+++ /dev/null
-/*!
- * @file hissatsu.c
- * @brief 剣術の実装 / Blade arts
- * @date 2014/01/17
- * @author
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
- * This software may be copied and distributed for educational, research,\n
- * and not for profit purposes provided that this copyright and statement\n
- * are included in all such copies. Other copyrights may also apply.\n
- * 2014 Deskull rearranged comment for Doxygen.\n
- */
-
-#include "angband.h"
-#include "monster-hook.h"
-
-#define TECHNIC_HISSATSU (REALM_HISSATSU - MIN_TECHNIC)
-
-
-/*!
- * @brief 使用可能な剣術を選択する /
- * Allow user to choose a blade arts.
- * @param sn 選択した特殊技能ID、キャンセルの場合-1、不正な選択の場合-2を返す
- * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
- * @details
- * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
- * If the user hits escape, returns FALSE, and set '*sn' to -1\n
- * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
- *\n
- * The "prompt" should be "cast", "recite", or "study"\n
- * The "known" should be TRUE for cast/pray, FALSE for study\n
- *\n
- * nb: This function has a (trivial) display bug which will be obvious\n
- * when you run it. It's probably easy to fix but I haven't tried,\n
- * sorry.\n
- */
-static int get_hissatsu_power(SPELL_IDX *sn)
-{
- SPELL_IDX i;
- int j = 0;
- int num = 0;
- POSITION y = 1;
- POSITION x = 15;
- PLAYER_LEVEL plev = p_ptr->lev;
- int ask = TRUE;
- char choice;
- char out_val[160];
- SPELL_IDX sentaku[32];
- cptr p = _("必殺剣", "special attack");
- COMMAND_CODE code;
- magic_type spell;
- bool flag, redraw;
- int menu_line = (use_menu ? 1 : 0);
-
- /* Assume cancelled */
- *sn = (-1);
-
- /* Get the spell, if available */
- if (repeat_pull(&code))
- {
- *sn = (SPELL_IDX)code;
- /* Verify the spell */
- if (technic_info[TECHNIC_HISSATSU][*sn].slevel <= plev)
- {
- /* Success */
- return (TRUE);
- }
- }
-
- /* Nothing chosen yet */
- flag = FALSE;
-
- /* No redraw yet */
- redraw = FALSE;
-
- for (i = 0; i < 32; i++)
- {
- if (technic_info[TECHNIC_HISSATSU][i].slevel <= PY_MAX_LEVEL)
- {
- sentaku[num] = i;
- num++;
- }
- }
-
- /* Build a prompt (accept all spells) */
- (void) strnfmt(out_val, 78,
- _("(%^s %c-%c, '*'で一覧, ESC) どの%sを使いますか?", "(%^ss %c-%c, *=List, ESC=exit) Use which %s? "),
- p, I2A(0), "abcdefghijklmnopqrstuvwxyz012345"[num-1], p);
-
- if (use_menu) screen_save();
-
- /* Get a spell from the user */
-
- choice= always_show_list ? ESCAPE:1 ;
- while (!flag)
- {
- if(choice==ESCAPE) choice = ' ';
- else if( !get_com(out_val, &choice, FALSE) )break;
-
- if (use_menu && choice != ' ')
- {
- switch(choice)
- {
- case '0':
- {
- screen_load();
- return (FALSE);
- }
-
- case '8':
- case 'k':
- case 'K':
- {
- do
- {
- menu_line += 31;
- if (menu_line > 32) menu_line -= 32;
- } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
- break;
- }
-
- case '2':
- case 'j':
- case 'J':
- {
- do
- {
- menu_line++;
- if (menu_line > 32) menu_line -= 32;
- } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
- break;
- }
-
- case '4':
- case 'h':
- case 'H':
- case '6':
- case 'l':
- case 'L':
- {
- bool reverse = FALSE;
- if ((choice == '4') || (choice == 'h') || (choice == 'H')) reverse = TRUE;
- if (menu_line > 16)
- {
- menu_line -= 16;
- reverse = TRUE;
- }
- else menu_line+=16;
- while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))))
- {
- if (reverse)
- {
- menu_line--;
- if (menu_line < 2) reverse = FALSE;
- }
- else
- {
- menu_line++;
- if (menu_line > 31) reverse = TRUE;
- }
- }
- break;
- }
-
- case 'x':
- case 'X':
- case '\r':
- case '\n':
- {
- i = menu_line - 1;
- ask = FALSE;
- break;
- }
- }
- }
- /* Request redraw */
- if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
- {
