp_speed)
@@ -1872,13 +1924,13 @@ static void display_player_middle(void)
                int day, hour, min;
                extract_day_hour_min(&day, &hour, &min);
 
-               sprintf(buf, 
 #ifdef JP
-                       "%dÆüÌÜ %2d:%02d", 
+               if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
+               else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
 #else
-                       "Day %d %2d:%02d", 
+               if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
+               else sprintf(buf, "Day ***** %2d:%02d", hour, min);
 #endif
-                       day, hour, min);
        }
        display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
 
@@ -2107,7 +2159,7 @@ static void display_player_various(void)
                        /* Average damage per round */
                        if (o_ptr->k_idx)
                        {
-                               if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d * 100;
+                               if (object_is_known(o_ptr)) damage[i] += o_ptr->to_d * 100;
                                basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
                                object_flags_known(o_ptr, flgs);
                                if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
@@ -2232,7 +2284,8 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                        add_flag(flgs, TR_SPEED);
                else
                {
-                       if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
+                       if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
+                           (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
                                add_flag(flgs, TR_SPEED);
                        if (p_ptr->lev>24)
                                add_flag(flgs, TR_FREE_ACT);
@@ -2302,7 +2355,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                        add_flag(flgs, TR_SH_FIRE);
                        add_flag(flgs, TR_SEE_INVIS);
                        add_flag(flgs, TR_TELEPATHY);
-                       add_flag(flgs, TR_FEATHER);
+                       add_flag(flgs, TR_LEVITATION);
                        add_flag(flgs, TR_SPEED);
                        break;
                case MIMIC_VAMPIRE:
@@ -2341,7 +2394,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                if (p_ptr->lev > 14)
                {
                        add_flag(flgs, TR_REGEN);
-                       if (p_ptr->pclass == CLASS_WARRIOR)
+                       if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
                        {
                                add_flag(flgs, TR_SLOW_DIGEST);
                                /*
@@ -2403,7 +2456,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                        add_flag(flgs, TR_SEE_INVIS);
                break;
        case RACE_DRACONIAN:
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
                if (p_ptr->lev > 4)
                        add_flag(flgs, TR_RES_FIRE);
                if (p_ptr->lev > 9)
@@ -2462,7 +2515,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_RES_COLD);
                break;
        case RACE_SPECTRE:
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
                add_flag(flgs, TR_FREE_ACT);
                add_flag(flgs, TR_RES_COLD);
                add_flag(flgs, TR_SEE_INVIS);
@@ -2476,7 +2529,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                break;
        case RACE_SPRITE:
                add_flag(flgs, TR_RES_LITE);
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
                if (p_ptr->lev > 9)
                        add_flag(flgs, TR_SPEED);
                break;
@@ -2485,7 +2538,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_RES_CONF);
                break;
        case RACE_ANGEL:
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
                add_flag(flgs, TR_SEE_INVIS);
                break;
        case RACE_DEMON:
@@ -2499,9 +2552,9 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_SUST_CON);
                break;
        case RACE_S_FAIRY:
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
                break;
-       case RACE_KUTA:
+       case RACE_KUTAR:
                add_flag(flgs, TR_RES_CONF);
                break;
        case RACE_ANDROID:
@@ -2543,7 +2596,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
 
                if (p_ptr->muta3 & MUT3_WINGS)
                {
-                       add_flag(flgs, TR_FEATHER);
+                       add_flag(flgs, TR_LEVITATION);
                }
 
                if (p_ptr->muta3 & MUT3_FEARLESS)
@@ -2583,7 +2636,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
        if (p_ptr->special_defense & KAMAE_GENBU)
                add_flag(flgs, TR_REFLECT);
        if (p_ptr->special_defense & KAMAE_SUZAKU)
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
        if (p_ptr->special_defense & KAMAE_SEIRYU)
        {
                add_flag(flgs, TR_RES_FIRE);
@@ -2591,7 +2644,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_RES_ACID);
                add_flag(flgs, TR_RES_ELEC);
                add_flag(flgs, TR_RES_POIS);
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
                add_flag(flgs, TR_SH_FIRE);
                add_flag(flgs, TR_SH_ELEC);
                add_flag(flgs, TR_SH_COLD);
@@ -2615,7 +2668,7 @@ static void player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_SH_FIRE);
                add_flag(flgs, TR_SH_ELEC);
                add_flag(flgs, TR_SH_COLD);
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
                add_flag(flgs, TR_LITE);
                add_flag(flgs, TR_SEE_INVIS);
                add_flag(flgs, TR_TELEPATHY);
@@ -2691,7 +2744,7 @@ static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_RES_CONF);
                add_flag(flgs, TR_REFLECT);
                add_flag(flgs, TR_FREE_ACT);
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
        }
        if (p_ptr->tim_res_nether)
        {
@@ -2720,7 +2773,7 @@ static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_SH_FIRE);
                add_flag(flgs, TR_SH_ELEC);
                add_flag(flgs, TR_SH_COLD);
-               add_flag(flgs, TR_FEATHER);
+               add_flag(flgs, TR_LEVITATION);
                add_flag(flgs, TR_LITE);
                add_flag(flgs, TR_SEE_INVIS);
                add_flag(flgs, TR_TELEPATHY);
@@ -2733,6 +2786,18 @@ static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
                add_flag(flgs, TR_SUST_CON);
                add_flag(flgs, TR_SUST_CHR);
        }
+
+       /* Hex bonuses */
+       if (p_ptr->realm1 == REALM_HEX)
+       {
+               if (hex_spelling(HEX_DEMON_AURA))
+               {
+                       add_flag(flgs, TR_SH_FIRE);
+                       add_flag(flgs, TR_REGEN);
+               }
+               if (hex_spelling(HEX_ICE_ARMOR)) add_flag(flgs, TR_SH_COLD);
+               if (hex_spelling(HEX_SHOCK_CLOAK)) add_flag(flgs, TR_SH_ELEC);
+       }
 }
 
