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#37287 flavor.cとfloors.c内のC4457警告に対応。ソースコード整形。 / Deal C4457 warning in flavor.c and...
[hengband/hengband.git] / src / flavor.c
index 19dd017..d769833 100644 (file)
-/* Purpose: Object flavor code */
-
-/*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
- *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+/*!
+ *  @file flavor.c
+ *  @brief オブジェクトの記述処理 / Mbject flavor code
+ *  @date 2014/01/03
+ *  @author
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
+ *\n
+ * This software may be copied and distributed for educational, research,\n
+ * and not for profit purposes provided that this copyright and statement\n
+ * are included in all such copies.  Other copyrights may also apply.\n
  */
 
 #include "angband.h"
 
-
-/*
- * Hack -- note that "TERM_MULTI" is now just "TERM_VIOLET".
- * We will have to find a cleaner method for "MULTI_HUED" later.
- * There were only two multi-hued "flavors" (one potion, one food).
- * Plus five multi-hued "base-objects" (3 dragon scales, one blade
- * of chaos, and one something else).  See the SHIMMER_OBJECTS code
- * in "dungeon.c" and the object color extractor in "cave.c".
- */
-#define TERM_MULTI      TERM_VIOLET
-
-
-/*
- * Max sizes of the following arrays
- */
-#define MAX_ROCKS      59       /* Used with rings (min 38) */
-#define MAX_AMULETS    26       /* Used with amulets (min 14) */
-#define MAX_WOODS      34       /* Used with staffs (min 30) */
-#define MAX_METALS     40       /* Used with wands/rods (min 29/29) */
-#define MAX_COLORS     70       /* Used with potions (min 60) */
-#define MAX_SHROOM     20       /* Used with mushrooms (min 20) */
-#define MAX_TITLES     55       /* Used with scrolls (min 48) */
-#define MAX_SYLLABLES 164       /* Used with scrolls (see below) */
-
-
-/*
- * Rings (adjectives and colors)
- */
-
-static cptr ring_adj[MAX_ROCKS]
-#ifndef JP
-= {
-       "Alexandrite", "Amethyst", "Aquamarine", "Azurite", "Beryl",
-       "Bloodstone", "Calcite", "Carnelian", "Corundum", "Diamond",
-       "Emerald", "Fluorite", "Garnet", "Granite", "Jade",
-       "Jasper", "Lapis Lazuli", "Malachite", "Marble", "Moonstone",
-       "Onyx", "Opal", "Pearl", "Quartz", "Quartzite",
-       "Rhodonite", "Ruby", "Sapphire", "Tiger Eye", "Topaz",
-       "Turquoise", "Zircon", "Platinum", "Bronze", "Gold",
-       "Obsidian", "Silver", "Tortoise Shell", "Mithril", "Jet",
-       "Engagement", "Adamantite",
-       "Wire", "Dilithium", "Bone", "Wooden",
-       "Spikard", "Serpent",   "Wedding", "Double",
-       "Plain", "Brass",  "Scarab","Shining",
-       "Rusty","Transparent", "Steel", "Tanzanite",
-       "Nephrite",
-};
-#else
-= {
-    "¶âÎÐÀФÎ","¥¢¥á¥¸¥¹¥È¤Î","¥¢¥¯¥¢¥Þ¥ê¥ó¤Î","¤á¤Î¤¦¤Î","ÎÐÃìÀФÎ",
-    "·ì¶Ì¿ï¤Î","Êý²òÀФÎ","ÀÖ¤á¤Î¤¦¤Î","¹Ë¶Ì¤Î","¥À¥¤¥¢¥â¥ó¥É¤Î",
-    "¥¨¥á¥é¥ë¥É¤Î","¥Û¥¿¥ëÀФÎ","¥¬¡¼¥Í¥Ã¥È¤Î","¸æ±ÆÀФÎ","¤Ò¤¹¤¤¤Î",
-    "¥¸¥ã¥¹¥Ñ¡¼¤Î","ÀÄÎÜÍþ¤Î","¥¯¥¸¥ã¥¯ÀФÎ","ÂçÍýÀФÎ","¥à¡¼¥ó¥¹¥È¡¼¥ó¤Î",
-    "¼Ê¤á¤Î¤¦¤Î","¥ª¥Ñ¡¼¥ë¤Î","¿¿¼î¤Î","¿å¾½¤Î","ÀбѴä¤Î",
-    "¥¶¥¯¥íÀФÎ","¥ë¥Ó¡¼¤Î","¥µ¥Õ¥¡¥¤¥¢¤Î","¥¿¥¤¥¬¡¼¥¢¥¤¤Î","¥È¥Ñ¡¼¥º¤Î",
-    "¥È¥ë¥³ÀФÎ","¥¸¥ë¥³¥ó¤Î","¥×¥é¥Á¥Ê¤Î","¥Ö¥í¥ó¥º¤Î","¶â¤Î",
-    "¹õÍËÀФÎ","¶ä¤Î","¤Ù¤Ã¹Ã¤Î","¥ß¥¹¥ê¥ë¤Î","¹õ¶Ì¤Î",
-    "º§Ìó","¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Î",
-    "¿Ë¶â¤Î","¥Ç¥£¥ê¥·¥¦¥à¤Î","¹ü¤Î","ÌÚ¤Î",
-    "¥¹¥Ô¥«¤Î" /*nuke me*/ ,"¼Ø¤Î","·ëº§","Æó½Å¤Î",
-    "¾þ¤ê¤Î¤Ê¤¤","ÀÄƼ¤Î","¥¹¥«¥é¥Ù¤Î" ,"µ±¤¯",
-    "»¬¤Ó¤¿","Æ©ÌÀ¤Ê","¹ÝÅ´¤Î","¥¿¥ó¥¶¥Ê¥¤¥È¤Î",
-    "Æð¶Ì¤Î",
-};
-#endif
-
-static byte ring_col[MAX_ROCKS] =
-{
-       TERM_GREEN, TERM_VIOLET, TERM_L_BLUE, TERM_L_BLUE, TERM_L_GREEN,
-       TERM_RED, TERM_WHITE, TERM_RED, TERM_SLATE, TERM_WHITE,
-       TERM_GREEN, TERM_L_GREEN, TERM_RED, TERM_L_DARK, TERM_L_GREEN,
-       TERM_UMBER, TERM_BLUE, TERM_GREEN, TERM_WHITE, TERM_L_WHITE,
-       TERM_L_RED, TERM_L_WHITE, TERM_WHITE, TERM_L_WHITE, TERM_L_WHITE,
-       TERM_L_RED, TERM_RED, TERM_BLUE, TERM_YELLOW, TERM_YELLOW,
-       TERM_L_BLUE, TERM_L_UMBER, TERM_WHITE, TERM_L_UMBER, TERM_YELLOW,
-       TERM_L_DARK, TERM_L_WHITE, TERM_GREEN, TERM_L_BLUE, TERM_L_DARK,
-       TERM_YELLOW, TERM_VIOLET,
-       TERM_UMBER, TERM_L_WHITE, TERM_WHITE, TERM_UMBER,
-       TERM_BLUE, TERM_GREEN, TERM_YELLOW, TERM_ORANGE,
-       TERM_YELLOW, TERM_ORANGE, TERM_L_GREEN, TERM_YELLOW,
-       TERM_RED, TERM_WHITE, TERM_WHITE, TERM_YELLOW,
-       TERM_GREEN,
-};
-
-
-/*
- * Amulets (adjectives and colors)
- */
-static cptr amulet_adj[MAX_AMULETS]
-#ifndef JP
-= {
-       "Amber", "Driftwood", "Coral", "Agate", "Ivory",
-       "Obsidian", "Bone", "Brass", "Bronze", "Pewter",
-       "Tortoise Shell", "Golden", "Azure", "Crystal", "Silver",
-       "Copper", "Swastika", "Platinum","Runed", "Rusty",
-       "Curved", "Dragon's claw", "Rosary", "Jade", "Mithril",
-       "Ruby"
-};
-#else
-= {
-    "àèàá¤Î","ήÌÚ¤Î","¥µ¥ó¥´¤Î","¤á¤Î¤¦¤Î","¾Ý²ç¤Î",
-    "¹õÍËÀФÎ","¹ü¤Î","¿¿ï«¤Î","ÀÄƼ¤Î","¤·¤í¤á¤Î",
-    "¤Ù¤Ã¹Ã¤Î","¶â¤Î","ÎÜÍþ¤Î","¿å¾½¤Î","¶ä¤Î",
-    "Ƽ¤Î","ÒĤÎ", "¥×¥é¥Á¥Ê¤Î", "¥ë¡¼¥ó¤¬¹ï¤Þ¤ì¤¿","»¬¤Ó¤¿",
-    "¶Ê¤¬¤Ã¤¿", "¥É¥é¥´¥ó¤ÎÄÞ¤Î", "¿ô¼î¤Î", "¤Ò¤¹¤¤¤Î", "¥ß¥¹¥ê¥ë¤Î",
-    "¥ë¥Ó¡¼¤Î"
-};
-#endif
-
-static byte amulet_col[MAX_AMULETS] =
-{
-       TERM_YELLOW, TERM_L_UMBER, TERM_WHITE, TERM_L_WHITE, TERM_WHITE,
-       TERM_L_DARK, TERM_WHITE, TERM_L_UMBER, TERM_L_UMBER, TERM_SLATE,
-       TERM_GREEN, TERM_YELLOW, TERM_L_BLUE, TERM_L_BLUE, TERM_L_WHITE,
-       TERM_L_UMBER, TERM_VIOLET, TERM_WHITE, TERM_UMBER, TERM_RED, 
-       TERM_GREEN, TERM_L_GREEN, TERM_L_GREEN, TERM_GREEN, TERM_L_BLUE, 
-       TERM_RED
-};
-
-
-/*
- * Staffs (adjectives and colors)
- */
-static cptr staff_adj[MAX_WOODS]
-#ifndef JP
-= {
-       "Aspen", "Balsa", "Banyan", "Birch", "Cedar",
-       "Cottonwood", "Cypress", "Dogwood", "Elm", "Eucalyptus",
-       "Hemlock", "Hickory", "Ironwood", "Locust", "Mahogany",
-       "Maple", "Mulberry", "Oak", "Pine", "Redwood",
-       "Rosewood", "Spruce", "Sycamore", "Teak", "Walnut",
-       "Mistletoe", "Hawthorn", "Bamboo", "Silver", "Runed",
-       "Golden", "Ashen", "Ivory","Gnarled"/*,"Willow"*/
-};
-#else
-= {
-    "¥Ý¥×¥é¤Î","¥Ð¥ë¥µ¤Î","¥Ð¥ó¥ä¥ó¤Î","¥«¥Ð¤Î","À¾ÍÎ¥¹¥®¤Î",
-    "ÛؤÎ","¥¤¥È¥¹¥®¤Î","¥ß¥º¥­¤Î","¥Ë¥ì¤Î","¥æ¡¼¥«¥ê¤Î",
-    "¥Ä¥¬¤Î","¥Ö¥Ê¤Î","¹õÃɤÎ","¥¢¥«¥·¥¢¤Î","¥Þ¥Û¥¬¥Ë¡¼¤Î",
-    "¥«¥¨¥Ç¤Î","¥¯¥ï¤Î","¥«¥·¤Î","¾¾¤Î","¿ù¤Î",
-    "»çÃɤÎ","¥¨¥¾¥Þ¥Ä¤Î","¥¤¥Á¥¸¥¯¤Î","¥Á¡¼¥¯¤Î","¥¯¥ë¥ß¤Î",
-    "¥ä¥É¥ê¥®¤Î","¥µ¥ó¥¶¥·¤Î","ÃݤÎ","¶ä¤Î","¥ë¡¼¥ó¤Î",
-    "¶â¤Î","¥È¥Í¥ê¥³¤Î", "¾Ý²ç¤Î", "·î·Ë¼ù¤Î"
-};
-#endif
-
-static byte staff_col[MAX_WOODS] =
-{
-       TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER,
-       TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER,
-       TERM_L_UMBER, TERM_L_UMBER, TERM_UMBER, TERM_L_UMBER, TERM_UMBER,
-       TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_RED,
-       TERM_RED, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_UMBER,
-       TERM_GREEN, TERM_L_UMBER, TERM_L_UMBER, TERM_L_WHITE, TERM_UMBER,
-       TERM_YELLOW, TERM_SLATE, TERM_WHITE, TERM_SLATE
-};
-
-
-/*
- * Wands (adjectives and colors)
- */
-static cptr wand_adj[MAX_METALS]
-#ifndef JP
-= {
-       "Aluminum", "Cast Iron", "Chromium", "Copper", "Gold",
-       "Iron", "Magnesium", "Molybdenum", "Nickel", "Rusty",
-       "Silver", "Steel", "Tin", "Titanium", "Tungsten",
-       "Zirconium", "Zinc", "Aluminum-Plated", "Copper-Plated", "Gold-Plated",
-       "Nickel-Plated", "Silver-Plated", "Steel-Plated", "Tin-Plated", "Zinc-Plated",
-       "Mithril-Plated", "Mithril", "Runed", "Bronze", "Brass",
-       "Platinum", "Lead","Lead-Plated", "Ivory" , "Adamantite",
-       "Uridium", "Long", "Short", "Hexagonal", "Carbonized"
-};
-#else
-= {
-    "¥¢¥ë¥ß¤Î","ÃòÅ´¤Î","¥¯¥í¥à¤Î","Ƽ¤Î","¶â¤Î",
-    "Å´¤Î","¥Þ¥°¥Í¥·¥¦¥à¤Î","¥â¥ê¥Ö¥Ç¥ó¤Î","¥Ë¥Ã¥±¥ë¤Î","»¬¤Ó¤¿",
-    "¶ä¤Î","¹ÝÅ´¤Î","¥Ö¥ê¥­¤Î","¥Á¥¿¥ó¤Î","¥¿¥ó¥°¥¹¥Æ¥ó¤Î",
-    "¥¸¥ë¥³¥ó¤Î","°¡±ô¤Î","¥¢¥ë¥ß¥á¥Ã¥­¤Î","Ƽ¥á¥Ã¥­¤Î","¶â¥á¥Ã¥­¤Î",
-    "ÇòƼ¥á¥Ã¥­¤Î","¶ä¥á¥Ã¥­¤Î","Å´¥á¥Ã¥­¤Î","¥¹¥º¥á¥Ã¥­¤Î","°¡±ô¥á¥Ã¥­¤Î",
-    "¥ß¥¹¥ê¥ë¥á¥Ã¥­¤Î","¥ß¥¹¥ê¥ë¤Î","¥ë¡¼¥ó¤¬¹ï¤Þ¤ì¤¿","ÀÄƼ¤Î","¿¿ï«¤Î",
-    "¥×¥é¥Á¥Ê¤Î","±ô¤Î","±ô¥á¥Ã¥­¤Î","¾Ý²ç¤Î","¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Î",
-    "¥¤¥ê¥Â¥¦¥à¤Î","Ť¤","û¤¤","Ï»³Ñ·Á¤Î", "úÁǤÎ"
-};
-#endif
-
-static byte wand_col[MAX_METALS] =
-{
-       TERM_L_BLUE, TERM_L_DARK, TERM_WHITE, TERM_L_UMBER, TERM_YELLOW,
-       TERM_SLATE, TERM_L_WHITE, TERM_L_WHITE, TERM_L_UMBER, TERM_RED,
-       TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE, TERM_WHITE, TERM_WHITE,
-       TERM_L_WHITE, TERM_L_WHITE, TERM_L_BLUE, TERM_L_UMBER, TERM_YELLOW,
-       TERM_L_UMBER, TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE,
-       TERM_L_BLUE, TERM_L_BLUE, TERM_UMBER, TERM_L_UMBER, TERM_L_UMBER,
-       TERM_WHITE, TERM_SLATE, TERM_SLATE, TERM_WHITE, TERM_VIOLET,
-       TERM_L_RED, TERM_L_BLUE, TERM_BLUE, TERM_RED, TERM_L_DARK
-};
-
-
-/*
- * Rods (adjectives and colors).
- * Efficiency -- copied from wand arrays
- */
-
-static cptr rod_adj[MAX_METALS];
-
-static byte rod_col[MAX_METALS];
-
-
-/*
- * Mushrooms (adjectives and colors)
- */
-
-static cptr food_adj[MAX_SHROOM]
-#ifndef JP
-= {
-       "Blue", "Black", "Black Spotted", "Brown", "Dark Blue",
-       "Dark Green", "Dark Red", "Yellow", "Furry", "Green",
-       "Grey", "Light Blue", "Light Green", "Violet", "Red",
-       "Slimy", "Tan", "White", "White Spotted", "Wrinkled",
-};
-#else
-= {
-    "ÀĤ¤","¹õ¤¤","¹õÈäÎ","Ã㿧¤Î","·²ÀĤÎ",
-    "¿¼ÎФÎ","¹È¿§¤Î","²«¿§¤¤","Âݤष¤¿","ÎФÎ",
-    "¥°¥ì¡¼¤Î","¶õ¿§¤Î","²«ÎФÎ","¥¹¥ß¥ì¿§¤Î","ÀÖ¤¤",
-    "¤Í¤Ð¤Í¤Ð¤·¤¿","²«³ì¿§¤Î","Çò¤¤","ÇòÈäÎ","¤·¤ï¤·¤ï¤Î",
-};
-#endif
-
-static byte food_col[MAX_SHROOM] =
-{
-       TERM_BLUE, TERM_L_DARK, TERM_L_DARK, TERM_UMBER, TERM_BLUE,
-       TERM_GREEN, TERM_RED, TERM_YELLOW, TERM_L_WHITE, TERM_GREEN,
-       TERM_SLATE, TERM_L_BLUE, TERM_L_GREEN, TERM_VIOLET, TERM_RED,
-       TERM_SLATE, TERM_L_UMBER, TERM_WHITE, TERM_WHITE, TERM_UMBER
-};
-
-
-/*
- * Color adjectives and colors, for potions.
- * Hack -- The first four entries are hard-coded.
- * (water, apple juice, slime mold juice, something)
- */
-
-static cptr potion_adj[MAX_COLORS]
-#ifndef JP
-= {
-       "Clear", "Light Brown", "Icky Green", "xxx",
-       "Azure", "Blue", "Blue Speckled", "Black", "Brown", "Brown Speckled",
-       "Bubbling", "Chartreuse", "Cloudy", "Copper Speckled", "Crimson", "Cyan",
-       "Dark Blue", "Dark Green", "Dark Red", "Gold Speckled", "Green",
-       "Green Speckled", "Grey", "Grey Speckled", "Hazy", "Indigo",
-       "Light Blue", "Light Green", "Magenta", "Metallic Blue", "Metallic Red",
-       "Metallic Green", "Metallic Purple", "Misty", "Orange", "Orange Speckled",
-       "Pink", "Pink Speckled", "Puce", "Purple", "Purple Speckled",
-       "Red", "Red Speckled", "Silver Speckled", "Smoky", "Tangerine",
-       "Violet", "Vermilion", "White", "Yellow", "Violet Speckled",
-       "Pungent", "Clotted Red", "Viscous Pink", "Oily Yellow", "Gloopy Green",
-       "Shimmering", "Coagulated Crimson", "Yellow Speckled", "Gold",
-       "Manly", "Stinking", "Oily Black", "Ichor", "Ivory White", "Sky Blue",
-       "Gray", "Silver", "Bronze", "Flashing",
-};
-#else
-= {
-    "Æ©ÌÀ¤Ê","ÇöÃ㿧¤Î","¤è¤É¤ó¤ÀÎФÎ","¼¿¹õ¤Î",
-    "º°ÊˤÎ","ÀĤ¤","ÀÄÈäÎ","¹õ¤¤","Ã㿧¤Î","ÃãÈäÎ",
-    "Ë¢¤À¤Ã¤¿","Çö²«Î理Î","Âù¤Ã¤¿","ƼÈäÎ","¹È¿§¤Î","¥·¥¢¥ó¿§¤Î",
-    "·²ÀÄ¿§¤Î","¿¼¤¤ÎФÎ","¿¼¤¤ÀÖ¿§¤Î","¶âÈäÎ","Î理Î",
-    "ÎÐÈäÎ","³¥¿§¤Î","³¥ÈäÎ","¤Ü¤ä¤±¤¿¿§¤Î","Íõ¿§¤Î",
-    "Çö¤¤ÀÄ¿§¤Î","Çö¤¤Î理Î","¥Þ¥¼¥ó¥¿¿§¤Î","ÀĤ¯µ±¤¯","ÀÖ¤¯µ±¤¯",
-    "ÎФ˵±¤¯","»ç¤Ëµ±¤¯","̸¾õ¤Î","¥ª¥ì¥ó¥¸¿§¤Î","¥ª¥ì¥ó¥¸ÈäÎ",
-    "¥Ô¥ó¥¯¿§¤Î","¥Ô¥ó¥¯ÈäÎ","¹õ³ì¿§¤Î","»ç¿§¤Î","¤¦¤¹¤¤»çÈäÎ",
-    "ÀÖ¤¤","ÀÖÈäÎ","¶äÈäÎ","±ì¤Ã¤¿","Üô¿§¤Î",
-    "¥¹¥ß¥ì¿§¤Î","¼ë¿§¤Î","Çò¤¤","²«¿§¤¤", "»çÈäÎ",
-    "»É·ã½­¤Î¤¹¤ë","¤è¤É¤ó¤ÀÀÖ¤Î","¥É¥í¥É¥í¤Î","¤Í¤Ð¤Ã¤¿²«¿§¤Î","°ÅÎ理Î",
-    "µ±¤¯","¤Í¤Ð¤Ã¤¿¿¼¹È¤Î","²«ÈäÎ","¶â¿§¤Î",
-    "Ã˽­¤¤" /*nuke me*/,"°­½­¤Î¤¹¤ë","¹õÌý¿§¤Î","ǾÞù¤Î",
-    "¾Ý²ç¿§¤Î","¶õ¿§¤Î", "¤Í¤º¤ß¿§¤Î", "¶ä¿§¤Î", "ÀÖƼ¿§¤Î",
-    "¥­¥é¥­¥é¸÷¤ë"
-};
-#endif
-
-static byte potion_col[MAX_COLORS] =
-{
-       TERM_WHITE, TERM_L_UMBER, TERM_GREEN, 0,
-       TERM_L_BLUE, TERM_BLUE, TERM_BLUE, TERM_L_DARK, TERM_UMBER, TERM_UMBER,
-       TERM_L_WHITE, TERM_L_GREEN, TERM_WHITE, TERM_L_UMBER, TERM_RED, TERM_L_BLUE,
-       TERM_BLUE, TERM_GREEN, TERM_RED, TERM_YELLOW, TERM_GREEN,
-       TERM_GREEN, TERM_SLATE, TERM_SLATE, TERM_L_WHITE, TERM_VIOLET,
-       TERM_L_BLUE, TERM_L_GREEN, TERM_RED, TERM_BLUE, TERM_RED,
-       TERM_GREEN, TERM_VIOLET, TERM_L_WHITE, TERM_ORANGE, TERM_ORANGE,
-       TERM_L_RED, TERM_L_RED, TERM_VIOLET, TERM_VIOLET, TERM_VIOLET,
-       TERM_RED, TERM_RED, TERM_L_WHITE, TERM_L_DARK, TERM_ORANGE,
-       TERM_VIOLET, TERM_RED, TERM_WHITE, TERM_YELLOW, TERM_VIOLET,
-       TERM_L_RED, TERM_RED, TERM_L_RED, TERM_YELLOW, TERM_GREEN,
-       TERM_MULTI, TERM_RED, TERM_YELLOW, TERM_YELLOW,
-       TERM_L_UMBER, TERM_UMBER, TERM_L_DARK, TERM_RED,
-       TERM_WHITE, TERM_L_BLUE, TERM_L_WHITE, TERM_WHITE, TERM_RED,
-       TERM_YELLOW
-};
-
-
-/*
- * Syllables for scrolls (must be 1-4 letters each)
- */
-
-static cptr syllables[MAX_SYLLABLES]
-#ifdef JP
-= {
-       "Å·", "ÃÏ", "̵", "ÍÑ", "°ì", "Åá", "ξ", "ÃÇ",
-       "°á", "Ë¥", "Æü", "Àé", "½©", "Ëþ", "¿È", "ÁÏ",
-       "áØ", "¼·", "ž", "Ȭ", "ÅÝ", "²é", "¿Å",
-       "¾¨", "ÃÀ", "µ¯", "»à", "²ó", "À¸", "ʸ",
-       "Éð", "Æ»", "ε", "Ƭ", "¼Ø", "Èø", "ñ", "Åá", "ľ", "Æþ",
-       "¿Ê", "Âà", "¸Þ", "¡", "Ï»", "ç¥", "Âç", "»³", "ÌÄ",
-       "Æ°", "É÷", "ÎÓ", "²Ð", "Àä", "ÂÎ", "Ì¿", "»Í",
-       "ÌÌ", "Á¿", "²Î", "´°", "Á´", "·ç", "Ä·", "ÎÂ",
-       "ìí", "î½", "òµ", "Ì¥", "ò³", "ò´", "½Ä",
-       "²£", "¿Ô", "¿À", "½Ð", "µ´", "Ë×", "²¹", "¸Î", "ÃÎ",
-       "¿·", "½Õ", "²Æ", "Åß", "½ã", "¿¿", "¹¤", "¶½",
-       "Ì£", "ÄÅ", "³Î", "Èæ", "¶ì", "¿´", "»´", "߸",
-       "Ç°", "ȯ", "Á°", "Âå", "̤", "ʹ", "¶õ", "¸å",
-       "Ú¼", "¶â", "¿¹", "Íå", "Ëü", "¾Ý", "ÊÑ", "²½",
-       "½½", "Ãæ", "Ȭ", "¶å", "¿Í", "¿§", "»î", "¹Ô",
-       "ºø", "¸í", "»ö", "¼Â", "º¬", "µÛ", "¼ý", "¹ç",
-       "Ê»", "Á´", "¹ñ", "À©", "ÇÆ", "¾Æ", "Æù", "Äê",
-       "¿©", "¹ü", "²ç", "Ìø", "Èô", "æÆ", "Éõ", "°õ",
-       "¼À", "Íð", "Éð", "¾­", "·Ú", "Ǧ", "·õ", "ǽ",
-       "À»", "¼Ù", "¼ö", "¼±", "¸¸", "´¶", "ÆÇ", "°Ç",
-       "Íî", "±¢", "ÍÛ"
-};
-#else
-= {
-       "a", "ab", "ag", "aks", "ala", "an", "ankh", "app",
-       "arg", "arze", "ash", "aus", "ban", "bar", "bat", "bek",
-       "bie", "bin", "bit", "bjor", "blu", "bot", "bu",
-       "byt", "comp", "con", "cos", "cre", "dalf", "dan",
-       "den", "der", "doe", "dok", "eep", "el", "eng", "er", "ere", "erk",
-       "esh", "evs", "fa", "fid", "flit", "for", "fri", "fu", "gan",
-       "gar", "glen", "gop", "gre", "ha", "he", "hyd", "i",
-       "ing", "ion", "ip", "ish", "it", "ite", "iv", "jo",
-       "kho", "kli", "klis", "la", "lech", "man", "mar",
-       "me", "mi", "mic", "mik", "mon", "mung", "mur", "nag", "nej",
-       "nelg", "nep", "ner", "nes", "nis", "nih", "nin", "o",
-       "od", "ood", "org", "orn", "ox", "oxy", "pay", "pet",
-       "ple", "plu", "po", "pot", "prok", "re", "rea", "rhov",
-       "ri", "ro", "rog", "rok", "rol", "sa", "san", "sat",
-       "see", "sef", "seh", "shu", "ski", "sna", "sne", "snik",
-       "sno", "so", "sol", "sri", "sta", "sun", "ta", "tab",
-       "tem", "ther", "ti", "tox", "trol", "tue", "turs", "u",
-       "ulk", "um", "un", "uni", "ur", "val", "viv", "vly",
-       "vom", "wah", "wed", "werg", "wex", "whon", "wun", "x",
-       "yerg", "yp", "zun", "tri", "blaa", "jah", "bul", "on",
-       "foo", "ju", "xuxu"
-};
-#endif
-
-
-/*
- * Hold the titles of scrolls, 6 to 14 characters each
- * Also keep an array of scroll colors (always WHITE for now)
- */
-static char scroll_adj[MAX_TITLES][16];
-
-static byte scroll_col[MAX_TITLES];
-
-
-/*
- * Certain items, if aware, are known instantly
+/*!
+ * @brief 最初から簡易な名称が明らかになるベースアイテムの判定。 /  Certain items, if aware, are known instantly 
+ * @param i ベースアイテムID
+ * @return 簡易名称を明らかにするならTRUEを返す。
+ * @details
  * This function is used only by "flavor_init()"
  */
 static bool object_easy_know(int i)
@@ -397,10 +34,12 @@ static bool object_easy_know(int i)
                case TV_DEATH_BOOK:
                case TV_TRUMP_BOOK:
                case TV_ARCANE_BOOK:
-               case TV_ENCHANT_BOOK:
+               case TV_CRAFT_BOOK:
                case TV_DAEMON_BOOK:
+               case TV_CRUSADE_BOOK:
                case TV_MUSIC_BOOK:
                case TV_HISSATSU_BOOK:
+               case TV_HEX_BOOK:
                {
                        return (TRUE);
                }
@@ -430,93 +69,61 @@ static bool object_easy_know(int i)
        return (FALSE);
 }
 
