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[hengband/hengband.git] / src / hissatsu.c
diff --git a/src/hissatsu.c b/src/hissatsu.c
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@@ -1,664 +0,0 @@
-/*!
- * @file hissatsu.c
- * @brief 剣術の実装 / Blade arts
- * @date 2014/01/17
- * @author
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
- * This software may be copied and distributed for educational, research,\n
- * and not for profit purposes provided that this copyright and statement\n
- * are included in all such copies.  Other copyrights may also apply.\n
- * 2014 Deskull rearranged comment for Doxygen.\n
- */
-
-#include "angband.h"
-#include "monster-hook.h"
-
-#define TECHNIC_HISSATSU (REALM_HISSATSU - MIN_TECHNIC)
-
-
-/*!
- * @brief 使用可能な剣術を選択する /
- * Allow user to choose a blade arts.
- * @param sn 選択した特殊技能ID、キャンセルの場合-1、不正な選択の場合-2を返す
- * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
- * @details
- * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
- * If the user hits escape, returns FALSE, and set '*sn' to -1\n
- * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
- *\n
- * The "prompt" should be "cast", "recite", or "study"\n
- * The "known" should be TRUE for cast/pray, FALSE for study\n
- *\n
- * nb: This function has a (trivial) display bug which will be obvious\n
- * when you run it. It's probably easy to fix but I haven't tried,\n
- * sorry.\n
- */
-static int get_hissatsu_power(SPELL_IDX *sn)
-{
-       SPELL_IDX i;
-       int j = 0;
-       int num = 0;
-       POSITION y = 1;
-       POSITION x = 15;
-       PLAYER_LEVEL plev = p_ptr->lev;
-       int ask = TRUE;
-       char choice;
-       char out_val[160];
-       SPELL_IDX sentaku[32];
-       cptr p = _("必殺剣", "special attack");
-       COMMAND_CODE code;
-       magic_type spell;
-       bool flag, redraw;
-       int menu_line = (use_menu ? 1 : 0);
-
-       /* Assume cancelled */
-       *sn = (-1);
-
-       /* Get the spell, if available */
-       if (repeat_pull(&code))
-       {
-               *sn = (SPELL_IDX)code;
-               /* Verify the spell */
-               if (technic_info[TECHNIC_HISSATSU][*sn].slevel <= plev)
-               {
-                       /* Success */
-                       return (TRUE);
-               }
-       }
-
-       /* Nothing chosen yet */
-       flag = FALSE;
-
-       /* No redraw yet */
-       redraw = FALSE;
-
-       for (i = 0; i < 32; i++)
-       {
-               if (technic_info[TECHNIC_HISSATSU][i].slevel <= PY_MAX_LEVEL)
-               {
-                       sentaku[num] = i;
-                       num++;
-               }
-       }
-
-       /* Build a prompt (accept all spells) */
-       (void) strnfmt(out_val, 78, 
-                      _("(%^s %c-%c, '*'で一覧, ESC) どの%sを使いますか?", "(%^ss %c-%c, *=List, ESC=exit) Use which %s? "),
-                      p, I2A(0), "abcdefghijklmnopqrstuvwxyz012345"[num-1], p);
-
-       if (use_menu) screen_save();
-
-       /* Get a spell from the user */
-
-       choice= always_show_list ? ESCAPE:1 ;
-       while (!flag)
-       {
-               if(choice==ESCAPE) choice = ' '; 
-               else if( !get_com(out_val, &choice, FALSE) )break;
-
-               if (use_menu && choice != ' ')
-               {
-                       switch(choice)
-                       {
-                               case '0':
-                               {
-                                       screen_load();
-                                       return (FALSE);
-                               }
-
-                               case '8':
-                               case 'k':
-                               case 'K':
-                               {
-                                       do
-                                       {
-                                               menu_line += 31;
-                                               if (menu_line > 32) menu_line -= 32;
-                                       } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
-                                       break;
-                               }
-
-                               case '2':
-                               case 'j':
-                               case 'J':
-                               {
-                                       do
-                                       {
-                                               menu_line++;
-                                               if (menu_line > 32) menu_line -= 32;
-                                       } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
-                                       break;