 
@@ -3087,7 +3152,7 @@ display_flag_aux(row+3, col, "
 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
-display_flag_aux(row+7, col, "ÉâÍ·      :", TR_FEATHER, &f, 0);
+display_flag_aux(row+7, col, "ÉâÍ·      :", TR_LEVITATION, &f, 0);
 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
 #else
@@ -3098,7 +3163,7 @@ display_flag_aux(row+9, col, "
        display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
        display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
        display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
-       display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
+       display_flag_aux(row+7, col, "Levitation:", TR_LEVITATION, &f, 0);
        display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
        display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
 #endif
@@ -3199,49 +3264,49 @@ static void display_player_other_flag_info(void)
        row = 3;
        col = col + 12 + 7;
 
-       display_player_equippy(row-2, col+12, 0);
-       c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
-
-#ifdef JP
-       display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
-       display_flag_aux(row+ 1, col, "¼Ù°­ESP   :", TR_ESP_EVIL, &f, 0);
-       display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
-       display_flag_aux(row+ 3, col, "Á±ÎÉESP   :", TR_ESP_GOOD, &f, 0);
-       display_flag_aux(row+ 4, col, "ÉÔ»àESP   :", TR_ESP_UNDEAD, &f, 0);
-       display_flag_aux(row+ 5, col, "°­ËâESP   :", TR_ESP_DEMON, &f, 0);
-       display_flag_aux(row+ 6, col, "ζESP     :", TR_ESP_DRAGON, &f, 0);
-       display_flag_aux(row+ 7, col, "¿Í´ÖESP   :", TR_ESP_HUMAN, &f, 0);
-       display_flag_aux(row+ 8, col, "ưʪESP   :", TR_ESP_ANIMAL, &f, 0);
-       display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
-       display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
-       display_flag_aux(row+11, col, "µð¿ÍESP   :", TR_ESP_GIANT, &f, 0);
-
-       display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý  :", TR_SUST_STR, &f, 0);
-       display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý  :", TR_SUST_INT, &f, 0);
-       display_flag_aux(row+15, col, "¸­¤µ°Ý»ý  :", TR_SUST_WIS, &f, 0);
-       display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý  :", TR_SUST_DEX, &f, 0);
-       display_flag_aux(row+17, col, "Âѵװݻý  :", TR_SUST_CON, &f, 0);
-       display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý  :", TR_SUST_CHR, &f, 0);
-#else
-       display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
-       display_flag_aux(row+ 1, col, "ESP Evil  :", TR_ESP_EVIL, &f, 0);
-       display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
-       display_flag_aux(row+ 3, col, "ESP Good  :", TR_ESP_GOOD, &f, 0);
-       display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
-       display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
-       display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
-       display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
-       display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
-       display_flag_aux(row+ 9, col, "ESP Orc   :", TR_ESP_ORC, &f, 0);
-       display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
-       display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
-
-       display_flag_aux(row+13, col, "Sust Str  :", TR_SUST_STR, &f, 0);
-       display_flag_aux(row+14, col, "Sust Int  :", TR_SUST_INT, &f, 0);
-       display_flag_aux(row+15, col, "Sust Wis  :", TR_SUST_WIS, &f, 0);
-       display_flag_aux(row+16, col, "Sust Dex  :", TR_SUST_DEX, &f, 0);
-       display_flag_aux(row+17, col, "Sust Con  :", TR_SUST_CON, &f, 0);
-       display_flag_aux(row+18, col, "Sust Chr  :", TR_SUST_CHR, &f, 0);
+       display_player_equippy(row-2, col+13, 0);
+       c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+13);
+
+#ifdef JP
+       display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼ :", TR_TELEPATHY, &f, 0);
+       display_flag_aux(row+ 1, col, "¼Ù°­ESP    :", TR_ESP_EVIL, &f, 0);
+       display_flag_aux(row+ 2, col, "̵À¸ÊªESP  :", TR_ESP_NONLIVING, &f, 0);
+       display_flag_aux(row+ 3, col, "Á±ÎÉESP    :", TR_ESP_GOOD, &f, 0);
+       display_flag_aux(row+ 4, col, "ÉÔ»àESP    :", TR_ESP_UNDEAD, &f, 0);
+       display_flag_aux(row+ 5, col, "°­ËâESP    :", TR_ESP_DEMON, &f, 0);
+       display_flag_aux(row+ 6, col, "ζESP      :", TR_ESP_DRAGON, &f, 0);
+       display_flag_aux(row+ 7, col, "¿Í´ÖESP    :", TR_ESP_HUMAN, &f, 0);
+       display_flag_aux(row+ 8, col, "ưʪESP    :", TR_ESP_ANIMAL, &f, 0);
+       display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP  :", TR_ESP_ORC, &f, 0);
+       display_flag_aux(row+10, col, "¥È¥í¥ëESP  :", TR_ESP_TROLL, &f, 0);
+       display_flag_aux(row+11, col, "µð¿ÍESP    :", TR_ESP_GIANT, &f, 0);
+       display_flag_aux(row+12, col, "¥æ¥Ë¡¼¥¯ESP:", TR_ESP_UNIQUE, &f, 0);
+       display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý   :", TR_SUST_STR, &f, 0);
+       display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý   :", TR_SUST_INT, &f, 0);
+       display_flag_aux(row+15, col, "¸­¤µ°Ý»ý   :", TR_SUST_WIS, &f, 0);
+       display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý   :", TR_SUST_DEX, &f, 0);
+       display_flag_aux(row+17, col, "Âѵװݻý   :", TR_SUST_CON, &f, 0);
+       display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý   :", TR_SUST_CHR, &f, 0);
+#else
+       display_flag_aux(row+ 0, col, "Telepathy  :", TR_TELEPATHY, &f, 0);
+       display_flag_aux(row+ 1, col, "ESP Evil   :", TR_ESP_EVIL, &f, 0);
+       display_flag_aux(row+ 2, col, "ESP Noliv. :", TR_ESP_NONLIVING, &f, 0);
+       display_flag_aux(row+ 3, col, "ESP Good   :", TR_ESP_GOOD, &f, 0);
+       display_flag_aux(row+ 4, col, "ESP Undead :", TR_ESP_UNDEAD, &f, 0);
+       display_flag_aux(row+ 5, col, "ESP Demon  :", TR_ESP_DEMON, &f, 0);
+       display_flag_aux(row+ 6, col, "ESP Dragon :", TR_ESP_DRAGON, &f, 0);
+       display_flag_aux(row+ 7, col, "ESP Human  :", TR_ESP_HUMAN, &f, 0);
+       display_flag_aux(row+ 8, col, "ESP Animal :", TR_ESP_ANIMAL, &f, 0);
+       display_flag_aux(row+ 9, col, "ESP Orc    :", TR_ESP_ORC, &f, 0);
+       display_flag_aux(row+10, col, "ESP Troll  :", TR_ESP_TROLL, &f, 0);
+       display_flag_aux(row+11, col, "ESP Giant  :", TR_ESP_GIANT, &f, 0);
+       display_flag_aux(row+12, col, "ESP Unique :", TR_ESP_UNIQUE, &f, 0);
+       display_flag_aux(row+13, col, "Sust Str   :", TR_SUST_STR, &f, 0);
+       display_flag_aux(row+14, col, "Sust Int   :", TR_SUST_INT, &f, 0);
+       display_flag_aux(row+15, col, "Sust Wis   :", TR_SUST_WIS, &f, 0);
+       display_flag_aux(row+16, col, "Sust Dex   :", TR_SUST_DEX, &f, 0);
+       display_flag_aux(row+17, col, "Sust Con   :", TR_SUST_CON, &f, 0);
+       display_flag_aux(row+18, col, "Sust Chr   :", TR_SUST_CHR, &f, 0);
 #endif
 
