*/
static bool alloc_stairs_aux(POSITION y, POSITION x, int walls)
{
- /* Access the grid */
cave_type *c_ptr = &cave[y][x];
/* Require "naked" floor grid */
if (!pick) break;
}
-
- /* Access the grid */
c_ptr = &cave[y][x];
/* Clear possible garbage of hidden trap */
{
cave_type *c_ptr;
feature_type *f_ptr;
-
- /* Access the grid */
y = dun->tunn[j].y;
x = dun->tunn[j].x;
-
- /* Access the grid */
c_ptr = &cave[y][x];
f_ptr = &f_info[c_ptr->feat];
for (j = 0; j < dun->wall_n; j++)
{
cave_type *c_ptr;
-
- /* Access the grid */
y = dun->wall[j].y;
x = dun->wall[j].x;
-
- /* Access the grid */
c_ptr = &cave[y][x];
/* Clear mimic type */