dun->destroyed = TRUE;
/* extra rubble around the place looks cool */
- build_lake(one_in_(2) ? LAKE_T_CAVE : LAKE_T_EARTH_VAULT);
+ build_lake(floor_ptr, one_in_(2) ? LAKE_T_CAVE : LAKE_T_EARTH_VAULT);
}
/* Make a lake some of the time */
if (dun->laketype)
{
msg_print_wizard(CHEAT_DUNGEON, _("湖を生成します。", "Lake on the level."));
- build_lake(dun->laketype);
+ build_lake(floor_ptr, dun->laketype);
}
}