-/*** Input Options ***/\r
-\r
-extern bool rogue_like_commands; /* Rogue-like commands */\r
-extern bool always_pickup; /* Pick things up by default */\r
-extern bool carry_query_flag; /* Prompt before picking things up */\r
-extern bool quick_messages; /* Activate quick messages */\r
-extern bool auto_more; /* Automatically clear '-more-' prompts */\r
-extern bool command_menu; /* Enable command selection menu */\r
-extern bool other_query_flag; /* Prompt for floor item selection */\r
-extern bool use_old_target; /* Use old target by default */\r
-extern bool always_repeat; /* Repeat obvious commands */\r
-extern bool confirm_destroy; /* Prompt for destruction of known worthless items */\r
-extern bool confirm_wear; /* Confirm to wear/wield known cursed items */\r
-extern bool confirm_quest; /* Prompt before exiting a quest level */\r
-extern bool target_pet; /* Allow targetting pets */\r
-extern bool easy_open; /* Automatically open doors */\r
-extern bool easy_disarm; /* Automatically disarm traps */\r
-extern bool easy_floor; /* Display floor stacks in a list */\r
-extern bool use_command; /* Allow unified use command */\r
-extern bool over_exert; /* Allow casting spells when short of mana */\r
-extern bool numpad_as_cursorkey; /* Use numpad keys as cursor key in editor mode */\r
-\r
-\r
- /*** Map Screen Options ***/\r
-\r
-extern bool center_player; /* Center map while walking (*slow*) */\r
-extern bool center_running; /* Centering even while running */\r
-extern bool view_yellow_lite; /* Use special colors for torch-lit grids */\r
-extern bool view_bright_lite; /* Use special colors for 'viewable' grids */\r
-extern bool view_granite_lite; /* Use special colors for wall grids (slow) */\r
-extern bool view_special_lite; /* Use special colors for floor grids (slow) */\r
-extern bool view_perma_grids; /* Map remembers all perma-lit grids */\r
-extern bool view_torch_grids; /* Map remembers all torch-lit grids */\r
-extern bool view_unsafe_grids; /* Map marked by detect traps */\r
-extern bool view_reduce_view; /* Reduce view-radius in town */\r
-extern bool fresh_before; /* Flush output while continuous command */\r
-extern bool fresh_after; /* Flush output after monster's move */\r
-extern bool fresh_message; /* Flush output after every message */\r
-extern bool hilite_player; /* Hilite the player with the cursor */\r
-extern bool display_path; /* Display actual path before shooting */\r
-\r
-\r
- /*** Text Display Options ***/\r
-\r
-extern bool plain_descriptions; /* Plain object descriptions */\r
-extern bool plain_pickup; /* Plain pickup messages(japanese only) */\r
-extern bool always_show_list; /* Always show list when choosing items */\r
-extern bool depth_in_feet; /* Show dungeon level in feet */\r
-extern bool show_labels; /* Show labels in object listings */\r
-extern bool show_weights; /* Show weights in object listings */\r
-extern bool show_item_graph; /* Show items graphics */\r
-extern bool equippy_chars; /* Display 'equippy' chars */\r
-extern bool display_mutations; /* Display mutations in 'C'haracter Display */\r
-extern bool compress_savefile; /* Compress messages in savefiles */\r
-extern bool abbrev_extra; /* Describe obj's extra resistances by abbreviation */\r
-extern bool abbrev_all; /* Describe obj's all resistances by abbreviation */\r
-extern bool exp_need; /* Show the experience needed for next level */\r
-extern bool ignore_unview; /* Ignore whenever any monster does */\r
-extern bool show_ammo_detail; /* Show Description of ammo damage */\r
-extern bool show_ammo_no_crit; /* Show No-crit damage of ammo */\r
-extern bool show_ammo_crit_ratio; /* Show critical ratio of ammo */\r
-extern bool show_actual_value; /* Show actual value of skill */\r
-\r
- /*** Game-Play Options ***/\r
-\r
-extern bool stack_force_notes; /* Merge inscriptions when stacking */\r
-extern bool stack_force_costs; /* Merge discounts when stacking */\r
-extern bool expand_list; /* Expand the power of the list commands */\r
-extern bool small_levels; /* Allow unusually small dungeon levels */\r
-extern bool always_small_levels; /* Always create unusually small dungeon levels */\r
-extern bool empty_levels; /* Allow empty 'arena' levels */\r
-extern bool bound_walls_perm; /* Boundary walls become 'permanent wall' */\r
-extern bool last_words; /* Leave last words when your character dies */\r
-\r
-#ifdef WORLD_SCORE\r
-extern bool send_score; /* Send score dump to the world score server */\r
