/* Lava terrain glows */
if (have_flag(f_info[feat1].flags, FF_LAVA))
{
- if (!(d_info[dungeon_idx].flags1 & DF1_DARKNESS)) c_ptr->info |= CAVE_GLOW;
+ if (!(d_info[p_ptr->dungeon_idx].flags1 & DF1_DARKNESS)) c_ptr->info |= CAVE_GLOW;
}
/* Hack -- don't teleport here */
c_ptr->mimic = 0;
/* Light area since is open above */
- if (!(d_info[dungeon_idx].flags1 & DF1_DARKNESS)) cave[j][i].info |= (CAVE_GLOW | CAVE_ROOM);
+ if (!(d_info[p_ptr->dungeon_idx].flags1 & DF1_DARKNESS)) cave[j][i].info |= (CAVE_GLOW | CAVE_ROOM);
}
}
}