- /* Show the list */
- if (!redraw || use_menu)
- {
- char psi_desc[80];
- int line;
-
- /* Show list */
- redraw = TRUE;
-
- /* Save the screen */
- if (!use_menu) screen_save();
-
- /* Display a list of spells */
- prt("", y, x);
- put_str(_("名前 Lv MP 名前 Lv MP ",
- "name Lv SP name Lv SP "), y, x + 5);
- prt("", y+1, x);
- /* Dump the spells */
- for (i = 0, line = 0; i < 32; i++)
- {
- spell = technic_info[TECHNIC_HISSATSU][i];
-
- if (spell.slevel > PY_MAX_LEVEL) continue;
- line++;
- if (!(p_ptr->spell_learned1 >> i)) break;
-
- /* Access the spell */
- if (spell.slevel > plev) continue;
- if (!(p_ptr->spell_learned1 & (1L << i))) continue;
- if (use_menu)
- {
- if (i == (menu_line-1))
- strcpy(psi_desc, _(" 》", " > "));
- else strcpy(psi_desc, " ");
-
- }
- else
- {
- char letter;
- if (line <= 26)
- letter = I2A(line-1);
- else
- letter = '0' + line - 27;
- sprintf(psi_desc, " %c)",letter);
- }
-
- /* Dump the spell --(-- */
- strcat(psi_desc, format(" %-18s%2d %3d",
- do_spell(REALM_HISSATSU, i, SPELL_NAME),
- spell.slevel, spell.smana));
- prt(psi_desc, y + (line%17) + (line >= 17), x+(line/17)*30);
- prt("", y + (line%17) + (line >= 17) + 1, x+(line/17)*30);
- }
- }
-
- /* Hide the list */
- else
- {
- /* Hide list */
- redraw = FALSE;
-
- /* Restore the screen */
- screen_load();
- }
-
- /* Redo asking */
- continue;
- }
-
- if (!use_menu)
- {
- if (isalpha(choice))
- {
- /* Note verify */
- ask = (isupper(choice));
-
- /* Lowercase */
- if (ask) choice = (char)tolower(choice);
-
- /* Extract request */
- i = (islower(choice) ? A2I(choice) : -1);
- }
- else
- {
- ask = FALSE; /* Can't uppercase digits */
-
- i = choice - '0' + 26;
- }
- }
-
- /* Totally Illegal */
- if ((i < 0) || (i >= 32) || !(p_ptr->spell_learned1 & (1 << sentaku[i])))
- {
- bell();
- continue;
- }
-
- j = sentaku[i];
-
- /* Verify it */
- if (ask)
- {
- char tmp_val[160];
-
- /* Prompt */
- (void) strnfmt(tmp_val, 78, _("%sを使いますか?", "Use %s? "), do_spell(REALM_HISSATSU, j, SPELL_NAME));
-
- /* Belay that order */
- if (!get_check(tmp_val)) continue;
- }
-
- /* Stop the loop */
- flag = TRUE;
- }
-
- /* Restore the screen */
- if (redraw) screen_load();
-
- /* Show choices */
- p_ptr->window |= (PW_SPELL);
-
- window_stuff();
-
-
- /* Abort if needed */
- if (!flag) return (FALSE);
-
- /* Save the choice */
- (*sn) = j;
-
- repeat_push((COMMAND_CODE)j);
-
- /* Success */
- return (TRUE);
-}
-
-
-/*!
- * @brief 剣術コマンドのメインルーチン
- * @return なし
- */
-void do_cmd_hissatsu(void)
-{
- SPELL_IDX n = 0;
- magic_type spell;
-
- /* not if confused */
- if (p_ptr->confused)
- {
- msg_print(_("混乱していて集中できない!", "You are too confused!"));
- return;
- }
- if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
- {
- if (flush_failure) flush();
- msg_print(_("武器を持たないと必殺技は使えない!", "You need to wield a weapon!"));
- return;
- }
- if (!p_ptr->spell_learned1)
- {
- msg_print(_("何も技を知らない。", "You don't know any special attacks."));
- return;
- }
-
- if (p_ptr->special_defense & KATA_MASK)
- {
- set_action(ACTION_NONE);
- }
-
- /* get power */
- if (!get_hissatsu_power(&n)) return;
-
- spell = technic_info[TECHNIC_HISSATSU][n];
-
- /* Verify "dangerous" spells */
- if (spell.smana > p_ptr->csp)
- {
- if (flush_failure) flush();
- /* Warning */
- msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
- msg_print(NULL);
- return;
- }
-
- sound(SOUND_ZAP);
-
- /* Cast the spell */
- if (!do_spell(REALM_HISSATSU, n, SPELL_CAST)) return;
-
- p_ptr->energy_use = 100;
-
- /* Use some mana */
- p_ptr->csp -= spell.smana;
-
- /* Limit */
- if (p_ptr->csp < 0) p_ptr->csp = 0;
-
- /* Redraw mana */
- p_ptr->redraw |= (PR_MANA);
-
- p_ptr->window |= (PW_PLAYER);
- p_ptr->window |= (PW_SPELL);
-}
-
-
-/*!