 
@@ -3800,17 +3865,17 @@ void display_player(int mode)
 
                        *statmsg = '\0';
 
-                       if (p_ptr->is_dead && p_ptr->total_winner)
+                       if (p_ptr->is_dead)
                        {
+                               if (p_ptr->total_winner)
+                               {
 #ifdef JP
-                               strcpy(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å°úÂष¤¿¡£");
+                                       sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
 #else
-                               strcpy(statmsg, "...You retired from the adventure after the winning.");
+                                       sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
 #endif
-                       }
-                       else if (p_ptr->is_dead)
-                       {
-                               if (!dun_level)
+                               }
+                               else if (!dun_level)
                                {
 #ifdef JP
                                        sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
@@ -4062,11 +4127,7 @@ static void dump_aux_display_player(FILE *fff)
                fprintf(fff, "%s\n", buf);
        }
 
-       for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
-               fprintf(fff, " ");
        fprintf(fff, "\n");
-       for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
-               fprintf(fff, " ");
 }
 
 
@@ -4077,6 +4138,7 @@ static void dump_aux_pet(FILE *fff)
 {
        int i;
        bool pet = FALSE;
+       bool pet_settings = FALSE;
        char pet_name[80];
 
        for (i = m_max - 1; i >= 1; i--)
@@ -4085,13 +4147,14 @@ static void dump_aux_pet(FILE *fff)
 
                if (!m_ptr->r_idx) continue;
                if (!is_pet(m_ptr)) continue;
+               pet_settings = TRUE;
                if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
                if (!pet)
                {
 #ifdef JP
-                       fprintf(fff, "\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
+                       fprintf(fff, "\n\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
 #else
-                       fprintf(fff, "\n  [leading pets]\n\n");
+                       fprintf(fff, "\n\n  [Leading Pets]\n\n");
 #endif
                        pet = TRUE;
                }
@@ -4099,7 +4162,52 @@ static void dump_aux_pet(FILE *fff)
                fprintf(fff, "%s\n", pet_name);
        }
 
-       if (pet) fprintf(fff, "\n");
+       if (pet_settings)
+       {
+#ifdef JP
+               fprintf(fff, "\n\n  [¥Ú¥Ã¥È¤Ø¤ÎÌ¿Îá]\n");
+#else
+               fprintf(fff, "\n\n  [Command for Pets]\n");
+#endif
+
+#ifdef JP
+               fprintf(fff, "\n ¥É¥¢¤ò³«¤±¤ë:                       %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
+#else
+               fprintf(fff, "\n Pets open doors:                    %s", (p_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
+#endif
+
+#ifdef JP
+               fprintf(fff, "\n ¥¢¥¤¥Æ¥à¤ò½¦¤¦:                     %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
+#else
+               fprintf(fff, "\n Pets pick up items:                 %s", (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
+#endif
+
+#ifdef JP
+               fprintf(fff, "\n ¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦:             %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
+#else
+               fprintf(fff, "\n Allow teleport:                     %s", (p_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
+#endif
+
+#ifdef JP
+               fprintf(fff, "\n ¹¶·âËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
+#else
+               fprintf(fff, "\n Allow cast attack spell:            %s", (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
+#endif
+
+#ifdef JP
+               fprintf(fff, "\n ¾¤´­ËâË¡¤ò»È¤¦:                     %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
+#else
+               fprintf(fff, "\n Allow cast summon spell:            %s", (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
+#endif
+
+#ifdef JP
+               fprintf(fff, "\n ¥×¥ì¥¤¥ä¡¼¤ò´¬¤­¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
+#else
+               fprintf(fff, "\n Allow involve player in area spell: %s", (p_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
+#endif
+
+               fputc('\n', fff);
+       }
 }
 
 
@@ -4124,9 +4232,9 @@ static void dump_aux_class_special(FILE *fff)
                for (i=0;i<60;i++) { p[i][0] = '\0'; }
 
 #ifdef JP
-               strcat(p[col], "\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
+               strcat(p[col], "\n\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
 #else
-               strcat(p[col], "\n  [Learned blue magic]\n");
+               strcat(p[col], "\n\n  [Learned Blue Magic]\n");
 #endif
 
 
@@ -4140,7 +4248,7 @@ static void dump_aux_class_special(FILE *fff)
 #ifdef JP
                                        strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
 #else
-                                       strcat(p[col], "\n     [Bolt  type]\n");
+                                       strcat(p[col], "\n     [Bolt  Type]\n");
 #endif
                                        break;
 
