+++ /dev/null
-#include "angband.h"
-#include "gameoption.h"
-
-
-/*
-* Software options (set via the '=' command). See "tables.c"
-*/
-
-/*** Input Options ***/
-
-bool rogue_like_commands; /* Rogue-like commands */
-bool always_pickup; /* Pick things up by default */
-bool carry_query_flag; /* Prompt before picking things up */
-bool quick_messages; /* Activate quick messages */
-bool auto_more; /* Automatically clear '-more-' prompts */
-bool command_menu; /* Enable command selection menu */
-bool other_query_flag; /* Prompt for floor item selection */
-bool use_old_target; /* Use old target by default */
-bool always_repeat; /* Repeat obvious commands */
-bool confirm_destroy; /* Prompt for destruction of known worthless items */
-bool confirm_wear; /* Confirm to wear/wield known cursed items */
-bool confirm_quest; /* Prompt before exiting a quest level */
-bool target_pet; /* Allow targetting pets */
-bool easy_open; /* Automatically open doors */
-bool easy_disarm; /* Automatically disarm traps */
-bool easy_floor; /* Display floor stacks in a list */
-bool use_command; /* Allow unified use command */
-bool over_exert; /* Allow casting spells when short of mana */
-bool numpad_as_cursorkey; /* Use numpad keys as cursor key in editor mode */
-
- /*** Map Screen Options ***/
-
-bool center_player; /* Center map while walking (*slow*) */
-bool center_running; /* Centering even while running */
-bool view_yellow_lite; /* Use special colors for torch-lit grids */
-bool view_bright_lite; /* Use special colors for 'viewable' grids */
-bool view_granite_lite; /* Use special colors for wall grids (slow) */
-bool view_special_lite; /* Use special colors for floor grids (slow) */
-bool view_perma_grids; /* Map remembers all perma-lit grids */
-bool view_torch_grids; /* Map remembers all torch-lit grids */
-bool view_unsafe_grids; /* Map marked by detect traps */
-bool view_reduce_view; /* Reduce view-radius in town */
-bool fresh_before; /* Flush output while continuous command */
-bool fresh_after; /* Flush output after monster's move */
-bool fresh_message; /* Flush output after every message */
-bool hilite_player; /* Hilite the player with the cursor */
-bool display_path; /* Display actual path before shooting */
-
-
- /*** Text Display Options ***/
-
-bool plain_descriptions; /* Plain object descriptions */
-bool plain_pickup; /* Plain pickup messages(japanese only) */
-bool always_show_list; /* Always show list when choosing items */
-bool depth_in_feet; /* Show dungeon level in feet */
-bool show_labels; /* Show labels in object listings */
-bool show_weights; /* Show weights in object listings */
-bool show_item_graph; /* Show items graphics */
-bool equippy_chars; /* Display 'equippy' chars */
-bool display_mutations; /* Display mutations in 'C'haracter Display */
-bool compress_savefile; /* Compress messages in savefiles */
-bool abbrev_extra; /* Describe obj's extra resistances by abbreviation */
-bool abbrev_all; /* Describe obj's all resistances by abbreviation */
-bool exp_need; /* Show the experience needed for next level */
-bool ignore_unview; /* Ignore whenever any monster does */
-
-
- /*** Game-Play Options ***/
-
-bool stack_force_notes; /* Merge inscriptions when stacking */
-bool stack_force_costs; /* Merge discounts when stacking */
-bool expand_list; /* Expand the power of the list commands */
-bool small_levels; /* Allow unusually small dungeon levels */
-bool always_small_levels; /* Always create unusually small dungeon levels */
-bool empty_levels; /* Allow empty 'arena' levels */
-bool bound_walls_perm; /* Boundary walls become 'permanent wall' */
-bool last_words; /* Leave last words when your character dies */
-
-#ifdef WORLD_SCORE
-bool send_score; /* Send score dump to the world score server */
-#endif
-
-bool allow_debug_opts; /* Allow use of debug/cheat options */
-
-
- /*** Disturbance Options ***/
-
-bool find_ignore_stairs; /* Run past stairs */
-bool find_ignore_doors; /* Run through open doors */
-bool find_cut; /* Run past known corners */
-bool check_abort; /* Check for user abort while continuous command */
-bool flush_failure; /* Flush input on various failures */
-bool flush_disturb; /* Flush input whenever disturbed */
-bool disturb_move; /* Disturb whenever any monster moves */
-bool disturb_high; /* Disturb whenever high-level monster moves */