-#endif\r
-\r
-extern bool allow_debug_opts; /* Allow use of debug/cheat options */\r
-\r
-\r
- /*** Disturbance Options ***/\r
-\r
-extern bool find_ignore_stairs; /* Run past stairs */\r
-extern bool find_ignore_doors; /* Run through open doors */\r
-extern bool find_cut; /* Run past known corners */\r
-extern bool check_abort; /* Check for user abort while continuous command */\r
-extern bool flush_failure; /* Flush input on various failures */\r
-extern bool flush_disturb; /* Flush input whenever disturbed */\r
-extern bool disturb_move; /* Disturb whenever any monster moves */\r
-extern bool disturb_high; /* Disturb whenever high-level monster moves */\r
-extern bool disturb_near; /* Disturb whenever viewable monster moves */\r
-extern bool disturb_pets; /* Disturb when visible pets move */\r
-extern bool disturb_panel; /* Disturb whenever map panel changes */\r
-extern bool disturb_state; /* Disturb whenever player state changes */\r
-extern bool disturb_minor; /* Disturb whenever boring things happen */\r
-extern bool ring_bell; /* Audible bell (on errors, etc) */\r
-extern bool disturb_trap_detect; /* Disturb when leaving trap detected area */\r
-extern bool alert_trap_detect; /* Alert when leaving trap detected area */\r
-\r
-\r
- /*** Birth Options ***/\r
-\r
-extern bool manual_haggle; /* Manually haggle in stores */\r
-extern bool easy_band; /* Easy Mode (*) */\r
-extern bool smart_learn; /* Monsters learn from their mistakes (*) */\r
-extern bool smart_cheat; /* Monsters exploit players weaknesses (*) */\r
-extern bool vanilla_town; /* Use 'vanilla' town without quests and wilderness */\r
-extern bool lite_town; /* Use 'lite' town without a wilderness */\r
-extern bool ironman_shops; /* Stores are permanently closed (*) */\r
-extern bool ironman_small_levels; /* Always create unusually small dungeon levels (*) */\r
-extern bool ironman_downward; /* Disable recall and use of up stairs (*) */\r
-extern bool ironman_empty_levels; /* Always create empty 'arena' levels (*) */\r
-extern bool ironman_rooms; /* Always generate very unusual rooms (*) */\r
-extern bool ironman_nightmare; /* Nightmare mode(it isn't even remotely fair!)(*) */\r
-extern bool left_hander; /* Left-Hander */\r
-extern bool preserve_mode; /* Preserve artifacts (*) */\r
-extern bool autoroller; /* Allow use of autoroller for stats (*) */\r
-extern bool autochara; /* Autoroll for weight, height and social status */\r
-extern bool powerup_home; /* Increase capacity of your home (*) */\r
-\r
-\r
- /*** Easy Object Auto-Destroyer ***/\r
-\r
-extern bool destroy_items; /* Use easy auto-destroyer */\r
-extern bool destroy_feeling; /* Apply auto-destroy as sense feeling */\r
-extern bool destroy_identify; /* Apply auto-destroy as identify an item */\r
-extern bool leave_worth; /* Auto-destroyer leaves known worthy items */\r
-extern bool leave_equip; /* Auto-destroyer leaves weapons and armour */\r
-extern bool leave_chest; /* Auto-destroyer leaves closed chests */\r
-extern bool leave_wanted; /* Auto-destroyer leaves wanted corpses */\r
-extern bool leave_corpse; /* Auto-destroyer leaves corpses and skeletons */\r
-extern bool leave_junk; /* Auto-destroyer leaves junk */\r
-extern bool leave_special; /* Auto-destroyer leaves items your race/class needs */\r
-\r
-\r
- /*** Play-record Options ***/\r
-\r
-extern bool record_fix_art; /* Record fixed artifacts */\r
-extern bool record_rand_art; /* Record random artifacts */\r
-extern bool record_destroy_uniq; /* Record when destroy unique monster */\r
-extern bool record_fix_quest; /* Record fixed quests */\r
-extern bool record_rand_quest; /* Record random quests */\r
-extern bool record_maxdepth; /* Record movements to deepest level */\r
-extern bool record_stair; /* Record recall and stair movements */\r
-extern bool record_buy; /* Record purchased items */\r
-extern bool record_sell; /* Record sold items */\r
-extern bool record_danger; /* Record hitpoint warning */\r
-extern bool record_arena; /* Record arena victories */\r
-extern bool record_ident; /* Record first identified items */\r
-extern bool record_named_pet; /* Record informations of named pets */\r
-\r
-\r
-extern bool cheat_peek;\r
-extern bool cheat_hear;\r
-extern bool cheat_room;\r
-extern bool cheat_xtra;\r
-extern bool cheat_know;\r
-extern bool cheat_live;\r
-extern bool cheat_save;\r
-extern bool cheat_diary_output;\r
-extern bool cheat_turn;\r
-extern bool cheat_sight;\r
-\r