-                               }
-
-                               case '4':
-                               case 'h':
-                               case 'H':
-                               case '6':
-                               case 'l':
-                               case 'L':
-                               {
-                                       bool reverse = FALSE;
-                                       if ((choice == '4') || (choice == 'h') || (choice == 'H')) reverse = TRUE;
-                                       if (menu_line > 16)
-                                       {
-                                               menu_line -= 16;
-                                               reverse = TRUE;
-                                       }
-                                       else menu_line+=16;
-                                       while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))))
-                                       {
-                                               if (reverse)
-                                               {
-                                                       menu_line--;
-                                                       if (menu_line < 2) reverse = FALSE;
-                                               }
-                                               else
-                                               {
-                                                       menu_line++;
-                                                       if (menu_line > 31) reverse = TRUE;
-                                               }
-                                       }
-                                       break;
-                               }
-
-                               case 'x':
-                               case 'X':
-                               case '\r':
-                               case '\n':
-                               {
-                                       i = menu_line - 1;
-                                       ask = FALSE;
-                                       break;
-                               }
-                       }
-               }
-               /* Request redraw */
-               if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
-               {
-                       /* Show the list */
-                       if (!redraw || use_menu)
-                       {
-                               char psi_desc[80];
-                               int line;
-
-                               /* Show list */
-                               redraw = TRUE;
-
-                               /* Save the screen */
-                               if (!use_menu) screen_save();
-
-                               /* Display a list of spells */
-                               prt("", y, x);
-                               put_str(_("名前              Lv  MP      名前              Lv  MP ", 
-                                                 "name              Lv  SP      name              Lv  SP "), y, x + 5);
-                               prt("", y+1, x);
-                               /* Dump the spells */
-                               for (i = 0, line = 0; i < 32; i++)
-                               {
-                                       spell = technic_info[TECHNIC_HISSATSU][i];
-
-                                       if (spell.slevel > PY_MAX_LEVEL) continue;
-                                       line++;
-                                       if (!(p_ptr->spell_learned1 >> i)) break;
-
-                                       /* Access the spell */
-                                       if (spell.slevel > plev)   continue;
-                                       if (!(p_ptr->spell_learned1 & (1L << i))) continue;
-                                       if (use_menu)
-                                       {
-                                               if (i == (menu_line-1))
-                                                       strcpy(psi_desc, _("  》", "  > "));
-                                               else strcpy(psi_desc, "    ");
-                                               
-                                       }
-                                       else
-                                       {
-                                               char letter;
-                                               if (line <= 26)
-                                                       letter = I2A(line-1);
-                                               else
-                                                       letter = '0' + line - 27;