-
-/*
- * Certain items have a flavor
- * This function is used only by "flavor_init()"
+/*!
+ * @brief 各種語彙からランダムな名前を作成する / Create a name from random parts.
+ * @param out_string 作成した名を保管する参照ポインタ
+ * @return なし
+ * @details 日本語の場合 aname_j.txt 英語の場合確率に応じて
+ * syllables 配列と elvish.txt を組み合わせる。\n
  */
-static bool object_flavor(int k_idx)
-{
-       object_kind *k_ptr = &k_info[k_idx];
-
-       /* Analyze the item */
-       switch (k_ptr->tval)
-       {
-               case TV_AMULET:
-               {
-                       return (0x80 + amulet_col[k_ptr->sval]);
-               }
-
-               case TV_RING:
-               {
-                       return (0x90 + ring_col[k_ptr->sval]);
-               }
-
-               case TV_STAFF:
-               {
-                       return (0xA0 + staff_col[k_ptr->sval]);
-               }
-
-               case TV_WAND:
-               {
-                       return (0xB0 + wand_col[k_ptr->sval]);
-               }
-
-               case TV_ROD:
-               {
-                       return (0xC0 + rod_col[k_ptr->sval]);
-               }
-
-               case TV_SCROLL:
-               {
-                       return (0xD0 + scroll_col[k_ptr->sval]);
-               }
-
-               case TV_POTION:
-               {
-                       return (0xE0 + potion_col[k_ptr->sval]);
-               }
-
-               case TV_FOOD:
-               {
-                       if (k_ptr->sval < SV_FOOD_MIN_FOOD)
-                       {
-                               return (0xF0 + food_col[k_ptr->sval]);
-                       }
-
-                       break;
-               }
-       }
-
-       /* No flavor */
-       return (0);
-}
-
-
-void get_table_name(char *out_string)
+void get_table_name_aux(char *out_string)
 {
 #ifdef JP
-        char Syllable[80];
-       strcpy(out_string, "¡Ø");
+       char Syllable[80];
        get_rnd_line("aname_j.txt", 1, Syllable);
-       strcat(out_string, Syllable);
+       strcpy(out_string, Syllable);
        get_rnd_line("aname_j.txt", 2, Syllable);
        strcat(out_string, Syllable);
-       strcat(out_string, "¡Ù");
 #else
-       int testcounter = randint(3) + 1;
-
-       strcpy(out_string, "'");
+#define MAX_SYLLABLES 164       /* Used with scrolls (see below) */
 
-       if (randint(3) == 2)
+       static cptr syllables[MAX_SYLLABLES] = {
+               "a", "ab", "ag", "aks", "ala", "an", "ankh", "app",
+               "arg", "arze", "ash", "aus", "ban", "bar", "bat", "bek",
+               "bie", "bin", "bit", "bjor", "blu", "bot", "bu",
+               "byt", "comp", "con", "cos", "cre", "dalf", "dan",
+               "den", "der", "doe", "dok", "eep", "el", "eng", "er", "ere", "erk",
+               "esh", "evs", "fa", "fid", "flit", "for", "fri", "fu", "gan",
+               "gar", "glen", "gop", "gre", "ha", "he", "hyd", "i",
+               "ing", "ion", "ip", "ish", "it", "ite", "iv", "jo",
+               "kho", "kli", "klis", "la", "lech", "man", "mar",
+               "me", "mi", "mic", "mik", "mon", "mung", "mur", "nag", "nej",
+               "nelg", "nep", "ner", "nes", "nis", "nih", "nin", "o",
+               "od", "ood", "org", "orn", "ox", "oxy", "pay", "pet",
+               "ple", "plu", "po", "pot", "prok", "re", "rea", "rhov",
+               "ri", "ro", "rog", "rok", "rol", "sa", "san", "sat",
+               "see", "sef", "seh", "shu", "ski", "sna", "sne", "snik",
+               "sno", "so", "sol", "sri", "sta", "sun", "ta", "tab",
+               "tem", "ther", "ti", "tox", "trol", "tue", "turs", "u",
+               "ulk", "um", "un", "uni", "ur", "val", "viv", "vly",
+               "vom", "wah", "wed", "werg", "wex", "whon", "wun", "x",
+               "yerg", "yp", "zun", "tri", "blaa", "jah", "bul", "on",
+               "foo", "ju", "xuxu"
+       };
+
+       int testcounter = randint1(3) + 1;
+
+       strcpy(out_string, "");
+
+       if (randint1(3) == 2)
        {
                while (testcounter--)
-                       strcat(out_string, syllables[rand_int(MAX_SYLLABLES)]);
+                       strcat(out_string, syllables[randint0(MAX_SYLLABLES)]);
        }
        else
        {
                char Syllable[80];
-               testcounter = randint(2) + 1;
+               testcounter = randint1(2) + 1;
                while (testcounter--)
                {
                        (void)get_rnd_line("elvish.txt", 0, Syllable);
@@ -524,258 +131,208 @@ void get_table_name(char *out_string)
                }
        }
 
-       out_string[1] = toupper(out_string[1]);
+       out_string[0] = toupper(out_string[1]);
 
-       strcat(out_string, "'");
+       out_string[16] = '\0';
 #endif
-
-
-       out_string[18] = '\0';
-
-       return;
 }
 
-
-/*
- * Prepare the "variable" part of the "k_info" array.
- *
- * The "color"/"metal"/"type" of an item is its "flavor".
- * For the most part, flavors are assigned randomly each game.
- *
- * Initialize descriptions for the "colored" objects, including:
- * Rings, Amulets, Staffs, Wands, Rods, Food, Potions, Scrolls.
- *
- * The first 4 entries for potions are fixed (Water, Apple Juice,
- * Slime Mold Juice, Unused Potion).
- *
- * Scroll titles are always between 6 and 14 letters long.  This is
- * ensured because every title is composed of whole words, where every
- * word is from 1 to 8 letters long (one or two syllables of 1 to 4
- * letters each), and that no scroll is finished until it attempts to
- * grow beyond 15 letters.  The first time this can happen is when the
- * current title has 6 letters and the new word has 8 letters, which
- * would result in a 6 letter scroll title.
- *
- * Duplicate titles are avoided by requiring that no two scrolls share
- * the same first four letters (not the most efficient method, and not
- * the least efficient method, but it will always work).
- *
- * Hack -- make sure everything stays the same for each saved game
- * This is accomplished by the use of a saved "random seed", as in
- * "town_gen()".  Since no other functions are called while the special
- * seed is in effect, so this function is pretty "safe".
- *
- * Note that the "hacked seed" may provide an RNG with alternating parity!
+/*!
+ * @brief ランダムな名前をアーティファクト銘として整形する。 / Create a name from random parts with quotes.
+ * @param out_string 作成した名を保管する参照ポインタ
+ * @return なし
+ * @details get_table_name_aux()ほぼ完全に実装を依存している。
  */
-void flavor_init(void)
+void get_table_name(char *out_string)
 {
-       int     i, j;
-
-       byte    temp_col;
+       char buff[80];
+       get_table_name_aux(buff);
+       sprintf(out_string, _("『%s』", "'%s'"), buff);
+}
 
-       cptr    temp_adj;
+/*!
+ * @brief ランダムなシンダリン銘を作成する / Make random Sindarin name
+ * @param out_string 作成した名を保管する参照ポインタ
+ * @return なし
+ * @details sname.txtが語幹の辞書となっている。
+ */
+void get_table_sindarin_aux(char *out_string)
+{
+       char Syllable[80];
+#ifdef JP
+       char tmp[80];
+#endif
 
+       get_rnd_line("sname.txt", 1, Syllable);
+#ifdef JP
+       strcpy(tmp, Syllable);
+#else
+       strcpy(out_string, Syllable);
+#endif
 
-       /* Hack -- Use the "simple" RNG */
-       Rand_quick = TRUE;
+       get_rnd_line("sname.txt", 2, Syllable);
+#ifdef JP
+       strcat(tmp, Syllable);
+       sindarin_to_kana(out_string, tmp);
+#else
+       strcat(out_string, Syllable);
+#endif
+}
 
-       /* Hack -- Induce consistant flavors */
-       Rand_value = seed_flavor;
+/*!
+ * @brief シンダリン銘をアーティファクト用に整形する。 / Make random Sindarin name with quotes
+ * @param out_string 作成した名を保管する参照ポインタ
+ * @return なし
+ * @details get_table_sindarin_aux()ほぼ完全に実装を依存している。
+ */
+void get_table_sindarin(char *out_string)
+{
+       char buff[80];
+       get_table_sindarin_aux(buff);
+       sprintf(out_string, _("『%s』", "'%s'"), buff);
+}
 
 
-       /* Efficiency -- Rods/Wands share initial array */
-       for (i = 0; i < MAX_METALS; i++)
-       {
-               rod_adj[i] = wand_adj[i];
-               rod_col[i] = wand_col[i];
-       }
+/*!
+ * @brief ベースアイテムの未確定名を共通tval間でシャッフルする / Shuffle flavor indices of a group of objects with given tval
+ * @param tval シャッフルしたいtval
+ * @return なし
+ * @details 巻物、各種魔道具などに利用される。
+ */
+static void shuffle_flavors(byte tval)
+{
+       s16b *k_idx_list;
+       int k_idx_list_num = 0;
+       int i;
 
+       /* Allocate an array for a list of k_idx */
+       C_MAKE(k_idx_list, max_k_idx, s16b);
 
-       /* Rings have "ring colors" */
-       for (i = 0; i < MAX_ROCKS; i++)
+       /* Search objects with given tval for shuffle */
+       for (i = 0; i < max_k_idx; i++)
        {
-               j = rand_int(MAX_ROCKS);
-               temp_adj = ring_adj[i];
-               ring_adj[i] = ring_adj[j];
-               ring_adj[j] = temp_adj;
-
-               temp_col = ring_col[i];
-               ring_col[i] = ring_col[j];
-               ring_col[j] = temp_col;
-       }
-
-       /* Hack -- The One Ring */
-#ifdef JP
-       ring_adj[SV_RING_POWER] = "¶â̵¹¤¤Î";
-       ring_adj[SV_RING_AHO] = "¶âÍ­¹¤¤Î";
-#else
-       ring_adj[SV_RING_POWER] = "Plain Gold";
-       ring_adj[SV_RING_AHO] = "Plain Goldarn";
-#endif
+               object_kind *k_ptr = &k_info[i];
 