-extern byte hitpoint_warn;\r
-extern byte mana_warn;\r
-extern byte delay_factor;\r
-extern s16b autosave_freq;\r
-extern bool autosave_t;\r
-extern bool autosave_l;\r
+/*** Input Options ***/
+
+extern bool rogue_like_commands; /* Rogue-like commands */
+extern bool always_pickup; /* Pick things up by default */
+extern bool carry_query_flag; /* Prompt before picking things up */
+extern bool quick_messages; /* Activate quick messages */
+extern bool auto_more; /* Automatically clear '-more-' prompts */
+extern bool command_menu; /* Enable command selection menu */
+extern bool other_query_flag; /* Prompt for floor item selection */
+extern bool use_old_target; /* Use old target by default */
+extern bool always_repeat; /* Repeat obvious commands */
+extern bool confirm_destroy; /* Prompt for destruction of known worthless items */
+extern bool confirm_wear; /* Confirm to wear/wield known cursed items */
+extern bool confirm_quest; /* Prompt before exiting a quest level */
+extern bool target_pet; /* Allow targetting pets */
+extern bool easy_open; /* Automatically open doors */
+extern bool easy_disarm; /* Automatically disarm traps */
+extern bool easy_floor; /* Display floor stacks in a list */
+extern bool use_command; /* Allow unified use command */
+extern bool over_exert; /* Allow casting spells when short of mana */
+extern bool numpad_as_cursorkey; /* Use numpad keys as cursor key in editor mode */
+
+
+ /*** Map Screen Options ***/
+
+extern bool center_player; /* Center map while walking (*slow*) */
+extern bool center_running; /* Centering even while running */
+extern bool view_yellow_lite; /* Use special colors for torch-lit grids */
+extern bool view_bright_lite; /* Use special colors for 'viewable' grids */
+extern bool view_granite_lite; /* Use special colors for wall grids (slow) */
+extern bool view_special_lite; /* Use special colors for floor grids (slow) */
+extern bool view_perma_grids; /* Map remembers all perma-lit grids */
+extern bool view_torch_grids; /* Map remembers all torch-lit grids */
+extern bool view_unsafe_grids; /* Map marked by detect traps */
+extern bool view_reduce_view; /* Reduce view-radius in town */
+extern bool fresh_before; /* Flush output while continuous command */
+extern bool fresh_after; /* Flush output after monster's move */
+extern bool fresh_message; /* Flush output after every message */
+extern bool hilite_player; /* Hilite the player with the cursor */
+extern bool display_path; /* Display actual path before shooting */
+
+
+ /*** Text Display Options ***/
+
+extern bool plain_descriptions; /* Plain object descriptions */
+extern bool plain_pickup; /* Plain pickup messages(japanese only) */
+extern bool always_show_list; /* Always show list when choosing items */
+extern bool depth_in_feet; /* Show dungeon level in feet */
+extern bool show_labels; /* Show labels in object listings */
+extern bool show_weights; /* Show weights in object listings */
+extern bool show_item_graph; /* Show items graphics */
+extern bool equippy_chars; /* Display 'equippy' chars */
+extern bool display_mutations; /* Display mutations in 'C'haracter Display */
+extern bool compress_savefile; /* Compress messages in savefiles */
+extern bool abbrev_extra; /* Describe obj's extra resistances by abbreviation */
+extern bool abbrev_all; /* Describe obj's all resistances by abbreviation */
+extern bool exp_need; /* Show the experience needed for next level */
+extern bool ignore_unview; /* Ignore whenever any monster does */
+extern bool show_ammo_detail; /* Show Description of ammo damage */
+extern bool show_ammo_no_crit; /* Show No-crit damage of ammo */
+extern bool show_ammo_crit_ratio; /* Show critical ratio of ammo */
+extern bool show_actual_value; /* Show actual value of skill */
+
+ /*** Game-Play Options ***/
+
+extern bool stack_force_notes; /* Merge inscriptions when stacking */
+extern bool stack_force_costs; /* Merge discounts when stacking */
+extern bool expand_list; /* Expand the power of the list commands */
+extern bool small_levels; /* Allow unusually small dungeon levels */
+extern bool always_small_levels; /* Always create unusually small dungeon levels */
+extern bool empty_levels; /* Allow empty 'arena' levels */
+extern bool bound_walls_perm; /* Boundary walls become 'permanent wall' */
+extern bool last_words; /* Leave last words when your character dies */
+
+#ifdef WORLD_SCORE
+extern bool send_score; /* Send score dump to the world score server */