-                                               sprintf(psi_desc, "  %c)",letter);
-                                       }
-
-                                       /* Dump the spell --(-- */
-                                       strcat(psi_desc, format(" %-18s%2d %3d",
-                                               do_spell(REALM_HISSATSU, i, SPELL_NAME),
-                                               spell.slevel, spell.smana));
-                                       prt(psi_desc, y + (line%17) + (line >= 17), x+(line/17)*30);
-                                       prt("", y + (line%17) + (line >= 17) + 1, x+(line/17)*30);
-                               }
-                       }
-
-                       /* Hide the list */
-                       else
-                       {
-                               /* Hide list */
-                               redraw = FALSE;
-
-                               /* Restore the screen */
-                               screen_load();
-                       }
-
-                       /* Redo asking */
-                       continue;
-               }
-
-               if (!use_menu)
-               {
-                       if (isalpha(choice))
-                       {
-                               /* Note verify */
-                               ask = (isupper(choice));
-
-                               /* Lowercase */
-                               if (ask) choice = (char)tolower(choice);
-
-                               /* Extract request */
-                               i = (islower(choice) ? A2I(choice) : -1);
-                       }
-                       else
-                       {
-                               ask = FALSE; /* Can't uppercase digits */
-
-                               i = choice - '0' + 26;
-                       }
-               }
-
-               /* Totally Illegal */
-               if ((i < 0) || (i >= 32) || !(p_ptr->spell_learned1 & (1 << sentaku[i])))
-               {
-                       bell();
-                       continue;
-               }
-
-               j = sentaku[i];
-
-               /* Verify it */
-               if (ask)
-               {
-                       char tmp_val[160];
-
-                       /* Prompt */
-                       (void) strnfmt(tmp_val, 78, _("%sを使いますか?", "Use %s? "), do_spell(REALM_HISSATSU, j, SPELL_NAME));
-
-                       /* Belay that order */
-                       if (!get_check(tmp_val)) continue;
-               }
-
-               /* Stop the loop */
-               flag = TRUE;
-       }
-
-       /* Restore the screen */
-       if (redraw) screen_load();
-
-       /* Show choices */
-       p_ptr->window |= (PW_SPELL);
-
-       window_stuff();
-
-
-       /* Abort if needed */
-       if (!flag) return (FALSE);
-
-       /* Save the choice */
-       (*sn) = j;
-
-       repeat_push((COMMAND_CODE)j);
-
-       /* Success */
-       return (TRUE);
-}
-
-
-/*!
- * @brief 剣術コマンドのメインルーチン
- * @return なし
- */
-void do_cmd_hissatsu(void)
-{
-       SPELL_IDX       n = 0;
-       magic_type      spell;
-
-       /* not if confused */
-       if (p_ptr->confused)
-       {
-               msg_print(_("混乱していて集中できない!", "You are too confused!"));
-               return;
-       }
-       if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
-       {
-               if (flush_failure) flush();
-               msg_print(_("武器を持たないと必殺技は使えない!", "You need to wield a weapon!"));
-               return;
-       }
-       if (!p_ptr->spell_learned1)
-       {
-               msg_print(_("何も技を知らない。", "You don't know any special attacks."));
-               return;
-       }
-
-       if (p_ptr->special_defense & KATA_MASK)
-       {
-               set_action(ACTION_NONE);
-       }
-
-       /* get power */
-       if (!get_hissatsu_power(&n)) return;
-
-       spell = technic_info[TECHNIC_HISSATSU][n];
-
-       /* Verify "dangerous" spells */
-       if (spell.smana > p_ptr->csp)
-       {
-               if (flush_failure) flush();
-               /* Warning */
-               msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
-               msg_print(NULL);
-               return;
-       }
-
-       sound(SOUND_ZAP);
-
-       /* Cast the spell */
-       if (!do_spell(REALM_HISSATSU, n, SPELL_CAST)) return;
-
-       p_ptr->energy_use = 100;
-
-       /* Use some mana */
-       p_ptr->csp -= spell.smana;
-
-       /* Limit */
-       if (p_ptr->csp < 0) p_ptr->csp = 0;
-
-       /* Redraw mana */
-       p_ptr->redraw |= (PR_MANA);
-
-       p_ptr->window |= (PW_PLAYER);
-       p_ptr->window |= (PW_SPELL);
-}
-
-
-/*!
