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[hengband/hengband.git] / src / floor-events.c
diff --git a/src/floor-events.c b/src/floor-events.c
deleted file mode 100644 (file)
index 8cd104f..0000000
+++ /dev/null
@@ -1,115 +0,0 @@
-#include "angband.h"
-#include "grid.h"
-
-void day_break()
-{
-       POSITION y, x;
-       msg_print(_("夜が明けた。", "The sun has risen."));
-
-       if (!p_ptr->wild_mode)
-       {
-               /* Hack -- Scan the town */
-               for (y = 0; y < cur_hgt; y++)
-               {
-                       for (x = 0; x < cur_wid; x++)
-                       {
-                               grid_type *g_ptr = &current_floor->grid_array[y][x];
-
-                               /* Assume lit */
-                               g_ptr->info |= (CAVE_GLOW);
-
-                               /* Hack -- Memorize lit grids if allowed */
-                               if (view_perma_grids) g_ptr->info |= (CAVE_MARK);
-
-                               /* Hack -- Notice spot */
-                               note_spot(y, x);
-                       }
-               }
-       }
-
-       p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
-       p_ptr->redraw |= (PR_MAP);
-       p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
-       if (p_ptr->special_defense & NINJA_S_STEALTH)
-       {
-               if (current_floor->grid_array[p_ptr->y][p_ptr->x].info & CAVE_GLOW) set_superstealth(FALSE);
-       }
-
-}
-
-void night_falls(void)
-{
-       POSITION y, x;
-       msg_print(_("日が沈んだ。", "The sun has fallen."));
-
-       if (!p_ptr->wild_mode)
-       {
-               /* Hack -- Scan the town */
-               for (y = 0; y < cur_hgt; y++)
-               {
-                       for (x = 0; x < cur_wid; x++)
-                       {
-                               grid_type *g_ptr = &current_floor->grid_array[y][x];
-
-                               /* Feature code (applying "mimic" field) */
-                               feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
-
-                               if (!is_mirror_grid(g_ptr) && !have_flag(f_ptr->flags, FF_QUEST_ENTER) &&
-                                       !have_flag(f_ptr->flags, FF_ENTRANCE))
-                               {
-                                       /* Assume dark */
-                                       g_ptr->info &= ~(CAVE_GLOW);
-
-                                       if (!have_flag(f_ptr->flags, FF_REMEMBER))
-                                       {
-                                               /* Forget the normal floor grid */
-                                               g_ptr->info &= ~(CAVE_MARK);
-
-                                               /* Hack -- Notice spot */
-                                               note_spot(y, x);
-                                       }
-                               }
-                       }
-
-                       /* Glow deep lava and building entrances */
-                       glow_deep_lava_and_bldg();
-               }
-       }
-
-       p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
-       p_ptr->redraw |= (PR_MAP);
-       p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
-       if (p_ptr->special_defense & NINJA_S_STEALTH)
-       {
-               if (current_floor->grid_array[p_ptr->y][p_ptr->x].info & CAVE_GLOW) set_superstealth(FALSE);
-       }
-
-}
-
-/*!
- * @brief 現在フロアに残っている敵モンスターの数を返す /
- * @return 現在の敵モンスターの数
- */
-MONSTER_NUMBER count_all_hostile_monsters(void)
-{
-       POSITION x, y;
-       MONSTER_NUMBER number_mon = 0;
-
-       for (x = 0; x < cur_wid; ++x)
-       {
-               for (y = 0; y < cur_hgt; ++y)
-               {
-                       MONSTER_IDX m_idx = current_floor->grid_array[y][x].m_idx;
-
-                       if (m_idx > 0 && is_hostile(&m_list[m_idx]))
-                       {
-                               ++number_mon;
-                       }
-               }
-       }
-
-       return number_mon;
-}
-