+#endif
+
+extern bool allow_debug_opts; /* Allow use of debug/cheat options */
+
+
+ /*** Disturbance Options ***/
+
+extern bool find_ignore_stairs; /* Run past stairs */
+extern bool find_ignore_doors; /* Run through open doors */
+extern bool find_cut; /* Run past known corners */
+extern bool check_abort; /* Check for user abort while continuous command */
+extern bool flush_failure; /* Flush input on various failures */
+extern bool flush_disturb; /* Flush input whenever disturbed */
+extern bool disturb_move; /* Disturb whenever any monster moves */
+extern bool disturb_high; /* Disturb whenever high-level monster moves */
+extern bool disturb_near; /* Disturb whenever viewable monster moves */
+extern bool disturb_pets; /* Disturb when visible pets move */
+extern bool disturb_panel; /* Disturb whenever map panel changes */
+extern bool disturb_state; /* Disturb whenever player state changes */
+extern bool disturb_minor; /* Disturb whenever boring things happen */
+extern bool ring_bell; /* Audible bell (on errors, etc) */
+extern bool disturb_trap_detect; /* Disturb when leaving trap detected area */
+extern bool alert_trap_detect; /* Alert when leaving trap detected area */
+
+
+ /*** Birth Options ***/
+
+extern bool manual_haggle; /* Manually haggle in stores */
+extern bool easy_band; /* Easy Mode (*) */
+extern bool smart_learn; /* Monsters learn from their mistakes (*) */
+extern bool smart_cheat; /* Monsters exploit players weaknesses (*) */
+extern bool vanilla_town; /* Use 'vanilla' town without quests and wilderness */
+extern bool lite_town; /* Use 'lite' town without a wilderness */
+extern bool ironman_shops; /* Stores are permanently closed (*) */
+extern bool ironman_small_levels; /* Always create unusually small dungeon levels (*) */
+extern bool ironman_downward; /* Disable recall and use of up stairs (*) */
+extern bool ironman_empty_levels; /* Always create empty 'arena' levels (*) */
+extern bool ironman_rooms; /* Always generate very unusual rooms (*) */
+extern bool ironman_nightmare; /* Nightmare mode(it isn't even remotely fair!)(*) */
+extern bool left_hander; /* Left-Hander */
+extern bool preserve_mode; /* Preserve artifacts (*) */
+extern bool autoroller; /* Allow use of autoroller for stats (*) */
+extern bool autochara; /* Autoroll for weight, height and social status */
+extern bool powerup_home; /* Increase capacity of your home (*) */
+
+
+ /*** Easy Object Auto-Destroyer ***/
+
+extern bool destroy_items; /* Use easy auto-destroyer */
+extern bool destroy_feeling; /* Apply auto-destroy as sense feeling */
+extern bool destroy_identify; /* Apply auto-destroy as identify an item */
+extern bool leave_worth; /* Auto-destroyer leaves known worthy items */
+extern bool leave_equip; /* Auto-destroyer leaves weapons and armour */
+extern bool leave_chest; /* Auto-destroyer leaves closed chests */
+extern bool leave_wanted; /* Auto-destroyer leaves wanted corpses */
+extern bool leave_corpse; /* Auto-destroyer leaves corpses and skeletons */
+extern bool leave_junk; /* Auto-destroyer leaves junk */
+extern bool leave_special; /* Auto-destroyer leaves items your race/class needs */
+
+
+ /*** Play-record Options ***/
+
+extern bool record_fix_art; /* Record fixed artifacts */
+extern bool record_rand_art; /* Record random artifacts */
+extern bool record_destroy_uniq; /* Record when destroy unique monster */
+extern bool record_fix_quest; /* Record fixed quests */
+extern bool record_rand_quest; /* Record random quests */
+extern bool record_maxdepth; /* Record movements to deepest level */
+extern bool record_stair; /* Record recall and stair movements */
+extern bool record_buy; /* Record purchased items */
+extern bool record_sell; /* Record sold items */
+extern bool record_danger; /* Record hitpoint warning */
+extern bool record_arena; /* Record arena victories */
+extern bool record_ident; /* Record first identified items */
+extern bool record_named_pet; /* Record informations of named pets */
+
+
+extern bool cheat_peek;
+extern bool cheat_hear;
+extern bool cheat_room;
+extern bool cheat_xtra;
+extern bool cheat_know;
+extern bool cheat_live;
+extern bool cheat_save;
+extern bool cheat_diary_output;
+extern bool cheat_turn;
+extern bool cheat_sight;
+
+extern byte hitpoint_warn;
+extern byte mana_warn;
+extern byte delay_factor;
+extern s16b autosave_freq;
+extern bool autosave_t;
+extern bool autosave_l;