@@ -4148,7 +4256,7 @@ static void dump_aux_class_special(FILE *fff)
 #ifdef JP
                                        strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
 #else
-                                       strcat(p[col], "\n     [Ball  type]\n");
+                                       strcat(p[col], "\n     [Ball  Type]\n");
 #endif
                                        break;
 
@@ -4172,7 +4280,7 @@ static void dump_aux_class_special(FILE *fff)
 #ifdef JP
                                        strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
 #else
-                                       strcat(p[col], "\n     [Other type]\n");
+                                       strcat(p[col], "\n     [Other Type]\n");
 #endif
                                        break;
                        }
@@ -4238,7 +4346,88 @@ static void dump_aux_class_special(FILE *fff)
 
                for (i=0;i<=col;i++)
                {
-                       fprintf(fff, p[i]);
+                       fputs(p[i], fff);
+               }
+       }
+       else if (p_ptr->pclass == CLASS_MAGIC_EATER)
+       {
+               char s[EATER_EXT][MAX_NLEN];
+               int tval, ext, k_idx;
+               int i, magic_num;
+
+#ifdef JP
+               fprintf(fff, "\n\n  [¼è¤ê¹þ¤ó¤ÀËâË¡Æ»¶ñ]\n");
+#else
+               fprintf(fff, "\n\n  [Magic devices eaten]\n");
+#endif
+
+               for (ext = 0; ext < 3; ext++)
+               {
+                       int eat_num = 0;
+
+                       /* Dump an extent name */
+                       switch (ext)
+                       {
+                       case 0:
+                               tval = TV_STAFF;
+#ifdef JP
+                               fprintf(fff, "\n[¾ó]\n");
+#else
+                               fprintf(fff, "\n[Staffs]\n");
+#endif
+                               break;
+                       case 1:
+                               tval = TV_WAND;
+#ifdef JP
+                               fprintf(fff, "\n[ËâË¡ËÀ]\n");
+#else
+                               fprintf(fff, "\n[Wands]\n");
+#endif
+                               break;
+                       case 2:
+                               tval = TV_ROD;
+#ifdef JP
+                               fprintf(fff, "\n[¥í¥Ã¥É]\n");
+#else
+                               fprintf(fff, "\n[Rods]\n");
+#endif
+                               break;
+                       }
+
+                       /* Get magic device names that were eaten */
+                       for (i = 0; i < EATER_EXT; i++)
+                       {
+                               int idx = EATER_EXT * ext + i;
+
+                               magic_num = p_ptr->magic_num2[idx];
+                               if (!magic_num) continue;
+
+                               k_idx = lookup_kind(tval, i);
+                               if (!k_idx) continue;
+                               sprintf(s[eat_num], "%23s (%2d)", (k_name + k_info[k_idx].name), magic_num);
+                               eat_num++;
+                       }
+
+                       /* Dump magic devices in this extent */
+                       if (eat_num > 0)
+                       {
+                               for (i = 0; i < eat_num; i++)
+                               {
+                                       fputs(s[i], fff);
+                                       if (i % 3 < 2) fputs("    ", fff);
+                                       else fputs("\n", fff);
+                               }
+
+                               if (i % 3 > 0) fputs("\n", fff);
+                       }
+                       else /* Not found */
+                       {
+#ifdef JP
+                               fputs("  (¤Ê¤·)\n", fff);
+#else
+                               fputs("  (none)\n", fff);
+#endif
+                       }
                }
        }
 }
@@ -4257,7 +4446,7 @@ static void dump_aux_quest(FILE *fff)
 #ifdef JP
        fprintf(fff, "\n\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
 #else
-       fprintf(fff, "\n\n  [Quest information]\n");
+       fprintf(fff, "\n\n  [Quest Information]\n");
 #endif
 
        /* Allocate Memory */
@@ -4274,6 +4463,7 @@ static void dump_aux_quest(FILE *fff)
        do_cmd_knowledge_quests_completed(fff, quest_num);
        fputc('\n', fff);
        do_cmd_knowledge_quests_failed(fff, quest_num);
+       fputc('\n', fff);
 
        /* Free Memory */
        C_KILL(quest_num, max_quests, int);
@@ -4294,13 +4484,13 @@ static void dump_aux_last_message(FILE *fff)
 #ifdef JP
                        fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
 #else
-                       fprintf(fff, "\n  [Last messages]\n\n");
+                       fprintf(fff, "\n  [Last Messages]\n\n");
 #endif
                        for (i = MIN(message_num(), 30); i >= 0; i--)
                        {
                                fprintf(fff,"> %s\n",message_str((s16b)i));
                        }
-                       fprintf(fff, "\n");
+                       fputc('\n', fff);
                }
 
                /* Hack -- *Winning* message */
@@ -4309,9 +4499,10 @@ static void dump_aux_last_message(FILE *fff)
 #ifdef JP
                        fprintf(fff, "\n  [*¾¡Íø*¥á¥Ã¥»¡¼¥¸]\n\n");
 #else
-                       fprintf(fff, "\n  [*Winning* message]\n\n");
+                       fprintf(fff, "\n  [*Winning* Message]\n\n");
 #endif
                        fprintf(fff,"  %s\n", p_ptr->last_message);
+                       fputc('\n', fff);
                }
        }
 }
@@ -4325,9 +4516,9 @@ static void dump_aux_recall(FILE *fff)
        int y;
 
 #ifdef JP
-       fprintf(fff, "\n\n  [µ¢´Ô¾ì½ê]\n\n");
+       fprintf(fff, "\n  [µ¢´Ô¾ì½ê]\n\n");
 #else
-       fprintf(fff, "\n\n  [Recall Depth]\n\n");
+       fprintf(fff, "\n  [Recall Depth]\n\n");
 #endif
 
        for (y = 1; y < max_d_idx; y++)
@@ -4359,7 +4550,7 @@ static void dump_aux_options(FILE *fff)
 #ifdef JP
        fprintf(fff, "\n  [¥ª¥×¥·¥ç¥óÀßÄê]\n");
 #else
-       fprintf(fff, "\n  [Option settings]\n");
+       fprintf(fff, "\n  [Option Settings]\n");
 #endif
 