-bool disturb_near; /* Disturb whenever viewable monster moves */
-bool disturb_pets; /* Disturb when visible pets move */
-bool disturb_panel; /* Disturb whenever map panel changes */
-bool disturb_state; /* Disturb whenever player state changes */
-bool disturb_minor; /* Disturb whenever boring things happen */
-bool ring_bell; /* Audible bell (on errors, etc) */
-bool disturb_trap_detect; /* Disturb when leaving trap detected area */
-bool alert_trap_detect; /* Alert when leaving trap detected area */
-
-
- /*** Birth Options ***/
-
-bool manual_haggle; /* Manually haggle in stores */
-bool easy_band; /* Easy Mode (*) */
-bool smart_learn; /* Monsters learn from their mistakes (*) */
-bool smart_cheat; /* Monsters exploit players weaknesses (*) */
-bool vanilla_town; /* Use 'vanilla' town without quests and wilderness */
-bool lite_town; /* Use 'lite' town without a wilderness */
-bool ironman_shops; /* Stores are permanently closed (*) */
-bool ironman_small_levels; /* Always create unusually small dungeon levels (*) */
-bool ironman_downward; /* Disable recall and use of up stairs (*) */
-bool ironman_empty_levels; /* Always create empty 'arena' levels (*) */
-bool ironman_rooms; /* Always generate very unusual rooms (*) */
-bool ironman_nightmare; /* Nightmare mode(it isn't even remotely fair!)(*) */
-bool left_hander; /* Left-Hander */
-bool preserve_mode; /* Preserve artifacts (*) */
-bool autoroller; /* Allow use of autoroller for stats (*) */
-bool autochara; /* Autoroll for weight, height and social status */
-bool powerup_home; /* Increase capacity of your home (*) */
-bool show_ammo_detail; /* Show Description of ammo damage */
-bool show_ammo_no_crit; /* Show No-crit damage of ammo */
-bool show_ammo_crit_ratio; /* Show critical ratio of ammo */
-bool show_actual_value; /* Show actual value of skill */
-
-
-
-
- /*** Easy Object Auto-Destroyer ***/
-
-bool destroy_items; /* Use easy auto-destroyer */
-bool destroy_feeling; /* Apply auto-destroy as sense feeling */
-bool destroy_identify; /* Apply auto-destroy as identify an item */
-bool leave_worth; /* Auto-destroyer leaves known worthy items */
-bool leave_equip; /* Auto-destroyer leaves weapons and armour */
-bool leave_chest; /* Auto-destroyer leaves closed chests */
-bool leave_wanted; /* Auto-destroyer leaves wanted corpses */
-bool leave_corpse; /* Auto-destroyer leaves corpses and skeletons */
-bool leave_junk; /* Auto-destroyer leaves junk */
-bool leave_special; /* Auto-destroyer leaves items your race/class needs */
-
-
- /*** Play-record Options ***/
-
-bool record_fix_art; /* Record fixed artifacts */
-bool record_rand_art; /* Record random artifacts */
-bool record_destroy_uniq; /* Record when destroy unique monster */
-bool record_fix_quest; /* Record fixed quests */
-bool record_rand_quest; /* Record random quests */
-bool record_maxdepth; /* Record movements to deepest level */
-bool record_stair; /* Record recall and stair movements */
-bool record_buy; /* Record purchased items */
-bool record_sell; /* Record sold items */
-bool record_danger; /* Record hitpoint warning */
-bool record_arena; /* Record arena victories */
-bool record_ident; /* Record first identified items */
-bool record_named_pet; /* Record informations of named pets */
-char record_o_name[MAX_NLEN];
-GAME_TURN record_turn;
-
-
-/* Cheating options */
-
-bool cheat_peek; /* Peek into object creation */
-bool cheat_hear; /* Peek into monster creation */
-bool cheat_room; /* Peek into dungeon creation */
-bool cheat_xtra; /* Peek into something else */
-bool cheat_know; /* Know complete monster info */
-bool cheat_live; /* Allow player to avoid death */
-bool cheat_save; /* Ask for saving death */
-bool cheat_diary_output; /* Detailed info to diary */
-bool cheat_turn; /* Peek current_world_ptr->game_turn */
-bool cheat_sight;
-
-
-/* Special options */
-
-byte hitpoint_warn; /* Hitpoint warning (0 to 9) */
-byte mana_warn; /* Mana color (0 to 9) */
-
-byte delay_factor; /* Delay factor (0 to 9) */
-
-bool autosave_l; /* Autosave before entering new levels */
-bool autosave_t; /* Timed autosave */
-s16b autosave_freq; /* Autosave frequency */
-
-bool use_sound; /* The "sound" mode is enabled */
-bool use_music; /* The "music" mode is enabled */
-bool use_graphics; /* The "graphics" mode is enabled */
-bool use_bigtile = FALSE;
-
-
-
-/*!