-       if (!use_graphics)
-       {
-               ring_col[SV_RING_POWER] = TERM_YELLOW;
-               ring_col[SV_RING_AHO] = TERM_YELLOW;
-       }
+               /* Skip non-Rings */
+               if (k_ptr->tval != tval) continue;
 
-       /* Amulets have "amulet colors" */
-       for (i = 0; i < MAX_AMULETS; i++)
-       {
-               j = rand_int(MAX_AMULETS);
-               temp_adj = amulet_adj[i];
-               amulet_adj[i] = amulet_adj[j];
-               amulet_adj[j] = temp_adj;
-
-               temp_col = amulet_col[i];
-               amulet_col[i] = amulet_col[j];
-               amulet_col[j] = temp_col;
-       }
+               /* Paranoia -- Skip objects without flavor */
+               if (!k_ptr->flavor) continue;
 
-       /* Staffs */
-       for (i = 0; i < MAX_WOODS; i++)
-       {
-               j = rand_int(MAX_WOODS);
-               temp_adj = staff_adj[i];
-               staff_adj[i] = staff_adj[j];
-               staff_adj[j] = temp_adj;
-
-               temp_col = staff_col[i];
-               staff_col[i] = staff_col[j];
-               staff_col[j] = temp_col;
-       }
+               /* Skip objects with a fixed flavor name */
+               if (have_flag(k_ptr->flags, TR_FIXED_FLAVOR)) continue;
 
-       /* Wands */
-       for (i = 0; i < MAX_METALS; i++)
-       {
-               j = rand_int(MAX_METALS);
-               temp_adj = wand_adj[i];
-               wand_adj[i] = wand_adj[j];
-               wand_adj[j] = temp_adj;
-
-               temp_col = wand_col[i];
-               wand_col[i] = wand_col[j];
-               wand_col[j] = temp_col;
-       }
+               /* Remember k_idx */
+               k_idx_list[k_idx_list_num] = i;
 
-       /* Rods */
-       for (i = 0; i < MAX_METALS; i++)
-       {
-               j = rand_int(MAX_METALS);
-               temp_adj = rod_adj[i];
-               rod_adj[i] = rod_adj[j];
-               rod_adj[j] = temp_adj;
-
-               temp_col = rod_col[i];
-               rod_col[i] = rod_col[j];
-               rod_col[j] = temp_col;
+               /* Increase number of remembered indices */
+               k_idx_list_num++;
        }
 
-       /* Foods (Mushrooms) */
-       for (i = 0; i < MAX_SHROOM; i++)
+       /* Shuffle flavors */
+       for (i = 0; i < k_idx_list_num; i++)
        {
-               j = rand_int(MAX_SHROOM);
-               temp_adj = food_adj[i];
-               food_adj[i] = food_adj[j];
-               food_adj[j] = temp_adj;
-
-               temp_col = food_col[i];
-               food_col[i] = food_col[j];
-               food_col[j] = temp_col;
-       }
+               object_kind *k1_ptr = &k_info[k_idx_list[i]];
+               object_kind *k2_ptr = &k_info[k_idx_list[randint0(k_idx_list_num)]];
 
-       /* Potions */
-       for (i = 4; i < MAX_COLORS; i++)
-       {
-               j = rand_int(MAX_COLORS - 4) + 4;
-               temp_adj = potion_adj[i];
-               potion_adj[i] = potion_adj[j];
-               potion_adj[j] = temp_adj;
-
-               temp_col = potion_col[i];
-               potion_col[i] = potion_col[j];
-               potion_col[j] = temp_col;
+               /* Swap flavors of this pair */
+               s16b tmp = k1_ptr->flavor;
+               k1_ptr->flavor = k2_ptr->flavor;
+               k2_ptr->flavor = tmp;
        }
 
-       /* Scrolls (random titles, always white) */
-       for (i = 0; i < MAX_TITLES; i++)
-       {
-               /* Get a new title */
-               while (TRUE)
-               {
-                       char buf[80];
-
-                       bool okay;
-
-                       /* Start a new title */
-                       buf[0] = '\0';
-
-                       /* Collect words until done */
-                       while (1)
-                       {
-                               int q, s;
+       /* Free an array for a list of k_idx */
+       C_KILL(k_idx_list, max_k_idx, s16b);
+}
 
-                               char tmp[80];
+/*!
+ * @brief ゲーム開始時に行われるベースアイテムの初期化ルーチン / Prepare the "variable" part of the "k_info" array.
+ * @return なし
+ * @details
+ * Prepare the "variable" part of the "k_info" array.\n
+ *\n
+ * The "color"/"metal"/"type" of an item is its "flavor".\n
+ * For the most part, flavors are assigned randomly each game.\n
+ *\n
+ * Initialize descriptions for the "colored" objects, including:\n
+ * Rings, Amulets, Staffs, Wands, Rods, Food, Potions, Scrolls.\n
+ *\n
+ * The first 4 entries for potions are fixed (Water, Apple Juice,\n
+ * Slime Mold Juice, Unused Potion).\n
+ *\n
+ * Scroll titles are always between 6 and 14 letters long.  This is\n
+ * ensured because every title is composed of whole words, where every\n
+ * word is from 1 to 8 letters long (one or two syllables of 1 to 4\n
+ * letters each), and that no scroll is finished until it attempts to\n
+ * grow beyond 15 letters.  The first time this can happen is when the\n
+ * current title has 6 letters and the new word has 8 letters, which\n
+ * would result in a 6 letter scroll title.\n
+ *\n
+ * Duplicate titles are avoided by requiring that no two scrolls share\n
+ * the same first four letters (not the most efficient method, and not\n
+ * the least efficient method, but it will always work).\n
+ *\n
+ * Hack -- make sure everything stays the same for each saved game\n
+ * This is accomplished by the use of a saved "random seed", as in\n
+ * "town_gen()".  Since no other functions are called while the special\n
+ * seed is in effect, so this function is pretty "safe".\n
+ *\n
+ * Note that the "hacked seed" may provide an RNG with alternating parity!\n
+ */
+void flavor_init(void)
+{
+       int i;
+       u32b state_backup[4];
 
-                               /* Start a new word */
-                               tmp[0] = '\0';
+       /* Hack -- Backup the RNG state */
+       Rand_state_backup(state_backup);
 
-                               /* Choose one or two syllables */
-                               s = ((rand_int(100) < 30) ? 1 : 2);
+       /* Hack -- Induce consistant flavors */
+       Rand_state_set(seed_flavor);
 
-                               /* Add a one or two syllable word */
-                               for (q = 0; q < s; q++)
-                               {
-                                       /* Add the syllable */
-                                       strcat(tmp, syllables[rand_int(MAX_SYLLABLES)]);
-                               }
 
-                               /* Stop before getting too long */
-                               if (strlen(buf) + 1 + strlen(tmp) > 15) break;
+       /* Initialize flavor index of each object by itself */
+       for (i = 0; i < max_k_idx; i++)
+       {
+               object_kind *k_ptr = &k_info[i];
 
-                               /* Add a space */
-                               strcat(buf, " ");
+               /* Skip objects without flavor name */
+               if (!k_ptr->flavor_name) continue;
 
-                               /* Add the word */
-                               strcat(buf, tmp);
-                       }
+               /*
+                * Initialize flavor index to itself
+                *  -> Shuffle it later
+                */
+               k_ptr->flavor = i;
+       }
 
-                       /* Save the title */
-                       strcpy(scroll_adj[i], buf+1);
+       /* Shuffle Rings */
+       shuffle_flavors(TV_RING);
 
-                       /* Assume okay */
-                       okay = TRUE;
+       /* Shuffle Amulets */
+       shuffle_flavors(TV_AMULET);
 
-                       /* Check for "duplicate" scroll titles */
-                       for (j = 0; j < i; j++)
-                       {
-                               cptr hack1 = scroll_adj[j];
-                               cptr hack2 = scroll_adj[i];
+       /* Shuffle Staves */
+       shuffle_flavors(TV_STAFF);
 
-                               /* Compare first four characters */
-                               if (*hack1++ != *hack2++) continue;
-                               if (*hack1++ != *hack2++) continue;
-                               if (*hack1++ != *hack2++) continue;
-                               if (*hack1++ != *hack2++) continue;
+       /* Shuffle Wands */
+       shuffle_flavors(TV_WAND);
 
-                               /* Not okay */
-                               okay = FALSE;
+       /* Shuffle Rods */
+       shuffle_flavors(TV_ROD);
 
-                               /* Stop looking */
-                               break;
-                       }
+       /* Shuffle Mushrooms */
+       shuffle_flavors(TV_FOOD);
 
-                       /* Break when done */
-                       if (okay) break;
-               }
+       /* Shuffle Potions */
+       shuffle_flavors(TV_POTION);
 
-               /* All scrolls are white */
-               scroll_col[i] = TERM_WHITE;
-       }
+       /* Shuffle Scrolls */
+       shuffle_flavors(TV_SCROLL);
 
 
-       /* Hack -- Use the "complex" RNG */
-       Rand_quick = FALSE;
+       /* Hack -- Restore the RNG state */
+       Rand_state_restore(state_backup);
 
        /* Analyze every object */
        for (i = 1; i < max_k_idx; i++)
@@ -785,9 +342,6 @@ void flavor_init(void)
                /* Skip "empty" objects */
                if (!k_ptr->name) continue;
 
-               /* Extract "flavor" (if any) */
-               k_ptr->flavor = object_flavor(i);
-
                /* No flavor yields aware */
                if (!k_ptr->flavor) k_ptr->aware = TRUE;
 
@@ -797,9 +351,14 @@ void flavor_init(void)
 }
 
 
-/*
- * Print a char "c" into a string "t", as if by sprintf(t, "%c", c),
- * and return a pointer to the terminator (t + 1).
+/*!
+ * @brief 対象文字配列に一文字だけをコピーする。
+ * @param t 保管先文字列ポインタ
+ * @param c 保管したい1文字
+ * @return なし
+ * @details
+ * Print a char "c" into a string "t", as if by sprintf(t, "%c", c),\n
+ * and return a pointer to the terminator (t + 1).\n
  */
 static char *object_desc_chr(char *t, char c)
 {
@@ -813,8 +372,12 @@ static char *object_desc_chr(char *t, char c)
        return (t);
 }
 
-
-/*
+/*!
+ * @brief 対象文字配列に文字列をコピーする。
+ * @param t 保管先文字列ポインタ
+ * @param s コピーしたい文字列ポインタ
+ * @return 保管先の末尾アドレス
+ * @details
  * Print a string "s" into a string "t", as if by strcpy(t, s),
  * and return a pointer to the terminator.
  */
@@ -830,9 +393,12 @@ static char *object_desc_str(char *t, cptr s)
        return (t);
 }
 
-
-
-/*
+/*!
+ * @brief 対象文字配列に符号なし整数値をコピーする。
+ * @param t 保管先文字列ポインタ
+ * @param n コピーしたい数値
+ * @return なし
+ * @details
  * Print an unsigned number "n" into a string "t", as if by
  * sprintf(t, "%u", n), and return a pointer to the terminator.
  */
@@ -867,12 +433,15 @@ static char *object_desc_num(char *t, uint n)
 
 
 #ifdef JP
-/*
- * ÆüËܸì¤Î¸Ä¿ôɽ¼¨¥ë¡¼¥Á¥ó
- *¡Êcmd1.c ¤ÇήÍѤ¹¤ë¤¿¤á¤Ë object_desc_japanese ¤«¤é°ÜÆ°¤·¤¿¡£¡Ë
+/*!
+ * @brief 日本語の個数表示ルーチン
+ * @param t 保管先文字列ポインタ
+ * @param o_ptr 記述したいオブジェクトの構造体参照ポインタ
+ * @return なし
+ * @details
+ * cmd1.c で流用するために object_desc_japanese から移動した。
  */
-
-extern char *object_desc_kosuu(char *t, object_type *o_ptr)
+char *object_desc_kosuu(char *t, object_type *o_ptr)
 {
     t = object_desc_num(t, o_ptr->number);
 
@@ -886,17 +455,17 @@ extern char *object_desc_kosuu(char *t, object_type *o_ptr)
       case TV_ROD:
       case TV_DIGGING:
       {
-         t = object_desc_str(t, "ËÜ");
+         t = object_desc_str(t, "");
          break;
       }
       case TV_SCROLL:
       {
-         t = object_desc_str(t, "´¬");
+         t = object_desc_str(t, "");
          break;
       }
       case TV_POTION:
       {
-         t = object_desc_str(t, "Éþ");
+         t = object_desc_str(t, "");
          break;
       }
       case  TV_LIFE_BOOK:
@@ -906,12 +475,14 @@ extern char *object_desc_kosuu(char *t, object_type *o_ptr)
       case  TV_DEATH_BOOK:
       case  TV_TRUMP_BOOK:
       case  TV_ARCANE_BOOK:
-      case  TV_ENCHANT_BOOK:
+      case  TV_CRAFT_BOOK:
       case  TV_DAEMON_BOOK:
+      case  TV_CRUSADE_BOOK:
       case  TV_MUSIC_BOOK:
       case  TV_HISSATSU_BOOK:
+         case TV_HEX_BOOK:
       {
-         t = object_desc_str(t, "ºý");
+         t = object_desc_str(t, "");
          break;
       }
       case TV_SOFT_ARMOR:
@@ -919,32 +490,32 @@ extern char *object_desc_kosuu(char *t, object_type *o_ptr)
       case TV_DRAG_ARMOR:
       case TV_CLOAK:
       {
-         t = object_desc_str(t, "Ãå");
+         t = object_desc_str(t, "");
          break;
       }
       case TV_SWORD:
       case TV_HAFTED:
       case TV_BOW:
       {
-         t = object_desc_str(t, "¿¶");
+         t = object_desc_str(t, "");
          break;
       }
       case TV_BOOTS:
       {
-         t = object_desc_str(t, "­");
+         t = object_desc_str(t, "");
          break;
       }
       case TV_CARD:
       {
-         t = object_desc_str(t, "Ëç");
+         t = object_desc_str(t, "");
          break;
       }
-           /* ¿©¤Ù¤â¤Î by ita */
+           /* 食べもの by ita */
       case TV_FOOD:
       {
          if(o_ptr->sval == SV_FOOD_JERKY)
-          {
-             t = object_desc_str(t, "ÀÚ¤ì");
+         {
+             t = object_desc_str(t, "切れ");
              break;
          }
       }
@@ -952,11 +523,11 @@ extern char *object_desc_kosuu(char *t, object_type *o_ptr)
       {
          if (o_ptr->number < 10)
          {
-             t = object_desc_str(t, "¤Ä");
+             t = object_desc_str(t, "");
          }
          else
          {
-             t = object_desc_str(t, "¸Ä");
+             t = object_desc_str(t, "");
          }
          break;
       }
@@ -965,115 +536,808 @@ extern char *object_desc_kosuu(char *t, object_type *o_ptr)
 }
 #endif
 