- * @brief 剣術コマンドの学習
- * @return なし
- */
-void do_cmd_gain_hissatsu(void)
-{
-       OBJECT_IDX item;
-       int i, j;
-
-       object_type *o_ptr;
-       cptr q, s;
-
-       bool gain = FALSE;
-
-       if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
-       {
-               set_action(ACTION_NONE);
-       }
-
-       if (p_ptr->blind || no_lite())
-       {
-               msg_print(_("目が見えない!", "You cannot see!"));
-               return;
-       }
-
-       if (p_ptr->confused)
-       {
-               msg_print(_("混乱していて読めない!", "You are too confused!"));
-               return;
-       }
-
-       if (!(p_ptr->new_spells))
-       {
-               msg_print(_("新しい必殺技を覚えることはできない!", "You cannot learn any new special attacks!"));
-               return;
-       }
-
-#ifdef JP
-       if( p_ptr->new_spells < 10 ){
-               msg_format("あと %d つの必殺技を学べる。", p_ptr->new_spells);
-       }else{
-               msg_format("あと %d 個の必殺技を学べる。", p_ptr->new_spells);
-       }
-#else
-       msg_format("You can learn %d new special attack%s.", p_ptr->new_spells,
-               (p_ptr->new_spells == 1?"":"s"));
-#endif
-
-       item_tester_tval = TV_HISSATSU_BOOK;
-
-       q = _("どの書から学びますか? ", "Study which book? ");
-       s = _("読める書がない。", "You have no books that you can read.");
-
-       if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
-
-       /* Get the item (in the pack) */
-       if (item >= 0)
-       {
-               o_ptr = &inventory[item];
-       }
-
-       /* Get the item (on the floor) */
-       else
-       {
-               o_ptr = &o_list[0 - item];
-       }
-
-       for (i = o_ptr->sval * 8; i < o_ptr->sval * 8 + 8; i++)
-       {
-               if (p_ptr->spell_learned1 & (1L << i)) continue;
-               if (technic_info[TECHNIC_HISSATSU][i].slevel > p_ptr->lev) continue;
-
-               p_ptr->spell_learned1 |= (1L << i);
-               p_ptr->spell_worked1 |= (1L << i);
-               msg_format(_("%sの技を覚えた。", "You have learned the special attack of %s."), do_spell(REALM_HISSATSU, i, SPELL_NAME));
-               for (j = 0; j < 64; j++)
-               {
-                       /* Stop at the first empty space */
-                       if (p_ptr->spell_order[j] == 99) break;
-               }
-               p_ptr->spell_order[j] = i;
-               gain = TRUE;
-       }
-
-       /* No gain ... */
-       if (!gain)
-               msg_print(_("何も覚えられなかった。", "You were not able to learn any special attacks."));
-
-       else
-               p_ptr->energy_use = 100;
-
-       p_ptr->update |= (PU_SPELLS);
-}
-
-
-/*!
- * @brief 剣術のスレイ倍率計算を行う /
- * Calcurate magnification of hissatsu technics
- * @param mult 剣術のスレイ効果以前に算出している多要素の倍率(/10倍)
- * @param flgs 剣術に使用する武器のスレイフラグ配列
- * @param m_ptr 目標となるモンスターの構造体参照ポインタ
- * @param mode 剣術のスレイ型ID
- * @return スレイの倍率(/10倍)
- */
-MULTIPLY mult_hissatsu(MULTIPLY mult, BIT_FLAGS *flgs, monster_type *m_ptr, BIT_FLAGS mode)
-{
-       monster_race *r_ptr = &r_info[m_ptr->r_idx];
-
-       /* Burning Strike (Fire) */
-       if (mode == HISSATSU_FIRE)
-       {
-               /* Notice immunity */
-               if (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)
-               {
-                       if (is_original_ap_and_seen(m_ptr))
-                       {
-                               r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
-                       }
-               }
-
-               /* Otherwise, take the damage */
-               else if (have_flag(flgs, TR_BRAND_FIRE))
-               {
-                       if (r_ptr->flags3 & RF3_HURT_FIRE)
-                       {
-                               if (mult < 70) mult = 70;
-                               if (is_original_ap_and_seen(m_ptr))
-                               {
-                                       r_ptr->r_flags3 |= RF3_HURT_FIRE;
-                               }
-                       }
-                       else if (mult < 35) mult = 35;
-               }
-               else
-               {
-                       if (r_ptr->flags3 & RF3_HURT_FIRE)
-                       {
-                               if (mult < 50) mult = 50;
-                               if (is_original_ap_and_seen(m_ptr))
-                               {
-                                       r_ptr->r_flags3 |= RF3_HURT_FIRE;
-                               }
-                       }
-                       else if (mult < 25) mult = 25;
-               }
-       }
-
-       /* Serpent's Tongue (Poison) */
-       if (mode == HISSATSU_POISON)
