if (!p_ptr->wild_mode)
{
/* Hack -- Scan the town */
- for (y = 0; y < cur_hgt; y++)
+ for (y = 0; y < current_floor_ptr->height; y++)
{
- for (x = 0; x < cur_wid; x++)
+ for (x = 0; x < current_floor_ptr->width; x++)
{
grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
if (!p_ptr->wild_mode)
{
/* Hack -- Scan the town */
- for (y = 0; y < cur_hgt; y++)
+ for (y = 0; y < current_floor_ptr->height; y++)
{
- for (x = 0; x < cur_wid; x++)
+ for (x = 0; x < current_floor_ptr->width; x++)
{
grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
POSITION x, y;
MONSTER_NUMBER number_mon = 0;
- for (x = 0; x < cur_wid; ++x)
+ for (x = 0; x < current_floor_ptr->width; ++x)
{
- for (y = 0; y < cur_hgt; ++y)
+ for (y = 0; y < current_floor_ptr->height; ++y)
{
MONSTER_IDX m_idx = current_floor_ptr->grid_array[y][x].m_idx;