-/*
- * Print an signed number "v" into a string "t", as if by
- * sprintf(t, "%+d", n), and return a pointer to the terminator.
- * Note that we always print a sign, either "+" or "-".
- */
-static char *object_desc_int(char *t, sint v)
-{
-       uint p, n;
+/*!
+ * @brief 対象文字配列に符号あり整数値をコピーする。
+ * @param t 保管先文字列ポインタ
+ * @param v コピーしたい数値
+ * @return なし
+ * @details
+ * Print an signed number "v" into a string "t", as if by
+ * sprintf(t, "%+d", n), and return a pointer to the terminator.
+ * Note that we always print a sign, either "+" or "-".
+ */
+static char *object_desc_int(char *t, sint v)
+{
+       uint p, n;
+
+       /* Negative */
+       if (v < 0)
+       {
+               /* Take the absolute value */
+               n = 0 - v;
+
+               /* Use a "minus" sign */
+               *t++ = '-';
+       }
+
+       /* Positive (or zero) */
+       else
+       {
+               /* Use the actual number */
+               n = v;
+
+               /* Use a "plus" sign */
+               *t++ = '+';
+       }
+
+       /* Find "size" of "n" */
+       for (p = 1; n >= p * 10; p = p * 10) /* loop */;
+
+       /* Dump each digit */
+       while (p >= 1)
+       {
+               /* Dump the digit */
+               *t++ = '0' + n / p;
+
+               /* Remove the digit */
+               n = n % p;
+
+               /* Process next digit */
+               p = p / 10;
+       }
+
+       /* Terminate */
+       *t = '\0';
+
+       /* Result */
+       return (t);
+}
+
+
+/*!
+ * オブジェクトの特性表示記号テーブルの構造体 / Structs and tables for Auto Inscription for flags
+ */
+typedef struct flag_insc_table
+{
+#ifdef JP
+       cptr japanese;
+#endif
+       cptr english;
+       int flag;
+       int except_flag;
+} flag_insc_table;
+
+#ifdef JP
+/*! オブジェクトの特性表示記号テーブルの定義(pval要素) */
+static flag_insc_table flag_insc_plus[] =
+{
+       { "攻", "At", TR_BLOWS, -1 },
+       { "速", "Sp", TR_SPEED, -1 },
+       { "腕", "St", TR_STR, -1 },
+       { "知", "In", TR_INT, -1 },
+       { "賢", "Wi", TR_WIS, -1 },
+       { "器", "Dx", TR_DEX, -1 },
+       { "耐", "Cn", TR_CON, -1 },
+       { "魅", "Ch", TR_CHR, -1 },
+       { "道", "Md", TR_MAGIC_MASTERY, -1 },
+       { "隠", "Sl", TR_STEALTH, -1 },
+       { "探", "Sr", TR_SEARCH, -1 },
+       { "赤", "If", TR_INFRA, -1 },
+       { "掘", "Dg", TR_TUNNEL, -1 },
+       { NULL, NULL, 0, -1 }
+};
+
+/*! オブジェクトの特性表示記号テーブルの定義(免疫) */
+static flag_insc_table flag_insc_immune[] =
+{
+       { "酸", "Ac", TR_IM_ACID, -1 },
+       { "電", "El", TR_IM_ELEC, -1 },
+       { "火", "Fi", TR_IM_FIRE, -1 },
+       { "冷", "Co", TR_IM_COLD, -1 },
+       { NULL, NULL, 0, -1 }
+};
+
+/*! オブジェクトの特性表示記号テーブルの定義(耐性) */
+static flag_insc_table flag_insc_resistance[] =
+{
+       { "酸", "Ac", TR_RES_ACID, TR_IM_ACID },
+       { "電", "El", TR_RES_ELEC, TR_IM_ELEC },
+       { "火", "Fi", TR_RES_FIRE, TR_IM_FIRE },
+       { "冷", "Co", TR_RES_COLD, TR_IM_COLD },
+       { "毒", "Po", TR_RES_POIS, -1 },
+       { "閃", "Li", TR_RES_LITE, -1 },
+       { "暗", "Dk", TR_RES_DARK, -1 },
+       { "破", "Sh", TR_RES_SHARDS, -1 },
+       { "盲", "Bl", TR_RES_BLIND, -1 },
+       { "乱", "Cf", TR_RES_CONF, -1 },
+       { "轟", "So", TR_RES_SOUND, -1 },
+       { "獄", "Nt", TR_RES_NETHER, -1 },
+       { "因", "Nx", TR_RES_NEXUS, -1 },
+       { "沌", "Ca", TR_RES_CHAOS, -1 },
+       { "劣", "Di", TR_RES_DISEN, -1 },
+       { "恐", "Fe", TR_RES_FEAR, -1 },
+       { NULL, NULL, 0, -1 }
+};
+
+/*! オブジェクトの特性表示記号テーブルの定義(その他特性) */
+static flag_insc_table flag_insc_misc[] =
+{
+       { "易", "Es", TR_EASY_SPELL, -1 },
+       { "減", "Dm", TR_DEC_MANA, -1 },
+       { "投", "Th", TR_THROW, -1 },
+       { "反", "Rf", TR_REFLECT, -1 },
+       { "麻", "Fa", TR_FREE_ACT, -1 },
+       { "視", "Si", TR_SEE_INVIS, -1 },
+       { "経", "Hl", TR_HOLD_EXP, -1 },
+       { "遅", "Sd", TR_SLOW_DIGEST, -1 },
+       { "活", "Rg", TR_REGEN, -1 },
+       { "浮", "Lv", TR_LEVITATION, -1 },
+       { "明", "Lu", TR_LITE_1, -1 },
+       { "明", "Lu", TR_LITE_2, -1 },
+       { "明", "Lu", TR_LITE_3, -1 },
+       { "闇", "Dl", TR_LITE_M1, -1 },
+       { "闇", "Dl", TR_LITE_M2, -1 },
+       { "闇", "Dl", TR_LITE_M3, -1 },
+       { "警", "Wr", TR_WARNING, -1 },
+       { "倍", "Xm", TR_XTRA_MIGHT, -1 },
+       { "射", "Xs", TR_XTRA_SHOTS, -1 },
+       { "瞬", "Te", TR_TELEPORT, -1 },
+       { "怒", "Ag", TR_AGGRAVATE, -1 },
+       { "祝", "Bs", TR_BLESSED, -1 },
+       { "忌", "Ty", TR_TY_CURSE, -1 },
+       { "呪", "C-", TR_ADD_L_CURSE, -1 },
+       { "詛", "C+", TR_ADD_H_CURSE, -1 },
+       { NULL, NULL, 0, -1 }
+};
+
+/*! オブジェクトの特性表示記号テーブルの定義(オーラ) */
+static flag_insc_table flag_insc_aura[] =
+{
+       { "炎", "F", TR_SH_FIRE, -1 },
+       { "電", "E", TR_SH_ELEC, -1 },
+       { "冷", "C", TR_SH_COLD, -1 },
+       { "魔", "M", TR_NO_MAGIC, -1 },
+       { "瞬", "T", TR_NO_TELE, -1 },
+       { NULL, NULL, 0, -1 }
+};
+
+/*! オブジェクトの特性表示記号テーブルの定義(属性スレイ) */
+static flag_insc_table flag_insc_brand[] =
+{
+       { "酸", "A", TR_BRAND_ACID, -1 },
+       { "電", "E", TR_BRAND_ELEC, -1 },
+       { "焼", "F", TR_BRAND_FIRE, -1 },
+       { "凍", "Co", TR_BRAND_COLD, -1 },
+       { "毒", "P", TR_BRAND_POIS, -1 },
+       { "沌", "Ca", TR_CHAOTIC, -1 },
+       { "吸", "V", TR_VAMPIRIC, -1 },
+       { "震", "Q", TR_IMPACT, -1 },
+       { "切", "S", TR_VORPAL, -1 },
+       { "理", "M", TR_FORCE_WEAPON, -1 },
+       { NULL, NULL, 0, -1 }
+};
+
+/*! オブジェクトの特性表示記号テーブルの定義(種族スレイ) */
+static flag_insc_table flag_insc_kill[] =
+{
+       { "邪", "*", TR_KILL_EVIL, -1 },
+       { "人", "p", TR_KILL_HUMAN, -1 },
+       { "龍", "D", TR_KILL_DRAGON, -1 },
+       { "オ", "o", TR_KILL_ORC, -1 },
+       { "ト", "T", TR_KILL_TROLL, -1 },
+       { "巨", "P", TR_KILL_GIANT, -1 },
+       { "デ", "U", TR_KILL_DEMON, -1 },
+       { "死", "L", TR_KILL_UNDEAD, -1 },
+       { "動", "Z", TR_KILL_ANIMAL, -1 },
+       { NULL, NULL, 0, -1 }
+};
+
+/*! オブジェクトの特性表示記号テーブルの定義(種族*スレイ*) */
+static flag_insc_table flag_insc_slay[] =
+{
+       { "邪", "*", TR_SLAY_EVIL, TR_KILL_EVIL },
+       { "人", "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
+       { "竜", "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
+       { "オ", "o", TR_SLAY_ORC, TR_KILL_ORC },
+       { "ト", "T", TR_SLAY_TROLL, TR_KILL_TROLL },
+       { "巨", "P", TR_SLAY_GIANT, TR_KILL_GIANT },
+       { "デ", "U", TR_SLAY_DEMON, TR_KILL_DEMON },
+       { "死", "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
+       { "動", "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
+       { NULL, NULL, 0, -1 }
+};
+
+/*! オブジェクトの特性表示記号テーブルの定義(ESP1) */
+static flag_insc_table flag_insc_esp1[] =
+{
+       { "感", "Tele", TR_TELEPATHY, -1 },
+       { "邪", "Evil", TR_ESP_EVIL, -1 },
+       { "善", "Good", TR_ESP_GOOD, -1 },
+       { "無", "Nolv", TR_ESP_NONLIVING, -1 },
+       { "個", "Uniq", TR_ESP_UNIQUE, -1 },
+       { NULL, NULL, 0, -1 }
+};
+
+/*! オブジェクトの特性表示記号テーブルの定義(ESP2) */
+static flag_insc_table flag_insc_esp2[] =
+{
+       { "人", "p", TR_ESP_HUMAN, -1 },
+       { "竜", "D", TR_ESP_DRAGON, -1 },
+       { "オ", "o", TR_ESP_ORC, -1 },
+       { "ト", "T", TR_ESP_TROLL, -1 },
+       { "巨", "P", TR_ESP_GIANT, -1 },
+       { "デ", "U", TR_ESP_DEMON, -1 },
+       { "死", "L", TR_ESP_UNDEAD, -1 },
+       { "動", "Z", TR_ESP_ANIMAL, -1 },
+       { NULL, NULL, 0, -1 }
+};
+
+/*! オブジェクトの特性表示記号テーブルの定義(能力維持) */
+static flag_insc_table flag_insc_sust[] =
+{
+       { "腕", "St", TR_SUST_STR, -1 },
+       { "知", "In", TR_SUST_INT, -1 },
+       { "賢", "Wi", TR_SUST_WIS, -1 },
+       { "器", "Dx", TR_SUST_DEX, -1 },
+       { "耐", "Cn", TR_SUST_CON, -1 },
+       { "魅", "Ch", TR_SUST_CHR, -1 },
+       { NULL, NULL, 0, -1 }
+};
+
+#else
+static flag_insc_table flag_insc_plus[] =
+{
+       { "At", TR_BLOWS, -1 },
+       { "Sp", TR_SPEED, -1 },
+       { "St", TR_STR, -1 },
+       { "In", TR_INT, -1 },
+       { "Wi", TR_WIS, -1 },
+       { "Dx", TR_DEX, -1 },
+       { "Cn", TR_CON, -1 },
+       { "Ch", TR_CHR, -1 },
+       { "Md", TR_MAGIC_MASTERY, -1 },
+       { "Sl", TR_STEALTH, -1 },
+       { "Sr", TR_SEARCH, -1 },
+       { "If", TR_INFRA, -1 },
+       { "Dg", TR_TUNNEL, -1 },
+       { NULL, 0, -1 }
+};
+
+static flag_insc_table flag_insc_immune[] =
+{
+       { "Ac", TR_IM_ACID, -1 },
+       { "El", TR_IM_ELEC, -1 },
+       { "Fi", TR_IM_FIRE, -1 },
+       { "Co", TR_IM_COLD, -1 },
+       { NULL, 0, -1 }
+};
+
+static flag_insc_table flag_insc_resistance[] =
+{
+       { "Ac", TR_RES_ACID, TR_IM_ACID },
+       { "El", TR_RES_ELEC, TR_IM_ELEC },
+       { "Fi", TR_RES_FIRE, TR_IM_FIRE },
+       { "Co", TR_RES_COLD, TR_IM_COLD },
+       { "Po", TR_RES_POIS, -1 },
+       { "Li", TR_RES_LITE, -1 },
+       { "Dk", TR_RES_DARK, -1 },
+       { "Sh", TR_RES_SHARDS, -1 },
+       { "Bl", TR_RES_BLIND, -1 },
+       { "Cf", TR_RES_CONF, -1 },
+       { "So", TR_RES_SOUND, -1 },
+       { "Nt", TR_RES_NETHER, -1 },
+       { "Nx", TR_RES_NEXUS, -1 },
+       { "Ca", TR_RES_CHAOS, -1 },
+       { "Di", TR_RES_DISEN, -1 },
+       { "Fe", TR_RES_FEAR, -1 },
+       { NULL, 0, -1 }
+};
+
+static flag_insc_table flag_insc_misc[] =
+{
+       { "Es", TR_EASY_SPELL, -1 },
+       { "Dm", TR_DEC_MANA, -1 },
+       { "Th", TR_THROW, -1 },
+       { "Rf", TR_REFLECT, -1 },
+       { "Fa", TR_FREE_ACT, -1 },
+       { "Si", TR_SEE_INVIS, -1 },
+       { "Hl", TR_HOLD_EXP, -1 },
+       { "Sd", TR_SLOW_DIGEST, -1 },
+       { "Rg", TR_REGEN, -1 },
+       { "Lv", TR_LEVITATION, -1 },
+       { "Lu", TR_LITE_1, -1 },
+       { "Lu", TR_LITE_2, -1 },
+       { "Lu", TR_LITE_3, -1 },
+       { "Dl", TR_LITE_M1, -1 },
+       { "Dl", TR_LITE_M2, -1 },
+       { "Dl", TR_LITE_M3, -1 },
+       { "Wr", TR_WARNING, -1 },
+       { "Xm", TR_XTRA_MIGHT, -1 },
+       { "Xs", TR_XTRA_SHOTS, -1 },
+       { "Te", TR_TELEPORT, -1 },
+       { "Ag", TR_AGGRAVATE, -1 },
+       { "Bs", TR_BLESSED, -1 },
+       { "Ty", TR_TY_CURSE, -1 },
+       { "C-", TR_ADD_L_CURSE, -1 },
+       { "C+", TR_ADD_H_CURSE, -1 },
+       { NULL, 0, -1 }
+};
+
+static flag_insc_table flag_insc_aura[] =
+{
+       { "F", TR_SH_FIRE, -1 },
+       { "E", TR_SH_ELEC, -1 },
+       { "C", TR_SH_COLD, -1 },
+       { "M", TR_NO_MAGIC, -1 },
+       { "T", TR_NO_TELE, -1 },
+       { NULL, 0, -1 }
+};
+
+static flag_insc_table flag_insc_brand[] =
+{
+       { "A", TR_BRAND_ACID, -1 },
+       { "E", TR_BRAND_ELEC, -1 },
+       { "F", TR_BRAND_FIRE, -1 },
+       { "Co", TR_BRAND_COLD, -1 },
+       { "P", TR_BRAND_POIS, -1 },
+       { "Ca", TR_CHAOTIC, -1 },
+       { "V", TR_VAMPIRIC, -1 },
+       { "Q", TR_IMPACT, -1 },
+       { "S", TR_VORPAL, -1 },
+       { "M", TR_FORCE_WEAPON, -1 },
+       { NULL, 0, -1 }
+};
+
+static flag_insc_table flag_insc_kill[] =
+{
+       { "*", TR_KILL_EVIL, -1 },
+       { "p", TR_KILL_HUMAN, -1 },
+       { "D", TR_KILL_DRAGON, -1 },
+       { "o", TR_KILL_ORC, -1 },
+       { "T", TR_KILL_TROLL, -1 },
+       { "P", TR_KILL_GIANT, -1 },
+       { "U", TR_KILL_DEMON, -1 },
+       { "L", TR_KILL_UNDEAD, -1 },
+       { "Z", TR_KILL_ANIMAL, -1 },
+       { NULL, 0, -1 }
+};
+
+static flag_insc_table flag_insc_slay[] =
+{
+       { "*", TR_SLAY_EVIL, TR_KILL_EVIL },
+       { "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
+       { "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
+       { "o", TR_SLAY_ORC, TR_KILL_ORC },
+       { "T", TR_SLAY_TROLL, TR_KILL_TROLL },
+       { "P", TR_SLAY_GIANT, TR_KILL_GIANT },
+       { "U", TR_SLAY_DEMON, TR_KILL_DEMON },
+       { "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
+       { "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
+       { NULL, 0, -1 }
+};
+
+static flag_insc_table flag_insc_esp1[] =
+{
+       { "Tele", TR_TELEPATHY, -1 },
+       { "Evil", TR_ESP_EVIL, -1 },
+       { "Good", TR_ESP_GOOD, -1 },
+       { "Nolv", TR_ESP_NONLIVING, -1 },
+       { "Uniq", TR_ESP_UNIQUE, -1 },
+       { NULL, 0, -1 }
+};
+
+static flag_insc_table flag_insc_esp2[] =
+{
+       { "p", TR_ESP_HUMAN, -1 },
+       { "D", TR_ESP_DRAGON, -1 },
+       { "o", TR_ESP_ORC, -1 },
+       { "T", TR_ESP_TROLL, -1 },
+       { "P", TR_ESP_GIANT, -1 },
+       { "U", TR_ESP_DEMON, -1 },
+       { "L", TR_ESP_UNDEAD, -1 },
+       { "Z", TR_ESP_ANIMAL, -1 },
+       { NULL, 0, -1 }
+};
+
+static flag_insc_table flag_insc_sust[] =
+{
+       { "St", TR_SUST_STR, -1 },
+       { "In", TR_SUST_INT, -1 },
+       { "Wi", TR_SUST_WIS, -1 },
+       { "Dx", TR_SUST_DEX, -1 },
+       { "Cn", TR_SUST_CON, -1 },
+       { "Ch", TR_SUST_CHR, -1 },
+       { NULL, 0, -1 }
+};
+#endif
+
+/* オブジェクトフラグを追加するための簡易なマクロ / Simple macro for get_inscription() */
+#define ADD_INSC(STR) (void)(ptr = object_desc_str(ptr, (STR)))
+
+/*!
+ * @brief get_inscriptionのサブセットとしてオブジェクトの特性フラグを返す / Helper function for get_inscription()
+ * @param fi_ptr 参照する特性表示記号テーブル
+ * @param flgs 対応するオブジェクトのフラグ文字列
+ * @param kanji TRUEならば漢字記述/FALSEならば英語記述
+ * @param ptr フラグ群を保管する文字列参照ポインタ
+ * @return フラグ群を保管する文字列参照ポインタ(ptrと同じ)
+ * @details
+ * Print an signed number "v" into a string "t", as if by
+ * sprintf(t, "%+d", n), and return a pointer to the terminator.
+ * Note that we always print a sign, either "+" or "-".
+ */
+static char *inscribe_flags_aux(flag_insc_table *fi_ptr, u32b flgs[TR_FLAG_SIZE], bool kanji, char *ptr)
+{
+#ifndef JP
+       (void)kanji;
+#endif
+
+       while (fi_ptr->english)
+       {
+               if (have_flag(flgs, fi_ptr->flag) &&
+                   (fi_ptr->except_flag == -1 || !have_flag(flgs, fi_ptr->except_flag)))
+#ifdef JP
+                       ADD_INSC(kanji ? fi_ptr->japanese : fi_ptr->english);
+#else
+                       ADD_INSC(fi_ptr->english);
+#endif
+               fi_ptr++;
+       }
+
+       return ptr;
+}
+
+
+/*!
+ * @brief オブジェクトの特性表示記号テーブル1つに従いオブジェクトの特性フラグ配列に1つでも該当の特性があるかを返す / Special variation of have_flag for auto-inscription
+ * @param fi_ptr 参照する特性表示記号テーブル
+ * @param flgs 対応するオブジェクトのフラグ文字列
+ * @return 1つでも該当の特性があったらTRUEを返す。
+ */
+static bool have_flag_of(flag_insc_table *fi_ptr, u32b flgs[TR_FLAG_SIZE])
+{
+       while (fi_ptr->english)
+       {
+               if (have_flag(flgs, fi_ptr->flag) &&
+                  (fi_ptr->except_flag == -1 || !have_flag(flgs, fi_ptr->except_flag)))
+                       return (TRUE);
+               fi_ptr++;
+       }
+
+       return (FALSE);
+}
+
+/*!
+ * @brief オブジェクト名の特性短縮表記をまとめて提示する。
+ * @param ptr 特性短縮表記を格納する文字列ポインタ
+ * @param o_ptr 特性短縮表記を得たいオブジェクト構造体の参照ポインタ
+ * @param kanji TRUEならば漢字表記 / FALSEなら英語表記
+ * @param all TRUEならばベースアイテム上で明らかなフラグは省略する
+ * @return ptrと同じアドレス
+ */
+static char *get_ability_abbreviation(char *ptr, object_type *o_ptr, bool kanji, bool all)
+{
+       char *prev_ptr = ptr;
+       u32b flgs[TR_FLAG_SIZE];
+
+       /* Extract the flags */
+       object_flags(o_ptr, flgs);
+
+       /* Remove obvious flags */
+       if (!all)
+       {
+               object_kind *k_ptr = &k_info[o_ptr->k_idx];
+               int j;
+                               
+               /* Base object */
+               for (j = 0; j < TR_FLAG_SIZE; j++)
+                       flgs[j] &= ~k_ptr->flags[j];
+
+               if (object_is_fixed_artifact(o_ptr))
+               {
+                       artifact_type *a_ptr = &a_info[o_ptr->name1];
+                                       
+                       for (j = 0; j < TR_FLAG_SIZE; j++)
+                               flgs[j] &= ~a_ptr->flags[j];
+               }
+
+               if (object_is_ego(o_ptr))
+               {
+                       ego_item_type *e_ptr = &e_info[o_ptr->name2];
+                                       
+                       for (j = 0; j < TR_FLAG_SIZE; j++)
+                               flgs[j] &= ~e_ptr->flags[j];
+               }
+       }
+
+       /* Remove lite flags when this is a dark lite object */
+       if (have_dark_flag(flgs))
+       {
+               if (have_flag(flgs, TR_LITE_1)) remove_flag(flgs, TR_LITE_1);
+               if (have_flag(flgs, TR_LITE_2)) remove_flag(flgs, TR_LITE_2);
+               if (have_flag(flgs, TR_LITE_3)) remove_flag(flgs, TR_LITE_3);
+       }
+       else if (have_lite_flag(flgs))
+       {
+               add_flag(flgs, TR_LITE_1);
+               if (have_flag(flgs, TR_LITE_2)) remove_flag(flgs, TR_LITE_2);
+               if (have_flag(flgs, TR_LITE_3)) remove_flag(flgs, TR_LITE_3);
+       }
 
-       /* Negative */
-       if (v < 0)
+       /* Plusses */
+       if (have_flag_of(flag_insc_plus, flgs))
        {
-               /* Take the absolute value */
-               n = 0 - v;
+               if (kanji)
+                       ADD_INSC("+");
+       }
+       ptr = inscribe_flags_aux(flag_insc_plus, flgs, kanji, ptr);
 
-               /* Use a "minus" sign */
-               *t++ = '-';
+       /* Immunity */
+       if (have_flag_of(flag_insc_immune, flgs))
+       {
+               if (!kanji && ptr != prev_ptr)
+               {
+                       ADD_INSC(";");
+                       prev_ptr = ptr;
+               }
+               ADD_INSC("*");
        }
+       ptr = inscribe_flags_aux(flag_insc_immune, flgs, kanji, ptr);
 
-       /* Positive (or zero) */
-       else
+       /* Resistance */
+       if (have_flag_of(flag_insc_resistance, flgs))
        {
-               /* Use the actual number */
-               n = v;
+               if (kanji)
+                       ADD_INSC("r");
+               else if (ptr != prev_ptr)
+               {
+                       ADD_INSC(";");
+                       prev_ptr = ptr;
+               }
+       }
+       ptr = inscribe_flags_aux(flag_insc_resistance, flgs, kanji, ptr);
 