 
@@ -4476,16 +4667,16 @@ static void dump_aux_options(FILE *fff)
 #endif
 
 
-       fprintf(fff,"\n");
+       fputc('\n', fff);
 
        if (p_ptr->noscore)
 #ifdef JP
-               fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£");
+               fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤¤¤Þ¤¹¡£\n");
 #else
-               fprintf(fff, "\n You have done something illegal.");
+               fprintf(fff, "\n You have done something illegal.\n");
 #endif
 
-       fprintf(fff,"\n");
+       fputc('\n', fff);
 }
 
 
@@ -4555,8 +4746,8 @@ static void dump_aux_monsters(FILE *fff)
        /* Monsters slain */
 
        int k;
-       unsigned long uniq_total = 0;
-       unsigned long norm_total = 0;
+       long uniq_total = 0;
+       long norm_total = 0;
        s16b *who;
 
        /* Sort by monster level */
@@ -4565,7 +4756,7 @@ static void dump_aux_monsters(FILE *fff)
 #ifdef JP
        fprintf(fff, "\n  [Åݤ·¤¿¥â¥ó¥¹¥¿¡¼]\n\n");
 #else
-       fprintf(fff, "\n  [Defeated monsters]\n\n");
+       fprintf(fff, "\n  [Defeated Monsters]\n\n");
 #endif
 
        /* Allocate the "who" array */
@@ -4617,9 +4808,9 @@ static void dump_aux_monsters(FILE *fff)
        else if (uniq_total == 0)
        {
 #ifdef JP
-               fprintf(fff,"%luÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
+               fprintf(fff,"%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", norm_total);
 #else
-               fprintf(fff,"You have defeated %lu %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
+               fprintf(fff,"You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
 #endif
        }
 
@@ -4627,9 +4818,9 @@ static void dump_aux_monsters(FILE *fff)
        else /* if (uniq_total > 0) */
        {
 #ifdef JP
-               fprintf(fff, "%luÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%luÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total); 
+               fprintf(fff, "%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤ò´Þ¤à¡¢¹ç·×%ldÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", uniq_total, norm_total); 
 #else
-               fprintf(fff, "You have defeated %lu %s including %lu unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
+               fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
 #endif
 
 
@@ -4641,13 +4832,13 @@ static void dump_aux_monsters(FILE *fff)
                ang_sort(who, &why, uniq_total);
 
 #ifdef JP
-               fprintf(fff, "\n¡Ô¾å°Ì%luÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
+               fprintf(fff, "\n¡Ô¾å°Ì%ldÂΤΥæ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¡Õ\n", MIN(uniq_total, 10));
 #else
-               fprintf(fff, "\n< Unique monsters top %lu >\n", MIN(uniq_total, 10));
+               fprintf(fff, "\n< Unique monsters top %ld >\n", MIN(uniq_total, 10));
 #endif
 
                /* Print top 10 */
-               for (k = MIN(10, uniq_total) - 1; k >= 0; k--)
+               for (k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
                {
                        monster_race *r_ptr = &r_info[who[k]];
 
@@ -4696,6 +4887,8 @@ static void dump_aux_race_history(FILE *fff)
                        fprintf(fff, "\n You were a %s before.", race_info[i].title);
 #endif
                }
+
+               fputc('\n', fff);
        }
 }
 
@@ -4709,6 +4902,7 @@ static void dump_aux_realm_history(FILE *fff)
        {
                int i;
 
+               fputc('\n', fff);
                for (i = 0; i < MAX_MAGIC; i++)
                {
                        if (!(p_ptr->old_realm & 1L << i)) continue;
@@ -4718,6 +4912,7 @@ static void dump_aux_realm_history(FILE *fff)
                        fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
 #endif
                }
+               fputc('\n', fff);
        }
 }
 
@@ -4759,9 +4954,6 @@ static void dump_aux_mutations(FILE *fff)
 
                dump_mutations(fff);
        }
-
-       /* Skip some lines */
-       fprintf(fff, "\n\n");
 }
 
 
@@ -4785,7 +4977,7 @@ static void dump_aux_equipment_inventory(FILE *fff)
                for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
                {
                        object_desc(o_name, &inventory[i], 0);
-                       if ((i == INVEN_LARM) && p_ptr->ryoute)
+                       if ((((i == INVEN_RARM) && p_ptr->hidarite) || ((i == INVEN_LARM) && p_ptr->migite)) && p_ptr->ryoute)
 #ifdef JP
                                strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
 #else
@@ -4928,6 +5120,7 @@ errr make_character_dump(FILE *fff)
        dump_aux_class_special(fff);
        dump_aux_mutations(fff);
        dump_aux_pet(fff);
+       fputs("\n\n", fff);
        dump_aux_equipment_inventory(fff);
        dump_aux_home_museum(fff);
 
@@ -5060,7 +5253,7 @@ static void show_file_aux_line(cptr str, int cy, cptr shower)
                /* Search for a shower string in the line */
                if (shower)
                {
-                       ptr = my_strstr(&lcstr[i], shower);
+                       ptr = my_strstr(&lcstr[i], shower);
                        if (ptr) showercol = ptr - &lcstr[i];
                }
 
@@ -5179,6 +5372,7 @@ bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
        /* Hold strings to find/show */
        char finder_str[81];
        char shower_str[81];
+       char back_str[81];
 
        /* String to show */
        cptr shower = NULL;
@@ -5529,9 +5723,10 @@ prt("[
                /* Get a special key code */
                skey = inkey_special(TRUE);
 
-               /* Show the help for the help */
-               if (skey == '?')
+               switch (skey)
                {
+               /* Show the help for the help */
+               case '?':
                        /* Hack - prevent silly recursion */
 #ifdef JP
                        if (strcmp(name, "jhelpinfo.txt") != 0)
@@ -5540,11 +5735,10 @@ prt("[
                        if (strcmp(name, "helpinfo.txt") != 0)
                                show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
 #endif
-               }
+                       break;
 