- * @brief 剣術コマンドの学習
- * @return なし
- */
-void do_cmd_gain_hissatsu(void)
-{
- OBJECT_IDX item;
- int i, j;
-
- object_type *o_ptr;
- cptr q, s;
-
- bool gain = FALSE;
-
- if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
- {
- set_action(ACTION_NONE);
- }
-
- if (p_ptr->blind || no_lite())
- {
- msg_print(_("目が見えない!", "You cannot see!"));
- return;
- }
-
- if (p_ptr->confused)
- {
- msg_print(_("混乱していて読めない!", "You are too confused!"));
- return;
- }
-
- if (!(p_ptr->new_spells))
- {
- msg_print(_("新しい必殺技を覚えることはできない!", "You cannot learn any new special attacks!"));
- return;
- }
-
-#ifdef JP
- if( p_ptr->new_spells < 10 ){
- msg_format("あと %d つの必殺技を学べる。", p_ptr->new_spells);
- }else{
- msg_format("あと %d 個の必殺技を学べる。", p_ptr->new_spells);
- }
-#else
- msg_format("You can learn %d new special attack%s.", p_ptr->new_spells,
- (p_ptr->new_spells == 1?"":"s"));
-#endif
-
- item_tester_tval = TV_HISSATSU_BOOK;
-
- q = _("どの書から学びますか? ", "Study which book? ");
- s = _("読める書がない。", "You have no books that you can read.");
-
- if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
-
- /* Get the item (in the pack) */
- if (item >= 0)
- {
- o_ptr = &inventory[item];
- }
-
- /* Get the item (on the floor) */
- else
- {
- o_ptr = &o_list[0 - item];
- }
-
- for (i = o_ptr->sval * 8; i < o_ptr->sval * 8 + 8; i++)
- {
- if (p_ptr->spell_learned1 & (1L << i)) continue;
- if (technic_info[TECHNIC_HISSATSU][i].slevel > p_ptr->lev) continue;
-
- p_ptr->spell_learned1 |= (1L << i);
- p_ptr->spell_worked1 |= (1L << i);
- msg_format(_("%sの技を覚えた。", "You have learned the special attack of %s."), do_spell(REALM_HISSATSU, i, SPELL_NAME));
- for (j = 0; j < 64; j++)
- {
- /* Stop at the first empty space */
- if (p_ptr->spell_order[j] == 99) break;
- }
- p_ptr->spell_order[j] = i;
- gain = TRUE;
- }
-
- /* No gain ... */
- if (!gain)
- msg_print(_("何も覚えられなかった。", "You were not able to learn any special attacks."));
-
- else
- p_ptr->energy_use = 100;
-
- p_ptr->update |= (PU_SPELLS);
-}
-
-
-/*!
