if (buf[0] == 'X')
{
- /* Clear */
option_flag[os] &= ~(1L << ob);
(*option_info[i].o_var) = FALSE;
}
static void player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
{
int i;
-
- /* Clear */
for (i = 0; i < TR_FLAG_SIZE; i++)
flgs[i] = 0L;
static void tim_player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
{
int i;
-
- /* Clear */
for (i = 0; i < TR_FLAG_SIZE; i++)
flgs[i] = 0L;
static void known_obj_immunity(BIT_FLAGS flgs[TR_FLAG_SIZE])
{
int i;
-
- /* Clear */
for (i = 0; i < TR_FLAG_SIZE; i++)
flgs[i] = 0L;
static void player_immunity(BIT_FLAGS flgs[TR_FLAG_SIZE])
{
int i;
-
- /* Clear */
for (i = 0; i < TR_FLAG_SIZE; i++)
flgs[i] = 0L;
static void tim_player_immunity(BIT_FLAGS flgs[TR_FLAG_SIZE])
{
int i;
-
- /* Clear */
for (i = 0; i < TR_FLAG_SIZE; i++)
flgs[i] = 0L;
static void player_vuln_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
{
int i;
-
- /* Clear */
for (i = 0; i < TR_FLAG_SIZE; i++)
flgs[i] = 0L;