                /* Hack -- try showing */
-               if (skey == '=')
-               {
+               case '=':
                        /* Get "shower" */
 #ifdef JP
                        prt("¶¯Ä´: ", hgt - 1, 0);
@@ -5552,18 +5746,25 @@ prt("[
                        prt("Show: ", hgt - 1, 0);
 #endif
 
-                       (void)askfor(shower_str, 80);
-
-                       /* Make it lowercase */
-                       str_tolower(shower_str);
+                       strcpy(back_str, shower_str);
+                       if (askfor(shower_str, 80))
+                       {
+                               if (shower_str[0])
+                               {
+                                       /* Make it lowercase */
+                                       str_tolower(shower_str);
 
-                       /* Show it */
-                       shower = shower_str;
-               }
+                                       /* Show it */
+                                       shower = shower_str;
+                               }
+                               else shower = NULL; /* Stop showing */
+                       }
+                       else strcpy(shower_str, back_str);
+                       break;
 
                /* Hack -- try finding */
-               if (skey == '/' || skey == KTRL('s'))
-               {
+               case '/':
+               case KTRL('s'):
                        /* Get "finder" */
 #ifdef JP
                        prt("¸¡º÷: ", hgt - 1, 0);
@@ -5571,113 +5772,113 @@ prt("[
                        prt("Find: ", hgt - 1, 0);
 #endif
 
-
+                       strcpy(back_str, finder_str);
                        if (askfor(finder_str, 80))
                        {
-                               /* Find it */
-                               find = finder_str;
-                               back = line;
-                               line = line + 1;
+                               if (finder_str[0])
+                               {
+                                       /* Find it */
+                                       find = finder_str;
+                                       back = line;
+                                       line = line + 1;
 
-                               /* Make finder lowercase */
-                               str_tolower(finder_str);
+                                       /* Make finder lowercase */
+                                       str_tolower(finder_str);
 
-                               /* Show it */
-                               shower = finder_str;
+                                       /* Show it */
+                                       shower = finder_str;
+                               }
+                               else shower = NULL; /* Stop showing */
                        }
-               }
+                       else strcpy(finder_str, back_str);
+                       break;
 
                /* Hack -- go to a specific line */
-               if (skey == '#')
-               {
-                       char tmp[81];
+               case '#':
+                       {
+                               char tmp[81];
 #ifdef JP
-prt("¹Ô: ", hgt - 1, 0);
+                               prt("¹Ô: ", hgt - 1, 0);
 #else
-                       prt("Goto Line: ", hgt - 1, 0);
+                               prt("Goto Line: ", hgt - 1, 0);
 #endif
 
-                       strcpy(tmp, "0");
+                               strcpy(tmp, "0");
 
-                       if (askfor(tmp, 80))
-                       {
-                               line = atoi(tmp);
+                               if (askfor(tmp, 80)) line = atoi(tmp);
                        }
-               }
+                       break;
 
                /* Hack -- go to the top line */
-               if (skey == SKEY_TOP)
-               {
+               case SKEY_TOP:
                        line = 0;
-               }
+                       break;
 
                /* Hack -- go to the bottom line */
-               if (skey == SKEY_BOTTOM)
-               {
-                       line = ((size-1)/rows)*rows;
-               }
+               case SKEY_BOTTOM:
+                       line = ((size - 1) / rows) * rows;
+                       break;
 
                /* Hack -- go to a specific file */
-               if (skey == '%')
-               {
-                       char tmp[81];
+               case '%':
+                       {
+                               char tmp[81];
 #ifdef JP
-prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
-strcpy(tmp, "jhelp.hlp");
+                               prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
+                               strcpy(tmp, "jhelp.hlp");
 #else
-                       prt("Goto File: ", hgt - 1, 0);
-                       strcpy(tmp, "help.hlp");
+                               prt("Goto File: ", hgt - 1, 0);
+                               strcpy(tmp, "help.hlp");
 #endif
 
-
-                       if (askfor(tmp, 80))
-                       {
-                               if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
+                               if (askfor(tmp, 80))
+                               {
+                                       if (!show_file(TRUE, tmp, NULL, 0, mode)) skey = 'q';
+                               }
                        }
-               }
+                       break;
 
                /* Allow backing up */
-               if (skey == '-')
-               {
+               case '-':
                        line = line + (reverse ? rows : -rows);
                        if (line < 0) line = 0;
-               }
+                       break;
 
                /* One page up */
-               if (skey == SKEY_PGUP)
-               {
+               case SKEY_PGUP:
                        line = line - rows;
                        if (line < 0) line = 0;
-               }
+                       break;
 
                /* Advance a single line */
-               if ((skey == '\n') || (skey == '\r'))
-               {
+               case '\n':
+               case '\r':
                        line = line + (reverse ? -1 : 1);
                        if (line < 0) line = 0;
-               }
-
+                       break;
 
                /* Move up / down */
-               if (skey == '8' || skey == SKEY_UP)
-               {
+               case '8':
+               case SKEY_UP:
                        line--;
                        if (line < 0) line = 0;
-               }
+                       break;
 
-               if (skey == '2' || skey == SKEY_DOWN) line++;
+               case '2':
+               case SKEY_DOWN:
+                       line++;
+                       break;
 
                /* Advance one page */
-               if (skey == ' ')
-               {
+               case ' ':
                        line = line + (reverse ? -rows : rows);
                        if (line < 0) line = 0;
-               }
+                       break;
 
                /* One page down */
-               if (skey == SKEY_PGDOWN)
-               {
+               case SKEY_PGDOWN:
                        line = line + rows;
+                       break;
                }
 
                /* Recurse on numbers */
@@ -5706,14 +5907,11 @@ strcpy(tmp, "jhelp.hlp");
                        strcpy (xtmp, "");
 
 #ifdef JP
-                       if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
+                       if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80)) continue;
 #else
-                       if (!get_string("File name: ", xtmp, 80))
+                       if (!get_string("File name: ", xtmp, 80)) continue;
 #endif
-                       {
-                               continue;
-                       }
+
                        /* Close it */
                        my_fclose(fff);
 