-       {
-               /* Notice immunity */
-               if (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK)
-               {
-                       if (is_original_ap_and_seen(m_ptr))
-                       {
-                               r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK);
-                       }
-               }
-
-               /* Otherwise, take the damage */
-               else if (have_flag(flgs, TR_BRAND_POIS))
-               {
-                       if (mult < 35) mult = 35;
-               }
-               else
-               {
-                       if (mult < 25) mult = 25;
-               }
-       }
-
-       /* Zammaken (Nonliving Evil) */
-       if (mode == HISSATSU_ZANMA)
-       {
-               if (!monster_living(m_ptr->r_idx) && (r_ptr->flags3 & RF3_EVIL))
-               {
-                       if (mult < 15) mult = 25;
-                       else if (mult < 50) mult = MIN(50, mult+20);
-               }
-       }
-
-       /* Rock Smash (Hurt Rock) */
-       if (mode == HISSATSU_HAGAN)
-       {
-               if (r_ptr->flags3 & RF3_HURT_ROCK)
-               {
-                       if (is_original_ap_and_seen(m_ptr))
-                       {
-                               r_ptr->r_flags3 |= RF3_HURT_ROCK;
-                       }
-                       if (mult == 10) mult = 40;
-                       else if (mult < 60) mult = 60;
-               }
-       }
-
-       /* Midare-Setsugekka (Cold) */
-       if (mode == HISSATSU_COLD)
-       {
-               /* Notice immunity */
-               if (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK)
-               {
-                       if (is_original_ap_and_seen(m_ptr))
-                       {
-                               r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK);
-                       }
-               }
-               /* Otherwise, take the damage */
-               else if (have_flag(flgs, TR_BRAND_COLD))
-               {
-                       if (r_ptr->flags3 & RF3_HURT_COLD)
-                       {
-                               if (mult < 70) mult = 70;
-                               if (is_original_ap_and_seen(m_ptr))
-                               {
-                                       r_ptr->r_flags3 |= RF3_HURT_COLD;
-                               }
-                       }
-                       else if (mult < 35) mult = 35;
-               }
-               else
-               {
-                       if (r_ptr->flags3 & RF3_HURT_COLD)
-                       {
-                               if (mult < 50) mult = 50;
-                               if (is_original_ap_and_seen(m_ptr))
-                               {
-                                       r_ptr->r_flags3 |= RF3_HURT_COLD;
-                               }
-                       }
-                       else if (mult < 25) mult = 25;
-               }
-       }
-
-       /* Lightning Eagle (Elec) */
-       if (mode == HISSATSU_ELEC)
-       {
-               /* Notice immunity */
-               if (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK)
-               {
-                       if (is_original_ap_and_seen(m_ptr))
-                       {
-                               r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
-                       }
-               }
-
-               /* Otherwise, take the damage */
-               else if (have_flag(flgs, TR_BRAND_ELEC))
-               {
-                       if (mult < 70) mult = 70;
-               }
-               else
-               {
-                       if (mult < 50) mult = 50;
-               }
-       }
-
-       /* Bloody Maelstrom */
-       if ((mode == HISSATSU_SEKIRYUKA) && p_ptr->cut && monster_living(m_ptr->r_idx))
-       {
-               MULTIPLY tmp = MIN(100, MAX(10, p_ptr->cut / 10));
-               if (mult < tmp) mult = tmp;
-       }
-
-       /* Keiun-Kininken */
-       if (mode == HISSATSU_UNDEAD)
-       {
-               if (r_ptr->flags3 & RF3_UNDEAD)
-               {
-                       if (is_original_ap_and_seen(m_ptr))
-                       {
-                               r_ptr->r_flags3 |= RF3_UNDEAD;
-                       }
-                       if (mult == 10) mult = 70;
-                       else if (mult < 140) mult = MIN(140, mult+60);
-               }
-               if (mult == 10) mult = 40;
-               else if (mult < 60) mult = MIN(60, mult+30);
-       }
-
-       if (mult > 150) mult = 150;
-
-       return mult;
-}