/* Special boundary walls -- Top and bottom */
for (x = 0; x < floor_ptr->width; x++)
{
- place_extra_bold(player_ptr, 0, x);
- place_extra_bold(player_ptr, floor_ptr->height - 1, x);
+ place_bold(player_ptr, 0, x, extra);
+ place_bold(player_ptr, floor_ptr->height - 1, x, extra);
}
/* Special boundary walls -- Left and right */
for (y = 1; y < (floor_ptr->height - 1); y++)
{
- place_extra_bold(player_ptr, y, 0);
- place_extra_bold(player_ptr, y, floor_ptr->width - 1);
+ place_bold(player_ptr, y, 0, extra);
+ place_bold(player_ptr, y, floor_ptr->width - 1, extra);
}
}
else
{
for (x = 0; x < floor_ptr->width; x++)
{
- place_extra_bold(player_ptr, y, x);
+ place_bold(player_ptr, y, x, extra);
}
}
}