- * @brief オプションテーブル /
- * Available Options
- */
-const option_type option_info[] =
-{
- /*** Input Options ***/
-
- { &rogue_like_commands, FALSE, OPT_PAGE_INPUT, 0, 0,
- "rogue_like_commands", _("ローグ風キー配置を使用する", "Rogue-like commands") },
-
- { &always_pickup, FALSE, OPT_PAGE_INPUT, 0, 5,
- "always_pickup", _("常にアイテムを拾う" , "Pick things up by default") },
-
- { &carry_query_flag, FALSE, OPT_PAGE_INPUT, 0, 3,
- "carry_query_flag", _("アイテムを拾う前に確認する", "Prompt before picking things up") },
-
- { &quick_messages, TRUE, OPT_PAGE_INPUT, 0, 1,
- "quick_messages", _("クイック・メッセージを使用する", "Activate quick messages") },
-
- { &auto_more, FALSE, OPT_PAGE_INPUT, 2, 6,
- "auto_more", _("キー待ちしないで連続でメッセージを表示する", "Automatically clear '-more-' prompts") },
-
- { &command_menu, TRUE, OPT_PAGE_INPUT, 2, 7,
- "command_menu", _("メニューによりコマンド選択を有効にする", "Enable command selection menu") },
-
- { &other_query_flag, FALSE, OPT_PAGE_INPUT, 0, 2,
- "other_query_flag", _("床上のアイテムを使用するときに確認する", "Prompt for floor item selection") },
-
- { &use_old_target, FALSE, OPT_PAGE_INPUT, 0, 4,
- "use_old_target", _("常に以前のターゲットを指定する", "Use old target by default") },
-
- { &always_repeat, TRUE, OPT_PAGE_INPUT, 0, 6,
- "always_repeat", _("コマンド自動繰り返し", "Repeat obvious commands") },
-
- { &confirm_destroy, FALSE, OPT_PAGE_INPUT, 5, 3,
- "confirm_destroy", _("「無価値」なアイテムを破壊する時確認する", "Prompt for destruction of known worthless items") },
-
- { &confirm_wear, TRUE, OPT_PAGE_INPUT, 5, 4,
- "confirm_wear", _("呪われた物を装備する時確認する", "Confirm to wear/wield known cursed items") },
-
- { &confirm_quest, TRUE, OPT_PAGE_INPUT, 1, 9,
- "confirm_quest", _("クエストを諦めて階段で逃げる前に確認する", "Prompt before exiting a quest level") },
-
- { &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5,
- "target_pet", _("ペットをターゲットにする", "Allow targetting pets") },
-
- { &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7,
- "easy_open", _("自動的にドアを開ける", "Automatically open doors") },
-
- { &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8,
- "easy_disarm", _("自動的に罠を解除する", "Automatically disarm traps") },
-
- { &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9,
- "easy_floor", _("床上で重なったアイテムをリストする", "Display floor stacks in a list") },
-
- { &use_command, FALSE, OPT_PAGE_INPUT, 5, 10,
- "use_command", _("「使う(a)」コマンドでアイテムを何でも使える", "Allow unified use command") },
-
- { &over_exert, FALSE, OPT_PAGE_INPUT, 0, 29,
- "over_exert", _("MPが足りなくても魔法に挑戦する", "Allow casting spells when short of mana") },
-
- { &numpad_as_cursorkey, TRUE, OPT_PAGE_INPUT, 2, 31,
- "numpad_as_cursorkey", _("エディタ内でテンキーをカーソルキーとして使う", "Use numpad keys as cursor keys in editor mode") },
-
-/*** Map Screen Options ***/
-
- { ¢er_player, FALSE, OPT_PAGE_MAPSCREEN, 5, 11,
- "center_player", _("常にプレイヤーを中心に置く(*遅い*)", "Center map while walking (*slow*)") },
-
- { ¢er_running, TRUE, OPT_PAGE_MAPSCREEN, 5, 12,
- "center_running", _("走っている時でも中心に置く", "Centering even while running") },
-
- { &view_yellow_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 28,
- "view_yellow_lite", _("明かりの範囲を特別な色で表示する", "Use special colors for torch-lit grids") },
-
- { &view_bright_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 29,
- "view_bright_lite", _("視界の範囲を特別な色で表示する", "Use special colors for 'viewable' grids") },
-
- { &view_granite_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 30,
- "view_granite_lite", _("壁を特別な色で表示する(重い)", "Use special colors for wall grids (slow)") },
-
- { &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31,
- "view_special_lite", _("床を特別な色で表示する(重い)", "Use special colors for floor grids (slow)") },
-
- { &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6,
- "view_perma_grids", _("明るい場所はそのままにする", "Map remembers all perma-lit grids") },
-
- { &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7,
- "view_torch_grids", _("明かりで照らした場所はそのままにする", "Map remembers all torch-lit grids") },
-
- { &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8,
- "view_unsafe_grids", _("トラップ感知済みでない場所を表示する", "Map marked by detect traps") },
-
- { &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17,
- "view_reduce_view", _("街では視野を狭くする", "Reduce view-radius in town") },
-
- { &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23,
- "fresh_before", _("連続コマンド中に画面を再描画し続ける", "Flush output while continuous command") },
-