- * @brief 剣術のスレイ倍率計算を行う /
- * Calcurate magnification of hissatsu technics
- * @param mult 剣術のスレイ効果以前に算出している多要素の倍率(/10倍)
- * @param flgs 剣術に使用する武器のスレイフラグ配列
- * @param m_ptr 目標となるモンスターの構造体参照ポインタ
- * @param mode 剣術のスレイ型ID
- * @return スレイの倍率(/10倍)
- */
-MULTIPLY mult_hissatsu(MULTIPLY mult, BIT_FLAGS *flgs, monster_type *m_ptr, BIT_FLAGS mode)
-{
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
- /* Burning Strike (Fire) */
- if (mode == HISSATSU_FIRE)
- {
- /* Notice immunity */
- if (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)
- {
- if (is_original_ap_and_seen(m_ptr))
- {
- r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
- }
- }
-
- /* Otherwise, take the damage */
- else if (have_flag(flgs, TR_BRAND_FIRE))
- {
- if (r_ptr->flags3 & RF3_HURT_FIRE)
- {
- if (mult < 70) mult = 70;
- if (is_original_ap_and_seen(m_ptr))
- {
- r_ptr->r_flags3 |= RF3_HURT_FIRE;
- }
- }
- else if (mult < 35) mult = 35;
- }
- else
- {
- if (r_ptr->flags3 & RF3_HURT_FIRE)
- {
- if (mult < 50) mult = 50;
- if (is_original_ap_and_seen(m_ptr))
- {
- r_ptr->r_flags3 |= RF3_HURT_FIRE;
- }
- }
- else if (mult < 25) mult = 25;
- }
- }
-
- /* Serpent's Tongue (Poison) */
- if (mode == HISSATSU_POISON)
- {
- /* Notice immunity */
- if (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK)
- {
- if (is_original_ap_and_seen(m_ptr))
- {
- r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK);
- }
- }
-
- /* Otherwise, take the damage */
- else if (have_flag(flgs, TR_BRAND_POIS))
- {
- if (mult < 35) mult = 35;
- }
- else
- {
- if (mult < 25) mult = 25;
- }
- }
-
- /* Zammaken (Nonliving Evil) */
- if (mode == HISSATSU_ZANMA)
- {
- if (!monster_living(m_ptr->r_idx) && (r_ptr->flags3 & RF3_EVIL))
- {
- if (mult < 15) mult = 25;
- else if (mult < 50) mult = MIN(50, mult+20);
- }
- }
-
- /* Rock Smash (Hurt Rock) */
- if (mode == HISSATSU_HAGAN)
- {
- if (r_ptr->flags3 & RF3_HURT_ROCK)
- {
- if (is_original_ap_and_seen(m_ptr))
- {
- r_ptr->r_flags3 |= RF3_HURT_ROCK;
- }
- if (mult == 10) mult = 40;
- else if (mult < 60) mult = 60;
- }
- }
-
- /* Midare-Setsugekka (Cold) */
- if (mode == HISSATSU_COLD)
- {
- /* Notice immunity */
- if (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK)
- {
- if (is_original_ap_and_seen(m_ptr))
- {
- r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK);
- }
- }
- /* Otherwise, take the damage */
- else if (have_flag(flgs, TR_BRAND_COLD))
- {
- if (r_ptr->flags3 & RF3_HURT_COLD)
- {
- if (mult < 70) mult = 70;
- if (is_original_ap_and_seen(m_ptr))
- {
- r_ptr->r_flags3 |= RF3_HURT_COLD;
- }
- }
- else if (mult < 35) mult = 35;
- }
- else
- {
- if (r_ptr->flags3 & RF3_HURT_COLD)
- {
- if (mult < 50) mult = 50;
- if (is_original_ap_and_seen(m_ptr))
- {
- r_ptr->r_flags3 |= RF3_HURT_COLD;
- }
- }
- else if (mult < 25) mult = 25;
- }
- }
-
- /* Lightning Eagle (Elec) */
- if (mode == HISSATSU_ELEC)
- {
- /* Notice immunity */
- if (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK)
- {
- if (is_original_ap_and_seen(m_ptr))
- {
- r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
- }
- }
-
- /* Otherwise, take the damage */
- else if (have_flag(flgs, TR_BRAND_ELEC))
- {
- if (mult < 70) mult = 70;
- }
- else
- {
- if (mult < 50) mult = 50;
- }
- }
-
- /* Bloody Maelstrom */
- if ((mode == HISSATSU_SEKIRYUKA) && p_ptr->cut && monster_living(m_ptr->r_idx))
- {
- MULTIPLY tmp = MIN(100, MAX(10, p_ptr->cut / 10));
- if (mult < tmp) mult = tmp;
- }
-
- /* Keiun-Kininken */
- if (mode == HISSATSU_UNDEAD)
- {
- if (r_ptr->flags3 & RF3_UNDEAD)
- {
- if (is_original_ap_and_seen(m_ptr))
- {
- r_ptr->r_flags3 |= RF3_UNDEAD;
- }
- if (mult == 10) mult = 70;
- else if (mult < 140) mult = MIN(140, mult+60);
- }
- if (mult == 10) mult = 40;
- else if (mult < 60) mult = MIN(60, mult+30);
- }
-
- if (mult > 150) mult = 150;
-
- return mult;
-}