for (x = 0; x < MAX_WID; x++)
{
/* Create "solid" perma-wall */
- place_bold(creature_ptr, y, x, gb_solid_perm);
+ place_bold(creature_ptr, y, x, GB_SOLID_PERM);
}
}
creature_ptr->x = creature_ptr->current_floor_ptr->width / 2;
/* Give one square */
- place_bold(creature_ptr, creature_ptr->y, creature_ptr->x, gb_floor);
+ place_bold(creature_ptr, creature_ptr->y, creature_ptr->x, GB_FLOOR);
wipe_generate_random_floor_flags(creature_ptr->current_floor_ptr);
}