- { &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24,
- "fresh_after", _("コマンド後に画面を常に再描画し続ける", "Flush output after monster's move") },
-
- { &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25,
- "fresh_message", _("メッセージの後に画面を再描画する", "Flush output after every message") },
-
- { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27,
- "hilite_player", _("プレイヤーにカーソルを合わせる", "Hilite the player with the cursor") },
-
- { &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8,
- "display_path", _("魔法や矢の軌跡を表示する", "Display actual path before shooting") },
-
-/*** Text Display Options ***/
-
- { &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1,
- "plain_descriptions", _("アイテムの記述を簡略にする", "Plain object descriptions") },
-
- { &plain_pickup, FALSE, OPT_PAGE_TEXT, 6, 6,
- "plain_pickup", _("「拾った」メッセージを簡略化する", "Plain pickup messages(japanese only)") },
-
- { &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0,
- "always_show_list", _("選択時には常に一覧を表示する", "Always show list when choosing items") },
-
- { &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7,
- "depth_in_feet", _("ダンジョンの深さをフィートで表示する", "Show dungeon level in feet") },
-
- { &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10,
- "show_labels", _("装備一覧で装備場所を表示する", "Show labels in object listings") },
-
- { &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11,
- "show_weights", _("アイテム一覧で重量を表示する", "Show weights in object listings") },
-
- { &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0,
- "show_item_graph", _("アイテムのシンボルを表示する", "Show items graphics") },
-
- { &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12,
- "equippy_chars", _("ステータスに文字で装備を表示する", "Display 'equippy' chars") },
-
- { &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0,
- "display_mutations", _("'C'コマンドで突然変異を表示する", "Display mutations in 'C'haracter Display") },
-
- { &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26,
- "compress_savefile", _("セーブ・ファイル中のメッセージを圧縮する", "Compress messages in savefiles") },
-
- { &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10,
- "abbrev_extra", _("アイテムに追加耐性/能力の略称を刻む", "Describe obj's extra resistances by abbreviation") },
-
- { &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11,
- "abbrev_all", _("アイテムに全ての耐性/能力の略称を刻む", "Describe obj's all resistances by abbreviation") },
-
- { &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12,
- "exp_need", _("次のレベルに必要な経験値を表示する", "Show the experience needed for next level") },
-
- { &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13,
- "ignore_unview", _("視界外のモンスターの行動を表示しない", "Ignore whenever any monster does") },
-
- { &show_ammo_detail, TRUE, OPT_PAGE_TEXT, 2, 14,
- "show_ammo_detail", _("矢弾のダメージの説明を表示する", "Show description of ammo damage") },
-
- { &show_ammo_no_crit, FALSE, OPT_PAGE_TEXT, 2, 15,
- "show_ammo_no_crit", _("会心を考慮しない場合の矢弾のダメージを表示する", "Show ammo damage with no critical") },
-
- { &show_ammo_crit_ratio, FALSE, OPT_PAGE_TEXT, 2, 16,
- "show_ammo_crit_ratio", _("矢弾の会心発生率を表示する", "Show critical ratio of ammo") },
-
- { &show_actual_value, FALSE, OPT_PAGE_TEXT, 2, 17,
- "show_actual_vaule", _("各技能値に実値を表示する", "Show actual value of skill") },
-
-
-/*** Game-Play ***/
-
- { &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8,
- "stack_force_notes", _("異なる銘のアイテムをまとめる", "Merge inscriptions when stacking") },
-
- { &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9,
- "stack_force_costs", _("異なる割引表示のアイテムをまとめる", "Merge discounts when stacking") },
-
- { &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5,
- "expand_list", _("「一覧」コマンドを拡張する", "Expand the power of the list commands") },
-
- { &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30,
- "small_levels", _("非常に小さいフロアの生成を可能にする", "Allow unusually small dungeon levels") },
-
- { &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3,
- "always_small_levels", _("常に非常に小さいフロアを生成する", "Always create unusually small dungeon levels") },
-
- { &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31,
- "empty_levels", _("空っぽの「アリーナ」レベルの生成を可能にする", "Allow empty 'arena' levels") },
-
- { &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1,
- "bound_walls_perm", _("ダンジョンの外壁を永久岩にする", "Boundary walls become 'permanent wall'") },
-
- { &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28,