-               /* Use a "plus" sign */
-               *t++ = '+';
+       /* Misc Ability */
+       if (have_flag_of(flag_insc_misc, flgs))
+       {
+               if (ptr != prev_ptr)
+               {
+                       ADD_INSC(";");
+                       prev_ptr = ptr;
+               }
        }
+       ptr = inscribe_flags_aux(flag_insc_misc, flgs, kanji, ptr);
 
-       /* Find "size" of "n" */
-       for (p = 1; n >= p * 10; p = p * 10) /* loop */;
+       /* Aura */
+       if (have_flag_of(flag_insc_aura, flgs))
+       {
+               ADD_INSC("[");
+       }
+       ptr = inscribe_flags_aux(flag_insc_aura, flgs, kanji, ptr);
 
-       /* Dump each digit */
-       while (p >= 1)
+       /* Brand Weapon */
+       if (have_flag_of(flag_insc_brand, flgs))
+               ADD_INSC("|");
+       ptr = inscribe_flags_aux(flag_insc_brand, flgs, kanji, ptr);
+
+       /* Kill Weapon */
+       if (have_flag_of(flag_insc_kill, flgs))
+               ADD_INSC("/X");
+       ptr = inscribe_flags_aux(flag_insc_kill, flgs, kanji, ptr);
+
+       /* Slay Weapon */
+       if (have_flag_of(flag_insc_slay, flgs))
+               ADD_INSC("/");
+       ptr = inscribe_flags_aux(flag_insc_slay, flgs, kanji, ptr);
+
+       /* Esp */
+       if (kanji)
        {
-               /* Dump the digit */
-               *t++ = '0' + n / p;
+               if (have_flag_of(flag_insc_esp1, flgs) ||
+                   have_flag_of(flag_insc_esp2, flgs))
+                       ADD_INSC("~");
+               ptr = inscribe_flags_aux(flag_insc_esp1, flgs, kanji, ptr);
+               ptr = inscribe_flags_aux(flag_insc_esp2, flgs, kanji, ptr);
+       }
+       else
+       {
+               if (have_flag_of(flag_insc_esp1, flgs))
+                       ADD_INSC("~");
+               ptr = inscribe_flags_aux(flag_insc_esp1, flgs, kanji, ptr);
+               if (have_flag_of(flag_insc_esp2, flgs))
+                       ADD_INSC("~");
+               ptr = inscribe_flags_aux(flag_insc_esp2, flgs, kanji, ptr);
+       }
 
-               /* Remove the digit */
-               n = n % p;
+       /* sustain */
+       if (have_flag_of(flag_insc_sust, flgs))
+       {
+               ADD_INSC("(");
+       }
+       ptr = inscribe_flags_aux(flag_insc_sust, flgs, kanji, ptr);
 
-               /* Process next digit */
-               p = p / 10;
+       *ptr = '\0';
+
+       return ptr;
+}
+
+
+/*!
+ * @brief オブジェクト名の特性短縮表記+刻み内容を提示する。 / Get object inscription with auto inscription of object flags.
+ * @param buff 特性短縮表記を格納する文字列ポインタ
+ * @param o_ptr 特性短縮表記を得たいオブジェクト構造体の参照ポインタ
+ * @return なし
+ */
+static void get_inscription(char *buff, object_type *o_ptr)
+{
+       cptr insc = quark_str(o_ptr->inscription);
+       char *ptr = buff;
+
+       /* Not fully identified */
+       if (!(o_ptr->ident & IDENT_MENTAL))
+       {
+               /* Copy until end of line or '#' */
+               while (*insc)
+               {
+                       if (*insc == '#') break;
+#ifdef JP
+                       if (iskanji(*insc)) *buff++ = *insc++;
+#endif
+                       *buff++ = *insc++;
+               }
+
+               *buff = '\0';
+               return;
        }
 
-       /* Terminate */
-       *t = '\0';
+       *buff = '\0';
+       for (; *insc; insc++)
+       {
+               /* Ignore fake artifact inscription */
+               if (*insc == '#') break;
 
-       /* Result */
-       return (t);
+               /* {%} will be automatically converted */
+               else if ('%' == *insc)
+               {
+                       bool kanji = FALSE;
+                       bool all;
+                       cptr start = ptr;
+
+                       /* check for too long inscription */
+                       if (ptr >= buff + MAX_NLEN) continue;
+
+#ifdef JP
+                       if ('%' == insc[1])
+                       {
+                               insc++;
+                               kanji = FALSE;
+                       }
+                       else
+                       {
+                               kanji = TRUE;
+                       }
+#endif
+                       if ('a' == insc[1] && 'l' == insc[2] && 'l' == insc[3])
+                       {
+                               all = TRUE;
+                               insc += 3;
+                       }
+                       else
+                       {
+                               all = FALSE;
+                       }
+
+                       ptr = get_ability_abbreviation(ptr, o_ptr, kanji, all);
+
+                       if (ptr == start)
+                               ADD_INSC(" ");
+               }
+               else
+               {
+                       *ptr++ = *insc;
+               }
+       }
+       *ptr = '\0';
+}
+
+/*!
+ * @brief オブジェクトがクエストの達成目的か否かを返す。
+ * @param o_ptr 特性短縮表記を得たいオブジェクト構造体の参照ポインタ
+ * @return 現在クエスト達成目的のアイテムならばTRUEを返す。
+ */
+bool object_is_quest_target(object_type *o_ptr)
+{
+       if (p_ptr->inside_quest)
+       {
+               int a_idx = quest[p_ptr->inside_quest].k_idx;
+               if (a_idx)
+               {
+                       artifact_type *a_ptr = &a_info[a_idx];
+                       if (!(a_ptr->gen_flags & TRG_INSTA_ART))
+                       {
+                               if((o_ptr->tval == a_ptr->tval) && (o_ptr->sval == a_ptr->sval))
+                               {
+                                       return TRUE;
+                               }
+                       }
+               }
+       }
+       return FALSE;
 }
 
 
-/*
- * Creates a description of the item "o_ptr", and stores it in "out_val".
- *
- * One can choose the "verbosity" of the description, including whether
- * or not the "number" of items should be described, and how much detail
- * should be used when describing the item.
- *
- * The given "buf" must be MAX_NLEN chars long to hold the longest possible
- * description, which can get pretty long, including incriptions, such as:
- * "no more Maces of Disruption (Defender) (+10,+10) [+5] (+3 to stealth)".
- * Note that the inscription will be clipped to keep the total description
- * under MAX_NLEN-1 chars (plus a terminator).
- *
- * Note the use of "object_desc_num()" and "object_desc_int()" as hyper-efficient,
- * portable, versions of some common "sprintf()" commands.
- *
- * Note that all ego-items (when known) append an "Ego-Item Name", unless
- * the item is also an artifact, which should NEVER happen.
- *
- * Note that all artifacts (when known) append an "Artifact Name", so we
- * have special processing for "Specials" (artifact Lites, Rings, Amulets).
- * The "Specials" never use "modifiers" if they are "known", since they
- * have special "descriptions", such as "The Necklace of the Dwarves".
- *
- * Special Lite's use the "k_info" base-name (Phial, Star, or Arkenstone),
- * plus the artifact name, just like any other artifact, if known.
- *
- * Special Ring's and Amulet's, if not "aware", use the same code as normal
- * rings and amulets, and if "aware", use the "k_info" base-name (Ring or
- * Amulet or Necklace).  They will NEVER "append" the "k_info" name.  But,
- * they will append the artifact name, just like any artifact, if known.
- *
- * Hack -- Display "The One Ring" as "a Plain Gold Ring" until aware.
- *
- * If "pref" then a "numeric" prefix will be pre-pended.
- *
- * Mode:
- *   0 -- The Cloak of Death
- *   1 -- The Cloak of Death [1,+3]
- *   2 -- The Cloak of Death [1,+3] (+2 to Stealth)
- *   3 -- The Cloak of Death [1,+3] (+2 to Stealth) {nifty}
+/*!
+ * @brief オブジェクトの各表記を返すメイン関数 / Creates a description of the item "o_ptr", and stores it in "out_val".
+ * @param buf 表記を返すための文字列参照ポインタ
+ * @param o_ptr 特性短縮表記を得たいオブジェクト構造体の参照ポインタ
+ * @param mode 表記に関するオプション指定
+ * @return 現在クエスト達成目的のアイテムならばTRUEを返す。
+ * @details
+ * One can choose the "verbosity" of the description, including whether\n
+ * or not the "number" of items should be described, and how much detail\n
+ * should be used when describing the item.\n
+ *\n
+ * The given "buf" must be MAX_NLEN chars long to hold the longest possible\n
+ * description, which can get pretty long, including incriptions, such as:\n
+ * "no more Maces of Disruption (Defender) (+10,+10) [+5] (+3 to stealth)".\n
+ * Note that the inscription will be clipped to keep the total description\n
+ * under MAX_NLEN-1 chars (plus a terminator).\n
+ *\n
+ * Note the use of "object_desc_num()" and "object_desc_int()" as hyper-efficient,\n
+ * portable, versions of some common "sprintf()" commands.\n
+ *\n
+ * Note that all ego-items (when known) append an "Ego-Item Name", unless\n
+ * the item is also an artifact, which should NEVER happen.\n
+ *\n
+ * Note that all artifacts (when known) append an "Artifact Name", so we\n
+ * have special processing for "Specials" (artifact Lites, Rings, Amulets).\n
+ * The "Specials" never use "modifiers" if they are "known", since they\n
+ * have special "descriptions", such as "The Necklace of the Dwarves".\n
+ *\n
+ * Special Lite's use the "k_info" base-name (Phial, Star, or Arkenstone),\n
+ * plus the artifact name, just like any other artifact, if known.\n
+ *\n
+ * Special Ring's and Amulet's, if not "aware", use the same code as normal\n
+ * rings and amulets, and if "aware", use the "k_info" base-name (Ring or\n
+ * Amulet or Necklace).  They will NEVER "append" the "k_info" name.  But,\n
+ * they will append the artifact name, just like any artifact, if known.\n
+ *\n
+ * Hack -- Display "The One Ring" as "a Plain Gold Ring" until aware.\n
+ *\n
+ * Mode:\n
+ *   OD_NAME_ONLY        : The Cloak of Death\n
+ *   OD_NAME_AND_ENCHANT : The Cloak of Death [1,+3]\n
+ *   OD_OMIT_INSCRIPTION : The Cloak of Death [1,+3] (+2 to Stealth)\n
+ *   0                   : The Cloak of Death [1,+3] (+2 to Stealth) {nifty}\n
+ *\n
+ *   OD_OMIT_PREFIX      : Forbidden numeric prefix\n
+ *   OD_NO_PLURAL        : Forbidden use of plural \n
+ *   OD_STORE            : Assume to be aware and known\n
+ *   OD_NO_FLAVOR        : Allow to hidden flavor\n
+ *   OD_FORCE_FLAVOR     : Get un-shuffled flavor name\n
  */
-void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
+void object_desc(char *buf, object_type *o_ptr, u32b mode)
 {
-       cptr            basenm, modstr;
-       int             power, indexx, i;
+       /* Extract object kind name */
+       cptr            kindname = k_name + k_info[o_ptr->k_idx].name;
+
+       /* Extract default "base" string */
+       cptr            basenm = kindname;
+
+       /* Assume no "modifier" string */
+       cptr            modstr = "";
+
+       int             power;
+       int                             fire_rate;
 
        bool            aware = FALSE;
        bool            known = FALSE;
-
-       bool            append_name = FALSE;
+       bool            flavor = TRUE;
 
        bool            show_weapon = FALSE;
        bool            show_armour = FALSE;
 
-       cptr            s, u;
+       cptr            s, s0;
        char            *t;
 
        char            p1 = '(', p2 = ')';
@@ -1082,34 +1346,48 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
 
        char            tmp_val[MAX_NLEN+160];
        char            tmp_val2[MAX_NLEN+10];
+       char            fake_insc_buf[30];
 
-       u32b            f1, f2, f3;
-
-       object_type     *bow_ptr;
+       u32b flgs[TR_FLAG_SIZE];
 
+       object_type *bow_ptr;
 
        object_kind *k_ptr = &k_info[o_ptr->k_idx];
-
-       monster_race *r_ptr = &r_info[o_ptr->pval];
+       object_kind *flavor_k_ptr = &k_info[k_ptr->flavor];
 
        /* Extract some flags */
-       object_flags(o_ptr, &f1, &f2, &f3);
+       object_flags(o_ptr, flgs);
 
        /* See if the object is "aware" */
-       if (object_aware_p(o_ptr) || (o_ptr->ident & IDENT_MENTAL)) aware = TRUE;
+       if (object_is_aware(o_ptr)) aware = TRUE;
 
        /* See if the object is "known" */
-       if (object_known_p(o_ptr)) known = TRUE;
+       if (object_is_known(o_ptr)) known = TRUE;
 
-       /* Hack -- Extract the sub-type "indexx" */
-       indexx = o_ptr->sval;
+       /* Allow flavors to be hidden when aware */
+       if (aware && ((mode & OD_NO_FLAVOR) || plain_descriptions)) flavor = FALSE;
 
-       /* Extract default "base" string */
-       basenm = get_object_name(o_ptr);
+       /* Object is in the inventory of a store or spoiler */
+       if ((mode & OD_STORE) || (o_ptr->ident & IDENT_STORE))
+       {
+               /* Don't show flavors */
+               flavor = FALSE;
 
-       /* Assume no "modifier" string */
-       modstr = "";
+               /* Pretend known and aware */
+               aware = TRUE;
+               known = TRUE;
+       }
+
+       /* Force to be flavor name only */
+       if (mode & OD_FORCE_FLAVOR)
+       {
+               aware = FALSE;
+               flavor = TRUE;
+               known = FALSE;
 
+               /* Cancel shuffling */
+               flavor_k_ptr = k_ptr;
+       }
 
        /* Analyze the object */
        switch (o_ptr->tval)
@@ -1128,20 +1406,18 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
 
                case TV_CAPTURE:
                {
+                       monster_race *r_ptr = &r_info[o_ptr->pval];
+
                        if (known)
                        {
                                if (!o_ptr->pval)
                                {
-#ifdef JP
-                                       modstr = "¡Ê¶õ¡Ë";
-#else
-                                       modstr = " (empty)";
-#endif
+                                       modstr = _(" (空)", " (empty)");
                                }
                                else
                                {
 #ifdef JP
-                                       sprintf(tmp_val2, "¡Ê%s¡Ë",r_name + r_ptr->name);
+                                       sprintf(tmp_val2, " (%s)",r_name + r_ptr->name);
                                        modstr = tmp_val2;
 #else
                                        cptr t = r_name + r_ptr->name;
@@ -1168,6 +1444,8 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                case TV_FIGURINE:
                case TV_STATUE:
                {
+                       monster_race *r_ptr = &r_info[o_ptr->pval];
+
 #ifdef JP
                        modstr = r_name + r_ptr->name;
 #else
@@ -1192,24 +1470,19 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                /* Corpses */
                case TV_CORPSE:
                {
-                       modstr = r_name + r_ptr->name;
+                       monster_race *r_ptr = &r_info[o_ptr->pval];
 
+                       modstr = r_name + r_ptr->name;
 
 #ifdef JP
-                       sprintf(tmp_val2, "& #%s", basenm + 2);
+                       basenm = "#%";
 #else
                        if (r_ptr->flags1 & RF1_UNIQUE)
-                       {
-                               sprintf(tmp_val2, "%s %s", basenm, "of #");
-                       }
+                               basenm = "& % of #";
                        else
-                       {
-                               sprintf(tmp_val2, "& # %s", basenm + 2);
-                       }
+                               basenm = "& # %";
 #endif
 
-
-                       basenm = tmp_val2;
                        break;
                }
 
@@ -1227,7 +1500,6 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                        break;
                }
 
-
                /* Armour */
                case TV_BOOTS:
                case TV_GLOVES:
@@ -1243,7 +1515,6 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                        break;
                }
 
-
                /* Lites (including a few "Specials") */
                case TV_LITE:
                {
@@ -1254,24 +1525,23 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                case TV_AMULET:
                {
                        /* Known artifacts */
-                       if (artifact_p(o_ptr) && aware) break;
-
-                       if ((k_ptr->flags3 & TR3_INSTA_ART) && aware) break;
+                       if (aware)
+                       {
+                               if (object_is_fixed_artifact(o_ptr)) break;
+                               if (k_ptr->gen_flags & TRG_INSTA_ART) break;
+                       }
 
                        /* Color the object */
-                       modstr = amulet_adj[indexx];
-
-                       if (aware) append_name = TRUE;
+                       modstr = k_name + flavor_k_ptr->flavor_name;
 
-                       if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
 #ifdef JP
-                               basenm = aware ? "& %¤Î¥¢¥ß¥å¥ì¥Ã¥È" : "& ¥¢¥ß¥å¥ì¥Ã¥È";
-                       else
-                               basenm = aware ? "& #%¤Î¥¢¥ß¥å¥ì¥Ã¥È" : "& #¥¢¥ß¥å¥ì¥Ã¥È";
+                       if (!flavor)    basenm = "%のアミュレット";
+                       else if (aware) basenm = "%の#アミュレット";
+                       else            basenm = "#アミュレット";
 #else
-                               basenm = "& Amulet~";
-                       else
-                               basenm = aware ? "& # Amulet~" : "& # Amulet~";
+                       if (!flavor)    basenm = "& Amulet~ of %";
+                       else if (aware) basenm = "& # Amulet~ of %";
+                       else            basenm = "& # Amulet~";
 #endif
 
                        break;
@@ -1281,24 +1551,23 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                case TV_RING:
                {
                        /* Known artifacts */
-                       if (artifact_p(o_ptr) && aware) break;
-
-                       if ((k_ptr->flags3 & TR3_INSTA_ART) && aware) break;
+                       if (aware)
+                       {
+                               if (object_is_fixed_artifact(o_ptr)) break;
+                               if (k_ptr->gen_flags & TRG_INSTA_ART) break;
+                       }
 
                        /* Color the object */
-                       modstr = ring_adj[indexx];
-
-                       if (aware) append_name = TRUE;
+                       modstr = k_name + flavor_k_ptr->flavor_name;
 
-                       if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
 #ifdef JP
-                               basenm = aware ? "& %¤Î»ØÎØ" : "& »ØÎØ";
-                       else
-                               basenm = aware ? "& #%¤Î»ØÎØ" : "& #»ØÎØ";
+                       if (!flavor)    basenm = "%の指輪";
+                       else if (aware) basenm = "%の#指輪";
+                       else            basenm = "#指輪";
 #else
-                               basenm = "& Ring~";
-                       else
-                               basenm = aware ? "& # Ring~" : "& # Ring~";
+                       if (!flavor)    basenm = "& Ring~ of %";
+                       else if (aware) basenm = "& # Ring~ of %";
+                       else            basenm = "& # Ring~";
 #endif
 
                        if (!k_ptr->to_h && !k_ptr->to_d && (o_ptr->to_h || o_ptr->to_d)) show_weapon = TRUE;
@@ -1314,18 +1583,16 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                case TV_STAFF:
                {
                        /* Color the object */
-                       modstr = staff_adj[indexx];
+                       modstr = k_name + flavor_k_ptr->flavor_name;
 
-                       if (aware) append_name = TRUE;
-                       if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
 #ifdef JP
-                               basenm = aware ? "& %¤Î¾ó" : "& ¾ó";
-                       else
-                               basenm = aware ? "& #%¤Î¾ó" : "& #¾ó";
+                       if (!flavor)    basenm = "%の杖";
+                       else if (aware) basenm = "%の#杖";
+                       else            basenm = "#杖";
 #else
-                               basenm = "& Staff~";
-                       else
-                               basenm = aware ? "& # Staff~" : "& # Staff~";
+                       if (!flavor)    basenm = "& Staff~ of %";
+                       else if (aware) basenm = "& # Staff~ of %";
+                       else            basenm = "& # Staff~";
 #endif
 