@@ -5729,16 +5927,15 @@ strcpy(tmp, "jhelp.hlp");
                        if (!(fff && ffp))
                        {
 #ifdef JP
-msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
+                               msg_print("¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£");
 #else
                                msg_print("Failed to open file.");
 #endif
-
                                skey = ESCAPE;
                                break;
                        }
 
-                       sprintf(xtmp, "%s: %s", player_name, what);
+                       sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
                        my_fputs(ffp, xtmp, 80);
                        my_fputs(ffp, "\n", 80);
 
@@ -5754,8 +5951,7 @@ msg_print("
                }
 
                /* Return to last screen */
-               if (skey == ESCAPE) break;
-               if (skey == '<') break;
+               if ((skey == ESCAPE) || (skey == '<')) break;
 
                /* Exit on the ^q */
                if (skey == KTRL('q')) skey = 'q';
@@ -5804,7 +6000,9 @@ void do_cmd_help(void)
 void process_player_name(bool sf)
 {
        int i, k = 0;
+       char old_player_base[32] = "";
 
+       if (character_generated) strcpy(old_player_base, player_base);
 
        /* Cannot be too long */
 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
@@ -5895,9 +6093,11 @@ quit_fmt("'%s' 
                        player_base[k++] = '_';
                        i += strlen(PATH_SEP);
                }
+               /* Convert some characters to underscore */
 #ifdef MSDOS
-               /* Convert space, dot, and underscore to underscore */
-               else if (my_strchr(". _", c)) player_base[k++] = '_';
+               else if (my_strchr(" \"*+,./:;<=>?[\\]|", c)) player_base[k++] = '_';
+#elif defined(WINDOWS)
+               else if (my_strchr("\"*,/:;<>?\\|", c)) player_base[k++] = '_';
 #endif
                else if (isprint(c)) player_base[k++] = c;
        }
@@ -5966,6 +6166,12 @@ quit_fmt("'%s' 
                /* Build the filename */
                path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
        }
+
+       /* Load an autopick preference file */
+       if (character_generated)
+       {
+               if (!streq(old_player_base, player_base)) autopick_load_pref(FALSE);
+       }
 }
 
 
@@ -5996,7 +6202,8 @@ void get_name(void)
                /* Use the name */
                strcpy(player_name, tmp);
        }
-       else if (0 == strlen(player_name))
+
+       if (0 == strlen(player_name))
        {
                /* Use default name */
                strcpy(player_name, "PLAYER");
@@ -6079,10 +6286,18 @@ prt("
        {
                char buf[1024] = "";
 
+               do
+               {
 #ifdef JP
-               while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
+                       while (!get_string("*¾¡Íø*¥á¥Ã¥»¡¼¥¸: ", buf, sizeof buf)) ;
 #else
-               while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
+                       while (!get_string("*Winning* message: ", buf, sizeof buf)) ;
+#endif
+               }
+#ifdef JP
+               while (!get_check_strict("¤è¤í¤·¤¤¤Ç¤¹¤«¡©", CHECK_NO_HISTORY));
+#else
+               while (!get_check_strict("Are you sure? ", CHECK_NO_HISTORY));
 #endif
 
                if (buf[0])
@@ -6208,11 +6423,17 @@ prt("
        (void)strcpy(p_ptr->died_from, "(alive and well)");
 #endif
 
-       /* Update some things */
-       p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_DISTANCE);
+       /* HACK -- don't get sanity blast on updating view */
+       hack_mind = FALSE;
 
        /* Update stuff */
        update_stuff();
+
+       /* Initialize monster process */
+       mproc_init();
+
+       /* HACK -- reset the hackish flag */
+       hack_mind = TRUE;
 }
 
 
@@ -6294,9 +6515,10 @@ long total_points(void)
 }
 
 
+#define GRAVE_LINE_WIDTH 31
 
 /*
- * Centers a string within a 31 character string               -JWT-
+ * Centers a string within a GRAVE_LINE_WIDTH character string         -JWT-
  */
 static void center_string(char *buf, cptr str)
 {
@@ -6306,10 +6528,10 @@ static void center_string(char *buf, cptr str)
        i = strlen(str);
 
        /* Necessary border */
-       j = 15 - i / 2;
+       j = GRAVE_LINE_WIDTH / 2 - i / 2;
 
        /* Mega-Hack */
-       (void)sprintf(buf, "%*s%s%*s", j, "", str, 31 - i - j, "");
+       (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
 }
 
 
@@ -6404,20 +6626,17 @@ static void print_tomb(void)
        /* Print the text-tombstone */
        if (!done)
        {
-               cptr    p;
-
-               char    tmp[160];
-
-               char    buf[1024];
-#ifndef JP
-               char    dummy[80];
+               cptr   p;
+               char   tmp[160];
+               char   buf[1024];
+               char   dummy[80];
+               char   *t;
+               FILE   *fp;
+               time_t ct = time((time_t)0);
+#ifdef JP
+               int    extra_line = 0;
 #endif
 
-               FILE        *fp;
-
-               time_t  ct = time((time_t)0);
-
-
                /* Clear screen */
                Term_clear();
 
@@ -6428,7 +6647,6 @@ static void print_tomb(void)
                path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
 #endif
 
-
                /* Open the News file */
                fp = my_fopen(buf, "r");
 
@@ -6448,17 +6666,15 @@ static void print_tomb(void)
                        my_fclose(fp);
                }
 
-
                /* King or Queen */
                if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
                {
 #ifdef JP
-               /* ±ÑÆüÀÚ¤êÂؤ¨ */
-                 p= "°ÎÂç¤Ê¤ë¼Ô";
+                       /* ±ÑÆüÀÚ¤êÂؤ¨ */
+                       p= "°ÎÂç¤Ê¤ë¼Ô";
 #else
                        p = "Magnificent";
 #endif
-
                }
 
                /* Normal */
@@ -6478,47 +6694,40 @@ static void print_tomb(void)
                center_string(buf, p);
                put_str(buf, 8, 11);
 
-
                center_string(buf, cp_ptr->title);
-
                put_str(buf, 10, 11);
 
 #ifdef JP
-(void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
+               (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
 #else
                (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
 #endif
-
                center_string(buf, tmp);
                put_str(buf, 11, 11);
 