- "last_words", _("キャラクターが死んだ時遺言をのこす", "Leave last words when your character dies") },
-
-#ifdef WORLD_SCORE
- { &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6,
- "send_score", _("スコアサーバにスコアを送る", "Send score dump to the world score server") },
-#endif
-
- { &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11,
- "allow_debug_opts", _("デバッグ/詐欺オプションを許可する", "Allow use of debug/cheat options") },
-
-/*** Disturbance ***/
-
- { &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16,
- "find_ignore_stairs", _("階段は通過する", "Run past stairs") },
-
- { &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17,
- "find_ignore_doors", _("ドアは通過する", "Run through open doors") },
-
- { &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18,
- "find_cut", _("曲り角を斜めに最短距離で通過する", "Run past known corners") },
-
- { &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18,
- "check_abort", _("連続コマンドはキー入力で中断する", "Check for user abort while continuous command") },
-
- { &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20,
- "flush_failure", _("様々なミス発生時に入力をクリアする", "Flush input on various failures") },
-
- { &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21,
- "flush_disturb", _("障害発生時に入力をクリアする", "Flush input whenever disturbed") },
-
- { &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20,
- "disturb_move", _("どこのモンスターが動いても行動を中止する", "Disturb whenever any monster moves") },
-
- { &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3,
- "disturb_high", _("レベルの高いモンスターが動いたら行動を中止する", "Disturb whenever high-level monster moves") },
-
- { &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21,
- "disturb_near", _("視界内のモンスターが動いたら行動を中止する", "Disturb whenever viewable monster moves") },
-
- { &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6,
- "disturb_pets", _("視界内のペットが動いたら行動を中止する", "Disturb when visible pets move") },
-
- { &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22,
- "disturb_panel", _("画面スクロール時に行動を中止する", "Disturb whenever map panel changes") },
-
- { &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23,
- "disturb_state", _("自分のステータス変化時に行動を中止する", "Disturb whenever player state changes") },
-
- { &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24,
- "disturb_minor", _("些細なことが起きても行動を中止する", "Disturb whenever boring things happen") },
-
- { &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14,
- "ring_bell", _("エラー時にビープ音を鳴らす", "Audible bell (on errors, etc)") },
-
- { &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27,
- "disturb_trap_detect", _("トラップ感知範囲外に出る直前に行動を中止する", "Disturb when leaving trap detected area") },
-
- { &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25,
- "alert_trap_detect", _("トラップ感知範囲外に出る直前に警告する", "Alert when leaving trap detected area") },
-
-/*** Birth Options ***/
- { &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0,
- "manual_haggle", _("店で値切り交渉をする", "Manually haggle in stores") },
-
- { &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31,
- "easy_band", _("初心者用簡単モード(*)", "Easy Mode (*)") },
-
- { &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14,
- "smart_learn", _("モンスターは失敗を学習する(*)", "Monsters learn from their mistakes (*)") },
-
- { &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15,
- "smart_cheat", _("モンスターはプレイヤーの弱みを突く(*)", "Monsters exploit players weaknesses (*)") },
-
- { &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0,
- "vanilla_town", _("元祖の街/クエストと荒野なし", "Use 'vanilla' town without quests and wilderness") },
-
- { &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1,
- "lite_town", _("小規模な街/荒野なし", "Use 'lite' town without a wilderness") },
-
- { &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2,
- "ironman_shops", _("(鉄人用)店を使用しない(*)", "Stores are permanently closed (*)") },
-
- { &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3,
- "ironman_small_levels", _("(鉄人用)常に非常に小さいフロアを生成(*)", "Always create unusually small dungeon levels (*)") },
-
- { &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4,
- "ironman_downward", _("(鉄人用)帰還と上り階段なし(*)", "Disable recall and use of up stairs (*)") },
-
- { &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8,
- "ironman_empty_levels", _("(鉄人用)常に空っぽのアリーナレベルを生成(*)", "Always create empty 'arena' levels (*)") },
-
- { &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12,