                        break;
@@ -1334,18 +1601,16 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                case TV_WAND:
                {
                        /* Color the object */
-                       modstr = wand_adj[indexx];
+                       modstr = k_name + flavor_k_ptr->flavor_name;
 
-                       if (aware) append_name = TRUE;
-                       if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
 #ifdef JP
-                               basenm = aware? "& %¤ÎËâË¡ËÀ":"& ËâË¡ËÀ";
-                       else
-                               basenm = aware ? "& #%¤ÎËâË¡ËÀ" : "& #ËâË¡ËÀ";
+                       if (!flavor)    basenm = "%の魔法棒";
+                       else if (aware) basenm = "%の#魔法棒";
+                       else            basenm = "#魔法棒";
 #else
-                               basenm = "& Wand~";
-                       else
-                               basenm = aware ? "& # Wand~" : "& # Wand~";
+                       if (!flavor)    basenm = "& Wand~ of %";
+                       else if (aware) basenm = "& # Wand~ of %";
+                       else            basenm = "& # Wand~";
 #endif
 
                        break;
@@ -1354,18 +1619,16 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                case TV_ROD:
                {
                        /* Color the object */
-                       modstr = rod_adj[indexx];
+                       modstr = k_name + flavor_k_ptr->flavor_name;
 
-                       if (aware) append_name = TRUE;
-                       if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
 #ifdef JP
-                               basenm = aware? "& %¤Î¥í¥Ã¥É":"& ¥í¥Ã¥É";
-                       else
-                               basenm = aware ? "& #%¤Î¥í¥Ã¥É" : "& #¥í¥Ã¥É";
+                       if (!flavor)    basenm = "%のロッド";
+                       else if (aware) basenm = "%の#ロッド";
+                       else            basenm = "#ロッド";
 #else
-                               basenm = "& Rod~";
-                       else
-                               basenm = aware ? "& # Rod~" : "& # Rod~";
+                       if (!flavor)    basenm = "& Rod~ of %";
+                       else if (aware) basenm = "& # Rod~ of %";
+                       else            basenm = "& # Rod~";
 #endif
 
                        break;
@@ -1374,17 +1637,16 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                case TV_SCROLL:
                {
                        /* Color the object */
-                       modstr = scroll_adj[indexx];
-                       if (aware) append_name = TRUE;
-                       if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
+                       modstr = k_name + flavor_k_ptr->flavor_name;
+
 #ifdef JP
-                               basenm = aware ? "& %¤Î´¬Êª" : "& ´¬Êª";
-                       else
-                               basenm = aware ? "& ¡Ö#¡×¤È½ñ¤«¤ì¤¿%¤Î´¬Êª" : "& ¡Ö#¡×¤È½ñ¤«¤ì¤¿´¬Êª";
+                       if (!flavor)    basenm = "%の巻物";
+                       else if (aware) basenm = "「#」と書かれた%の巻物";
+                       else            basenm = "「#」と書かれた巻物";
 #else
-                               basenm = "& Scroll~";
-                       else
-                               basenm = aware ? "& Scroll~ titled \"#\"" : "& Scroll~ titled \"#\"";
+                       if (!flavor)    basenm = "& Scroll~ of %";
+                       else if (aware) basenm = "& Scroll~ titled \"#\" of %";
+                       else            basenm = "& Scroll~ titled \"#\"";
 #endif
 
                        break;
@@ -1393,18 +1655,16 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                case TV_POTION:
                {
                        /* Color the object */
-                       modstr = potion_adj[indexx];
+                       modstr = k_name + flavor_k_ptr->flavor_name;
 
-                       if (aware) append_name = TRUE;
-                       if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
 #ifdef JP
-                               basenm = aware ? "& %¤ÎÌô" : "& Ìô";
-                       else
-                               basenm = aware ? "& #%¤ÎÌô" : "& #Ìô";
+                       if (!flavor)    basenm = "%の薬";
+                       else if (aware) basenm = "%の#薬";
+                       else            basenm = "#薬";
 #else
-                               basenm = "& Potion~";
-                       else
-                               basenm = aware ? "& # Potion~" : "& # Potion~";
+                       if (!flavor)    basenm = "& Potion~ of %";
+                       else if (aware) basenm = "& # Potion~ of %";
+                       else            basenm = "& # Potion~";
 #endif
 
                        break;
@@ -1413,48 +1673,40 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                case TV_FOOD:
                {
                        /* Ordinary food is "boring" */
-                       if (o_ptr->sval >= SV_FOOD_MIN_FOOD) break;
+                       if (!k_ptr->flavor_name) break;
 
                        /* Color the object */
-                       modstr = food_adj[indexx];
+                       modstr = k_name + flavor_k_ptr->flavor_name;
 
-                       if (aware) append_name = TRUE;
-                       if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
 #ifdef JP
-                               basenm = aware ? "& %¤Î¥­¥Î¥³" : "& ¥­¥Î¥³";
-                       else
-                               basenm = aware ? "& #%¤Î¥­¥Î¥³" : "& #¥­¥Î¥³";
+                       if (!flavor)    basenm = "%ã\81®ã\82­ã\83\8eã\82³";
+                       else if (aware) basenm = "%の#キノコ";
+                       else            basenm = "#ã\82­ã\83\8eã\82³";
 #else
-                               basenm = "& Mushroom~";
-                       else
-                               basenm = aware ? "& # Mushroom~" : "& # Mushroom~";
+                       if (!flavor)    basenm = "& Mushroom~ of %";
+                       else if (aware) basenm = "& # Mushroom~ of %";
+                       else            basenm = "& # Mushroom~";
 #endif
 
                        break;
                }
 
-               case TV_PARCHEMENT:
+               case TV_PARCHMENT:
                {
-                       modstr = basenm;
-#ifdef JP
-                        basenm = "& ÍÓÈé»æ - #";
-#else
-                        basenm = "& Parchement~ - #";
-#endif
+                       basenm = _("羊皮紙 - %", "& Parchment~ - %");
                        break;
                }
 
                /* Magic Books */
                case TV_LIFE_BOOK:
                {
-                       modstr = basenm;
 #ifdef JP
-                               basenm = "& À¸Ì¿¤ÎËâË¡½ñ#";
+                       basenm = "生命の魔法書%";
 #else
                        if (mp_ptr->spell_book == TV_LIFE_BOOK)
-                               basenm = "& Book~ of Life Magic #";
+                               basenm = "& Book~ of Life Magic %";
                        else
-                               basenm = "& Life Spellbook~ #";
+                               basenm = "& Life Spellbook~ %";
 #endif
 
                        break;
@@ -1462,14 +1714,13 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
 
                case TV_SORCERY_BOOK:
                {
-                       modstr = basenm;
 #ifdef JP
-                               basenm = "& Àç½Ñ¤ÎËâË¡½ñ#";
+                       basenm = "仙術の魔法書%";
 #else
                        if (mp_ptr->spell_book == TV_LIFE_BOOK)
-                               basenm = "& Book~ of Sorcery #";
+                               basenm = "& Book~ of Sorcery %";
                        else
-                               basenm = "& Sorcery Spellbook~ #";
+                               basenm = "& Sorcery Spellbook~ %";
 #endif
 
                        break;
@@ -1477,14 +1728,13 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
 
                case TV_NATURE_BOOK:
                {
-                       modstr = basenm;
 #ifdef JP
-                               basenm = "& ¼«Á³¤ÎËâË¡½ñ#";
+                       basenm = "自然の魔法書%";
 #else
                        if (mp_ptr->spell_book == TV_LIFE_BOOK)
-                               basenm = "& Book~ of Nature Magic #";
+                               basenm = "& Book~ of Nature Magic %";
                        else
-                               basenm = "& Nature Spellbook~ #";
+                               basenm = "& Nature Spellbook~ %";
 #endif
 
                        break;
@@ -1492,14 +1742,13 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
 
                case TV_CHAOS_BOOK:
                {
-                       modstr = basenm;
 #ifdef JP
-                               basenm = "& ¥«¥ª¥¹¤ÎËâË¡½ñ#";
+                       basenm = "カオスの魔法書%";
 #else
                        if (mp_ptr->spell_book == TV_LIFE_BOOK)
-                               basenm = "& Book~ of Chaos Magic #";
+                               basenm = "& Book~ of Chaos Magic %";
                        else
-                               basenm = "& Chaos Spellbook~ #";
+                               basenm = "& Chaos Spellbook~ %";
 #endif
 
                        break;
@@ -1507,14 +1756,13 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
 
                case TV_DEATH_BOOK:
                {
-                       modstr = basenm;
 #ifdef JP
-                               basenm = "& °Å¹õ¤ÎËâË¡½ñ#";
+                       basenm = "暗黒の魔法書%";
 #else
                        if (mp_ptr->spell_book == TV_LIFE_BOOK)
-                               basenm = "& Book~ of Death Magic #";
+                               basenm = "& Book~ of Death Magic %";
                        else
-                               basenm = "& Death Spellbook~ #";
+                               basenm = "& Death Spellbook~ %";
 #endif
 
                        break;
@@ -1522,14 +1770,13 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
 
                case TV_TRUMP_BOOK:
                {
-                       modstr = basenm;
 #ifdef JP
-                               basenm = "& ¥È¥é¥ó¥×¤ÎËâË¡½ñ#";
+                       basenm = "トランプの魔法書%";
 #else
                        if (mp_ptr->spell_book == TV_LIFE_BOOK)
-                               basenm = "& Book~ of Trump Magic #";
+                               basenm = "& Book~ of Trump Magic %";
                        else
-                               basenm = "& Trump Spellbook~ #";
+                               basenm = "& Trump Spellbook~ %";
 #endif
 
                        break;
@@ -1537,71 +1784,86 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
 
                case TV_ARCANE_BOOK:
                {
-                       modstr = basenm;
 #ifdef JP
-                               basenm = "& Èë½Ñ¤ÎËâË¡½ñ#";
+                       basenm = "秘術の魔法書%";
 #else
                        if (mp_ptr->spell_book == TV_LIFE_BOOK)
-                               basenm = "& Book~ of Arcane Magic #";
+                               basenm = "& Book~ of Arcane Magic %";
                        else
-                               basenm = "& Arcane Spellbook~ #";
+                               basenm = "& Arcane Spellbook~ %";
 #endif
 
                        break;
                }
-               case TV_ENCHANT_BOOK:
+
+               case TV_CRAFT_BOOK:
                {
-                       modstr = basenm;
 #ifdef JP
-                               basenm = "& ¾¢¤ÎËâË¡½ñ#";
+                       basenm = "匠の魔法書%";
 #else
                        if (mp_ptr->spell_book == TV_LIFE_BOOK)
-                               basenm = "& Book~ of Craft Magic #";
+                               basenm = "& Book~ of Craft Magic %";
                        else
-                               basenm = "& Craft Spellbook~ #";
+                               basenm = "& Craft Spellbook~ %";
 #endif
 
                        break;
                }
+
                case TV_DAEMON_BOOK:
                {
-                       modstr = basenm;
 #ifdef JP
-                               basenm = "& °­Ëâ¤ÎËâË¡½ñ#";
+                       basenm = "悪魔の魔法書%";
 #else
                        if (mp_ptr->spell_book == TV_LIFE_BOOK)
-                               basenm = "& Book~ of Daemon Magic #";
+                               basenm = "& Book~ of Daemon Magic %";
                        else
-                               basenm = "& Daemon Spellbook~ #";
+                               basenm = "& Daemon Spellbook~ %";
 #endif
 
                        break;
                }
-               case TV_MUSIC_BOOK:
+
+               case TV_CRUSADE_BOOK:
                {
-                       modstr = basenm;
 #ifdef JP
-                               basenm = "& ²Î½¸#";
+                       basenm = "破邪の魔法書%";
 #else
-                               basenm = "& Song Book~ #";
+                       if (mp_ptr->spell_book == TV_LIFE_BOOK)
+                               basenm = "& Book~ of Crusade Magic %";
+                       else
+                               basenm = "& Crusade Spellbook~ %";
 #endif
 
                        break;
                }
+
+               case TV_MUSIC_BOOK:
+               {
+                       basenm = _("歌集%", "& Song Book~ %");
+                       break;
+               }
+
                case TV_HISSATSU_BOOK:
                {
-                       modstr = basenm;
+                       basenm = _("& 武芸の書%", "Book~ of Kendo %");
+                       break;
+               }
+
+               case TV_HEX_BOOK:
+               {
 #ifdef JP
-                               basenm = "& Éð·Ý¤Î½ñ#";
+                       basenm = "呪術の魔法書%";
 #else
-                               basenm = "& Book~ of Kendo #";
+                       if (mp_ptr->spell_book == TV_LIFE_BOOK)
+                               basenm = "& Book~ of Hex Magic %";
+                       else
+                               basenm = "& Hex Spellbook~ %";
 #endif
 
                        break;
                }
 
-
-
                /* Hack -- Gold/Gems */
                case TV_GOLD:
                {
@@ -1612,16 +1874,17 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                /* Used in the "inventory" routine */
                default:
                {
-#ifdef JP
-                        strcpy(buf, "(¤Ê¤·)");
-#else
-                       strcpy(buf, "(nothing)");
-#endif
-
+                       strcpy(buf, _("(なし)", "(nothing)"));
                        return;
                }
        }
 
+       /* Use full name from k_info or a_info */
+       if (aware && have_flag(flgs, TR_FULL_NAME))
+       {
+               if (known && o_ptr->name1) basenm = a_name + a_info[o_ptr->name1].name;
+               else basenm = kindname;
+       }
 
        /* Start dumping the result */
        t = tmp_val;
@@ -1633,31 +1896,24 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                s = basenm;
 
        /* No prefix */
-       if (!pref)
+       if (mode & OD_OMIT_PREFIX)
        {
                /* Nothing */
        }
        else if (o_ptr->number > 1)
        {
-               if ( old_way_of_kaz == FALSE ){
-                       t = object_desc_num(t, o_ptr->number);
-                       if (o_ptr->number > 9)
-                               t = object_desc_str(t, "¸Ä¤Î ");
-                       else
-                               t = object_desc_str(t, "¤Ä¤Î ");
-               }
-               else
-               {
-                       t = object_desc_kosuu(t,o_ptr);
-                       t = object_desc_str(t, "¤Î ");
-               }
+               t = object_desc_kosuu(t, o_ptr);
+               t = object_desc_str(t, "の ");
        }
 
-       /* ±Ñ¸ì¤Î¾ì¹ç¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ï The ¤¬ÉÕ¤¯¤Î¤Çʬ¤«¤ë¤¬
-        * ÆüËܸì¤Ç¤Ïʬ¤«¤é¤Ê¤¤¤Î¤Ç¥Þ¡¼¥¯¤ò¤Ä¤±¤ë 
+       /* 英語の場合アーティファクトは The が付くので分かるが
+        * 日本語では分からないのでマークをつける 
         */
-       if (known && artifact_p(o_ptr)) t = object_desc_str(t, "¡ú");
-       else if (known && o_ptr->art_name) t = object_desc_str(t, "¡ù");
+       if (known)
+       {
+               if (object_is_fixed_artifact(o_ptr)) t = object_desc_str(t, "★");
+               else if (o_ptr->art_name) t = object_desc_str(t, "☆");
+       }
 
 #else
 
@@ -1668,7 +1924,7 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                s = basenm + 2;
 
                /* No prefix */
-               if (!pref)
+               if (mode & OD_OMIT_PREFIX)
                {
                        /* Nothing */
                }
@@ -1687,33 +1943,35 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                }
 
                /* Hack -- The only one of its kind */
-               else if (known && (artifact_p(o_ptr) || o_ptr->art_name))
-               {
-                       t = object_desc_str(t, "The ");
-               }
-
-               /* Unique corpses are unique */
-               else if ((o_ptr->tval == TV_CORPSE) && (r_ptr->flags1 & RF1_UNIQUE))
+               else if ((known && object_is_artifact(o_ptr)) ||
+                        ((o_ptr->tval == TV_CORPSE) &&
+                         (r_info[o_ptr->pval].flags1 & RF1_UNIQUE)))
                {
                        t = object_desc_str(t, "The ");
                }
 
-               /* A single one, with a vowel in the modifier */
-               else if ((*s == '#') && (is_a_vowel(modstr[0])))
+               /* A single one */
+               else
                {
-                       t = object_desc_str(t, "an ");
-               }
+                       bool vowel;
 
-               /* A single one, with a vowel */
-               else if (is_a_vowel(*s))
-               {
-                       t = object_desc_str(t, "an ");
-               }
+                       switch (*s)
+                       {
+                       case '#': vowel = is_a_vowel(modstr[0]); break;
+                       case '%': vowel = is_a_vowel(*kindname); break;
+                       default:  vowel = is_a_vowel(*s); break;
+                       }
 
-               /* A single one, without a vowel */
-               else
-               {
-                       t = object_desc_str(t, "a ");
+                       if (vowel)
+                       {
+                               /* A single one, with a vowel */
+                               t = object_desc_str(t, "an ");
+                       }
+                       else
+                       {
+                               /* A single one, without a vowel */
+                               t = object_desc_str(t, "a ");
+                       }
                }
        }
 
@@ -1724,7 +1982,7 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                s = basenm;
 
                /* No pref */
-               if (!pref)
+               if (mode & OD_OMIT_PREFIX)
                {
                        /* Nothing */
                }
@@ -1743,7 +2001,7 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                }
 
                /* Hack -- The only one of its kind */
-               else if (known && (artifact_p(o_ptr) || o_ptr->art_name))
+               else if (known && object_is_artifact(o_ptr))
                {
                        t = object_desc_str(t, "The ");
                }
@@ -1760,50 +2018,86 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
        /* while (*s == '~') s++; */
 
 #ifdef JP
-       if ((o_ptr->tval > TV_CAPTURE) && o_ptr->xtra3)
+       if (object_is_smith(o_ptr))
        {
-               t = object_desc_str(t,format("ÃÃÌê»Õ%s¤Î",player_name));
+               t = object_desc_str(t, format("鍛冶師%sの", p_ptr->name));
        }
 
