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[Refactor] #38997 build_lake(), generate_lake() に floor_type * 引数を追加. / Add floor_typ...
[hengband/hengband.git] / src / floor-generate.c
index 569eaf8..1415734 100644 (file)
@@ -493,7 +493,7 @@ static void gen_caverns_and_lakes(dungeon_type *dungeon_ptr, floor_type *floor_p
                dun->destroyed = TRUE;
 
                /* extra rubble around the place looks cool */
-               build_lake(one_in_(2) ? LAKE_T_CAVE : LAKE_T_EARTH_VAULT);
+               build_lake(floor_ptr, one_in_(2) ? LAKE_T_CAVE : LAKE_T_EARTH_VAULT);
        }
 
        /* Make a lake some of the time */
@@ -545,7 +545,7 @@ static void gen_caverns_and_lakes(dungeon_type *dungeon_ptr, floor_type *floor_p
                if (dun->laketype)
                {
                        msg_print_wizard(CHEAT_DUNGEON, _("湖を生成します。", "Lake on the level."));
-                       build_lake(dun->laketype);
+                       build_lake(floor_ptr, dun->laketype);
                }
        }