- "ironman_rooms", _("(鉄人用)常に普通でない部屋を生成する(*)", "Always generate very unusual rooms (*)") },
-
- { &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18,
- "ironman_nightmare", _("(鉄人用)悪夢モード(これは全く不条理です!)(*)", "Nightmare mode(it isn't even remotely fair!)(*)") },
-
- { &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13,
- "left_hander", _("左利きである", "Left-Hander") },
-
- { &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14,
- "preserve_mode", _("伝説のアイテムを取り逃しても再生成される(*)", "Preserve artifacts (*)") },
-
- { &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15,
- "autoroller", _("能力値にオートローラー使用(*)", "Allow use of autoroller for stats (*)") },
-
- { &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16,
- "autochara", _("体格/地位にオートローラー使用", "Autoroll for weight, height and social status") },
-
- { &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3,
- "powerup_home", _("我が家を拡張する(*)", "Increase capacity of your home (*)") },
-
-/*** Easy Object Auto-Destroyer ***/
-
- { &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0,
- "destroy_items", _("アイテムの簡易自動破壊を使用する", "Use easy auto-destroyer") },
-
- { &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8,
- "destroy_feeling", _("簡易鑑定したとき自動破壊を適用する", "Apply auto-destroy as sense feeling") },
-
- { &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9,
- "destroy_identify", _("鑑定したとき自動破壊を適用する", "Apply auto-destroy as identify an item") },
-
- { &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2,
- "leave_worth", _("価値があるアイテムは壊さない", "Auto-destroyer leaves known worthy items") },
-
- { &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3,
- "leave_equip", _("武器/防具は壊さない", "Auto-destroyer leaves weapons and armour") },
-
- { &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7,
- "leave_chest", _("開封されていない箱は壊さない", "Auto-destroyer leaves closed chests") },
-
- { &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4,
- "leave_wanted", _("賞金首の死体/骨は壊さない", "Auto-destroyer leaves wanted corpses") },
-
- { &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5,
- "leave_corpse", _("死体/骨は壊さない", "Auto-destroyer leaves corpses and skeletons") },
-
- { &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6,
- "leave_junk", _("がらくたは壊さない", "Auto-destroyer leaves junk") },
-
- { &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1,
- "leave_special", _("種族/職業で特別に必要なアイテムは壊さない", "Auto-destroyer leaves items your race/class needs") },
-
-/*** Play-record Options ***/
-
- { &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11,
- "record_fix_art", _("固定アーティファクトの入手を記録する", "Record fixed artifacts") },
-
- { &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12,
- "record_rand_art", _("ランダムアーティファクトの入手を記録する", "Record random artifacts") },
-
- { &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13,
- "record_destroy_uniq", _("ユニークモンスターを倒したときを記録する", "Record when destroy unique monster") },
-
- { &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14,
- "record_fix_quest", _("固定クエストの達成を記録する", "Record fixed quests") },
-
- { &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15,
- "record_rand_quest", _("ランダムクエストの達成を記録する", "Record random quests") },
-
- { &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16,
- "record_maxdepth", _("最深階を更新したときに記録する", "Record movements to deepest level") },
-
- { &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17,
- "record_stair", _("階の移動を記録する", "Record recall and stair movements") },
-
- { &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18,
- "record_buy", _("アイテムの購入を記録する", "Record purchased items") },
-
- { &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19,
- "record_sell", _("アイテムの売却を記録する", "Record sold items") },
-
- { &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20,
- "record_danger", _("ピンチになったときを記録する", "Record hitpoint warning") },
-
- { &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21,
- "record_arena", _("アリーナでの勝利を記録する", "Record arena victories") },
-
- { &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22,
- "record_ident", _("未判明のアイテムの識別を記録する", "Record first identified items") },
-
- { &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23,
- "record_named_pet", _("名前つきペットの情報を記録する", "Record informations of named pets") },
-
-/*** End of Table ***/
-
- { NULL, 0, 0, 0, 0,
- NULL, NULL }
-};
-
-/*!