 #ifdef JP
-(void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
+               (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
 #else
                (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
 #endif
-
                center_string(buf, tmp);
                put_str(buf, 12, 11);
 
 #ifdef JP
-(void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
+               (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
 #else
                (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
 #endif
-
                center_string(buf, tmp);
                put_str(buf, 13, 11);
 
 #ifdef JP
-       /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
-       if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
-       {
-               strcpy(tmp, "<¼«»¦>");
-       }
-       else
-       {
-               if (streq(p_ptr->died_from, "ripe"))
+               /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
+               if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
+               {
+                       strcpy(tmp, "<¼«»¦>");
+               }
+               else if (streq(p_ptr->died_from, "ripe"))
                {
                        strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
                }
@@ -6528,71 +6737,105 @@ static void print_tomb(void)
                }
                else
                {
-                       strcpy(tmp, p_ptr->died_from);
-               }
-       }
-       center_string(buf, tmp);
-       put_str(buf, 14, 11);
-
-       if(!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
-       {
-               if( dun_level == 0 )
-               {
-                       cptr town = (p_ptr->town_num ? "³¹" : "¹ÓÌî");
-                       if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
+                       roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
+                       t = tmp + strlen(tmp) + 1;
+                       if (*t)
                        {
-                               sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
-                       }
-                       else
-                       {
-                               sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
+                               strcpy(dummy, t); /* 2nd line */
+                               if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
+                               {
+                                       for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
+                                       strcpy(t, "¡Ä");
+                               }
+                               else if (my_strstr(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
+                               {
+                                       char dummy2[80];
+                                       char *name_head = my_strstr(tmp, "¡Ø");
+                                       sprintf(dummy2, "%s%s", name_head, dummy);
+                                       if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
+                                       {
+                                               strcpy(dummy, dummy2);
+                                               *name_head = '\0';
+                                       }
+                               }
+                               else if (my_strstr(tmp, "¡Ö") && suffix(dummy, "¡×"))
+                               {
+                                       char dummy2[80];
+                                       char *name_head = my_strstr(tmp, "¡Ö");
+                                       sprintf(dummy2, "%s%s", name_head, dummy);
+                                       if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
+                                       {
+                                               strcpy(dummy, dummy2);
+                                               *name_head = '\0';
+                                       }
+                               }
+                               center_string(buf, dummy);
+                               put_str(buf, 15, 11);
+                               extra_line = 1;
                        }
                }
-               else
+               center_string(buf, tmp);
+               put_str(buf, 14, 11);
+
+               if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
                {
-                       if(streq(p_ptr->died_from, "ÅÓÃ潪λ"))
+                       if (dun_level == 0)
                        {
-                               sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
+                               cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
+                               if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
+                               {
+                                       sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
+                               }
+                               else
+                               {
+                                       sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
+                               }
                        }
                        else
                        {
-                               sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
+                               if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
+                               {
+                                       sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
+                               }
+                               else
+                               {
+                                       sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
+                               }
                        }
+                       center_string(buf, tmp);
+                       put_str(buf, 15 + extra_line, 11);
                }
-               center_string(buf, tmp);
-               put_str(buf, 15, 11);
-       }
 #else
                (void)sprintf(tmp, "Killed on Level %d", dun_level);
                center_string(buf, tmp);
                put_str(buf, 14, 11);
 
-
-               if (strlen(p_ptr->died_from) > 24)
-               {
-                       strncpy(dummy, p_ptr->died_from, 24);
-                       dummy[24] = '\0';
-                       (void)sprintf(tmp, "by %s.", dummy);
-               }
-               else
-                       (void)sprintf(tmp, "by %s.", p_ptr->died_from);
-
+               roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
                center_string(buf, tmp);
                put_str(buf, 15, 11);
+               t = tmp + strlen(tmp) + 1;
+               if (*t)
+               {
+                       strcpy(dummy, t); /* 2nd line */
+                       if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
+                       {
+                               int dummy_len = strlen(dummy);
+                               strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
+                       }
+                       center_string(buf, dummy);
+                       put_str(buf, 16, 11);
+               }
 #endif
 
-
-
                (void)sprintf(tmp, "%-.24s", ctime(&ct));
                center_string(buf, tmp);
                put_str(buf, 17, 11);
 
 #ifdef JP
-msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
+               msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
 #else
                msg_format("Goodbye, %s!", player_name);
 #endif
-
        }
 }
 
@@ -7043,12 +7286,11 @@ void exit_game_panic(void)
 {
        /* If nothing important has happened, just quit */
 #ifdef JP
-if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
+       if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
 #else
        if (!character_generated || character_saved) quit("panic");
 #endif
 
-
        /* Mega-Hack -- see "msg_print()" */
        msg_flag = FALSE;
 
@@ -7069,7 +7311,7 @@ if (!character_generated || character_saved) quit("
 
        /* Indicate panic save */
 #ifdef JP
-(void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
+       (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
 #else
        (void)strcpy(p_ptr->died_from, "(panic save)");
 #endif
@@ -7077,7 +7319,7 @@ if (!character_generated || character_saved) quit("
 
        /* Panic save, or get worried */
 #ifdef JP
-if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
+       if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
 #else
        if (!save_player()) quit("panic save failed!");
 #endif
@@ -7085,11 +7327,10 @@ if (!save_player()) quit("
 
        /* Successful panic save */
 #ifdef JP
-quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
+       quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
 #else
        quit("panic save succeeded!");
 #endif
-
 }
 
 
@@ -7556,10 +7797,9 @@ Term_putstr(0, 0, -1, TERM_WHITE, "
  */
 static void handle_signal_abort(int sig)
 {
-       int wid, hgt, rows;
+       int wid, hgt;
 
        Term_get_size(&wid, &hgt);
-       rows = hgt - 4;
 
        /* Disable handler */
        (void)signal(sig, SIG_IGN);
@@ -7593,6 +7833,12 @@ Term_putstr(45, hgt - 1, -1, TERM_RED, "
 #endif
 
 
+#ifdef JP
+       do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
+#else
+       do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
+#endif
+
        /* Flush output */
        Term_fresh();