-        /* ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¡¢Ì¾¤Î¤¢¤ë¥¢¥¤¥Æ¥à¤Î̾Á°¤òÉղ乤ë */
-        if (known) {
-                /* ¥é¥ó¥À¥à¡¦¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È */
+       /* 伝説のアイテム、名のあるアイテムの名前を付加する */
+       if (known)
+       {
+               /* ランダム・アーティファクト */
                if (o_ptr->art_name)
-               {       char temp[256];
-                       strcpy(temp, quark_str(o_ptr->art_name));
-                        /* '¡Ø' ¤«¤é»Ï¤Þ¤é¤Ê¤¤ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ½é¤ËÉղ乤ë */
-                        /* ±Ñ¸ìÈǤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤«¤éÍ褿 'of XXX' ¤Ï,¡ÖXXX¤Î¡×¤Èɽ¼¨¤¹¤ë */
-                       if ( strncmp( temp , "of ",3)==0 ) {t=object_desc_str(t,&temp[3]);t=object_desc_str(t,"¤Î");}
-                       else 
-                        if ( strncmp( temp , "¡Ø" , 2 ) != 0 && temp[0]!='\'')
-                                t=object_desc_str(t,  temp);
-               }
-                /* ÅÁÀâ¤Î¥¢¥¤¥Æ¥à */
-                else if (o_ptr->name1) {
-                        artifact_type *a_ptr = &a_info[o_ptr->name1];
-                        /* '¡Ø' ¤«¤é»Ï¤Þ¤é¤Ê¤¤ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ½é¤ËÉղ乤ë */
-                        if ( strncmp( (a_name + a_ptr->name), "¡Ø" , 2) != 0){
-                                t=object_desc_str(t, (a_name + a_ptr->name));
-                        }
-                }
-                /* Ì¾¤Î¤¢¤ë¥¢¥¤¥Æ¥à */
-                else if (o_ptr->name2) {
-                        ego_item_type *e_ptr = &e_info[o_ptr->name2];
-                        t=object_desc_str(t, (e_name + e_ptr->name));
-                }
-        }
+               {
+                       cptr temp = quark_str(o_ptr->art_name);
+
+                       /* '『' から始まらない伝説のアイテムの名前は最初に付加する */
+                       /* 英語版のセーブファイルから来た 'of XXX' は,「XXXの」と表示する */
+                       if (strncmp(temp, "of ", 3) == 0)
+                       {
+                               t = object_desc_str(t, &temp[3]);
+                               t = object_desc_str(t, "の");
+                       }
+                       else if ((strncmp(temp, "『", 2) != 0) &&
+                                (strncmp(temp, "《", 2) != 0) &&
+                                (temp[0] != '\''))
+                               t = object_desc_str(t, temp);
+               }
+               /* 伝説のアイテム */
+               else if (o_ptr->name1 && !have_flag(flgs, TR_FULL_NAME))
+               {
+                       artifact_type *a_ptr = &a_info[o_ptr->name1];
+                       /* '『' から始まらない伝説のアイテムの名前は最初に付加する */
+                       if (strncmp(a_name + a_ptr->name, "『", 2) != 0)
+                       {
+                               t = object_desc_str(t, a_name + a_ptr->name);
+                       }
+               }
+               /* 名のあるアイテム */
+               else if (object_is_ego(o_ptr))
+               {
+                       ego_item_type *e_ptr = &e_info[o_ptr->name2];
+                       t = object_desc_str(t, e_name + e_ptr->name);
+               }
+       }
 #endif
+
        /* Copy the string */
-       for (; *s; s++)
+       for (s0 = NULL; *s || s0; )
        {
+               /* The end of the flavour/kind string. */
+               if (!*s)
+               {
+                       s = s0 + 1;
+                       s0 = NULL;
+               }
+
+               /* Begin to append the modifier (flavor) */
+               else if ((*s == '#') && !s0)
+               {
+                       s0 = s;
+                       s = modstr;
+
+                       /* Paranoia -- Never append multiple modstrs */
+                       modstr = "";
+               }
+
+               /* Begin to append the kind name */
+               else if ((*s == '%') && !s0)
+               {
+                       s0 = s;
+                       s = kindname;
+
+                       /* Paranoia -- Never append multiple kindnames */
+                       kindname = "";
+               }
+
+#ifndef JP
                /* Pluralizer */
-#ifdef JP
-                if (*s == '#')
-#else
-               if (*s == '~')
+               else if (*s == '~')
                {
                        /* Add a plural if needed */
-                       if (pref && o_ptr->number != 1)
+                       if (!(mode & OD_NO_PLURAL) && (o_ptr->number != 1))
                        {
                                char k = t[-1];
 
@@ -1815,30 +2109,15 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                                /* Add an 's' */
                                *t++ = 's';
                        }
+                       s++;
                }
-
-               /* Modifier */
-               else if (*s == '#')
 #endif
 
-               {
-                       /* Insert the modifier */
-                       for (u = modstr; *u; u++) *t++ = *u;
-               }
-
-#ifdef JP
-               else if (*s == '%')
-                 /* saigo ¤ÎÂå¤ï¤ê¡£¸úǽ¤òÉÕ²½¤¹¤ë by ita*/
-               {
-                 modstr=get_object_name(o_ptr);
-                 for (u = modstr; *u; u++) *t++ = *u;
-               }
-#endif
                /* Normal */
                else
                {
                        /* Copy */
-                       *t++ = *s;
+                       *t++ = *s++;
                }
        }
 
@@ -1846,38 +2125,38 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
        *t = '\0';
 
 
-       /* Append the "kind name" to the "base name" */
-#ifndef JP
-       if (append_name)
-       {
-               t = object_desc_str(t, " of ");
-               t = object_desc_str(t, get_object_name(o_ptr));
-       }
-#endif
-
-
 #ifdef JP
-        /* '¡Ø'¤«¤é»Ï¤Þ¤ëÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ¸å¤ËÉղ乤ë */
-        if (known) {
-               /* ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î̾Á°¤Ï¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤Ëµ­Ï¿
-                   ¤µ¤ì¤ë¤Î¤Ç¡¢±Ñ¸ìÈǤÎ̾Á°¤â¤½¤ì¤é¤·¤¯ÊÑ´¹¤¹¤ë */
+       /* '『'から始まる伝説のアイテムの名前は最後に付加する */
+       if (known)
+       {
+               /* ランダムアーティファクトの名前はセーブファイルに記録
+                  されるので、英語版の名前もそれらしく変換する */
                if (o_ptr->art_name)
-               {       char temp[256];int itemp;
-                       strcpy(temp, quark_str(o_ptr->art_name));
-                       /* MEGA HACK by ita*/
-                                if ( strncmp( temp , "¡Ø" , 2 ) == 0 ) t=object_desc_str(t,  temp);else
-                        if( temp[0]=='\'' ) { itemp=strlen(temp);temp[itemp-1]=0; 
-                        t=object_desc_str(t,"¡Ø");
-                        t=object_desc_str(t,&temp[1]);
-                        t=object_desc_str(t,"¡Ù");}
-                                
-               }
-                else if (o_ptr->name1) {
-                                artifact_type *a_ptr = &a_info[o_ptr->name1];
-                                if ( strncmp( (a_name + a_ptr->name) , "¡Ø" , 2 ) == 0 ){
-                                        t=object_desc_str(t, (a_name + a_ptr->name));
-                                }
-                }
+               {
+                       char temp[256];
+                       int itemp;
+                       strcpy(temp, quark_str(o_ptr->art_name));
+                       /* MEGA HACK by ita */
+                       if (strncmp(temp, "『", 2) == 0 ||
+                           strncmp(temp, "《", 2) == 0)
+                               t = object_desc_str(t, temp);
+                       else if (temp[0] == '\'')
+                       {
+                               itemp = strlen(temp);
+                               temp[itemp - 1] = 0;
+                               t = object_desc_str(t, "『");
+                               t = object_desc_str(t, &temp[1]);
+                               t = object_desc_str(t, "』");
+                       }
+               }
+               else if (object_is_fixed_artifact(o_ptr))
+               {
+                       artifact_type *a_ptr = &a_info[o_ptr->name1];
+                       if (strncmp(a_name + a_ptr->name, "『", 2) == 0)
+                       {
+                               t = object_desc_str(t, a_name + a_ptr->name);
+                       }
+               }
                else if (o_ptr->inscription)
                {
                        cptr str = quark_str(o_ptr->inscription);
@@ -1895,56 +2174,55 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                        if (*str)
                        {
                                /* Find the '#' */
-                               cptr str = strchr(quark_str(o_ptr->inscription), '#');
+                               cptr str_aux = my_strchr(quark_str(o_ptr->inscription), '#');
 
                                /* Add the false name */
-                               t=object_desc_str(t,"¡Ø");
-                               t = object_desc_str(t, &str[1]);
-                               t=object_desc_str(t,"¡Ù");
+                               t = object_desc_str(t,"『");
+                               t = object_desc_str(t, &str_aux[1]);
+                               t = object_desc_str(t,"』");
                        }
                }
-        }
+       }
 #else
-       if ((o_ptr->tval > TV_CAPTURE) && o_ptr->xtra3)
+       if (object_is_smith(o_ptr))
        {
-               t = object_desc_str(t,format(" of %s the smith",player_name));
+               t = object_desc_str(t,format(" of %s the Smith",p_ptr->name));
        }
 
        /* Hack -- Append "Artifact" or "Special" names */
-       if (known)
+       if (known && !have_flag(flgs, TR_FULL_NAME))
        {
                /* Is it a new random artifact ? */
                if (o_ptr->art_name)
                {
                        t = object_desc_chr(t, ' ');
-
                        t = object_desc_str(t, quark_str(o_ptr->art_name));
                }
 
                /* Grab any artifact name */
-               else if (o_ptr->name1)
+               else if (object_is_fixed_artifact(o_ptr))
                {
                        artifact_type *a_ptr = &a_info[o_ptr->name1];
 
                        t = object_desc_chr(t, ' ');
-                       t = object_desc_str(t, (a_name + a_ptr->name));
+                       t = object_desc_str(t, a_name + a_ptr->name);
                }
 
                /* Grab any ego-item name */
                else
                {
-                       if (o_ptr->name2)
+                       if (object_is_ego(o_ptr))
                        {
                                ego_item_type *e_ptr = &e_info[o_ptr->name2];
 
                                t = object_desc_chr(t, ' ');
-                               t = object_desc_str(t, (e_name + e_ptr->name));
+                               t = object_desc_str(t, e_name + e_ptr->name);
                        }
 
-                       if (o_ptr->inscription && strchr(quark_str(o_ptr->inscription), '#'))
+                       if (o_ptr->inscription && my_strchr(quark_str(o_ptr->inscription), '#'))
                        {
                                /* Find the '#' */
-                               cptr str = strchr(quark_str(o_ptr->inscription), '#');
+                               cptr str = my_strchr(quark_str(o_ptr->inscription), '#');
 
                                /* Add the false name */
                                t = object_desc_chr(t, ' ');
@@ -1955,9 +2233,8 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
 #endif
 
 
-
        /* No more details wanted */
-       if (mode < 1) goto copyback;
+       if (mode & OD_NAME_ONLY) goto object_desc_done;
 
        /* Hack -- Chests must be described in detail */
        if (o_ptr->tval == TV_CHEST)
@@ -1971,12 +2248,7 @@ void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
                /* May be "empty" */
                else if (!o_ptr->pval)
                {
-#ifdef JP
-t = object_desc_str(t, "(¶õ)");
-#else
-                       t = object_desc_str(t, " (empty)");
-#endif
-
+                       t = object_desc_str(t, _("(空)", " (empty)"));
                }
 
                /* May be "disarmed" */
@@ -1984,21 +2256,11 @@ t = object_desc_str(t, "(
                {
                        if (chest_traps[0 - o_ptr->pval])
                        {
-#ifdef JP
-t = object_desc_str(t, "(²ò½üºÑ)");
-#else
-                               t = object_desc_str(t, " (disarmed)");
-#endif
-
+                               t = object_desc_str(t, _("(解除済)", " (disarmed)"));
                        }
                        else
                        {
-#ifdef JP
-t = object_desc_str(t, "(Èó»Ü¾û)");
-#else
-                               t = object_desc_str(t, " (unlocked)");
-#endif
-
+                               t = object_desc_str(t, _("(非施錠)", " (unlocked)"));
                        }
                }
 
@@ -2010,62 +2272,32 @@ t = object_desc_str(t, "(
                        {
                                case 0:
                                {
-#ifdef JP
-t = object_desc_str(t, "(»Ü¾û)");
-#else
-                                       t = object_desc_str(t, " (Locked)");
-#endif
-
+                                       t = object_desc_str(t, _("(施錠)", " (Locked)"));
                                        break;
                                }
                                case CHEST_LOSE_STR:
                                {
-#ifdef JP
-t = object_desc_str(t, "(ÆÇ¿Ë)");
-#else
-                                       t = object_desc_str(t, " (Poison Needle)");
-#endif
-
+                                       t = object_desc_str(t, _("(毒針)", " (Poison Needle)"));
                                        break;
                                }
                                case CHEST_LOSE_CON:
                                {
-#ifdef JP
-t = object_desc_str(t, "(ÆÇ¿Ë)");
-#else
-                                       t = object_desc_str(t, " (Poison Needle)");
-#endif
-
+                                       t = object_desc_str(t, _("(毒針)", " (Poison Needle)"));
                                        break;
                                }
                                case CHEST_POISON:
                                {
-#ifdef JP
-t = object_desc_str(t, "(¥¬¥¹¡¦¥È¥é¥Ã¥×)");
-#else
-                                       t = object_desc_str(t, " (Gas Trap)");
-#endif
-
+                                       t = object_desc_str(t, _("(ガス・トラップ)", " (Gas Trap)"));
                                        break;
                                }
                                case CHEST_PARALYZE:
                                {
-#ifdef JP
-t = object_desc_str(t, "(¥¬¥¹¡¦¥È¥é¥Ã¥×)");
-#else
-                                       t = object_desc_str(t, " (Gas Trap)");
-#endif
-
+                                       t = object_desc_str(t, _("(ガス・トラップ)", " (Gas Trap)"));
                                        break;
                                }
                                case CHEST_EXPLODE:
                                {
-#ifdef JP
-t = object_desc_str(t, "(ÇúȯÁõÃÖ)");
-#else
-                                       t = object_desc_str(t, " (Explosion Device)");
-#endif
-
+                                       t = object_desc_str(t, _("(爆発装置)", " (Explosion Device)"));
                                        break;
                                }
                                case CHEST_SUMMON:
@@ -2073,32 +2305,22 @@ t = object_desc_str(t, "(
                                case CHEST_E_SUMMON:
                                case CHEST_H_SUMMON:
                                {
-#ifdef JP
-t = object_desc_str(t, "(¾¤´­¤Î¥ë¡¼¥ó)");
-#else
-                                       t = object_desc_str(t, " (Summoning Runes)");
-#endif
-
+                                       t = object_desc_str(t, _("(召喚のルーン)", " (Summoning Runes)"));
                                        break;
                                }
                                case CHEST_RUNES_OF_EVIL:
                                {
-#ifdef JP
-t = object_desc_str(t, "(¼Ù°­¤Ê¥ë¡¼¥ó)");
-#else
-                                       t = object_desc_str(t, " (Gleaming Black Runes)");
-#endif
-
+                                       t = object_desc_str(t, _("(邪悪なルーン)", " (Gleaming Black Runes)"));
+                                       break;
+                               }
+                               case CHEST_ALARM:
+                               {
+                                       t = object_desc_str(t, _("(警報装置)", " (Alarm)"));
                                        break;
                                }
                                default:
                                {
-#ifdef JP
-t = object_desc_str(t, "(¥Þ¥ë¥Á¡¦¥È¥é¥Ã¥×)");
-#else
-                                       t = object_desc_str(t, " (Multiple Traps)");
-#endif
-
+                                       t = object_desc_str(t, _("(マルチ・トラップ)", " (Multiple Traps)"));
                                        break;
                                }
                        }
@@ -2107,7 +2329,11 @@ t = object_desc_str(t, "(
 
 
        /* Display the item like a weapon */
-       if (f3 & (TR3_SHOW_MODS)) show_weapon = TRUE;
+       if (have_flag(flgs, TR_SHOW_MODS)) show_weapon = TRUE;
+
+       /* Display the item like a weapon */
+       if (object_is_smith(o_ptr) && (o_ptr->xtra3 == 1 + ESSENCE_SLAY_GLOVE))
+               show_weapon = TRUE;
 
        /* Display the item like a weapon */
        if (o_ptr->to_h && o_ptr->to_d) show_weapon = TRUE;
@@ -2126,7 +2352,13 @@ t = object_desc_str(t, "(
                case TV_HAFTED:
                case TV_POLEARM:
                case TV_SWORD:
-               case TV_DIGGING:
+           case TV_DIGGING:
+               
+               /* In Vault Quest, hide the dice of target weapon. */
+               if(object_is_quest_target(o_ptr) && !known)
+               {
+                       break;
+               }
 
                /* Append a "damage" string */
                t = object_desc_chr(t, ' ');
@@ -2144,10 +2376,10 @@ t = object_desc_str(t, "(
                case TV_BOW:
 
                /* Mega-Hack -- Extract the "base power" */
-               power = (o_ptr->sval % 10);
+               power = bow_tmul(o_ptr->sval);
 
                /* Apply the "Extra Might" flag */
-               if (f3 & (TR3_XTRA_MIGHT)) power++;
+               if (have_flag(flgs, TR_XTRA_MIGHT)) power++;
 
                /* Append a special "damage" string */
                t = object_desc_chr(t, ' ');
@@ -2155,7 +2387,22 @@ t = object_desc_str(t, "(
                t = object_desc_chr(t, 'x');
                t = object_desc_num(t, power);
                t = object_desc_chr(t, p2);
-
+               
+               fire_rate = calc_num_fire(o_ptr);
+               /* Show Fire rate */
+               if (fire_rate != 0 && power > 0 && known)
+               {       
+                       fire_rate = bow_energy(o_ptr->sval) / fire_rate;
+                       
+                       t = object_desc_chr(t, ' ');
+                       t = object_desc_chr(t, p1);                     
+                       t = object_desc_num(t,  fire_rate/100);
+                       t = object_desc_chr(t,  '.');
+                       t = object_desc_num(t,  fire_rate%100);
+                       t = object_desc_str(t, "turn");
+                       t = object_desc_chr(t, p2);
+               }
+               
                /* All done */
                break;
        }
@@ -2196,66 +2443,100 @@ t = object_desc_str(t, "(
 
        bow_ptr = &inventory[INVEN_BOW];
 
-       /* if have a firing weapon + ammo matches bow*/
-       if (bow_ptr->k_idx &&
-           (((bow_ptr->sval == SV_SLING) && (o_ptr->tval == TV_SHOT)) ||
-            (((bow_ptr->sval == SV_SHORT_BOW) ||
-              (bow_ptr->sval == SV_LONG_BOW) ||
-              (bow_ptr->sval == SV_NAMAKE_BOW)) && (o_ptr->tval == TV_ARROW)) ||
-            (((bow_ptr->sval == SV_LIGHT_XBOW) ||
-              (bow_ptr->sval == SV_HEAVY_XBOW)) && (o_ptr->tval == TV_BOLT))))
+       /* If have a firing weapon + ammo matches bow */
+       if (bow_ptr->k_idx && (o_ptr->tval == p_ptr->tval_ammo))
        {
-               int avgdam = 10;
-               int tmul;
-               s16b energy_fire;
+               int avgdam = o_ptr->dd * (o_ptr->ds + 1) * 10 / 2;
+               int tmul = bow_tmul(bow_ptr->sval);
+               s16b energy_fire = bow_energy(bow_ptr->sval);
 
-               avgdam = o_ptr->dd * (o_ptr->ds + 1) * 10 / 2;
+               /* See if the bow is "known" - then set damage bonus */
+               if (object_is_known(bow_ptr)) avgdam += (bow_ptr->to_d * 10);
 
-               /* See if the bow is "known" - then set damage bonus*/
-               if (object_known_p(bow_ptr))
-               {
-                       avgdam += (bow_ptr->to_d * 10);
-               }
-
-               /* effect of ammo */
+               /* Effect of ammo */
                if (known) avgdam += (o_ptr->to_d * 10);
 
-               energy_fire = bow_energy(bow_ptr->sval);
-               tmul = bow_tmul(bow_ptr->sval);
-
                /* Get extra "power" from "extra might" */
                if (p_ptr->xtra_might) tmul++;
 
                tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
 
-               /* launcher multiplier */
+               /* Launcher multiplier */
                avgdam *= tmul;
                avgdam /= (100 * 10);
+
+               /* Get extra damage from concentration */
+               if (p_ptr->concent) avgdam = boost_concentration_damage(avgdam);
+               
                if (avgdam < 0) avgdam = 0;
 