- * チートオプションの定義テーブル / Cheating options
- */
-const option_type cheat_info[CHEAT_MAX] =
-{
- { &cheat_peek, FALSE, 255, 0x01, 0x00,
- "cheat_peek", _("アイテムの生成をのぞき見る", "Peek into object creation")
- },
-
- { &cheat_hear, FALSE, 255, 0x02, 0x00,
- "cheat_hear", _("モンスターの生成をのぞき見る", "Peek into monster creation")
- },
-
- { &cheat_room, FALSE, 255, 0x04, 0x00,
- "cheat_room", _("ダンジョンの生成をのぞき見る", "Peek into dungeon creation")
- },
-
- { &cheat_xtra, FALSE, 255, 0x08, 0x00,
- "cheat_xtra", _("その他の事をのぞき見る", "Peek into something else")
- },
-
- { &cheat_know, FALSE, 255, 0x10, 0x00,
- "cheat_know", _("完全なモンスターの思い出を知る", "Know complete monster info")
- },
-
- { &cheat_live, FALSE, 255, 0x20, 0x00,
- "cheat_live", _("死を回避することを可能にする", "Allow player to avoid death")
- },
-
- { &cheat_save, FALSE, 255, 0x40, 0x00,
- "cheat_save", _("死んだ時セーブするか確認する", "Ask for saving death")
- },
-
- { &cheat_diary_output, FALSE, 255, 0x80, 0x00,
- "cheat_diary_output", _("ウィザードログを日記に出力する", "Output wizard log to diary.")
- },
-
- { &cheat_turn, FALSE, 255, 0x81, 0x00,
- "cheat_turn", _("ゲームメッセージにターン表示を行う", "Put current_world_ptr->game_turn to game message.")
- },
-
- { &cheat_sight, FALSE, 255, 0x82, 0x00,
- "cheat_sight", _("「見る」コマンドを拡張する。", "Expand \"L\"ook command.")
- }
-};
-
-
-/*!
-* 自動セーブオプションテーブル
-*/
-const option_type autosave_info[2] =
-{
- { &autosave_l, FALSE, 255, 0x01, 0x00,
- "autosave_l", _("新しい階に入る度に自動セーブする", "Autosave when entering new levels") },
-
- { &autosave_t, FALSE, 255, 0x02, 0x00,
- "autosave_t", _("一定ターン毎に自動セーブする", "Timed autosave") },
-};
-
-
-/*!
- * @brief ビットセットからゲームオプションを展開する / Extract option variables from bit sets
- * @return なし
- */
-void extract_option_vars(void)
-{
- int i;
-
- for (i = 0; option_info[i].o_desc; i++)
- {
- int os = option_info[i].o_set;
- int ob = option_info[i].o_bit;
-
- /* Set the "default" options */
- if (option_info[i].o_var)
- {
- /* Set */
- if (option_flag[os] & (1L << ob))
- {
- /* Set */
- (*option_info[i].o_var) = TRUE;
- }
-
- /* Clear */
- else
- {
- /* Clear */
- (*option_info[i].o_var) = FALSE;
- }
- }
- }
-}