* @param mode 剣術のスレイ型ID
* @return スレイの倍率(/10倍)
*/
-s16b mult_hissatsu(int mult, u32b *flgs, monster_type *m_ptr, int mode)
+MULTIPLY mult_hissatsu(MULTIPLY mult, BIT_FLAGS *flgs, monster_type *m_ptr, int mode)
{
monster_race *r_ptr = &r_info[m_ptr->r_idx];