-               /* display (shot damage/ avg damage) */
+               /* Display (shot damage/ shot damage with critical/ avg damage with critical) */
                t = object_desc_chr(t, ' ');
                t = object_desc_chr(t, p1);
+               
+               if(show_ammo_no_crit)
+               {
+                       /* Damage with no-crit */
+                       t = object_desc_num(t, avgdam);
+                       t = object_desc_str(t, show_ammo_detail ? "/shot " : "/");
+               }
+               
+               /* Apply Expect damage of Critical */
+               avgdam = calc_expect_crit_shot(o_ptr->weight, o_ptr->to_h, bow_ptr->to_h, avgdam);
                t = object_desc_num(t, avgdam);
-               t = object_desc_chr(t, '/');
-
+               
+               t = show_ammo_no_crit ? object_desc_str(t, show_ammo_detail ? "/crit " : "/")
+                                                         : object_desc_str(t, show_ammo_detail ? "/shot " : "/");
+       
                if (p_ptr->num_fire == 0)
                {
                        t = object_desc_chr(t, '0');
                }
                else
                {
-                       /* calc effects of energy */
+                       /* Calc effects of energy */
                        avgdam *= (p_ptr->num_fire * 100);
-
                        avgdam /= energy_fire;
-
                        t = object_desc_num(t, avgdam);
+                       t = object_desc_str(t, show_ammo_detail ? "/turn" : "");
+                       
+                       if(show_ammo_crit_ratio)
+                       {
+                               int percent = calc_crit_ratio_shot(known ? o_ptr->to_h : 0, known ? bow_ptr->to_h : 0);
+                               
+                               t = object_desc_chr(t, '/');
+                               t = object_desc_num(t, percent / 100);
+                               t = object_desc_chr(t, '.');
+                if(percent % 100 < 10)
+                {
+                                   t = object_desc_chr(t, '0');
+                }
+                               t = object_desc_num(t, percent % 100);
+                               t = object_desc_str(t, show_ammo_detail ? "% crit" : "%");
+                       }
                }
 
                t = object_desc_chr(t, p2);
        }
+       else if ((p_ptr->pclass == CLASS_NINJA) && (o_ptr->tval == TV_SPIKE))
+       {
+               int avgdam = p_ptr->mighty_throw ? (1 + 3) : 1;
+               s16b energy_fire = 100 - p_ptr->lev;
+
+               avgdam += ((p_ptr->lev + 30) * (p_ptr->lev + 30) - 900) / 55;
+
+               /* Display (shot damage/ avg damage) */
+               t = object_desc_chr(t, ' ');
+               t = object_desc_chr(t, p1);
+               t = object_desc_num(t, avgdam);
+               t = object_desc_chr(t, '/');
 
+               /* Calc effects of energy */
+               avgdam = 100 * avgdam / energy_fire;
+
+               t = object_desc_num(t, avgdam);
+               t = object_desc_chr(t, p2);
+       }
 
        /* Add the armor bonuses */
        if (known)
@@ -2292,326 +2573,284 @@ t = object_desc_str(t, "(
 
 
        /* No more details wanted */
-       if (mode < 2) goto copyback;
+       if (mode & OD_NAME_AND_ENCHANT) goto object_desc_done;
 
 
-       /*
-        * Hack -- Wands and Staffs have charges.  Make certain how many charges
-        * a stack of staffs really has is clear. -LM-
-        */
-       if (known &&
-           ((o_ptr->tval == TV_STAFF) ||
-            (o_ptr->tval == TV_WAND)))
+       if (known) /* Known item only */
        {
-               /* Dump " (N charges)" */
-               t = object_desc_chr(t, ' ');
-               t = object_desc_chr(t, p1);
-
-               /* Clear explaination for staffs. */
-               if ((o_ptr->tval == TV_STAFF) && (o_ptr->number > 1))
-               {
-                       t = object_desc_num(t, o_ptr->number);
-                       t = object_desc_str(t, "x ");
-               }
-               t = object_desc_num(t, o_ptr->pval);
-#ifdef JP
-                t = object_desc_str(t, "²óʬ");
-#else
-               t = object_desc_str(t, " charge");
-
-               if (o_ptr->pval != 1)
+               /*
+                * Hack -- Wands and Staffs have charges.  Make certain how many charges
+                * a stack of staffs really has is clear. -LM-
+                */
+               if (((o_ptr->tval == TV_STAFF) || (o_ptr->tval == TV_WAND)))
                {
-                       t = object_desc_chr(t, 's');
-               }
-#endif
-
+                       /* Dump " (N charges)" */
+                       t = object_desc_chr(t, ' ');
+                       t = object_desc_chr(t, p1);
 
-               t = object_desc_chr(t, p2);
-       }
-       /* Hack -- Rods have a "charging" indicator.  Now that stacks of rods may
-        * be in any state of charge or discharge, this now includes a number. -LM-
-        */
-       else if (known && (o_ptr->tval == TV_ROD))
-       {
-               /* Hack -- Dump " (# charging)" if relevant */
-               if (o_ptr->timeout)
-               {
-                       /* Stacks of rods display an exact count of charging rods. */
-                       if (o_ptr->number > 1)
+                       /* Clear explaination for staffs. */
+                       if ((o_ptr->tval == TV_STAFF) && (o_ptr->number > 1))
                        {
-                               /* Paranoia. */
-                               if (k_ptr->pval == 0) k_ptr->pval = 1;
-
-                               /* Find out how many rods are charging, by dividing
-                                * current timeout by each rod's maximum timeout.
-                                * Ensure that any remainder is rounded up.  Display
-                                * very discharged stacks as merely fully discharged.
-                                */
-                               power = (o_ptr->timeout + (k_ptr->pval - 1)) / k_ptr->pval;
-                               if (power > o_ptr->number) power = o_ptr->number;
-
-                               /* Display prettily. */
-                               t = object_desc_str(t, " (");
-                               t = object_desc_num(t, power);
+                               t = object_desc_num(t, o_ptr->number);
+                               t = object_desc_str(t, "x ");
+                       }
+                       t = object_desc_num(t, o_ptr->pval);
 #ifdef JP
-                               t = object_desc_str(t, "ËÜ ½¼Å¶Ãæ)");
+                       t = object_desc_str(t, "回分");
 #else
-                               t = object_desc_str(t, " charging)");
+                       t = object_desc_str(t, " charge");
+                       if (o_ptr->pval != 1) t = object_desc_chr(t, 's');
 #endif
 
-                       }
-
-                       /* "one Rod of Perception (1 charging)" would look tacky. */
-                       else
+                       t = object_desc_chr(t, p2);
+               }
+               /* Hack -- Rods have a "charging" indicator.  Now that stacks of rods may
+                * be in any state of charge or discharge, this now includes a number. -LM-
+                */
+               else if (o_ptr->tval == TV_ROD)
+               {
+                       /* Hack -- Dump " (# charging)" if relevant */
+                       if (o_ptr->timeout)
                        {
-#ifdef JP
-t = object_desc_str(t, "(½¼Å¶Ãæ)");
-#else
-                               t = object_desc_str(t, " (charging)");
-#endif
+                               /* Stacks of rods display an exact count of charging rods. */
+                               if (o_ptr->number > 1)
+                               {
+                                       /* Paranoia. */
+                                       if (k_ptr->pval == 0) k_ptr->pval = 1;
+
+                                       /* Find out how many rods are charging, by dividing
+                                        * current timeout by each rod's maximum timeout.
+                                        * Ensure that any remainder is rounded up.  Display
+                                        * very discharged stacks as merely fully discharged.
+                                        */
+                                       power = (o_ptr->timeout + (k_ptr->pval - 1)) / k_ptr->pval;
+                                       if (power > o_ptr->number) power = o_ptr->number;
+
+                                       /* Display prettily. */
+                                       t = object_desc_str(t, " (");
+                                       t = object_desc_num(t, power);
+                                       t = object_desc_str(t, _("本 充填中)", " charging)"));
+                               }
 
+                               /* "one Rod of Perception (1 charging)" would look tacky. */
+                               else
+                               {
+                                       t = object_desc_str(t, _("(充填中)", " (charging)"));
+                               }
                        }
                }
-       }
-
-       /* Dump "pval" flags for wearable items */
-       if (known && (f1 & (TR1_PVAL_MASK)))
-       {
-               /* Start the display */
-               t = object_desc_chr(t, ' ');
-               t = object_desc_chr(t, p1);
 
-               /* Dump the "pval" itself */
-               t = object_desc_int(t, o_ptr->pval);
-
-               /* Do not display the "pval" flags */
-               if (f3 & (TR3_HIDE_TYPE))
+               /* Dump "pval" flags for wearable items */
+               if (have_pval_flags(flgs))
                {
-                       /* Nothing */
-               }
+                       /* Start the display */
+                       t = object_desc_chr(t, ' ');
+                       t = object_desc_chr(t, p1);
 
-               /* Speed */
-               else if (f1 & (TR1_SPEED))
-               {
-                       /* Dump " to speed" */
-#ifdef JP
-t = object_desc_str(t, "²Ã®");
-#else
-                       t = object_desc_str(t, " to speed");
-#endif
+                       /* Dump the "pval" itself */
+                       t = object_desc_int(t, o_ptr->pval);
 
-               }
+                       /* Do not display the "pval" flags */
+                       if (have_flag(flgs, TR_HIDE_TYPE))
+                       {
+                               /* Nothing */
+                       }
 
-               /* Attack speed */
-               else if (f1 & (TR1_BLOWS))
-               {
-                       /* Add " attack" */
+                       /* Speed */
+                       else if (have_flag(flgs, TR_SPEED))
+                       {
+                               /* Dump " to speed" */
+                               t = object_desc_str(t, _("加速", " to speed"));
+                       }
+
+                       /* Attack speed */
+                       else if (have_flag(flgs, TR_BLOWS))
+                       {
+                               /* Add " attack" */
 #ifdef JP
-t = object_desc_str(t, "¹¶·â");
+                               t = object_desc_str(t, "攻撃");
 #else
-                       t = object_desc_str(t, " attack");
+                               t = object_desc_str(t, " attack");
 
-                       /* Add "attacks" */
-                       if (ABS(o_ptr->pval) != 1) t = object_desc_chr(t, 's');
+                               /* Add "attacks" */
+                               if (ABS(o_ptr->pval) != 1) t = object_desc_chr(t, 's');
 #endif
+                       }
 
-               }
-
-               /* Stealth */
-               else if (f1 & (TR1_STEALTH))
-               {
-                       /* Dump " to stealth" */
-#ifdef JP
-t = object_desc_str(t, "±£Ì©");
-#else
-                       t = object_desc_str(t, " to stealth");
-#endif
+                       /* Stealth */
+                       else if (have_flag(flgs, TR_STEALTH))
+                       {
+                               /* Dump " to stealth" */
+                               t = object_desc_str(t, _("隠密", " to stealth"));
+                       }
 
-               }
+                       /* Search */
+                       else if (have_flag(flgs, TR_SEARCH))
+                       {
+                               /* Dump " to searching" */
+                               t = object_desc_str(t, _("探索", " to searching"));
+                       }
 
-               /* Search */
-               else if (f1 & (TR1_SEARCH))
-               {
-                       /* Dump " to searching" */
-#ifdef JP
-t = object_desc_str(t, "õº÷");
-#else
-                       t = object_desc_str(t, " to searching");
-#endif
+                       /* Infravision */
+                       else if (have_flag(flgs, TR_INFRA))
+                       {
+                               /* Dump " to infravision" */
+                               t = object_desc_str(t, _("赤外線視力", " to infravision"));
+                       }
 
+                       /* Finish the display */
+                       t = object_desc_chr(t, p2);
                }
 
-               /* Infravision */
-               else if (f1 & (TR1_INFRA))
+               /* Hack -- Process Lanterns/Torches */
+               if ((o_ptr->tval == TV_LITE) && (!(object_is_fixed_artifact(o_ptr) || (o_ptr->sval == SV_LITE_FEANOR))))
                {
-                       /* Dump " to infravision" */
+                       /* Hack -- Turns of light for normal lites */
 #ifdef JP
-t = object_desc_str(t, "ÀÖ³°Àþ»ëÎÏ");
+                       t = object_desc_chr(t, '(');
 #else
-                       t = object_desc_str(t, " to infravision");
+                       t = object_desc_str(t, " (with ");
 #endif
 
+                       if (o_ptr->name2 == EGO_LITE_LONG) t = object_desc_num(t, o_ptr->xtra4 * 2);
+                       else t = object_desc_num(t, o_ptr->xtra4);
+                       t = object_desc_str(t, _("ターンの寿命)", " turns of light)"));
                }
 
-               /* Tunneling */
-               else if (f1 & (TR1_TUNNEL))
+               /* Indicate charging objects, but not rods. */
+               if (o_ptr->timeout && (o_ptr->tval != TV_ROD))
                {
-                       /* Nothing */
+                       /* Hack -- Dump " (charging)" if relevant */
+                       t = object_desc_str(t, _("(充填中)", " (charging)"));
                }
-
-               /* Finish the display */
-               t = object_desc_chr(t, p2);
        }
 
-       /* Hack -- Process Lanterns/Torches */
-       if (known && (o_ptr->tval == TV_LITE) && (!(artifact_p(o_ptr) || (o_ptr->sval == SV_LITE_FEANOR))))
-       {
-               /* Hack -- Turns of light for normal lites */
-#ifdef JP
-t = object_desc_str(t, "(");
-#else
-               t = object_desc_str(t, " (with ");
-#endif
 
-               if (o_ptr->name2 == EGO_LITE_LONG) t = object_desc_num(t, o_ptr->xtra4*2);
-               else t = object_desc_num(t, o_ptr->xtra4);
-#ifdef JP
-t = object_desc_str(t, "¥¿¡¼¥ó¤Î¼÷Ì¿)");
-#else
-               t = object_desc_str(t, " turns of light)");
-#endif
+       /* No more details wanted */
+       if (mode & OD_OMIT_INSCRIPTION) goto object_desc_done;
 
-       }
 
+       /* Prepare real inscriptions in a buffer */
+       tmp_val2[0] = '\0';
 
-       /* Indicate charging objects, but not rods. */
-       if (known && o_ptr->timeout && o_ptr->tval != TV_ROD)
+       /* Auto abbreviation inscribe */
+       if ((abbrev_extra || abbrev_all) && (o_ptr->ident & IDENT_MENTAL))
        {
-               /* Hack -- Dump " (charging)" if relevant */
+               if (!o_ptr->inscription || !my_strchr(quark_str(o_ptr->inscription), '%'))
+               {
+                       bool kanji, all;
+
 #ifdef JP
-t = object_desc_str(t, "(½¼Å¶Ãæ)");
+                       kanji = TRUE;
 #else
-               t = object_desc_str(t, " (charging)");
+                       kanji = FALSE;
 #endif
+                       all = abbrev_all;
 
+                       get_ability_abbreviation(tmp_val2, o_ptr, kanji, all);
+               }
        }
 
-
-       /* No more details wanted */
-       if (mode < 3) goto copyback;
-
-
-       /* No inscription yet */
-       tmp_val2[0] = '\0';
-
        /* Use the standard inscription if available */
        if (o_ptr->inscription)
        {
-               char *u = tmp_val2;
+               char buff[1024];
 
-               strcpy(tmp_val2, quark_str(o_ptr->inscription));
+               if (tmp_val2[0]) strcat(tmp_val2, ", ");
 
-               for (; *u && (*u != '#'); u++);
+               /* Get inscription and convert {%} */
+               get_inscription(buff, o_ptr);
 
-               *u = '\0';
+               /* strcat with correct treating of kanji */
+               my_strcat(tmp_val2, buff, sizeof(tmp_val2));
        }
 
+
+       /* No fake inscription yet */
+       fake_insc_buf[0] = '\0';
+
        /* Use the game-generated "feeling" otherwise, if available */
-       else if (o_ptr->feeling)
+       if (o_ptr->feeling)
        {
-               strcpy(tmp_val2, game_inscriptions[o_ptr->feeling]);
+               strcpy(fake_insc_buf, game_inscriptions[o_ptr->feeling]);
        }
 
        /* Note "cursed" if the item is known to be cursed */
-       else if (cursed_p(o_ptr) && (known || (o_ptr->ident & (IDENT_SENSE))))
+       else if (object_is_cursed(o_ptr) && (known || (o_ptr->ident & IDENT_SENSE)))
        {
-#ifdef JP
-strcpy(tmp_val2, "¼ö¤ï¤ì¤Æ¤¤¤ë");
-#else
-               strcpy(tmp_val2, "cursed");
-#endif
-
+               strcpy(fake_insc_buf, _("呪われている", "cursed"));
        }
+
        /* Note "unidentified" if the item is unidentified */
-       else if ((o_ptr->tval == TV_RING || o_ptr->tval == TV_AMULET
-                 || o_ptr->tval == TV_LITE || o_ptr->tval == TV_FIGURINE)
-                && object_aware_p(o_ptr) && !object_known_p(o_ptr)
-                && !((o_ptr->ident)&IDENT_SENSE))
+       else if (((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)
+                  || (o_ptr->tval == TV_LITE) || (o_ptr->tval == TV_FIGURINE))
+                && aware && !known
+                && !(o_ptr->ident & IDENT_SENSE))
        {
-#ifdef JP
-strcpy(tmp_val2, "̤´ÕÄê");
-#else
-               strcpy(tmp_val2, "unidentified");
-#endif
+               strcpy(fake_insc_buf, _("未鑑定", "unidentified"));
        }
 
        /* Mega-Hack -- note empty wands/staffs */
-       else if (!known && (o_ptr->ident & (IDENT_EMPTY)))
+       else if (!known && (o_ptr->ident & IDENT_EMPTY))
        {
-#ifdef JP
-strcpy(tmp_val2, "¶õ");
-#else
-               strcpy(tmp_val2, "empty");
-#endif
-
+               strcpy(fake_insc_buf, _("空", "empty"));
        }
 
        /* Note "tried" if the object has been tested unsuccessfully */
-       else if (!aware && object_tried_p(o_ptr))
+       else if (!aware && object_is_tried(o_ptr))
        {
-#ifdef JP
-strcpy(tmp_val2, "̤ȽÌÀ");
-#else
-               strcpy(tmp_val2, "tried");
-#endif
-
+               strcpy(fake_insc_buf, _("未判明", "tried"));
        }
 
        /* Note the discount, if any */
-       else if (o_ptr->discount)
+       if (o_ptr->discount)
        {
-               (void)object_desc_num(tmp_val2, o_ptr->discount);
-#ifdef JP
-strcat(tmp_val2, "%°ú¤­");
-#else
-               strcat(tmp_val2, "% off");
-#endif
+               /* Hidden by real inscription unless in a store */
+               if (!tmp_val2[0] || (o_ptr->ident & IDENT_STORE))
+               {
+                       char discount_num_buf[4];
 
+                       /* Append to other fake inscriptions if any */
+                       if (fake_insc_buf[0]) strcat(fake_insc_buf, ", ");
+
+                       (void)object_desc_num(discount_num_buf, o_ptr->discount);
+                       strcat(fake_insc_buf, discount_num_buf);
+                       strcat(fake_insc_buf, _("%引き", "% off"));
+               }
        }
 
+
        /* Append the inscription, if any */
-       if (tmp_val2[0])
+       if (fake_insc_buf[0] || tmp_val2[0])
        {
                /* Append the inscription */
                t = object_desc_chr(t, ' ');
                t = object_desc_chr(t, c1);
-               t = object_desc_str(t, tmp_val2);
-               t = object_desc_chr(t, c2);
-       }
 
-copyback:
-       t = tmp_val;
-       for (i = 0; i < MAX_NLEN-2; i++)
-       {
-#ifdef JP
-               if (iskanji(*(t+i)))
+               /* Append fake inscriptions */
+               if (fake_insc_buf[0])
                {
-                       *(buf+i) = *(t+i);
-                       i++;
+                       t = object_desc_str(t, fake_insc_buf);
                }
-#endif
-               *(buf+i) = *(t+i);
-       }
-       if (i == MAX_NLEN-2)
-       {
-#ifdef JP
-               if (iskanji(*(t+i)))
-                       *(buf+i) = '\0';
-               else
-#endif
-                       *(buf+i) = *(t+i);
+
+               /* Append a separater */
+               if (fake_insc_buf[0] && tmp_val2[0])
+               {
+                       t = object_desc_chr(t, ',');
+                       t = object_desc_chr(t, ' ');
+               }
+
+               /* Append real inscriptions */
+               if (tmp_val2[0])
+               {
+                       t = object_desc_str(t, tmp_val2);
+               }
+
+               t = object_desc_chr(t, c2);
        }
-       *(buf+MAX_NLEN-1) = '\0';
+
+object_desc_done:
+       my_strcpy(buf, tmp_val, MAX_NLEN);
 }
 
+