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[Refactor] #38997 関数マクロpattern_tile() を普通の関数に展開し、player-type * 引数を追加 / Changed macro...
[hengband/hengband.git]
/
src
/
floor.c
diff --git
a/src/floor.c
b/src/floor.c
index
263351d
..
c9ff4ff
100644
(file)
--- a/
src/floor.c
+++ b/
src/floor.c
@@
-39,6
+39,12
@@
bool is_cave_empty_grid(player_type *player_ptr, grid_type *g_ptr)
}
+bool pattern_tile(floor_type *floor_ptr, POSITION y, POSITION x)
+{
+ return cave_have_flag_bold(floor_ptr, y, x, FF_PATTERN);
+}
+
+
/*!
* @brief 鍵のかかったドアを配置する
* @param player_ptr プレーヤーへの参照ポインタ