#define INCLUDED_H_CONFIG_H
/*
- * OPTION: Compile on a Macintosh (see "A-mac-h" or "A-mac-pch")
- * Automatic for Mac MPW compilation
- */
-#ifndef MACINTOSH
-/* #define MACINTOSH */
-#endif
-
-/*
* OPTION: Compile on Windows (automatic)
*/
#ifndef WINDOWS
* Extract the "MAC_MPW" flag from the compiler
*/
#if defined(__SC__) || defined(__MRC__)
-# ifndef MACINTOSH
-# define MACINTOSH
-# endif
# ifndef MAC_MPW
# define MAC_MPW
# endif
* Basically, SET_UID should *only* be set for "Unix" machines,
* or for the "Atari" platform which is Unix-like, apparently
*/
-#if !defined(MACINTOSH) && !defined(WINDOWS) && !defined(VM)
+#if !defined(WINDOWS) && !defined(VM)
# define SET_UID
#endif
*/
#undef PATH_SEP
#define PATH_SEP "/"
-#ifdef MACINTOSH
-# undef PATH_SEP
-# define PATH_SEP ":"
-#endif
#if defined(WINDOWS) || defined(WINNT)
# undef PATH_SEP
# define PATH_SEP "\\"
/*
* The Macintosh allows the use of a "file type" when creating a file
*/
-#if defined(MACINTOSH) || defined(MACH_O_CARBON)
+#if defined(MACH_O_CARBON)
# define FILE_TYPE_TEXT 'TEXT'
# define FILE_TYPE_DATA 'DATA'
# define FILE_TYPE_SAVE 'SAVE'
/*
- * OPTION: See the Makefile(s), where several options may be declared.
- *
- * Some popular options include "USE_GCU" (allow use with Unix "curses"),
- * "USE_X11" (allow basic use with Unix X11), "USE_XAW" (allow use with
- * Unix X11 plus the Athena Widget set), and "USE_CAP" (allow use with
- * the "termcap" library, or with hard-coded vt100 terminals).
- *
- * The old "USE_NCU" option has been replaced with "USE_GCU".
- *
- * Several other such options are available for non-unix machines,
- * such as "MACINTOSH", "WINDOWS".
- *
- * You may also need to specify the "system", using defines such as
- * "SOLARIS" (for Solaris), etc, see "h-config.h" for more info.
- */
-
-
-/*
* OPTION: define "SPECIAL_BSD" for using certain versions of UNIX
* that use the 4.4BSD Lite version of Curses in "main-gcu.c"
*/
/*
- * OPTION: For some brain-dead computers with no command line interface,
- * namely Macintosh, there has to be some way of "naming" your savefiles.
- * The current "Macintosh" hack is to make it so whenever the character
- * name changes, the savefile is renamed accordingly. But on normal
- * machines, once you manage to "load" a savefile, it stays that way.
- * Macintosh is particularly weird because you can load savefiles that
- * are not contained in the "lib:save:" folder, and if you change the
- * player's name, it will then save the savefile elsewhere. Note that
- * this also gives a method of "bypassing" the "VERIFY_TIMESTAMP" code.
- */
-/*
-#if defined(MACINTOSH) || defined(WINDOWS)
-# define SAVEFILE_MUTABLE
-#endif
-*/
-
-/*
* OPTION: Capitalize the "user_name" (for "default" player name)
* This option is only relevant on SET_UID machines.
*/