extern void do_cmd_save_and_exit(player_type *player_ptr);
extern void exit_game_panic(player_type *creature_ptr);
extern errr get_rnd_line(concptr file_name, int entry, char *output);
-void read_dead_file(char* buf);
+void read_dead_file(char* buf, size_t buf_size);
#ifdef JP
extern errr get_rnd_line_jonly(concptr file_name, int entry, char *output, int count);